|Slot||Scenario||Game / Campaign||Players||GMs|
|D&D 5e: D&D Adventurers League||1 of 6||1 of 1|
Written by Greg Marks
|Pathfinder RPG: Pathfinder Society||2 of 6||0 of 1|
Written by Alex Greenshields
|Pathfinder RPG: Pathfinder Society||6 of 6||0 of 1|
Written by Michael Kortes
|Pathfinder RPG: Pathfinder Society||0 of 6||0 of 1|
Written by Dennis Baker
|Pathfinder RPG: Pathfinder Society||5 of 6||0 of 1|
Written by Tom Phillips
|Shadowrun: Shadowrun Missions||6 of 6||1 of 1|
Deadly Cold Wind
It’s been nearly twenty years since disaster struck the city of Chicago, transforming it into an urban hellscape, and some people now believe it’s suffered enough. The Governor of Illinois has initiated and ambitious plan called Project: Takeback to reclaim the feral urban jungle. What’s more, he’s put money into the effort, and that’s the language every corporation on Earth understands. Suddenly, the race is on as the megacorps scramble to claim pieces of the Windy City. They’ll be butting up against the dangers of the Containment Zone and each other, so they’re going to need all sorts of deniable assets. The shadows of Chicago are coming back to life.
In Chasin’ the Wind, what starts as a simple run into the Containment Zone gets more complicated by the minute, and before the night is over shadowrunners might encounter rogue assassins, a feral runaway, and a mysterious massacre in the heart of one of the worst urban areas in the world. But if they survive, there’s more than just pay waiting for them at the end. There’s pizza—Chicago-style.
Chasin’ the Wind is the first adventure for Season 5 of Shadowrun Missions, Catalyst Game Labs’ living campaign for Shadowrun. It is designed for use with Shadowrun, Fifth Edition.