Memphis FORGE Gaming

Memphis, TN, US
SlotScenarioGame / CampaignPlayersGMs
12-4pm
GMT-05
Mouse Guard3 of 61 of 1

Description:
Based on the award-winning Mouse Guard comic book and graphic novel series by David Petersen, this pen-and-paper traditional RPG designed by Luke Crane contains everything players need to know about the world of the Guard including rules for forming patrols and heading up missions into the territories.
Matriarch of the Mouse Guard, Gwendolyn, sends your patrol out from Lockhaven to make an important delivery.

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Pathfinder RPG: Pathfinder Society1 of 60 of 1

The Pathfinder Society dispatches you to the catacombs called Cassomir's Locker to find the source of a rat cult breeding monstrous vermin. After clearing Cassomir's dank sewers and delving into the dirty dungeons below, will you find the artifact that powers Cassomir's Locker or bring about the destruction of Taldor's most important port?

“Cassomir's Locker” is the second scenario in the four-part The Devil We Know campaign arc. It follows Pathfinder Society Scenario #29: "Shipyard Rats", and is followed by Pathfinder Society Scenario #41: "Crypt of Fools", and Pathfinder Society Scenario #48: "Rules of the Swift." Parts 1 and 2 can be played in any order, but parts 3 and 4 must be played sequentially and can only be played by a PC who has completed parts 1 and 2.

Written by Joshua J. Frost

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Starfinder: Starfinder Society5 of 61 of 1

A series of five Starfinder Quests designed for 1st-level characters.

When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder team, the Starfinder Society takes note. The PCs are dispatched to discover how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.

Into the Unknown includes five 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PCs' previous accomplishments into account for a climactic final showdown against an enemy starship.

Written by Ron Lundeen

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5-9pm
GMT-05
Pathfinder RPG: Pathfinder Society0 of 60 of 1

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

"The Wounded Wisp" is an evergreen, replayable scenario designed to help introduce players to the history of the Pathfinder Society and Absalom’s greatest sites.

Written by Thurston Hillman

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Pathfinder RPG: Pathfinder Society4 of 61 of 1

When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.

Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.

Written by Alex Greenshields

Factions: Liberty's Edge

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World of Darkness7 of 111 of 1

There have been rumors of a coming apocalypse among the holy men of several religions and seers of divinations.  Some in the supernatural community have heard these rumors and are leaving the city.  Still others think this is simply a convergence of forces and there is nothing to be afraid of.  What will you do fight, run,  or hide.  The weather is turning vicious outside and can chill a person to the bone.

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