Shadowcon UK 2017

26-27 Aug in London, LND, GB

This event is over.

Aug 2017

SlotScenarioGame / CampaignPlayersGMs
9:30am-2:30pm
GMT+01
Pathfinder RPG: Pathfinder Society3 of 41 of 1

When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more—but will you survive the perils of the Pirate Pact?

Written by Matthieu Dayon

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Pathfinder RPG: Pathfinder Society4 of 41 of 1

On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore—a task that could prove more dangerous than anyone anticipates.

Written by Sam Polak

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Pathfinder RPG: Pathfinder Society4 of 41 of 1

Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.

This scenario is a sequel to Pathfinder Society Scenario #6-06: "Hall of the Flesh Eaters".

Written by Tom Phillips

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Pathfinder RPG: Pathfinder Society4 of 41 of 1

As a repurposed prison, the Sandswept Hall Pathfinder lodge in Sothis is an imposing target for thieves, yet an enemy operative recently broke in, stole valuable property, and escaped into the sun-scorched deserts of eastern Osirion. The PCs are the best disposed to follow the culprit's trail. Be warned, though, for the Scorpion Coast is the battleground of powerful elemental tribes that have assailed Osirion's frontier with cruel sandstorms and deadly force for millennia.

Content in The Sandstorm Prophecy also contributes directly to the ongoing storyline of the Scarab Sages faction.

The Sandstorm Prophecy is the first scenario in the three-part "Tyranny of Winds" campaign arc. It is followed by Pathfinder Society Scenario #8-10: Secrets of the Endless Sky and Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

Written by Charlie Brooks

Factions: Scarab Sages

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10am-2pm
GMT+01
Cypher System2 of 51 of 1

4-5 SSR Agents Needed - pre-gens supplied.
1947, January, London
The UK branch of the Strategic Scientific Reserve (SSR) has not been stood-down after the war: far from it – they are busier than ever trying to track down a Hydra cell that has just reactivated in response to a cache of weaponry and legacy-tech being found on England’s south coast.
Rumours abound within the SSR of a connection to some ‘mutation devices’ unwittingly dropped by the Nazis to further Hydra’s aims during the war.
The SSR needs all the help it can get…London is calling…

Written by Max Bantleman

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3-7pm
GMT+01
Cypher System1 of 51 of 1

4-5 Serenity crew required - pre-gens supplied.
What now? So much has happened, how do we come back from that?
Things won’t be the same but some things will never change: you still need to get work to keep flying. And the Alliance is still after River.
So, you get onto the next job, you get on with staying one ship ahead of the Alliance. That means it’s onto Valentine, a planet in the White Sun (Bai Hu) system, an old contact of Zoe’s, ‘Gater’, has a cargo he needs taking to Persephone: money is good, seems like a smooth and simple way to get back to work…
Player characters are – Mal, Zoe, Jayne, Kaylee and Simon.

Written by Max Bantleman

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3:30-8:30pm
GMT+01
Pathfinder RPG: Pathfinder Society4 of 41 of 1

While many Pathfinders meet unfortunate fates in their ongoing explorations of the dangerous world of Golarion, some retire with decades' worth of treasure in their coffers, and their lives still intact. When one such Pathfinder approaches the Grand Lodge with the hidden location of her treasure vault, it falls upon a new generation of Pathfinders to retrieve from within a valuable keepsake. That they can keep anything other than the ex-Pathfinder's locket makes the assignment all the sweeter.

Written by Savannah Broadway

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Pathfinder RPG: Pathfinder Society5 of 41 of 1

Recent discoveries suggest that what seemed a simple theft is part of a grander plot that directs the PCs to the floating metropolis of Armun Kelisk, capitol of the djinni empire. As the Pathfinders pursue the culprit and uncover the past that has brought them in conflict, they may find they have more in common than they had expected—including a shared enemy.

Content in Secrets of the Endless Sky also contributes directly to the ongoing storyline of the Sovereign Court faction.

Secrets of the Endless Sky is the second scenario in the three-part "Tyranny of Winds" campaign arc. It is preceded by Pathfinder Society Scenario #8-08: The Sandstorm Prophecy and followed by Pathfinder Society Scenario #8-12: Caught in the Eclipse. All three chapters are intended to be played in order.

Written by Crystal Malarsky

Factions: Sovereign Court

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Pathfinder RPG: Pathfinder Society3 of 41 of 1

The mist-shrouded Gloomspires have defied local seafarers and treasure hunters for centuries, but Venture-Captain Calisro Benarry has nearly unlocked the secrets of the spire where the dread pirate Sevenfingers hid his treasure. Great prizes beget jealous rivals, though, and the PCs must be prepared to fend off all others who desire Sevenfingers's riches—rivals both past and present.

Written by Tom Phillips

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Pathfinder RPG: Pathfinder Society5 of 41 of 1

The Society believes that a powerful relic lies in the depths of the Plane of Water, yet the most recent expedition to retrieve it failed for mysteriously tragic reasons. It's up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.

Content in Treacherous Waves also contributes directly to the ongoing storyline of the Silver Crusade faction.

Written by Eleanor Ferron

Factions: Silver Crusade

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