Save vs. Hunger 2018

Apr 6-8 in Maryville, TN, US

This event is over.

Apr 2018

SlotScenarioPlayersGMs
2-6pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
12 of 122 of 2

Character levels 5-10

It is a volatile time in Mulmaster. Nobles jockey for power and position. Refugees fight for mere
survival. Danger and evil buried away awaken, adding to the chaos. The adventurers are tasked
with investing strange events. Will they make a new friend or add to their list of enemies?

A four-hour D&D Adventurers League Convention Created Content adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games.

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Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 61 of 1

Character levels 1-4

Details to come...

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 5-10

A mysterious building has been constructed in the Zhent Slums outside Mulmaster.

No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure.

What delights and mysteries await you?

Part One of the Gary Con 2017 adventure arc

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Dungeons & Dragons 5th Edition D&D Adventurers League
12 of 122 of 2

Character levels 5-10

Written by Alan Patrick

A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure set in the town of Phlan.

A 4-hour Adventure for 5th – 10th Level Characters

Champion of the People explores Phlan after the events of DDEP4 and the election of Calypso (as happened at Winter Fantasy 2017). It sports some familiar faces, some new faces, and plenty of opportunity for characters to roleplay their way to crazy greatness - in fact, the adventure is deeply rooted in another piece of pop culture that should become apparent as the adventure unfolds!

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Dungeons & Dragons 5th Edition D&D Adventurers League
23 of 245 of 4

Character levels 11-16

Written by JUSTIN HICKS and JIM BERRIER

Barbarian Raids have been disrupting life in the farms outside the mining town of Glister. Thrusk Tharmuil, the town’s elder has determined that the forces of the Glister are incapable of stopping the raids and puts out a call for assistance before the farms are completely destroyed and the barbarian horde sets its sights on Glister. Part 1 of the Save Versus Hunger 2018 adventure series

A Four-Hour Adventure for 11th-16th Level Characters

JUSTIN HICKS and JIM BERRIER

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Dungeons & Dragons 5th Edition D&D Adventurers League
11 of 122 of 2

Character levels 1-4

Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?

A 2-hour adventure for 1st-4th level characters.

Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers Fall Tri-Con 2017. It is the first part of the Squamous Writhings trilogy.

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Order of the Gauntlet)
0 of 61 of 1

Character levels 11-16

Written by Benoit de Bernardy

An old elf has wandered into the city from the jungle--prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter?

A 4-hour hour adventure for 11th-16th level characters (optimized for APL 13)

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Dungeons & Dragons 5th Edition D&D Adventurers League
6 of 61 of 1

Character levels 17-20

Level Range: 17-20 (optimized for 18th level)
Adventure Designer: William Murakami-Brundage and Iam Pace
Adventure Description: The Soulmonger is shattered and its pieces scattered across the peninsula of Chult. Dire forces seek out those shards for their own nefarious purposes, and the Red Wizards are rumored to have found a number of them already. Can you wrest those necromantic artifacts from the hands of the dread mages? Part One of the Broken Chains Series.
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition Living Arcanis 5E
0 of 60 of 1

Written by Henry Lopez

The heroes are sent to Grand Coryan to pay their respects to the dead emperor as a cover for their true purpose for visiting the capital of the empire. There they'll find that the knives are sharper in the Imperial Court than the ones unsheathed in the battlefield.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
2 of 61 of 1

Character levels 1-3

Written by Henry Lopez

An Introductory Adventure: A Nawal of the Yhing Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no horseman may ride.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
0 of 60 of 1

Written by Sean Esterline, Henry Lopez

A serial killer stalks the streets of the First City. As the threat grows, will the heroes answer the call to end the danger and bring back peace, justice, and good fortune for all, or will the heroes, too, fall victim to this unknown fatal force?

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Call of Cthulhu
4 of 61 of 1

Players will get the chance to experience different kinds of play that can happen within a basic game of CoC. Going from something that is more slasher flick to a more psychological horror.

Players will play in two different scenarios with possibly the same outcome. The Necropolis has players finding a long and lost tomb but what secrets does it hold for them? The Dreaming Ward is where the players come to relax and unwind from experiencing horrors beyond human comprehension. Sadly that is not the case for this institution. It is up to the players to find out what is going on and save themselves and hopefully the others from themselves. Pre gened characters are used for these games and rules will be taught as the games go along.

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Pathfinder 1st Edition Pathfinder Society
4 of 61 of 1

Character levels 1-2

Written by Richard Baker

Buried beneath the castle of Thornkeep lie strange passages and chambers that once belonged to a cruel Azlanti wizard of eons past. Goblins have begun excavating the so-called Accursed Halls in hopes of finding a lost goblin artifact, though their constant battles with the undead that haunt these corridors has left them blind to the dungeon’s other myriad wonders.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-2

Written by Kyle Baird

Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents.

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Pathfinder 1st Edition Pathfinder Society
5 of 61 of 1

Character levels 5-9

Written by Joe Homes

A Pathfinder expedition has uncovered hitherto unknown levels in the Red Redoubt, a millennium-old siege fortress created by the machine-mage Karamoss. A source of Numerian technology in its own backyard piques the Society’s interest, yet informants in the redoubt speak of an aggressive contingent deep below that aims to reactivate Karamoss’s powerful forges. Can the PCs salvage the fortress’s treasure while also preventing a catastrophe that could crush Absalom?

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Pathfinder 1st Edition Pathfinder Society Faction (Silver Crusade)
1 of 61 of 1

Character levels 1-5

Written by Justin Juan

Outside of a remote village in the tengu nation of Kwanlai, a generations-old group of shrinekeepers has dutifully watched over a holy site that commemorates celestial forces that fell in battle against a qlippoth invasion in the distant past. By tradition, the guardians report to celestial forces every 10 years, but these guardians have fallen silent. A messenger from Heaven has called upon the Pathfinder Society to investigate the historic site and uncover the truth behind the shrinekeepers' fate.

Contents in Shrine of the Sacred Tempest also contribute directly to the ongoing storyline of the Silver Crusade faction.

Released January 2017.

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Starfinder Starfinder Society Repeatable
4 of 61 of 1

Character levels 1-2

Written by Eleanor Ferron

All Starfinders complete their training by conferring with Guidance—a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.

The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.

Released at GenCon, August 2017.

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Starfinder Starfinder Society Quest Repeatable Starship
0 of 61 of 1

Character level 1

Written by Ron Lundeen

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

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Shadowrun Shadowrun Missions
2 of 61 of 1

Our Catalyst Games Lab Rep will open up his library of adventures and run one upon the collective request of the group!

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7-11pm
GMT-04

Dungeons & Dragons 5th Edition D&D Adventurers League
13 of 142 of 2

Character levels 1-4

By Greg Marks
APL 1-4
Zor von Finklestein has purchased an aging cargo vessel and filled with food for suffering Mulmaster. Now you only need to make sure the vessel comes into port. This is an Adventurers League Approved adventure provided through the Con Created Content Program and sponsored by Cold Iron Conventions and Draxstar Games.

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Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 5-10

Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out.

Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place.

Part Two of the Gary Con 2017 adventure arc

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Dungeons & Dragons 5th Edition D&D Adventurers League
12 of 122 of 2

Character levels 5-10

The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay.

You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can.

A Four-Hour Adventure for 5th-10th Level Characters

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Dungeons & Dragons 5th Edition D&D Adventurers League
23 of 244 of 4

Character levels 11-16

Written by Justin Hicks and Jim Berrier

Raids by the forces of the Raven Lord Attatarxes have taken their toll on the villages near Glister. Having finally gained an upper hand in repelling a raid, Thrusk Tharmuil seeks aid in taking the fight to the Raven Lord. Part 2 of the Save Versus Hunger 2018 adventure series.

A 4-hour adventure for 11th-16th level characters

by Justin Hicks and Jim Berrier

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Dungeons & Dragons 5th Edition D&D Adventurers League
13 of 183 of 3

Character levels 1-4

In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?

A 2-hour adventure for 1st-4th level characters.

Those That Dwell Beneath premiered at Conclave of Gamers 2017 and Tri-State Gamers Fall Tri-Con 2017. It is the second part of the Squamous Writhings trilogy.

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Dungeons & Dragons 5th Edition D&D Adventurers League Faction (The Emerald Enclave)
5 of 122 of 2

Character levels 11-16

Written by Chris Sneiziak

The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that'll prove invaluable in the battles to come. Get looking!

A 4-hour adventure for 11th-16th level characters (optimized for APL 13).

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Dungeons & Dragons 5th Edition D&D Adventurers League
5 of 61 of 1

Character levels 11-16

Level Range: 11-16 (optimized for 13th level)
Adventure Designer: Robert Alaniz
Adventure Description: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job?
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition D&D Adventurers League
10 of 102 of 2

Character levels 17-20

Level Range: 17-20 (optimized for 18th level)
Adventure Designer: Alex Lindsay
Adventure Description: The Land of Ash and Smoke was once home to a wizard’s sprawling complex and although the balor and its minions are now destroyed, evidence has come to light that more than a little of the arcane enclave was shifted into the Abyss. Where such magics take hold, the world strains to contain such power. Some speak of the land rippling like water, and the air boiling into murderous mist, and of powerful abominations that step out of thin air. Part Two of the Broken Chains Series.
Adventure Length: 4 hours

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Dungeons & Dragons 5th Edition Living Arcanis 5E
2 of 60 of 1

Written by Henry Lopez

The heroes are sent to Grand Coryan to pay their respects to the dead emperor as a cover for their true purpose for visiting the capital of the empire. There they'll find that the knives are sharper in the Imperial Court than the ones unsheathed in the battlefield.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
0 of 60 of 1

Written by Henry Lopez

A new tragedy strikes the heart of the elorii nation of Entaris. The Ardakene elder is struck down by a strange malady but the other elorii seem content to let him die. His only hope of survival rests in the heroes and the secrets of an island out of myth.

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Dungeons & Dragons 5th Edition Living Arcanis 5E
3 of 61 of 1

Character levels 1-3

Written by Anthony Nijssen

An Introductory Adventure: When a painting is worth a thousand words, what image might those words paint? Not everything is black and white in Faerdlau as the heroes are invited to speak with Ryter Ealdmar val'Holryn

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Pathfinder 1st Edition Pathfinder Society
2 of 61 of 1

Character levels 2-4

Written by Jason Bulmahn

The goblins of the dungeon's upper level took more than one trinket from the ancient laboratory that dwells beneath them. The wizard that created these items also performed dangerous experiments, many of which have gone out of control over the years. Stranger still, someone appears to be using the ancient equipment with sinister results.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character levels 1-2

Written by Thurston Hillman

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

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Pathfinder 1st Edition Pathfinder Society Faction (Scarab Sages)
5 of 61 of 1

Character levels 7-11

Written by John Compton and Linda Zayas-Palmer

The cataclysmic Earthfall shattered the ancient Thassilonian civilization, and like its slumbering runelords who fled the destruction, many ruins lie hidden. The Ironbound Archipelago was once part of Edasseril, kingdom of envy, and word has reached the Pathfinder Society that an ancient ruin has emerged on the isle of Flintyreach. Can the PCs gain the local half-orcs’ trust and brave the resident giants’ wrath to secure this archaeological treasure?

Content in “The Ironbound Schism” also contributes directly to the ongoing storyline of the Scarab Sages faction.

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Pathfinder 1st Edition Pathfinder Society
0 of 61 of 1

Character level 6

Written by Linda Zayas-Palmer

A Pathfinder Society Special designed for 6th-level pregenerated characters.

Even the limitless Plane of Air is at risk of eldritch instability, and a cult dedicated to the planes’ integrity has sensed an imminent calamity brewing deep within a primal storm. In this special adventure, the players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster that threatens the Inner Sphere.

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Pathfinder 1st Edition Pathfinder Society Faction (Liberty's Edge)
1 of 61 of 1

Character levels 3-7

Written by Alex Greenshields

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

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Pathfinder 1st Edition Pathfinder Society Faction (Sovereign Court)
2 of 122 of 2

Character levels 7-11

Written by Thurston Hillman

Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.

Content in The Lion's Justice also contributes directly to the ongoing storyline of the Sovereign Court faction. This is the last of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path, and events in this scenario overlap with several scenes in the first volume, Crownfall.

Released January 2017.

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Starfinder Starfinder Society
3 of 61 of 1

Character levels 1-4

Written by Jim Groves

Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs travel to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton's wastelands is now positively jubilant. Could this revelry, not to mention the re-opening of the town's formerly defunct mining operations, be related to the wayward Starfinder?

Released at GenCon, August 2017.

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Shadowrun Shadowrun Missions
4 of 61 of 1

Written by Beth Miller

What’s the Catch?

The only shadowrunners who don’t ask the above question are ones who have been dead so long that no one remembers their name. Which, for most runners, means two months. The point being, any runner knows that a job that can be described in a simple, straightforward sentence at the beginning of the day is going to become a tumbled, tangled mess by the end of the day, the simple sentence exploding into a story that you’ll tell over a few drinks some night—unless the story got messy enough that you joined those forgotten shadowrunners in some shallow grave.

The simple sentence at the beginning of this job is this: “Retrieve a stolen cyberdeck prototype.” Sounds easy enough, but add “in Chicago’s Containment Zone” to the end of the sentence, and already the complications have begun to mount. And they’ll continue—by the time the runners are done, they’ll see double-crosses, deceits, lies, and betrayals speeding past them, and they’ll have to do their best to figure out what’s really going on before they get overwhelmed and overran.

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