SCARAB Gaming Convention

Jan 18-21, 2019 in Columbia, SC, US

Jan 2019

SlotScenarioPlayersGMs
2-3pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

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2-4pm
GMT-05

Board Game
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Clarion Game Studios demos their games: Henchman and Hull Breach!

Henchman
Working for an Evil Overlord is never the safest of jobs, nor the most prestigious...nor the most lucrative, but there's still a certain amount of pride in doing so. That's especially true when the Overlord's fiendish plan for world domination finally comes to fruition. At that point, the best place to be is at the Overlord's side as their right-hand man, woman, or ogre. This lofty position over all other Minions is the single goal, the end-point, the focus of every Minion to become the one and only HENCHMAN.

In Henchman: The Card Game, each player is a Minion working for an Evil Overlord. When the previous Henchman comes to the end of their employment—due entirely to unnatural causes, we assure you—it is exactly the opportunity these Minions been looking for! The Minions launch an epic competition of subterfuge, deceit, and backstabbing among themselves to prove themselves worthy to become the next Henchman!

Hull Breach
So, what the heck is Hull Breach? Well, we're glad you asked that question. Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You assume command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they're trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander gets to remain standing.

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Board Game
1 of 41 of 1

Written by AEG

1-4 Players
Ages: 14+
45-60 min

The Kingdom of Rolldovia is in turmoil.

Her royal highness, the Queen, has decreed that there will be a new capital after the old one was sacked by hordes of barbarians and bandits from the south. As leaders of one of the country's influential noble families, players vie with each other to establish their provincial city as the best home for Rolldovia's new capital. You must choose your city's path in gaining the approval of all others in the kingdom.

Dice City is a "dice-crafting" game in which the locations in your city act as the changing faces of your dice each turn. Use tactics and strategy to press your claim!

You each have several ways to promote your city; create strong armies; construct wondrous buildings; or open up trade routes. The secret is to manage your city and its natural resources carefully to make the best of your fortunes.

-Description from boardgamegeek.com

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Board Game
2 of 61 of 1

Written by CMON Games

Players take the role of one of six characters from Wonderland, and everyone wants to get their hands on the White Rabbit before anyone else. To do this, you need to line up your set of six dice in ascending order first.

As might be expected in Wonderland, the Jabberwocky awaits players and can wake at any time to force the players to pick up the pace!

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Board Game
0 of 40 of 1

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps:

1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels.

2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play.

Winning the game - If either of your builders reaches the third level, you win.

Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

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Board Game
1 of 41 of 1

Written by Steve Jackson Games

Rating:
Language (0-3): 0
Violence (0-3): 1
Sexual Content (0-3): 1
Adult Themes (0-3): 1
Ages 14+

SPANC Them All!
Life is good when you're a Space Pirate Amazon Ninja Catgirl!

Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Fame than anyone else, and watch your tail . . . because the other catgirls want what you've got!

Lovingly illustrated by Phil Foglio, SPANC is a fast-paced card game of space pirates, ninja, amazons, and catgirls. All at once.

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 1-4

Written by Greg Marks

When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron?

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Dungeons & Dragons 5th Edition
0 of 61 of 1

Character levels 1-4

Written by Ash Law

Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

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My Little Pony: Tails of Equestria
2 of 61 of 1

Rating: Kids 
Language (0-3):0 
Violence (0-3):0
Adult Themes (0-3):0 

The Mane Six must leave quickly on an important mission. Unfortunately, none of their pets can go with them. Everypony would jump at a chance to pet sit for Rarity, Fluttershy, Pinkie Pie, and the rest, right? Maybe not everypony, but certainly you are more than eager to share the bonds of friendship not only with the most prominent ponies in Ponyville, but also their beloved animal friends.

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Pathfinder 1st Edition
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Character level 1

Pathfinder Society Beginner Box Bash, Level 1

Hundreds of years ago, select priests of Aroden carried ornate ceremonial scepters known as shepherd’s crosiers. One such scepter is rumored to lie in an ancestral vault near Sandpoint. The family who owns the vault has fallen on hard times, and the player characters have been hired to recover it for them.

Later, the player characters are sent by visiting Pathfinder Society Venture-Captain Sheila Heidmarch from Sandpoint into the Varisian town of Galduria to investigate rumors of an undead uprising. There, they must question the townsfolk before venturing into the cemetery late at night to confront the menace head-on.

For Level 1 characters. Pre-generated characters will be available, or players can bring their own characters.

Rating: Kids 
Language (0-3):0 
Violence (0-3):1 
Adult Themes (0-3):0 

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2-6pm
GMT-05

Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Lords' Alliance) Faction (The Zhentarim)
6 of 71 of 1

Character levels 11-16

Written by Alan Patrick

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! (Part 1 of 2)

A 4-hour adventure for 11th-16th level characters (optimized for APL 13)

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 5-10

Written by Greg Marks

Claiming to possess Hartkiller’s Horn, Ryndolg makes his move to take control of the Hartvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndolg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

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Dungeons & Dragons 5th Edition
7 of 61 of 1

Character levels 1-4

Written by Jay H. Anderson

Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the
map into your hands, you have the chance to become wealthy beyond your wildest dreams. But
you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy
Trilogy. A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3.

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2-7pm
GMT-05

Board Game
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Lewt Ninja: The Card Game is about collecting treasure, weapons, and armor from monsters or your friends. In Lewt Ninja, each player will choose from one of the five Hero Characters and as a group go on an epic adventure traversing through a monster-infested dungeon, looting and plundering all they can. Your goal is to find all 8 pieces of your hero's magical armor and gather as much sweet loot that your bags can carry.

Beware of your fellow heroes though, as they will try to steal your loot for themselves at every opportunity. Lewt Ninja is a strategy card game in which each player attempts to gather treasure, either by winning it from monsters or stealing it from other members of their party. Players will choose to play as a: Holy Monk, Shield Knight, Wizard, Ranger, or Mystic....and Lewt their way to the top.

Grunt Games

Grunt Games is a veteran-owned and operated game development studio; our passion for games has inspired us to build games for both the new and old generation of hobby gamers. Our company is in the business of developing exciting and fun games that everyone will want to play. As a game studio, it is our mission to create the best and most memorable gaming experience for our players. At Grunt Games, we are gamers and designers who LOVE having a good time and believe in fun for all.

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Board Game
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Come demo Gravity Warfare and Doce with Smart Iguana!

Gravity Warfare
In Gravity Warfare, you play one of six commanders of alien races, each with a special ability, and your goal is to either run out of pieces (troops) to play or make other players lose on their turn. To do this, you must strategically choose your challenge cards and use your ability against other players on their turn, while having the dexterity to make it through yours.

Doce
DOCE™ is a 1v1, tactical and strategic dice placement game where players take turns placing a die on any available space on the playing board (or grid) with the goal of making a line of 4 dice that equal 12. Easy, right? Not quite. This game is the epitome of “easier said than done”. With the set of rules we have in play and with any smart opponent this game is bound to get you to think 2 – 3 moves ahead to win the game. Are you up to the challenge?

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0 of 990 of 1

Written by Maggie Thies

You may have seen them, or heard others talking about them. They are cute, stunning, and sometimes a little unnerving. They are Ball Joint Dolls (BJD). This is an introductory event for anyone interested in learning about them. We will discuss what ball joint dolls (BJD) are, how they are made, and discuss aspects of their appeal in anime and pop culture. Interested in picking up the hobby? Our knowledgeable staff will show some basic modifications that can be done to BJDs, talk about some different companies that make the dolls, and give some tips on breaking in to the hobby via gateway and beginner dolls.

Those who have dolls and would like to attend this meet-up, we will be able to work on any task you've been putting off. Feel free to show off, trade things, and take pictures.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 5-9

Written by James F. Mackenzie

You and your fellow Pathfinders are sent to Katheer, the shining capital of Qadira, to witness the wedding of Pathfinder Faireven to the wealthy and beautiful Lady of Silver and bring back a trove of relics given to the Society as part of the wedding dowry. When the wedding is disrupted by unscrupulous thieves, you soon find yourself dodging double-crosses, accusations of grave robbery, and worse. You must find the relics soon, or risk facing the eternal expulsion of the Society from the treasure-filled deserts of Qadira.

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Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 3-7

Written by Sean McGowan

The sole survivor of an ill-fated Society expedition into the Mwangi expanse barely managed to return home years ago, bringing little to show but an unpleasant affliction and haunting memories, neither of which they could shake. While the agent had planned to retire from the Society for good, they now seek assistance in finding closure, seeking a cure, and recovering the relics the team had to abandon. What sounds at first like a simple recovery mission becomes far more complicated, for the same threats that spelled disaster for the first mission are as dangerous today.

Released August 2018 at Gen Con.

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Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character levels 5-9

Written by Scott Young

A message delivered by an unlikely courier sends the PCs to the Crown of the World. After making a dangerous trek across the icy passes and bays of Golarion’s northernmost continent, the PCs must come to the aid of a Pathfinder Society expedition whose archaeological excavations have uncovered far more than they expected to find. Can the PCs unravel the mysteries that lie beneath the gelid glaciers of the Crown of the World in time to save their fellow Pathfinders from a frigid fate?

Released August 2018 at Gen Con.

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Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
4 of 61 of 1

Character levels 1-5

Written by Adam Meyers

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in "Treason's Chains" also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Released October 2018.

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Pathfinder 1st Edition Pathfinder Society
2 of 60 of 1

Character levels 1-5

Written by Jim Groves

Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 3-7

Written by Dennis Baker

Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.

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Pathfinder 1st Edition Pathfinder Society
3 of 61 of 1

Character levels 5-9

Written by Sam Polak

On the edge of Varisia's Mierani Forest stand the ruins of an ancient guardtower that once served as the native elves' first line of defense against the threat of invasion from the bordering Thassilonian realm of Envy. Just as the elves fled Golarion to avoid the destruction of Earthfall, so too did they leave behind the Tower of the Ironwood Watch, which the Pathfinder Society now hopes to explore—a task that could prove more dangerous than anyone anticipates.

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
0 of 61 of 1

Character levels 3-7

Written by Sean McGowan

As an act of retribution, an enemy of the society begins hiring river pirates to waylay Pathfinder boats bound for the crusader nation of Mendev. Unless the Pathfinders can track down the party responsible and put an end to their piracy, the raids may spell the doom of the society’s ambitions to the north.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages) Faction (The Exchange) Faction (Dark Archive)
0 of 60 of 1

Character levels 5-9

Written by Ben McFarland

Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society’s upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
1 of 61 of 1

Character levels 1-5

Written by Sean McGowan

More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.

Content in “Trial by Machine” also contributes directly to the ongoing storyline of the Silver Crusade faction.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
0 of 61 of 1

Character levels 1-5

Written by Justin Juan

Outside of a remote village in the tengu nation of Kwanlai, a generations-old group of shrinekeepers has dutifully watched over a holy site that commemorates celestial forces that fell in battle against a qlippoth invasion in the distant past. By tradition, the guardians report to celestial forces every 10 years, but these guardians have fallen silent. A messenger from Heaven has called upon the Pathfinder Society to investigate the historic site and uncover the truth behind the shrinekeepers' fate.

Contents in Shrine of the Sacred Tempest also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released January 2017.

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Pathfinder 1st Edition Pathfinder Society Faction (Sovereign Court)
6 of 61 of 1

Character levels 7-11

Written by Thurston Hillman

Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.

Content in The Lion's Justice also contributes directly to the ongoing storyline of the Sovereign Court faction. This is the last of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path, and events in this scenario overlap with several scenes in the first volume, Crownfall.

Released January 2017.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
0 of 60 of 1

Character levels 5-9

Written by Jerall Toi

On a recent foray into Kwanlai, the Pathfinder Society learned that a conniving being from the Abyss has been targeting righteous communities on the border between the tengu nation and Tianjing to the south. In light of these discoveries, Venture–Captain Amara Li has asked the PCs to lead a company of tengu soldiers to a fort near the northern border of Tianjing to lend aid and provide information. When the PCs arrive at the fort, it quickly becomes apparent that all is not well. As blight and corruption creep out from Kaimuko Wood toward the fort, it falls to the PCs to rally their allies and lead the charge.

Contents in Clash in Kaimuko Wood also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released April 2018.

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Pathfinder 2nd Edition Pathfinder Playtest
0 of 71 of 1

Character level 1

Written by Leo Glass, Thurston Hillman, Joe Pasini, and Linda Zayas-Palmer

A series of Pathfinder Society quests designed for 1st-level PCs.

Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.

The Rose Street Revenge is a series of four quests, each of which run about 40-60 minutes and highlight Pathfinder Second Edition rules. The series includes three quests that can be played in any order as well as a finale.

Released August 2018 at Gen Con.

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Dread
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One last hurrah. One last trip before Steven is too sick to do this kinda thing anymore. A week long camping trip of friends and fun. Some rafting down the rivers, some rock climbing up the mountains, some trouble by the fire. A wonderful week of debauchery and joy. Its just too bad that the world had to end while you had your fun.

Rating:Teen
Language (0-3):2
Violence (0-3):2
Sexual Content (0-3):0
Adult Themes (0-3):1-3

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RPG
0 of 51 of 1

Set in a world 3 years after a global parasitic infection. This is an apocalyptic survival horror game where players are survivors trying to get by in this world and avoid the infected. In this scenario the survivors must team up with a remaining dirt bag corporation in order to help their community out. Filled with action and intrigue. Come learn this easy to play system.

Adult Themes

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Shadowrun
1 of 60 of 1

When you are new to the shadows of Neo Tokyo, without much in the way of reputation or established contacts, the work that comes your way feels beneath your talent. But this is Neo-Tokyo and you start from the bottom.

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Star Wars d6
1 of 61 of 1

Your a group of ragtag smugglers who are hired to smuggle an locked crate from Coursant to the twilik homeworld of Ryloth. Employer's urges the need for being discreet. And the Pay with get you all of debt that you owe Jabba for your ship.. So strap on your blaster and good luck.

Language (0-3):0
Violence (0-3):2
Sexual Content (0-3):0
Adult Themes (0-3):0

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Star Wars: Force and Destiny
1 of 61 of 1

Novice Force users are introduced to a possible mentor for their burgeoning powers. They learn more about their abilities when they are sent on a journey to a discover an ancient process at a university on the planet of Eriadu. This trip may seem trivial at first but that’s only if the PCs can stay under the radar of the Imperial presence stationed there.

Language (0-3): 2
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 1

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Starfinder Starfinder Society Repeatable
0 of 61 of 1

Character levels 1-2

Written by Eleanor Ferron

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Released at GenCon, August 2017.

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Starfinder Starfinder Society
0 of 61 of 1

Character levels 1-4

Written by Jim Groves

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Released at GenCon, August 2017.

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Starfinder Starfinder Society Faction (Exo-Guardians) Starship
1 of 61 of 1

Character levels 1-4

Written by Joe Pasini

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.

Released September 2017.

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Starfinder Starfinder Society Repeatable Starship
0 of 61 of 1

Character levels 1-4

Written by Crystal Malarsky and John Laffan

When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.

Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.

Released April 2018.

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Starfinder Starfinder Society Faction (Acquisitives) Vehicle
2 of 61 of 1

Character levels 3-6

Written by Andrew Hoskins

For decades, the feathered renkrodas of Castrovel have teetered on the brink of extinction. Sympathies have grown for the species' plight, and thanks to contributions from Radaszam of the Acquisitives faction, a gala and pledge drive is scheduled in one of Castrovel's wilderness preserves. When the PCs attend the gala as Radaszam's escort, they quickly learn that a group of extremists have dangerous plans of their own. When these extremists launch a daring attack, it's up to the PCs to save the gala, save the attendees, and—most of all—save the renkrodas!

Content in Save the Renkrodas also contributes to the ongoing goals of the Acquisitives faction.

Released May 2018.

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Starfinder Starfinder Society Quest Repeatable Starship
0 of 60 of 1

Character level 1

Written by Ron Lundeen

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

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3-4pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

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4-5pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

View this session by itself
4-6pm
GMT-05

Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 1-4

Written by Phil Allison

The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!

View this session by itself
5-6pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

View this session by itself
5-7pm
GMT-05

Board Game
0 of 62 of 1

Congratulations on your new posting to the Praedonus A Scenario Game for Sector, Commander! You are one of the first outposts of our organization to be formally created in this sector. Unfortunately, it would appear that you are not the first occupant. In addition to the usual competition, there appears to be a rather substantial Pirate base in the area. The Pirates have, however, made it known that for the right compensation they might be willing to assist us. Bid carefully, as we are depending on you to provide notable Capital profit in this sector. Your tasks, then, can be stated simply: Either develop and reserve sufficient capital for victory, or remove not only your competition, but the Pirates as well.

Smuggler's Cove is a special Hull Breach scenario game, where the players must contend against each other, and an NPC deck - the Smuggler's Cove. You might be able to buy the Smugglers' aid... but can you keep it?

Hull Breach
So, what the heck is Hull Breach? Well, we're glad you asked that question. Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You assume command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they're trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander gets to remain standing.

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Board Game
2 of 51 of 1

Flip the script on 1980s horror films with Monster Slaughter, a board game with miniatures! As the head of a family of monsters (werewolves, vampires, zombies, or golems), it's your turn to hunt down and slay insufferable college kids holed up in a cabin in the woods. The hardest part? Deciding what order they should die... and then sticking with it!

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Board Game
0 of 30 of 1

Travel back in time to the greatest city in Mesoamerica. Witness the glory and the twilight of the powerful pre-Columbian civilization. Strategize, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.

In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.

Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.

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No Thank You, Evil!
3 of 61 of 1

Rating: Kids 
Language (0-3):0 
Violence (0-3):0
Adult Themes (0-3):0 

St. Patrick’s Day is a big celebration here in Columbia, South Carolina. However, the unthinkable has happened! Someone has kidnapped St. Patrick himself and now the whole holiday could disappear forever. You’re part of a special group of heroes out to rescue St. Patrick and the holiday which bears his name. Be prepared, for there’s a big, bad, villain just waiting to thwart your efforts to spring ol’ Paddie!

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RPG
0 of 51 of 1

Written by Lizz Schulz

Rules System: The Zorcerer of Zo

Once Upon a Time, a boy named Jack planted some magic beans, climbed up a beanstalk, and stole treasure from the giant who lived at the top. Now Jack's great-great-great-granddaughter has been kidnapped by the great-great-great-grandson of that giant. It's a big problem!

Rating: Kids 
Language (0-3):0 
Violence (0-3):1 
Adult Themes (0-3):0 

View this session by itself
6-7pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

View this session by itself
6pm-1am
GMT-05

Board Game
0 of 990 of 1

It is the party of the year and all your worst enemies have been invited. You've brought along your best bottle of wine, and your best bottle of poison, to help spice up the evening...

So did everyone else...

With all the witty banter and the inept staff, you have lost track of which glasses of wine have been poisoned. The only thing for certain is that someone is going to die in a tragic, and hilarious, manner, and the survivors will the last laugh.

It's all in good fun so long as YOU are the last one standing. So propose a toast and drink as if there were no tomorrow, because tomorrow may never come...

I DRANK WHAT? is the fast and furiously funny card game of poison toasts and split second treachery for 3 to 10 players. Its the social event worth dying for!

View this session by itself
7-8pm
GMT-05

Other
4 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

View this session by itself
7pm-12am
GMT-05

Warmachine/Hordes
0 of 400 of 1

Written by Privateer Press

Are you ready for the fastest 16 minutes of your life. You have just your Warcaster/Warlock and their battlegoup with only 16 minutes on your clock, can you defeat your opponent before the clock defeats you?
Encounter Level: Skirmish - 15 Points, Mangled Metal/Tooth
Game Timing: Death Clock (16 Minutes)
Army List: 1 List, Battlegroup Only
Skill Level: Beginner and Up

View this session by itself
8-9pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

View this session by itself
8-10pm
GMT-05

Board Game
0 of 61 of 1

Written by CMON Games

Dragon Castle is freely inspired by Mahjong Solitaire. During your turn, you take a pair of identical tiles from the central "castle" (known as the Dragon Castle) and place them on your own realm board to build your own castle.

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Board Game
0 of 61 of 1

Clarion Game Studios is proud to present the first-ever Henchman tournament! We will have three rounds of qualifying, with up to six players in each game, leading up to the final on Saturday night. The winner goes home with the game and an automatic seat, if they want it, at next year's tourney!

Henchman
Working for an Evil Overlord is never the safest of jobs, nor the most prestigious...nor the most lucrative, but there's still a certain amount of pride in doing so. That's especially true when the Overlord's fiendish plan for world domination finally comes to fruition. At that point, the best place to be is at the Overlord's side as their right-hand man, woman, or ogre. This lofty position over all other Minions is the single goal, the end-point, the focus of every Minion to become the one and only HENCHMAN. Besides, the dental plan is MUCH better at that level...

In Henchman: The Card Game, each player is a Minion working for an Evil Overlord. When the previous Henchman comes to the end of their employment—due entirely to explainable unnatural unattainable causes, we assure you—it is exactly the opportunity these Minions been looking for! The Minions launch an epic competition of subterfuge, deceit, and backstabbing among themselves to prove themselves worthy to become the next Henchman!

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Board Game
0 of 41 of 1

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

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Board Game
2 of 51 of 1

Flip the script on 1980s horror films with Monster Slaughter, a board game with miniatures! As the head of a family of monsters (werewolves, vampires, zombies, or golems), it's your turn to hunt down and slay insufferable college kids holed up in a cabin in the woods. The hardest part? Deciding what order they should die... and then sticking with it!

View this session by itself

Board Game
0 of 61 of 1

Written by Steve Jackson Games / Paizo Publishing

Rating:
Language (0-3):0
Violence (0-3):1
Sexual Content (0-3):1
Adult Themes (0-3):0

Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe in Munchkin Starfinder!

**Hundreds of thousands of copies sold! Millions and millions of monsters slain! In the ever-expanding world of Munchkin there are now dozens of different stand-alone Munchkin card games (covering a wide range of themes) expansions, and much more!**

**Come play Munchkin with the Carolina MIBs! New to the game? We'll teach you. Experienced? We'll challenge you!**

Min. 3 players. Max 6 per game. If there is room at the table, we can set you up to play!

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Board Game
0 of 41 of 1

Written by AEG

Players: 2-4
Ages: 14+
Playing Time: 45 minutes
*Plenty of time to play more than once in this slot! *

A curse has been placed on the Valley of Life.

Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power.

- Innovative Card Crafting System creates a game experience like you’ve never played before!
- Beautiful artwork and graphics that bring the game to life.
- Concise rules offer a deep gaming experience with meaningful decisions.

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Board Game
0 of 990 of 1

Come demo Gravity Warfare and Doce with Smart Iguana!

Gravity Warfare
In Gravity Warfare, you play one of six commanders of alien races, each with a special ability, and your goal is to either run out of pieces (troops) to play or make other players lose on their turn. To do this, you must strategically choose your challenge cards and use your ability against other players on their turn, while having the dexterity to make it through yours.

Doce
DOCE™ is a 1v1, tactical and strategic dice placement game where players take turns placing a die on any available space on the playing board (or grid) with the goal of making a line of 4 dice that equal 12. Easy, right? Not quite. This game is the epitome of “easier said than done”. With the set of rules we have in play and with any smart opponent this game is bound to get you to think 2 – 3 moves ahead to win the game. Are you up to the challenge?

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Board Game
0 of 61 of 1

Zombicide: Black Plague is a standalone cooperative board game for 1 to 6 players that brings the relentless zombie-killing action of Zombicide into a brand new fantasy setting, featuring different Survivors from all walks of medieval life and even some fantasy races like dwarves and elves! Each of these heroes possess their own unique abilities to face the zombie horde, from familiar skills to all-new ones! Players control a party of Survivors as they fight to rid the land of an invasion of the fearsome horde of zombies raised and controlled by Necromancers. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!

This game will feature painted miniatures.

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Dungeons & Dragons 5th Edition
2 of 60 of 1

Character levels 5-10

Written by Greg Marks

A strange, foreign wizard calling himself Kelvan has appeared at the same time a strange mountain materializes out of thin air. He asks you to recover the Gloomblade from a Netherese ruin in order to help him with his research into this strange new mountain.

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Dungeons & Dragons 5th Edition
2 of 61 of 1

Character levels 1-4

Written by Phil Allison

The mining town of Glister has had a prosperous year, and people have been coming in search of work and wealth. A call has gone out for help in some local matters, but getting there is no easy task. Catch the caravan and travel through treacherous Thar!

View this session by itself

RPG
3 of 51 of 1

Written by Lizz Schulz

Rules System: Meddling Kids

The most fun place in town is Sammy's Arcade. It's got video games, go carts, mini-golf, and a snack bar. But when ghosts start scaring all the customers away, Sammy may have to close down his arcade for good. Can you get to the bottom of the mystery, get rid of the ghosts, and save your favorite hang-out?

Rating: Kids 
Language (0-3):0 
Violence (0-3):0
Adult Themes (0-3):0 

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8pm-12am
GMT-05

Board Game
0 of 990 of 1

Lewt Ninja: The Card Game is about collecting treasure, weapons, and armor from monsters or your friends. In Lewt Ninja, each player will choose from one of the five Hero Characters and as a group go on an epic adventure traversing through a monster-infested dungeon, looting and plundering all they can. Your goal is to find all 8 pieces of your hero's magical armor and gather as much sweet loot that your bags can carry.

Beware of your fellow heroes though, as they will try to steal your loot for themselves at every opportunity. Lewt Ninja is a strategy card game in which each player attempts to gather treasure, either by winning it from monsters or stealing it from other members of their party. Players will choose to play as a: Holy Monk, Shield Knight, Wizard, Ranger, or Mystic....and Lewt their way to the top.

Grunt Games

Grunt Games is a veteran-owned and operated game development studio; our passion for games has inspired us to build games for both the new and old generation of hobby gamers. Our company is in the business of developing exciting and fun games that everyone will want to play. As a game studio, it is our mission to create the best and most memorable gaming experience for our players. At Grunt Games, we are gamers and designers who LOVE having a good time and believe in fun for all.

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Emerald Enclave)
5 of 71 of 1

Character levels 11-16

Written by Alan Patrick

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! (Part 2 of 2)

A 4-hour adventure for 11th-16th level characters (optimized for APL 13)

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Dungeons & Dragons 5th Edition
4 of 61 of 1

Character levels 1-4

Written by Kat Kruger

The treasure hunt has led to the City of the Dead. Beneath that well-manicured park is an ancient
crypt where the treasure awaits you! Part Two of the Umbral Aristocracy Trilogy.
A 2-4 Adventure for Tier 1 Characters. Optimized for APL 3.

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Dungeons & Dragons 5th Edition
0 of 61 of 1

Character levels 5-10

When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain.

Part One of the Vampire Hunt trilogy.

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 5-10

When Volothamp Geddarm hires you to recover a missing key, you find yourself wrapped up in a series of murders in Lower Skullport. Can you find the killer before they find you?

Part One of the Skullport Shakedown trilogy.

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 1-4

Written by Phil Allison

The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion!

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Dungeons & Dragons 5th Edition
0 of 60 of 1

Character levels 1-4

Recent earthquake has revealed an unexplored cave system in the forests around Zhentil Keep, and rumors of old pirate treasure are drawing treasure hunters. Yet something is warping nature and causing attacks on the unwary. You’ve been asked to find the source and to set things right. Are you ready?

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8pm-1am
GMT-05

Board Game
0 of 41 of 1

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the Arkham Horror. Will they prevail?

Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920's. Based on the works of H.P Lovecraft, Players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.

This game will only contain the base game. Everyone is welcome to try this great, thematic game.

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Board Game
2 of 81 of 1

Based on the same novella as John Carpenters "The Thing." Far out in the Antarctic, a shapeshifting alien found in frozen ice. Your excavation team has brought it back to the camp for study, but after escaping the ice, it has other plans in mind. Now, disaster has fallen over your camp, and that Thing is out there somewhere.

You and your team must fight to survive. Work together building weapons and items to protect yourselves as you search for helicopter bonuses so you can successfully escape this frigid nightmare.

Everyone begins the game as humans, but the more encounters you have with the Thing, the more likely it is someone will become infected. Be wary. It's hard to take orders from a leader you don't trust, first aid from a vulnerable doctor, or food from a suspicious cook.

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Pathfinder 1st Edition Pathfinder Society
3 of 60 of 1

Character levels 7-11

Written by Tim Hitchcock

Something is afoot at Cayden's Hall, the carousing temple-pub in Absalom where Cayden Cailean's faithful pay homage to their Drunken Hero. Pathfinder agent Osprey and his demonologist companion send you to investigate the truth behind a long-rumored demonic lab said to exist beneath the temple-pub's sticky floors. A trail of murders led Osprey to Cayden's Hall and his demonologist sees clues that denizens of the Abyss are involved. It's up to you to find out what demons want with the Drunken Hero's largest temple. Bar fights, revelry, song, and drink await within the Hall of Drunken Heroes.

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Pathfinder 1st Edition Pathfinder Society
6 of 60 of 1

Character levels 1-5

Written by Nicholas Wasko

The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain’s daring plot to save this agent without becoming the assassins’ next victims?

Released August 2018 at Gen Con.

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Pathfinder 1st Edition Pathfinder Society Faction (Dark Archive)
3 of 60 of 1

Character levels 1-5

Written by Leo Glass

When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?

Contents in "The Shattered Shield" also contribute directly to the ongoing storyline of the Dark Archive faction.

Released December 2018.

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Pathfinder 1st Edition Pathfinder Society
4 of 60 of 1

Character levels 5-9

Written by Jessica Redekop

Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political.

Released December 2018.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 1-5

Written by Jerall Toi

More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character levels 3-7

Written by Mike Shel

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade) Faction (Grand Lodge)
0 of 61 of 1

Character levels 7-11

Written by Kyle Baird

Following its efforts to set up a basecamp in the Realm of the Mammoth Lords, the Pathfinder Society seemed ready to mobilize its forces when the Marcos Farabellus received troubling news: something dire had befallen the camp. What’s worse, these events resulted in the disappearance of one of the Society’s most valuable tools and the disappearance of two of its esteemed leaders. The PCs must investigate the ruined camp, track down the perpetrators, and recover a powerful relic to prevent this tragedy from ruining the entire expedition.

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Pathfinder 1st Edition Pathfinder Society
0 of 60 of 1

Character level 6

Written by Linda Zayas-Palmer

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

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Pathfinder 1st Edition Pathfinder Society Faction (The Concordance)
4 of 60 of 1

Character levels 1-5

Written by Scott Sharplin

Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?

Contents in Down the Verdant Path also contribute directly to the ongoing storyline of the Concordance faction.

Released February 2018.

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Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
3 of 60 of 1

Character levels 7-11

Written by Lyz Liddell

Liberty's Edge faction leader Colson Maldris was so certain that Andoran's elites were ruining the country that he took drastic action, allying with the Gray Gardeners in a plot to kidnap several of them and bring them to Galt. Though the Gardeners promised Maldris that they would grant these individuals a fair trial and carry out any executions without the use of their infamous soul-trapping Final Blades, their word was not to be trusted. Now all of Maldris's kidnapping victims are scheduled to face the guillotine. Maldris has sent a desperate plea for help to the Pathfinder Society, hoping for aid in freeing his victims from this terrible fate. However, Maldris's efforts to lay the groundwork for a rescue plot have seen him captured as an enemy of the revolution.

Not only does it fall to the PCs to prevent an international incident, but the fate of this faction's leader also lies in their hands.

Contents in Fury of the Final Blade also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Released May 2018.

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Pathfinder 1st Edition Pathfinder Society Faction (Grand Lodge)
2 of 60 of 1

Character levels 3-7

Written by Jenny Jarzabski

Two old allies-turned-enemies have taken shelter in a nigh-unassailable sanctum, yet the Pathfinder Society is committed to capturing them in Absalom's name. Rather than risk Pathfinders' lives in a reckless assault, the Society has turned to a different tool: misinformation. Both fugitives rely on intelligence provided by Grandmaster Torch, and Society operatives recently intercepted Torch's latest team of agents. Now it's up to the PCs to pose as the Grandmaster's employees, rendezvous with the fugitives' agent in Druma, and pass off forged documents that will spook the criminals into abandoning their sanctum. It should be easy, but what Druma lacks in marauding monsters, it more than makes up in deadly debts, old promises, and powerful kalistocrats.

Contents in In the Grandmaster's Name also contribute directly to the ongoing storyline of the Grand Lodge faction. Background events leading up to this scenario also appear in Season 4 of the Pathfinder Adventure Card Guild.

Released May 2018.

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
0 of 60 of 1

Character levels 7-11

Written by Charlie Brooks

The Aspis Consortium and Vanji Prospectors’ Guild may have allied to extract valuable minerals from the tropical Kaava Lands, yet their endeavor also threatens to release a fiend sealed beneath the nearby ruins. The Pathfinder Society and its new friends have strangled the operation economically, causing most of the workers to abandon the dig. However, a dedicated corps is trying to dig out one last lucrative (and perilous) haul before evacuating the site. The PCs range deep into the jungles alongside their grippli allies to stop the Aspis—and perhaps confront the same fiend imprisoned millennia ago.

Contents in “The Ghol-Gan Heresy” also contribute directly to the ongoing storyline of the Exchange faction.

Released June 2018.

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Pathfinder 1st Edition Pathfinder Society
2 of 61 of 1

Character levels 3-7

Written by Jason Bulmahn

An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

This Pathfinder Society Special is only available to be run by 4+ star GMs and Venture Officers.

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Pathfinder 2nd Edition Pathfinder Playtest
0 of 70 of 1

Character level 1

Written by Jason Bulmahn

Keleri Deverin, an aristocrat and scholar living in Magnimar, has a problem. Just a week ago, she received an invitation from her cousin Kendra, mayor of the nearby town of Sandpoint, to attend that town’s upcoming Swallowtail Festival. With the festival’s focus on the consecration of Sandpoint’s new cathedral, Keleri hoped to bring a family heirloom, the Star of Desna, to receive a blessing, but as she prepared for her trip, an unexpected complication arose that caused her to request aid from some allies.

Creating Characters
You should build 1st-level characters using the rules found in the Pathfinder Playtest Rulebook but you should also note that, although these characters will be your primary characters for Doomsday Dawn, you will need to create different characters to play through some of the later chapters.
You should work together to build a balanced and diverse party using any of the character options found in the book (subject to the specific restrictions listed below), while creating characters you are eager to see gain power, fame, and glory. You should avoid choosing the same ancestry and class as each other, so you will be able to playtest as wide a range of character options as possible.

Backgrounds
You must work with the GM to choose a background for your PC from those listed in the adventure.

Purchasing Gear
Each character begins with 150 sp. You can purchase any common gear found in Chapter 6 of the Pathfinder Playtest Rulebook, along with any other options you gain access to from your class and feat selections.

Released August 2018 at GenCon.

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Call of Cthulhu
5 of 60 of 1

1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided. (Call of Cthulhu 7th ed.)

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Dread
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A misfit crew set out on earning a buck runs across a derelict ship in the voids of space. With the scrap metal alone being worth a fortune, who wouldn't go take a look? Hoping for an abandoned tomb, the crew is instead meet with something not of this world. What are these creatures doing on board a human ship? And where are what's left of the crew? Greed or curiosity, something propels the crew to take a closer look.

Rating: Teen
Language (0-3):2
Violence (0-3):2-3
Sexual Content (0-3):0
Adult Themes (0-3):1-3

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GURPS
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A Viking fantasy adventure where there is Frodleikr (magic), Alfr (Elves), Dvegr (Dwarfs), and Hvedrungr (monsters) in the world. The setting is a ruined, alien city made of strange black stone covered with eldritch runes that lies in a glazier cut fjord on the frozen shores of the island of Thule, in the realms of the midnight summer sun.

Your group has been lured to the Black City by tales of fabulous treasures of magic, gems, gold, and more. You have joined the crew of a Knarr (Viking sailing ship optimized for cargo and trade), the Arendt’s Fury, on its sponsored treasure expedition to the Black City. Will the Skalds sing of your triumphed return with riches? Will the worms eat at your cold frozen corpses? Or will you lose your minds, souls, and bodies, and unleash elder horrors on the world? Only time will tell …

Language (0-3): Everyone
Violence (0-3): Teen
Sexual Content (0-3): Everyone
Adult Themes (0-3): Everyone

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RPG
0 of 51 of 1

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of industrial-fantasy city, Duskvol (think of the video game Dishonored). There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

During this game, we will create your scoundrels using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper. We will also create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. We will then decide who your enemies and allies are, and then begin the story.

The game will be a sandbox storyline, with a d6 mechanic which puts fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores. All actions by opponents are dictated by the rolls of the players. Also, there are no planning stages, for a heist. We will just jump into the action. During which, PCs can attempt flashback actions, in an attempt to control a present situation. This makes for a lightning-fast mechanic for planning criminal operations, to cut through the usual slog of planning at the game table.

Player 3-5
Language 2
Violence 3
Sexual content 1
Adult themes 2

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RPG
0 of 51 of 1

Seems there is a local gangster who has been using magic to further his territory. Come learn this game of secret magic groups set in a modern world.

Adult Themes

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Savage Worlds
0 of 61 of 1

Olympus INC is set in a world where the heroes are the descedents of the Greek gods of old. Fight a shadow war with the Titans.
The Team is hired by their Shadow to assault a warehouse owned by the Hope Builders Corporation, a subsidiary of The Peace Initiative. Inside the warehouse house is some sort of new weapon, but the Shadow isn't sure what it is. The team's job is to recover the weapon and anything else of interest they find in the warehouse. If the team can't capture the weapon they need to destroy it.

Language (0-3):1
Violence (0-3):2
Sexual Content (0-3):2
Adult Themes (0-3):1

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Shadowrun
0 of 60 of 1

Tanaka-san has lost something and needs it retrieved. He won't tell you what it is, where to get it, or even reveal himself. Can you prove your worth and uncover the mystery?

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Star Wars: Force and Destiny
1 of 61 of 1

With their new found powers the players are asked to journey to the remote planet of Phemis. It has undergone some geological distress recently that has unearthed a rare material. This material will help them complete an ancient weapon that has not been seen in the galaxy for quite some time. They must plumb the depths of this subterranean complex and test their wills to achieve their goal.

Language (0-3): 2
Violence (0-3): 1
Sexual Content (0-3): 0
Adult Themes (0-3): 1

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Starfinder Starfinder Society Starship
0 of 60 of 1

Character levels 3-4

Written by Larry Wilhelm

Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. With surviving agents stretched to their limits, the First Seeker launches a desperate bid to search the false moon of Salvation's End. Will the mission reveal a discovery that can stabilize the Society long enough for a new generation of Starfinders to come to the fore?

Players use 4th-level versions of the Starfinder iconic characters in this debut special event of the Starfinder Society Roleplaying Guild.

Released at GenCon, August 2017.

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Starfinder Starfinder Society Faction (Wayfinders) Starship
0 of 60 of 1

Character levels 1-4

Written by Jason Keeley

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Released at GenCon, August 2017.

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Starfinder Starfinder Society
2 of 61 of 1

Character levels 3-6

Written by Mikko Kallio

A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.

Released November 2017.

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Starfinder Starfinder Society
1 of 61 of 1

Character levels 1-4

Written by Brian Duckwitz

A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.

Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.

Released August 2018.

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Starfinder Starfinder Society
1 of 60 of 1

Character levels 1-4

Written by Mike Kimmel

The alien copaxis have long inhabited their world in Near Space but only recently petitioned the Pact Wolds for protectorate status. Sent as part of a delegation to review the petition's virtues and validity, the PCs must explore the ancient copaxi ruins and learn about this applicant species' history. Will the PCs decide to vouch for the copaxis, or will the PCs discover something that casts the copaxis' petition into doubt?

Released September 2018.

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Starfinder Starfinder Society Quest Repeatable Starship
0 of 60 of 1

Character level 1

Written by Ron Lundeen

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

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9-10pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

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10-11pm
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

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Board Game
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This is an event for existing or new Hull Breach players.who like a challenge. Our Operatives will have their Pro-decks on hand and challengers are welcome! We will also have our Scenario games available in these time slots. Take on our Operatives or the Admirals, for bragging rights or possible promo items!

Hull Breach
So, what the heck is Hull Breach? Well, we're glad you asked that question. Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You assume command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they're trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander gets to remain standing.

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10pm-1am
GMT-05

Board Game
0 of 243 of 4

Rating: Mature
Language: 0-3
Violence: 0-3
Sexual Content: 0-3
Adult Themes: 0-3

*ONLY SCHEDULED PAST 10PM*

No Ordinary Gamers invites you to casual open board game time. This is time we set aside to just break out games we enjoy and relax with anyone who wants to join us.

In this late-night time slot we often feature games for mature audiences, but isn't limited to just what we have on hand. We welcome others to bring their games!

Given the content of some games presented, we strongly advise younger players to not take part, or hang around the table.

*This time slot ends at 1AM, but all games must finish by 12:30 to allow everyone time to pack up and leave.*

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11pm-12am
GMT-05

Other
0 of 61 of 1

16 and older, unless accompanied by a parent

Report to the Bridge!
Artemis Spaceship Bridge Simulator lets you turn your living room into the bridge of a spaceship. You and your friends assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens.

Artemis simulates a spaceship bridge by networking several computers together. One computer runs the simulation and the “main screen”, while the others serve as workstations for the normal jobs a bridge officer might do. Artemis is a social game where several players are together in one room (“bridge”), and while they all work together, one player plays the Captain, a person who sits in the middle, doesn’t have a workstation, and tells everyone what to do.

For those who truly show that they are the best in the SCARAB fleet, there will be three different contests running during the con:

Training Cruise: A level 1 mission.
Tour of Duty: A level 3 mission.
The Crucible: Highest level mission completed.

Each mission is timed, the fastest time wins. Don’t forget that you also still have to protect the sector. Add 5 minutes for each lost space station, and 1 minute for each lost friendly ship. In the case of a tie, we will use the number of ships that surrendered as the tie-breaker.

At the end of a mission, the crew may ask to have the results entered into the contest. A leader board for the contest will be posted near the Artemis room, so everyone can stay up to date with how they are doing. The contest runs until 6pm Sunday night, when the winners will be named and prizes handed out.

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11pm-1am
GMT-05

Board Game
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Clarion Game Studios demos their games: Henchman and Hull Breach!

Henchman
Working for an Evil Overlord is never the safest of jobs, nor the most prestigious...nor the most lucrative, but there's still a certain amount of pride in doing so. That's especially true when the Overlord's fiendish plan for world domination finally comes to fruition. At that point, the best place to be is at the Overlord's side as their right-hand man, woman, or ogre. This lofty position over all other Minions is the single goal, the end-point, the focus of every Minion to become the one and only HENCHMAN.

In Henchman: The Card Game, each player is a Minion working for an Evil Overlord. When the previous Henchman comes to the end of their employment—due entirely to unnatural causes, we assure you—it is exactly the opportunity these Minions been looking for! The Minions launch an epic competition of subterfuge, deceit, and backstabbing among themselves to prove themselves worthy to become the next Henchman!

Hull Breach
So, what the heck is Hull Breach? Well, we're glad you asked that question. Hull Breach is a sci-fi cards-and-dice game featuring epic space combat between ships, firefights between Marine boarding parties, and plenty of clever tactics and galaxy-shaking events. You assume command of a space station belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve galactic domination! The object of the game is to protect your Station - your home in space - from other Commanders while trying to capture or destroy theirs. Be warned - they're trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander gets to remain standing.

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Board Game
0 of 61 of 1

Zombicide: Black Plague is a standalone cooperative board game for 1 to 6 players that brings the relentless zombie-killing action of Zombicide into a brand new fantasy setting, featuring different Survivors from all walks of medieval life and even some fantasy races like dwarves and elves! Each of these heroes possess their own unique abilities to face the zombie horde, from familiar skills to all-new ones! Players control a party of Survivors as they fight to rid the land of an invasion of the fearsome horde of zombies raised and controlled by Necromancers. Survivors find weapons, learn spells, battle zombies, and gain experience. The more experienced they get, the more powerful they become, but the more zombies rise to face them!

This game will feature painted miniatures.

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