|Slot||Scenario||Game / Campaign||Players||GMs|
|Pathfinder RPG: Pathfinder Society||1 of 6||1 of 1|
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.
"From the Tome of Righteous Repose" is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters—all while uncovering the history of one of Avistan’s greatest conflicts. Depending on which lead the PCs take, they might explore the proud crusader nation of Lastwall, travel into the gloom-shrouded mountains of Ustalav, or risk an expedition into the orc-ruled wastes of Belkzen in pursuit of lost history.
Written by Andrew HoskinsView this session by itself
|Pathfinder RPG: Pathfinder Society||5 of 6||1 of 1|
Every year, the Sargavan government hosts the Sargava Chalice, a contest of speed and survival that draws eager competitors from far and wide, each hoping to win fame, fortune, and glory. This year, the Pathfinder Society has taken a special interest in the competition, sponsoring a team of agents to compete to win the trophy. Can the PCs overcome their competition and the dangers of the Sargavan wilderness to emerge victoriously?
Blazing Dangerous Trails is the first scenario in the two-part "Champion's Chalice" campaign arc. It is followed by Pathfinder Society Scenario #8-21: Agents of the Eye. Both chapters are intended to be played in order.
Written by Benjamin BruckView this session by itself
|Stars Without Number||4 of 8||1 of 1|
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The year is 3200 and mankind's empire lies in ashes. The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora. Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds. Will you be among them? Stars Without Number is designed to provide game masters and players alike with the tools to carve out worlds of their own from the darkness of the interstellar void. Elegant and smoothly playable GM tools are provided for sandbox-style adventuring among the stars, and players are given fast and flexible systems for daring exploration and bold ambitions amid the far-flung worlds of a vanished human dominion. All the classic elements of stellar adventure have room to shine in Stars Without Number. Come make them your own!
|Feng Shui 2||4 of 6||1 of 1|
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Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes.
Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future.
Only you have the guts, guns, and flying feet to stop them!
It’s back in all its explodey, chi-blasting glory — Feng Shui, the classic game of Hong Kong–inspired cinematic action — refurbished with a fresh bag full of ammo for a new roleplaying generation!
There will be numerous character templates (pre-gens) provided at the game.
|Pathfinder RPG: Pathfinder Society||4 of 6||1 of 1|
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
Written by Larry WilhelmView this session by itself
|Pathfinder RPG: Pathfinder Society||3 of 6||1 of 1|
Ages before the rise of modern civilization, the cyclops empire of Ghol-Gan ruled what is now the Mwangi Expanse. The Society sends the PCs deep into the untamed Kaava lands to explore a cyclops ruin, where with a new tool in hand, the Pathfinders might uncover its forgotten and dark history. Can the PCs prevent the ruin's past from becoming Sargava's future?
Agents of the Eye is the second scenario in the two-part "Champion's Chalice" campaign arc. It is preceded by Pathfinder Society Scenario #8-18: Blazing Dangerous Trails. Both chapters are intended to be played in order.
Written by Nicholas HeroldView this session by itself