Written by David Quick
Season 2, Prequel, MarsCon Exclusive
New Year's Eve, 1910. At a black tie dinner showcasing new-found relics, the Quatermain Society suffers an untimely attack from an unknown but deadly foe. Retrieving the stolen items is critical, and this new enemy poses an existential threat to the society. If they are going to save everything they hold dear, brave heroes will have to venture to a destination that no member has ever traveled to.
[ This adventure will be available only at MarsCon 2018. It will be retired after MarsCon. ]
Dark Passages is a Living campaign which chronicles the exploits of pulp heroes battling villainous horror in the industrial age of the Great War, using a custom version of the award-winning Fate system. Players can play their character in any sanctioned Dark Passages game.
Fast-play characters will be available for those who have not built their own Dark Passages character, and players can apply experience earned to their own character created at a later time.
GM David Quick
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