SlotScenarioPlayersGMs
6-10pm
GMT-08

Dungeons & Dragons 5th Edition D&D Adventurers League
0 of 70 of 1

Written by compiled by Kim Mohan, Mike Mearls

Dread tales told in the dead of night!

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.

Tales from the Yawning Portal includes the following adventures:

- Against the Giants
- Dead in Thay
- Forge of Fury
- Hidden Shrine of Tamoachan
- Sunless Citadel
- Tomb of Horrors
- White Plume Mountain

email the DM: corey_fujimoto@gmail.com

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Dungeons & Dragons 5th Edition D&D Adventurers League
4 of 71 of 1

Written by compiled by Kim Mohan, Mike Mearls

Dread tales told in the dead of night!

When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume.

Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed.

Tales from the Yawning Portal includes the following adventures:

- Against the Giants
- Dead in Thay
- Forge of Fury
- Hidden Shrine of Tamoachan
- Sunless Citadel
- Tomb of Horrors
- White Plume Mountain

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

Starts at 6pm! Players on the waiting list are encouraged to seek out game at other tabes, or are welcome to co-DM. If a player has signed up but not arrived by 7pm, their seat is forfeited to those first on the waiting list, then to those waiting in person but not listed.

Email Steven K at atfcipher@gmail.com

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Dungeons & Dragons 5th Edition D&D Adventurers League
0 of 70 of 1

Character levels 1-15

Written by Christopher Perkins

TO FIGHT GIANTS, YOU MUST BE GIANT.

This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Stand with or against the giants in this adventure for the world's greatest roleplaying game.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

View this session by itself

Dungeons & Dragons 5th Edition D&D Adventurers League
3 of 70 of 1

Character levels 1-15

Written by Christopher Perkins

TO FIGHT GIANTS, YOU MUST BE GIANT.

This 256-page adventure for characters of 1st level to 11th level or higher provides everything a Dungeon Master needs to create an exciting and memorable play experience for the Storm King’s Thunder story, including rune magic items, a new treasure option for characters.

Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can, while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the small folk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been witnessed, their wondrous floating cities appearing above Waterdeep and Baldur’s Gate. Where is the storm giant King Hekaton, who is tasked with keeping order among the giants?

The humans, dwarves, elves, and other small folk of the Sword Coast will be crushed underfoot by the onslaught of these giant foes. The only chance at survival is for the small folk to work together to investigate this invasion and harness the power of rune magic, the giants’ weapon against their ancient enemies, the dragons. The only way the people of Faerun can restore order is to use the giants’ own power against them.

Stand with or against the giants in this adventure for the world's greatest roleplaying game.

Email the DM: cashcarr@gmail.com

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Dungeons & Dragons 5th Edition
0 of 70 of 1

Giants have emerged from their strongholds to threaten civilization as never before. After successfully repelling an attack on the fortified temple-farm of Goldenfields, Bloodsong's Bringers has been tasked by the Emerald Enclave to deliver the news of the attack to other Emerald Enclave members at their secret meeting location in the High Forest called Shadowtop Catherdral. The journey to Shadowtop Cathedral has been long, and during the trip, Bloodsong's Bringers has learned that giants of all kind are rampaging across the Sword Coast threatening civilization. Can Bloodsong's Bringers restore order to Faerun, or will they be crushed underfoot by the onslaught of these giant foes?

Email the DM: johnathanforrest@gmail.com

We currently have 6 regular players and are not looking for new players. I will update this as things change.

John

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