Save vs. Hunger 2018

Apr 6-8 in Maryville, TN, US

Apr 2018

SlotScenarioPlayersGMs
9am-1pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
16 of 182 of 3

Character levels 1-4

Details to come...

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Dungeons & Dragons 5th Edition D&D Adventurers League
3 of 61 of 1

Character levels 5-10

Details to come...

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Dungeons & Dragons 5th Edition D&D Adventurers League
13 of 142 of 2

Character levels 5-10

All out mayhem has encompassed the ground floors of the huge structure you've been exploring.

Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out.

Part Three of the Gary Con 2017 adventure arc.

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 5-10

Written by Alan Patrick

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure set in the town of Phlan.

A 4-hour Adventure for 5th – 10th Level Characters

Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness - in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds!

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Dungeons & Dragons 5th Edition D&D Adventurers League
21 of 244 of 4

Character levels 11-16

Written by Justin Hicks and Jim Berrier

After sabotaging the Raven Lord’s Aerie Thrusk Tharmuil prepares to send an expedition to attempt to eliminate Attatarxes once and for all. Part 3 of the Save Versus Hunger 2018 adventure series.

A 4-hour adventure for 11th-16th level characters

Justin Hicks and Jim Berrier

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Dungeons & Dragons 5th Edition D&D Adventurers League
13 of 142 of 2

Character levels 1-4

The call of fame and fortune has led the adventurers into the deep dark beneath the ruins near the city of Thentia. Facing off against unknown horrors, they have found both enemies and allies. Now, something from the beginning of the world stirs in the black...and it hungers.

A 4-hour adventure for 1st-4th level characters.

The Dreaming Relic premiered at Conclave of Gamers 2017 and Tri-State Gamers Fall Tri-Con 2017. It is the third part of the Squamous Writhings trilogy.

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Dungeons & Dragons 5th Edition D&D Adventurers League
12 of 122 of 2

Character levels 11-16

Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Robert Alaniz
Adventure Description: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 61 of 1

Character levels 11-16

Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Eric Menge
Adventure Description: The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done!
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition D&D Adventurers League
10 of 122 of 2

Character levels 17-20

Level Range: 17-20 (optimized for 18th level)
Adventure Designer: William Murakami-Brundage and Iam Pace
Adventure Description: The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series.
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition Living Arcanis 5E
0 of 60 of 1

Written by Henry Lopez

A new tragedy strikes the heart of the elorii nation of Entaris. The Ardakene elder is struck down by a strange malady but the other elorii seem content to let him die. His only hope of survival rests in the heroes and the secrets of an island out of myth.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
1 of 60 of 1

Written by Henry Lopez

In the outpost of Ob Dakthla, the heroes meet an Altherian couple that has suffered a great loss and beg for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly, very quickly.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
4 of 61 of 1

Character levels 1-3

Written by Cody Bergman

An Introductory Adventure: Even in seeming chaos, order and those who wish to subvert it may be found.

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Baker Street
5 of 61 of 1

Sherlock Holmes is dead, but Victorian London still needs his skills. What is the best way to ensure that crimes too difficult for the “Bobbies” don’t remain unsolved? Elementary, my dear. Put a diverse team of specialists together. Come join such a group of unlikely investigators and help make London a safer place.

The system used for this game will be the Baker Street system, which is used only for this game, but is similar to the system used for Hood. Bring yourself and your back of dice. Character sheets, handouts, and specialty dice will be provided.

Novices are welcome. No understanding of the system will be needed to participate in this game.

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Mouse Guard
3 of 41 of 1

Mouse Guard is a roleplaying game set in the world created by David Petersen for his graphic novel series of the same name. Players will take on the role of guard mice in the mouse guard: a patrol of mice dedicated to protecting the mouse territories from internal threats, such as infighting and weather disasters, and external threats, such as predators and raids from the weasel clans- the chief enemies of mouse-kind.

In these intro adventures to the Mouse Guard world and game, players will be investigating a strange new illness that has broken out near the far border of the mouse territories. What is its cause? Can it be stopped? To find out the answers to these questions and discover what other perils await those in service of the guard, come by and play a session or two.

Pregen characters will be available. The system uses D6s only.

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Pathfinder 1st Edition Pathfinder Society
2 of 61 of 1

Character levels 3-5

Written by James Jacobs

In ages past, the mad wizard who dwelt in these halls collected many strange items in his travels—and the strangest of those he put on display here, in a museum-like complex he called the Enigma Vaults. When a group of thieves made their way into the vaults in hopes of a huge payday, they released something far beyond their capacity to control, and now they serve as the thralls of a sinister influence from a dark and distant world.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-2

Written by Mike Kimmel

The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes.

"The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
2 of 61 of 1

Character levels 7-11

Written by Mikko Kallio

When the Jeweled Sages, an ancient order of Osirian scholars, fled Qadiran invaders millennia ago, some perished, and others disappeared deep into territories once held by the pharaohs of old. With the help of the Jeweled Sages' long-abandoned tools, the eminent Tahonikepsu has discovered one of the sages' last known whereabouts in the wilds of Nex. What secrets lie within these inhospitable ruins that date back to the Age of Darkness, and what fate did the so-called Amethyst Sage meet within?

Content in "Ancients' Anguish" also contributes directly to the ongoing storyline of the Scarab Sages faction.

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Pathfinder 1st Edition Pathfinder Society
6 of 61 of 1

Character levels 3-7

Written by Brian Duckwitz

The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group of Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.

Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.

Released on Wednesday, 29th November, 2017.

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Pathfinder 1st Edition Pathfinder Society Faction (The Concordance)
6 of 61 of 1

Character levels 1-5

Written by Scott Sharplin

Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?

Contents in Down the Verdant Path also contribute directly to the ongoing storyline of the Concordance faction.

Released February 2018.

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Starfinder Starfinder Society Faction (Wayfinders) Starship
6 of 61 of 1

Character levels 1-4

Written by Jason Keeley

A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinders to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.

Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.

Released at GenCon, August 2017.

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Starfinder Starfinder Society Faction (Wayfinders)
4 of 61 of 1

Character levels 3-6

Written by Kate Baker

In order to retrieve valuable resources necessary to repair the Wayfinders' flagship, the PCs follow-up on another team's investigative mission to a long-abandoned Starfinder Society lodge on a world in the Vast. Finding the lodge submerged and already partially flooded, the PCs quickly realize they are far from alone in the depths of the distant world's ocean.

Content in Sanctuary of Drowned Delight also contributes to the ongoing goals of the Wayfinders faction.

Released January 2018.

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Shadowrun Shadowrun Missions
3 of 61 of 1

Written by Ron Rummell

All Chicago

The quintessential Chicago shadowrun is a full-to-bursting package with a variety of ingredients and flavors. And it doesn’t even need to include bug spirits. If you want the true Chicago experience, it’s here waiting for you. What ingredients does it contain? How about a rush job on a tight deadline, occasionally hostile crowds of locals, panicky security, explosions, stealth, open firefights in the streets, vicious traps, burning buildings, a crazed hermit, and a pack of drug-addicted dogs.

Those are all ingredients in the stew that is this run, and Mr. Johnson is paying good money for you to wolf it down as fast as you can. Get moving!

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2-6pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
31 of 305 of 5

Character levels 1-4

Written by Will Doyle

A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scaveged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. (Track 1: Find the Antidote)

A 3-hour D&D Epics Adventure for 1st-20th level characters (Tier 1 optimized for APL 3)

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Dungeons & Dragons 5th Edition D&D Adventurers League
27 of 305 of 5

Character levels 5-10

Written by Will Doyle

A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scaveged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. (Track 1: Find the Antidote)

A 3-hour D&D Epics Adventure for 1st-20th level characters (Tier 2 optimized for APL 8)

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Dungeons & Dragons 5th Edition D&D Adventurers League
32 of 366 of 6

Character levels 11-16

Written by Will Doyle

A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scaveged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. (Track 2: Destroy the Crawling Palace)

A 3-hour D&D Epics Adventure for 1st-20th level characters (Tier 3 optimized for APL 13)

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Dungeons & Dragons 5th Edition D&D Adventurers League
22 of 255 of 5

Character levels 17-20

Written by Will Doyle

A ritual to destroy Chult’s undead has backfired and unleashed an undead plague! The components needed to concoct an antidote have been identified, but need to be scaveged from the jungle. Meanwhile, Valindra Shadowmantle and Szass Tam are rallying the infected to conduct a massive assault on Port Nyanzaru. If they succeed, the results will be catastrophic. (Track 2: Destroy the Crawling Palace)

A 3-hour D&D Epics Adventure for 1st-20th level characters (Tier 4 optimized for APL 18)

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Dungeons & Dragons 5th Edition Living Arcanis 5E
7 of 61 of 1

Character levels 1-3

Written by Eric Weiner

An Introductory Adventure: As the val'Tensen of Almeric struggle to crown a rightful king, a mysterious pattern of betrayal and slaughter plays out within the ranks of the young nations warriors. Knights and soldiers, once brothers in arms, turn on their fellows in a seemingly senseless fashion. Will the heroes uncover the truth in time, or will they too fall into dissension and betrayal?

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Call of Cthulhu
4 of 61 of 1

The boy scouts of America are going to their famous campout but something isn't right this go around.

Yes that's right the players are playing teenage Boy Scouts of America on their once a year camp out in the middle of the muskrat lake. Things start taking a turn for the worst when things and people start disappearing. It is up to the players to find out what is going on out at the lake and get home safely or at least try to. Pre gened characters are used for this game. Some knowledge of the game is recommended but will be taught as the game goes along.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-2

Written by Kyle Baird

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

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Pathfinder 1st Edition Pathfinder Society Faction (Grand Lodge) Faction (Scarab Sages)
0 of 61 of 1

Character levels 7-11

Written by Jeffrey Swank

As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.

Content in Refugees of the Weary Sky also contributes directly to the ongoing storylines of the Grand Lodge and Scarab Sages factions.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-5

Written by Katherine Cross

The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.

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Pathfinder 1st Edition Pathfinder Society Faction (Sovereign Court)
5 of 61 of 1

Character levels 5-9

Written by Nathan King

The Lands of the Linnorm Kings derive its name from its leaders, each of whom can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers.

Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.

Contents in The Jarlsblood Witch Saga also contribute directly to the ongoing storyline of the Sovereign Court faction. This is one of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path.

Released on Wednesday, 27th December, 2017.

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
4 of 61 of 1

Character levels 3-7

Written by Nicholas Wasko

The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium's planning wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away.

Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.

Contents in The Bloodcove Blockade also contribute directly to the ongoing storyline of the Exchange faction.

Released February 2018.

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Starfinder Starfinder Society Faction (Exo-Guardians) Starship
5 of 61 of 1

Character levels 1-4

Written by Joe Pasini

A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations.

Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.

Released September 2017.

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Starfinder Starfinder Society
5 of 61 of 1

Character levels 1-4

Written by John Compton

Although the Society was unaware of what existed within the false moon Salvation's End when it obtained exploration rights, Starfinders have since identified a vast, uncharted megacomplex within. The Society's ready to launch its first major expedition into the interior, yet there is one slight complication: in order to fund its initial survey missions, the Society accepted a grant that requires this first mission be televised by an Eoxian reality show. What is already a momentous mission for the Society is only exacerbated by the mandatory presence of an unliving camera crew—not to mention the interference of the live studio audience in orbit! Can the PCs uncover the secrets of Salvation's End while upholding the Society's publicity deal (perhaps becoming celebrities in the process)?

Content in Live Exploration Extreme! is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation.

Released February 2018.

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7-11pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
8 of 122 of 2

Character levels 5-10

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere
survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked
with investing strange events. Will they make a new friend or add to their list of enemies?

A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

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Dungeons & Dragons 5th Edition D&D Adventurers League
17 of 183 of 3

Character levels 5-10

A mysterious building has been constructed in the Zhent Slums outside Mulmaster.

No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.

What delights and mysteries await you?

Part One of the Gary Con 2017 adventure arc

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Dungeons & Dragons 5th Edition D&D Adventurers League
14 of 142 of 2

Character levels 5-10

The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay.

You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can.

A Four-Hour Adventure for 5th-10th Level Characters

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Dungeons & Dragons 5th Edition D&D Adventurers League
24 of 243 of 4

Character levels 11-16

Written by JUSTIN HICKS and JIM BERRIER

Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are incapable of stopping the raids and puts out a call for assistance before the farms are completely destroyed and the barbarian horde sets its sights on Glister. Part 1 of the Save Versus Hunger 2018 adventure series

A Four-Hour Adventure for 11th-16th Level Characters

JUSTIN HICKS and JIM BERRIER

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Dungeons & Dragons 5th Edition D&D Adventurers League
9 of 122 of 2

Character levels 1-4

Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?

A 2-hour adventure for 1st-4th level characters.

Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers Fall Tri-Con 2017. It is the first part of the Squamous Writhings trilogy.

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Emerald Enclave)
3 of 61 of 1

Character levels 11-16

Written by Chris Sneiziak

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that'll prove invaluable in the battles to come. Get looking!

A 4-hour adventure for 11th-16th level characters (optimized for APL 13).

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Dungeons & Dragons 5th Edition D&D Adventurers League
9 of 122 of 2

Character levels 11-16

Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Robert Alaniz
Adventure Description: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 61 of 1

Character levels 17-20

Level Range: 17-20 (optimized for 18th level)
Adventure Designer: Alex Lindsay
Adventure Description: The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series.
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition Living Arcanis 5E
0 of 60 of 1

Written by Henry Lopez

The heroes are sent to Grand Coryan to pay their respects to the dead emperor as a cover for their true purpose for visiting the capital of the empire. There they'll find that the knives are sharper in the Imperial Court than the ones unsheathed in the battlefield.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
1 of 60 of 1

Written by Henry Lopez

In the outpost of Ob Dakthla, the heroes meet an Altherian couple that has suffered a great loss and beg for their help. Taking on the Crimson Slavers is one thing, but when their trail leads to the vilest settlement of the Ssethregoran Empire, things go from grim to deadly, very quickly.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
3 of 61 of 1

Character levels 1-3

Written by Henry Lopez

An Introductory Adventure: A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no horseman may ride.

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The Dresden Files RPG
4 of 61 of 1

Fall in East Tennessee brings many wonderful things. Harvest celebrations, the changing of the leaves and (most importantly) football. But "strange things are afoot at the circle K (noxville)". A darkness is rising in the hopes of dominating the magical energies flowing through the area, but will most likely leave a scar that will never heal.

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Pathfinder 1st Edition Pathfinder Society
18 of 305 of 5

Character levels 1-11

Written by Mikko Kallio

Glorious Absalom has stood against the greatest armies, yet 2 extraordinary forces have allied against the city. The Pathfinder Society & its factions unite to aid Absalom in its hour of need!

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Shadowrun Shadowrun Missions
4 of 61 of 1

Written by Tony Gambino

On the Case!

Collecting evidence. Visiting medical examiners. Questioning suspects. The cops may be a pain in shadowrunners’ hoops, but what kid didn’t play cops and robbers when they were growing up? Sometimes playing on the cops side, even? Now they have a chance to play for real. There’s been a death in the Chicago/Milwaukee sprawl—well, several, but one that got the attention of Detective Nick Ryder. It’s the sort of case he’d have trouble looking into alone, so he’s turned to the shadows. Runners will have the chance to crack the case—right down to the difficult work of bringing the perp to justice.

Special Investigation Unit is the latest installment of the Shadowrun: Missions adventures set in Chicago. Whether played as a standalone mission or the third job in the current season, it offers runners the challenge to see if their skills are on par with the people who are always chasing them.

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