Memphis FORGE Gaming

Memphis, TN, US

Dungeons & Dragons 5th Edition D&D Adventurers League
7 of 71 of 1

Character levels 1-11

A death curse has befallen everyone who's been raised from the dead. Its victims are rotting away, and all efforts to reverse its decay have failed.

The souls of the dead are being stolen one by one and trapped inside a necromantic artifact. Only its destruction will free the trapped spirits and allow the dead to be raised once more.

All paths lead to Chult, a mysterious land of volcanoes, jungles, and the ruins of fallen kingdoms. Below them all awaits a deadly tomb. The trap is set. Will you take the bait?

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Pathfinder 1st Edition Pathfinder Society
7 of 122 of 2

Character levels 1-5

Written by Ron Lundeen

In researching a recently recovered druidic lorestone, the Pathfinder Society learns of a powerful artifact with the power to turn men into bestial abominations. Amid claims of increased werewolf activity in the region, the PCs travel into the heart of the Verduran Forest to retrieve the valuable relic from a cabal of evil druids believed to currently hold it.

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Pathfinder 1st Edition Pathfinder Society
3 of 61 of 1

Character levels 5-9

Written by Larry Wilhelm

When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?

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Pathfinder 1st Edition Pathfinder Society Faction (The Exchange)
2 of 61 of 1

Character levels 1-5

Written by Kris Leonard

In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get to the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?

Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.

Released on Wednesday, 27th December, 2017.

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Savage Worlds
4 of 61 of 1

Tomorrow Legion

This mission has our heroes tasked with making peaceful contact with an idyllic farming community. Rarely is anything ever what it seems in the world of Rifts, but will our heroes find out before or after it is too late to do anything about it? Hear the call of adventure and epic heroism, join the Tomorrow Legion to find out.

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