SIBCON XXIV 2019

Sep 20-22 in Butler, PA, US

This event is over.

Sep 2019

SlotScenarioPlayersGMs
2-6pm
GMT-04

Board Game
2 of 150 of 1

Written by Tom Phillis

Ease into the convention with some board games. Novice to expert board gamers are welcome. Avid board gamers can start at 2, however, if you get to the CON after start and need to be “entertained” until evening session drop in, Games can start any time during Friday Afternoon Session. Several games will be made available. Games played will be participants’ choice. Come and give it a try.

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Dungeons & Dragons 5th Edition D&D Adventurers League CCC
8 of 142 of 2

Character levels 1-2

Written by Shawn Merwin, Robert Alaniz, Krishna Simonse, Cindy Moore

Return to Where the Forgotten Realms Began!

The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! The first part of the Rising Shadows campaign.

Four 90-minute Moonshae adventures for 1st-2nd level characters.

Event parts 1, 2, and 3 will be run. The 4th part will be run as time and/or GM availability allows.

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Dungeons & Dragons 5th Edition D&D Adventurers League CCC
12 of 212 of 3

Character levels 1-4

Written by Christopher M. Sniezak

The most untamed of the Moonshaes, residents on Moray are accustomed to defending themselves. Recently something has stirred the dark forces that threaten the families of this strategically vital location. With every spare sword allocated to the homelands, who will answer their call for aid? Part 2 of Rising Shadows.

A 4-Hour Moonshae Adventure for 1st-4th Level Characters.

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Dungeons & Dragons 5th Edition D&D Adventurers League CCC
7 of 142 of 2

Character levels 5-10

Written by Shawn Merwin

Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, and can a group of heroes turn the tide? Part 5 of Rising Shadows.

A 4-hour Moonshae adventure for Tier 2 characters.

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Dungeons & Dragons 5th Edition
7 of 122 of 2

Written by Jason Neigh, Rebecca Neigh, & Stephen Wilbert

Open Gaming allows Kysie, Returned DMs and Players to decide at the start of the session what level and type of adventure to play. DMs are prepared with modules to fit all of the available parties, from new players and starting characters to the highest level. Everyone is welcome to join.

Kysie, Returned is a local fantasy roleplaying setting that uses the Dungeons and Dragons 5th Edition rules. New players are always welcome to join our adventures. Details of the setting can be found at www.kysie.org or contact KysieDM@gmail.com for more details.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 7-11

Written by Kyle Baird

In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.

"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22: "Pagoda of the Rat." Both chapters are intended to be played in order and consecutively. PCs who do so will receive a special reward at the arc's conclusion.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
7 of 61 of 1

Character levels 1-5

Written by Tom Phillips

Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

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Pathfinder 1st Edition
7 of 61 of 1

Written by Jeff Emigh

This is an open filler slot for COSlarion. Module will be determined by player availability. Most likely 1-3 or 4-6. I will also run in other slots as needed.

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Staff only Pathfinder 2nd Edition Pathfinder Society (2nd edition)
0 of 11 of 1

Want to contribute but don't want to GM a full slot, or can't GM any more slots? We're going to be accepting some volunteer help with running the headquarters (HQ) table.

Responsibilities would include:
* Be the face of Organized Play for new and returning players. Talk to people curious about what we're doing.
* Work at the HQ table during the slot. You wouldn't be playing or GMing this slot (with the possible exception of a quest).
* Distribute boon tickets to players and GMs, draw the winners, and distribute boons.
* Support GMs as needed. (Water, mustering, accepting reporting sheets)
* Run simple quests (primarily PFS2, SFS) for new players if they show up in the middle of a slot and want to play.
* Other simple things as needed.

If you're interested, email Alex to volunteer.

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Pathfinder 2nd Edition Pathfinder Society (2nd edition)
5 of 61 of 1

Character level 5

Written by Ron Lundeen

Over recent decades, numerous incidents at the Pathfinder Society’s Grand Lodge in Absalom have damaged the priceless collections, destroying many documents outright. The Society has sent the PCs to Nexus House in the arcane metropolis of Quantium, hoping that the second oldest Pathfinder lodge might contain duplicates of the lost texts to copy and study. Yet the PCs are not the only ones interested in the secrets preserved in Nexus House, and the PCs find themselves on the trail of unlikely criminals.

This adventure makes use of the 5th-level pregenerated characters available as a free download.

Released August 2019 at Gen Con.

Maps used: Pathfinder Flip-Mats: Arcane Library, Bigger Sewer

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Role-playing Game
0 of 60 of 1

Written by Steven Noll

A group of adventurers are allied together on a voyage across the Sea of Spears. There is a mysterious prisoner aboard who is locked in the brig. He is being transported to Soulbade to be executed for his heinous crimes, so when people start to end up missing who is really to blame?

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Role-playing Game
3 of 61 of 1

Written by Tim Harper

Gnatdamp is a sanctuary for adventurers of all walks of life on the edge of civilization. Recent astrological signs and ancient prophecies hint at an upcoming doom. The townsfolk are nervious, and they look up to the characters to help them survive the uncertain future.

Pregenerated characters will be provided. No experience is needed with the system to play. Written by Michael Curtis.

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Starfinder Starfinder Society Faction (Second Seekers [Jadnura])
6 of 61 of 1

Character levels 3-6

Written by Shahreena Shahrani

A prominent Starfinder Society leader who was only just rescued from a year of imprisonment has gone into hiding. Brought together to find this leader, the PCs must explore the kasatha colony ship, Idari, for information on where their target has hidden. From the heart of the Pact Worlds to the very edge of a dangerous stellar phenomena, it's up to the PCs to learn the history of the lost leader and return him safely to the Society.

Truth of the Seeker directly follows-up on the events of Starfinder Society #1-99: The Scoured Stars Invasion, though playing the previous scenario is not required.

Released November 2018.

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6-10pm
GMT-04

Miniatures Game
4 of 41 of 1

Written by Terry Thompson

Rogue samurai and arrogant daimyo in Feudal Japan run rampant, only Banzuin Chobei stands against the cruel actions of the ruling Samurai. Rules will be taught beforehand, no children / rules lawyers please.

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Miniatures Game
7 of 80 of 1

Written by Cullen Farrell

Early 1944, The US 8th Air Force is conducting bombing raids over Germany's Industrial Ruhr Valley. US and RAF fighters must clear the way for the B-17 Bombers to conduct their bombing run. Tattered remaining elements of the Luftwaffe will attempt to stop them.

Skill Level: New players welcome, rules are fairly easy to pick up. No experience necessary. Rules: Check Your Six, WW2 Air combat

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Miniatures Game
6 of 41 of 1

Written by Brad Pflugh

Modified version of the new BSG Ares games rules. Raiders and Vipers clash amid a series of planetoids that may contain a source of fuel! Rules will be taught, but they are modified for speed of play and a larger game/play area. No children, rules lawyers or disgruntled people please!

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Shadowrun 4th Edition Shadowrun Missions
1 of 60 of 1

Written by Erik Kiefer

Now that you've proven yourself in the streets, a corporation comes calling when one of their own gets assassinated. Can you handle moving up in the shadows of Neo-Tokyo?

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7-11pm
GMT-04

Board Game
1 of 181 of 1

Written by Tom Phillis

Do you enjoy getting there first? More importantly, do you enjoy the attempt, the competition? If you do then racing games may be your thing. Featured games will include Snow Tails, DownForce and a third race game to named later. Come and give it a try. Novice to expert board gamers are welcome.

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Dungeons & Dragons 5th Edition D&D Adventurers League CCC
17 of 283 of 4

Character levels 1-4

Written by Savannah Houston-McIntyre

Little more than an outpost, Dynnegall is the life-blood of resources that flow from Caer Moray, supporting Ffolk townships across the archipelago. But the supply boat is overdue by almost a tenday and hope is difficult to find. With the recent attacks repelled an opportunity exists to send aid, but who dares to venture outside the walls? Part 3 of Rising Shadows.

A 4-Hour Moonshae Adventure for 1st-4th Level Characters.

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Dungeons & Dragons 5th Edition D&D Adventurers League CCC
6 of 142 of 2

Character levels 5-10

Written by Ted Atkinson

With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 6 of Rising Shadows.

A 4-hour Moonshae adventure for Tier 2 characters. Optimized for APL 8.

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 141 of 2

Character levels 5-10

Written by Connor Stewart

A pair of sages have uncovered the location of a library that contains information that leads to a lost city of great power, the city of Verrock. The information was stolen by a secret second group causing you to race the clock In Search of Secrets.

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Dungeons & Dragons 5th Edition
4 of 122 of 2

Written by Jason Neigh, Rebecca Neigh, & Stephen Wilbert

Open Gaming allows Kysie, Returned DMs and Players to decide at the start of the session what level and type of adventure to play. DMs are prepared with modules to fit all of the available parties, from new players and starting characters to the highest level. Everyone is welcome to join.

Kysie, Returned is a local fantasy roleplaying setting that uses the Dungeons and Dragons 5th Edition rules. New players are always welcome to join our adventures. Details of the setting can be found at www.kysie.org or contact KysieDM@gmail.com for more details.

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Dungeons & Dragons 5th Edition
3 of 61 of 1

Character levels 4-6

Written by Erik Fry

Someone is hunting down and killing people in the streets of Tor Astor, and they are not being discreet about it. Bodies are left where they fall, odd wounds in them that obviously caused their deaths. Men, women, halflings, elves, humans… there seems to be no commonality to the victims. The guard is puzzled, and the Lord Mayor is incensed. But what is that you can do?

This Module is for characters level 4-6.

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Miniatures Game
0 of 80 of 1

Written by Gary Saum

Tired of being the hero? Bored of always saving the town? Do you wish you could change careers & become a monster? Now’s your chance! You & a small band of monsters will attack a town, destroy buildings, steal livestock, loot & pillage, & kill heroes. This is your chance to let your hair down, be one of the bad guys & run AMOK!!!!!!

This is a miniatures game where you will play 1 monster & vie with all the other monsters to see which monster will earn the title of Best, Worst Monster. But it won’t be a cake walk as the village guard, heroes & yes even the gods themselves will try to stop you. And your fellow monsters may also try to ruin your night. A small prize will be give to the winner. No experience needed. All miniatures, dice, etc. will be provided.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 5-9

Written by Alex Riggs

The great Linnorm King Sveinn Blood-Eagle prepares for his final voyage to legendary Vallenhall, but all is not right in his kingdom. As Sveinn’s unworthy children battle over the soon-to-be-vacant throne, Kalsgard’s gnomes find themselves beset by a rash of sudden deaths. While these deaths appear to be caused by the Bleaching, a dread affliction that saps the life and light from gnomes who succumb to ennui, a gnome Pathfinder and priestess of Nivi Rhombodazzle believes that something more is afoot. She’s recruited the PCs to uncover the affliction’s origins in a city where mighty Ulfen warriors are on the verge of war.

Released April 2019.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 7-11

Written by Russ Taylor

In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.

"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: "The Sundered Path." Both chapters are intended to be played in order and consecutively. PCs who do so will receive a special reward at the arc's conclusion.

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Pathfinder 1st Edition Pathfinder Society (1st edition)
6 of 61 of 1

Character levels 3-7

Written by Tom Phillips

Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.

This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".

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Pathfinder 1st Edition
8 of 71 of 1

Character levels 1-2

Written by Terry Belles

The Dwarves of Fareach need you to look into the disappearance of some miners. Three mining crew seemed to have found an opening to a large cavern and have not been heard from for several days, they are hoping a group of rugged adventurers can get to the bottom of this mystery.

A module for 1st – 2nd level characters in the COSlarion living campaign

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Pathfinder 1st Edition
7 of 70 of 1

Character levels 4-6

Written by David Bessler

A vein of mithral has recently been discovered in the Fogscar Mountains. A Galdurian merchant secured the rights to build a mine and has since built a small village. Unfortunately, his first shipment was ransacked. The survivors claim that a huge humanoid attacked the guards and made off with the shipment. It looks like it's going to take a little more than run-of-the-mill hired help to solve this problem.

This module is intended for levels 4-6.

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Staff only Pathfinder 2nd Edition Pathfinder Society (2nd edition)
0 of 11 of 1

Want to contribute but don't want to GM a full slot, or can't GM any more slots? We're going to be accepting some volunteer help with running the headquarters (HQ) table.

Responsibilities would include:
* Be the face of Organized Play for new and returning players. Talk to people curious about what we're doing.
* Work at the HQ table during the slot. You wouldn't be playing or GMing this slot (with the possible exception of a quest).
* Distribute boon tickets to players and GMs, draw the winners, and distribute boons.
* Support GMs as needed. (Water, mustering, accepting reporting sheets)
* Run simple quests (primarily PFS2, SFS) for new players if they show up in the middle of a slot and want to play.
* Other simple things as needed.

If you're interested, email Alex to volunteer.

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Pathfinder 2nd Edition Pathfinder Society (2nd edition) Repeatable
7 of 121 of 2

Character levels 1-4

Written by Lyz Liddell

A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party’s not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!

This adventure’s individual missions include numerous variations that make each play-through exciting and different.

Released August 2019 at Gen Con.

Maps used: Pathfinder Flip-Mats: Village Square, Ship, Haunted House, Museum

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Role-playing Game
0 of 60 of 1

Written by Steven Noll

A group of adventurers are allied together on a voyage across the Sea of Spears. There is a mysterious prisoner aboard who is locked in the brig. He is being transported to Soulbade to be executed for his heinous crimes, so when people start to end up missing who is really to blame?

View this session by itself

Role-playing Game
0 of 61 of 1

Written by Tim Harper

Dolmenwood is a mythic forest filled with strange creatures, backward people, and eldritch realms beyond the knowledge of humankind. Caution is a good travelling companion to those who taunt the forest by entering beneath its verdant roof.

Pregenerated characters will be provided. No experience is needed with the system to play. Written by Gavin Norman and Yves Geens

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Starfinder Starfinder Society
4 of 61 of 1

Character levels 1-2

Written by Jason Keeley

All Hands on Deck!

Don't worry, the skittermanders are here to help!

When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...

Skitter Shot is an adventure for four pregenerated skittermander characters who are eager to help those in need and explore a seemingly abandoned starship, written for the wildly popular Starfinder Roleplaying Game.

Available on Free RPG Day, 2018.

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