Memphis FORGE Gaming

Memphis, TN, US
SlotScenarioGame / CampaignPlayersGMs
12-4pm
GMT-05
D&D 5e2 of 71 of 1

Hoard of the Dragon Queen Part 3

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?

Written by Jeff Erwin

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

Thousands of years ago, a defeated order of Osirian sages sought refuge in the perilous Pillars of the Sun in central Osirian. Until recently they were presumed lost, but recent exploration has uncovered the fortress sanctum they left behind. When the PCs delve into one of its sealed halls, they find the sages’ millennia-old projects dormant but not dead.

Content in “Beacon Below” also contributes directly to the ongoing storylines of the Dark Archive and Scarab Sages factions.

Written by Matt Duval

Factions: Dark Archive and Scarab Sages

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6-10pm
GMT-05
D&D 5e: D&D Adventurers League0 of 60 of 1

Life on the Moonsea isn’t easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest living there. Now, a new scourge is prowling the waters: A ghost ship has been striking small coastal villages, leaving its victims whispering about the “eye of the dracolich.” Join the adventure and learn the truth behind this threat!
Playtime: 4 hours

Premiere: Gen Con Indy (August 14-17)

http://www.dmsguild.com/product/170407/DDEX13-Shadows-of-the-Moonsea-5e

Written by Greg Marks

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Pathfinder RPG: Pathfinder Society5 of 61 of 1

When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse?

Content in “The Technic Siege” also contributes directly to the ongoing storylines of the Grand Lodge and Exchange factions.

Written by Kyle Baird

Factions: Grand Lodge and The Exchange

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Pathfinder RPG: Pathfinder Society6 of 61 of 1

The River Kingdoms is a tumultuous land of bloodthirsty bandits, treasure-laden ruins, and self-proclaimed kings, and for years it has been the subject of study for Ulisha, a curious and capable half-orc explorer. Shortly after performing a heist that enraged the local nobility, she came across a collapsing stone circle and discovered Silverhex, an enchanted sickle used by druids millennia before. She did not have long to admire her find, though, for the nobles had posted a bounty to end her meddling for good.
Unable to deal with her pursuers on her own, she has contacted you. If you can raise enough money, she’s willing to sell Silverhex to you at a steep discount and then pay off her bounty.

The Silverhex Chronicles is a series of six Quests, short adventures that take you to a graveyard in Gralton, a mist-choked forest in Ustalav, a brainwashed village in Razmiran, an ancient crash site in Numeria, and finally to a city of assassins in Daggermark. All players must use one of the 1st-level Pathfinder Society pregenerated characters, available from paizo.com/pathfinderSociety/gmResources.

Written by Josh Foster, Scott Sharplin, and Walter Sheppard

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