Tri-Cities Organized Play

Richland, WA, US

For the second time in as many days, you find yourself opening your mind to the unfathomable wonders of the spinel sage jewel and Mnesoset, the millennia-old sage whose memories it houses. You close your eyes and breathe deeply, meditating on the chaotic scene that just unfolded.
You managed to stop the Aspis agents and usij cultists who were trying to align four fiery runes and activate this sky pyramid’s ancient magic—most likely, they sought to again make it fly. You suspect they were also planning to control its aerial path, not to mention awaken the incredible magic it no doubt holds within. You know you need to reverse their machinations somehow, and so again you willingly enter Mnesoset’s mindscape.
This time, however, no swirling colors or shrieking lights assault your senses. The stern Osirian woman you have come to view as a strange sort of mentor is nowhere to be found. There is only a sense of urgency—it begins like a grain of sand between your toes, but grows with each breath you take. Soon, you are overwhelmed with the need to disable the runes that burn in the gloom above.
A booming voice, ten times as loud and as insistent as the sage’s has ever been, pounds in your ears. The Aspis agents and usij cultists are screaming something, but you can’t make out their words. All you can hear, loud and insistent, is the voice that carries the weight of a thousand ancestors from across space and time. Just underneath it, you can feel even the presence of the Spinel Sage cowering in fear, yet together you rally to the cause.
“Disable the kiosks!” the voice demands. “Disable the kiosks, or the Lord shall consume you all!”
More than convinced, you and the Spinel Sage rush to obey. What manner of beast might you unleash if you fail?

This Adventure Requires:
• The Pathfinder Adventure Card Game: Mummy’s Mask Base Set, including The Half-Dead City Adventure Deck, the Empty Graves Adventure Deck, the Shifting Sands Adventure Deck, the Secrets of the Sphinx Adventure Deck, and The Slave Trenches of Hakotep Adventure Deck.
• If you have 5 or 6 players, the Pathfinder Adventure Card Game: Mummy’s Mask Character Add-On Deck is also required.
• During this adventure, the game box should include only cards with set indicators of B, C, P, 1, 2 , 3, 4, or 5.

GMs

1 signed up, 0 needed

Players

2 signed up, room for 2