The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?
“Cassomir's Locker” is the second scenario in the four-part The Devil We Know campaign arc. It follows Pathfinder Society Scenario #29: "Shipyard Rats", and is followed by Pathfinder Society Scenario #41: "Crypt of Fools", and Pathfinder Society Scenario #48: "Rules of the Swift." Parts 1 and 2 can be played in any order, but parts 3 and 4 must be played sequentially and can only be played by a PC who has completed parts 1 and 2.
0 signed up, 1 needed
1 signed up, room for 5