KantCon 2015

Jul 24-26, 2015 in Overland Park, KS, US

Jul 2015

SlotScenarioPlayersGMs
9-10am
GMT-05

Miniatures Game
3 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

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9am-1pm
GMT-05

Board Game
0 of 241 of 1

GM: Nick Seal
Game System: King of Tokyo/King of New York
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 10+

Join us for a tournament of King of Tokyo, King of New York, or both and battle it out to see if your monster can reign supreme! Prizes will be awarded to winners and players based on availability. The tournament will be played over a series of rounds. Each player receives Tournament Points (TP) according to the winning order of the game for each round. Players should check in with the GM to find out the time that they can be seated for each game round.

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Castles & Crusades
5 of 61 of 1

GM: Chris Shields
Game System: Castles & Crusades
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 10+

You were already heading to Kingsport, so it made perfect sense to hire on to protect a small caravan and make some extra coin. Even better, one of the wagons was carrying seven kegs of the famous Elwood's Ale, some of the finest ale in all of the Three Kingdoms! The King's Road is the safest in the kingdom, and that seventh keg of ale is meant for the guards, and drivers. It is a simple job, easy gold, and good ale. What could possibly go wrong?

-Pre-gens will be provided

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Dungeons & Dragons 5th Edition
2 of 122 of 2

GM: Doug Howard
Game System: D&D 5E Adventurers League
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 8+

The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? For 1-4 level characters.

First level Pre Generated Characters will be available if needed.

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RPG
0 of 80 of 1

GM: Allen Thiele
Game System: Aether
Experience Needed/Level: Rules Taught
Minimum Age: 16+

Nestled among the dark forests of lake country stands a summer camp. It is a place named after an old Indian word; Camp Wicakini. On the shores of Lake Wicakini, the Lake of Ressurection, the camp has stood for decades. However, now something evil walks the woods; something terrible, something…hungry….

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RPG
5 of 61 of 1

GM: Paul Nelson / Jason O'Kane
Game System: The Ultimate Hero
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 10+

Hero? Your city needs you...the world needs you...the galaxy needs you. The agents of D.O.S.H.I have received a distress call from Mars and are in need of assistance. Are you the Variant that can become the Ultimate Hero? Incoming mission details from D.O.S.H.I...

Attention Agents: An urgent request for aid has been received from our sister agency on Mars, the Kasai Initiative. Resources are stretched to their limit and have formally petitioned DOSHI for assistance in the investigation of a series of irregular events. Your varied backgrounds, skills and powers may prove vital in unraveling these mysterious affairs as well as building critical inter-agency cooperation.

Welcome to the play test adventure for The Ultimate Hero. Players take control of new agent of D.O.S.H.I. and select one of 3 missions to investigate. All players welcome! The adventure uses either
pre-generated characters or a selection of quick build character options.

Become a play tester! Help shape the game!

Follow us on twitter @paragonnotion
Like us on facebook/paragonnotion
contact us paragonnotion@gmail.com
or pmdn1121@yahoo.com

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RPG
0 of 51 of 1

GM: Tyson B. Cram
Game System: InSpectres
Experience Needed/Level: Rules Taught/No Previous Experience Needed
Minimum Age: 13+

"InSpectres is a paranormal investigation and elimination service dedicated to safeguarding the human race from extra-dimensional hazards and supernatural manifestations. Our skilled agents are handpicked for their physical prowess, academic achievement, and technical aptitude. They are the elite - the best of the best.

So if it's ghosts or goblins, spooks, bogies, or bumps in the night, you can rest easy knowing that our trained staff is on the case.

InSpectres: Fighting the Forces of Darkness so you don't have to."

--- InSpectres ad copy

In InSpectres you will play someone who recently quit their day job to join (or start) a local InSpectres franchise and serve the community by investigating and eliminating various supernatural menaces and nuisances. While you might not be quite as well-trained as the local ads might imply, you are sure that once you get up to speed you'll be a top agent capable of dealing with any paranormal situation. Because it's not just a vampiric infestation, it's YOUR vampiric infestation.

InSpectres is a player-driven storytelling RPG for 3-5 players. Six-sided dice are needed but materials will be provided.

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RPG
6 of 61 of 1

GM: John Clement
Game System: Lamentations of the Flame Princess
Experience Needed/Level: No Previous Experience Necessary
Minimum Age: 13+

During the fall of Jerusalem in 70 AD, the greek wizard Xenophen managed to spirit away a fortune in stolen silver. Centuries later, an expedition arrives at the desolate island of Thule, the supposed location of the wizard’s ill gotten treasure. Guiding them is a decades old journal from another prior expedition to the same island. With the knowledge of their predecessor’s discoveries and mishaps, success is surely guaranteed!

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Savage Worlds
0 of 61 of 1

GM: Kevin Rohan
Game System: Savage Worlds
Experience Needed/Level: Rules Taught
Minimum Age: 16+

It's 1937 and things are starting to heat up in Europe. Tensions boil over to the US and a high-ranking member of the Thule Society is declaring war on another ranking member. Double agents abound and the PCs need to figure out who, if anyone, they can trust in this adventure that spans two continents, has them traveling by car, by zeppelin, and by boat!

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Savage Worlds
3 of 61 of 1

GM: Peter Hildreth
Game System: Savage Worlds
Experience Needed/Level: Rules Taught
Minimum Age: 12+

It is June 1955 and the President of the United States is coming to the small city of Laconia, New Hampshire. He is sure to enjoy a friendly welcome here. But, something may be amiss. You are all veterans of World War II and were members of an elite unit fighting not just Nazis, but whatever Nazi wizards and the demons, monsters and whatever else they could conjure up. Each of you have a bad feeling that the survivors of the 3d Reich are out to get our President. But, you won't let that happen, will you?

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Shadowrun Fifth Edition
6 of 61 of 1

GM: Brad Kelley
Game System: Shadowrun Fifth Edition
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 16+

The 2015 Free RPG Day adventure, developed to give players a sense for how SR5 plays. Pre-gens provided. Beginner and experienced players welcome. Adjustments made to the scenario as experience level dictates.

The hook: Some connections have put you in touch with a desperate Mr. Johnson. Seems he's acquired some talent from a rival corp and now regrets the decision. It's your job to put the talent back. What could possibly go wrong? Note: If participants have already played this scenario we could swap in another.

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Star Wars: Edge of the Empire
5 of 61 of 1

GM: Sterling Hershey
Game System: Star Wars: Edge of the Empire RPG
Experience Needed/Level: No Experience Needed
Minimum Age: 12+

Join a crack team of "retrieval specialists" in their bid to repossess major assets from a highly placed but nearly bankrupt and long delinquent Hutt. Selected items include: repossess one luxury star liner, rescue 10 hostages held for ransom, and secure one extravagantly decorated protocol droid. Highly advanced Player Characters provided (but new players are welcome).

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The Dresden Files RPG
8 of 81 of 1

GM: Chris Perrin
Game System: Dresden Files RPG
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 12+

Dorothy and her attempt to take over Kansas City was foiled, but just barely. Now, in the city known for its barbecue, things are about to heat up since no one quite knows what happened to Dorothy’s Ruby Slippers. Rumors, though, tell of dark forces looking to harness the shoe’s magical powers for their own purposes. And if that weren’t bad enough, no one can find the tin man, lion, or the woodsman who are out for revenge.

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9am-2pm
GMT-05

Star Wars: X-Wing
5 of 51 of 1

GM: Matt Harrop
Game System: Star Wars: X-Wing
Experience Needed/Level: Beginners welcome.
Minimum Age: any age

Number of players: 4 - 6

The stolen plans were analyzed and a weakness was found. The X and Y-wings lifted off, S-foils in attack position.

The Rebel base was located. The Death Star entered orbit around the gas giant Yavin, on approach to the fourth moon.

Will the Rebels destroy the Empire's new technological terror? Can the Empire fight off the attack by determined Rebel snub fighters? Now is your chance to determine the fate of the Galaxy!

Everything supplied.

There will be prizes for all players!

NOTE: This is a special Buy In Game (BIG) and you will need to sign up for this event via our registration site: http://www.kantcon.com/#!product/prd15/4064568021/special-events

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10-11am
GMT-05

Card Game
0 of 40 of 1

GM: Jesse Bergman
Game System: Battle for Sularia
Experience Needed/Level: None
Minimum Age: 13+

Come learn to play the brand new card game Battle for Sularia

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Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
10am-12pm
GMT-05

Board Game
0 of 241 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

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Board Game
0 of 80 of 1

GM: Zachary Wood
Game System: Cauldron of the Gods
Experience Needed/Level: Rules Taught
Minimum Age: 13+

Play as gods competing for the adulations of the crowds in an arena, directing and aiding your champion to win the day's minigame. Cauldron of the Gods is a game of games, with tributes to ancient traditions as well as familiar modern favorites wrapped within an easy to pick up ruleset.

A familiar mechanic has been merged with a light strategy game with a tremendous amount of play options which allow for scaling difficulty. In the demo, both the simplest version, which can play in as little as 15 minutes, and the intricacies which can make it a viable tournament game.

Cauldron of the Gods is a game in development, currently seating 3-8 players. This is a social strategy game, and so the more the merrier!

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Miniatures Game
0 of 40 of 1

GM: Richard Lonski
Game System: Freeblades
Experience Needed/Level: Rules taught and models provided
Minimum Age: 12+

Pit your Freeband against your opponent while you both scramble to recover the lost treasure!

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Pathfinder Adventure Card Game
0 of 61 of 1

GM: Tim Neppel
Game System: Pathfinder: ACG
Experience Needed/Level: If you know what a 0 is on a d10, you can play! :)
Minimum Age: 10+

PACG: Rise of the Runelords is the smash hit cooperative card game with a tabletop/deckbuilding/RPG feel. 1-6 players choose from 11 characters, among them the iconic fighter, mage, rogue, cleric, monk, bard, and paladin! Characters each have unique powers that progress and "level up" as you play through the campaign. Characters explore multiple locations seeking out the "villain" to corner and defeat. They find loot, spells, allies, monsters, and barriers along the way! A single scenario averages 60-90 minutes. 33 total scenarios in the entire campaign!

This year, I am planning on 2 hour time blocks, and will be starting from Adventure Deck 3: The Hook Mountain Massacre. I have last year's characters "pretty much" as they were when we left them. I will have them setup and ready to continue the adventure! Each session will pickup where the previous left-off, and we will continue into Adv Deck 4, Fortress of the Stone Giants likely on Saturday.

And remember, this game is Wil Wheaton playtested, Space Mom approved!

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10am-2pm
GMT-05

Card Game
0 of 61 of 1

GM: Don Scurlock
Game System: Heromania
Experience Needed/Level: Rules Taught
Minimum Age: 12+

Heromania is a light-hearted fantasy themed card game with a very simple goal: get from Level 1 of the dungeon all the way up to Level 10. To do that, players must band together their Heroes to slay the lurking monsters and collect its valuable EXP. Collect enough EXP, and players can advance to the next level putting them one step closer to victory. If the monsters are too tough for the players to defeat, their heroes must flee in terror from the scary monsters they have awaken. The first player to make it through Level 10 and escape the dungeon, wins!

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10am-6pm
GMT-05

RPG
3 of 31 of 1

GM: Josiah Martindale
Experience Needed/Level: No previous experience needed
Minimum Age: 17+
Number of players: 53

Megagame of teams playing as various countries (7 teams of 5) dealing with various crisis, the alien team (team of 9), the media teams (3 teams of 3), and each other. Event will be on Saturday, July 25th running from 10am to 6pm.

Below is a description for the roles for those on the country teams:

- Prime Minister - roleplaying/leadership role. Guides the team. Ultimate authority of a country.
- Dept Prime minister - roleplaying role - Is only player that can visit all areas of the game (except aliens). Works as a glue of sorts for the team.
- Head of Military - Board game role - fights with interceptors. Works closely with scientist.
- Head of Science - Board game role - upgrades tech and battles other scientists for artifacts. Works closely with military.
- UN diplomat - Roleplaying role - meets with UN and hashes/deals with international events. Still takes his que from Prime Minister.

NOTE: This is a special game that has an additional fee associated, so you will need to sign up for this event via our registration site: http://www.kantcon.com/#!event---megagame-watch-the-skies/c1jq2

Videos of previous games linked below:

http://www.shutupandsitdown.com/videos/v/susd-play-megagame/

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11am-12pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
11am-3pm
GMT-05

Card Game
0 of 81 of 1

GM: Benton Holmes
Game System: Blue Octopus
Experience Needed/Level: Rules Taught
Minimum Age: 10+

Blue Octopus is a card game near the end of its development cycle. It is simple to learn, but with lots of variety. A bit chaotic, a bit confusing, and a bit edutainment Blue Octopus will have something for most! Come by and enjoy a laid back game, helping us fine tune it as we go.

Note: Color vision, and English reading skills are strongly recommended for best game play experience.

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12-1pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
12-2pm
GMT-05

Board Game
0 of 241 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

View this session by itself

Pathfinder Adventure Card Game
0 of 61 of 1

GM: Tim Neppel
Game System: Pathfinder: ACG
Experience Needed/Level: If you know what a 0 is on a d10, you can play! :)
Minimum Age: 10+

PACG: Rise of the Runelords is the smash hit cooperative card game with a tabletop/deckbuilding/RPG feel. 1-6 players choose from 11 characters, among them the iconic fighter, mage, rogue, cleric, monk, bard, and paladin! Characters each have unique powers that progress and "level up" as you play through the campaign. Characters explore multiple locations seeking out the "villain" to corner and defeat. They find loot, spells, allies, monsters, and barriers along the way! A single scenario averages 60-90 minutes. 33 total scenarios in the entire campaign!

This year, I am planning on 2 hour time blocks, and will be starting from Adventure Deck 3: The Hook Mountain Massacre. I have last year's characters "pretty much" as they were when we left them. I will have them setup and ready to continue the adventure! Each session will pickup where the previous left-off, and we will continue into Adv Deck 4, Fortress of the Stone Giants likely on Saturday.

And remember, this game is Wil Wheaton playtested, Space Mom approved!

View this session by itself
1-2pm
GMT-05

Card Game
0 of 40 of 1

GM: Jesse Bergman
Game System: Battle for Sularia
Experience Needed/Level: None
Minimum Age: 13+

Come learn to play the brand new card game Battle for Sularia

View this session by itself

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
1-3pm
GMT-05

Miniatures Game
0 of 40 of 1

GM: Richard Lonski
Game System: Freeblades
Experience Needed/Level: Rules taught and models provided
Minimum Age: 12+

Pit your Freeband against your opponent while you both scramble to recover the lost treasure!

View this session by itself
1-5pm
GMT-05

Buffy the Vampire Slayer RPG
7 of 70 of 1

GM: Kevin O'Reardon, Narrator of the Vampyrs
Game System: Buffy The Vampire Slayer
Experience Needed/Level: Rules Taught
Minimum Age: 18+

Player Minimum: 4 (not counting Narrator/GM)

Please provide pencil & paper, if possible, otherwise I will try to accommodate.

Story Synopsis: The year is 2015, the place is Crown Center in Kansas City. A dark force of unknown origin has started to rise, and the local sweet shop has become the target for a haunting. Banish it before it posses you; simple enough right? What could possibly go wrong? (Note: Depending on how long it takes to get through episode 1, there may be an episode 2).

Please keep all swearing BSG (Battlestar Galactica) friendly. Having said that, the maturity of the content is limited to Buffy/Angel. If the participant is rated by parent/legal guardian as OK to watch Buffy/Angel and is OK with all subject matter from all seasons of both shows, they MAY join or watch.

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RPG
3 of 61 of 1

GM: James George
Game System: Pits & Perils
Experience Needed/Level: None, it's easy!
Minimum Age: 10+ (we'll make exceptions)

Pits & Perils is an extremely simple fantasy RPG; one emphasizing individual decision-making and role-playing. Join us and participate in an exciting adventure - no experience is required!

The war is over and the locals pacified, but no one told the dark things lurking in the Shrine of Atarak. Commissioned by the provisional governor, you and your companions have been assigned the task of exploring the feared ruins of a conquered and beaten race - but beware the jungles and, worse still, the forgotten gods who still hold sway over the land...

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1-6pm
GMT-05

Board Game
0 of 61 of 1

GM: Scott Snare
Game System: cheapass games/unexploded cow
Experience Needed/Level: none
Minimum Age: 12+

In honor of one of our sponsors Cheap Ass Games I will start with Unexploded Cow then, we can play Spree ( winner takes the game home) or The Great Brain Robbery ( winner takes game home ) , or Kill Doctor Lucky. We can play any or all, or any of the other Cheapass Games( I own ) after we play the library edition of Unexploded Cow. (New to the Library this year ) Thank You Cheapass Games.

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2-3pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
2-3:30pm
GMT-05

Miniatures Game
2 of 61 of 1

GM: John Clement
Game System: Fuzzy Heroes
Experience Needed/Level: No Previous Experience Necessary
Minimum Age: 6+

Every year the toys compete for the coveted top shelf in the bedroom. Can the Ponytails of Power defeat the Mechanical Marauders or will the Computer Commandos overcome the Blond Bombshells. It's winner take all, with exile under the bed for those who come up short.

This is a family gaming event for kids and parents. Slots are reserved for kids with parents providing support and/or playing along side.

View this session by itself
2-4pm
GMT-05

Board Game
0 of 241 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

View this session by itself

Pathfinder Adventure Card Game
0 of 61 of 1

GM: Tim Neppel
Game System: Pathfinder: ACG
Experience Needed/Level: If you know what a 0 is on a d10, you can play! :)
Minimum Age: 10+

PACG: Rise of the Runelords is the smash hit cooperative card game with a tabletop/deckbuilding/RPG feel. 1-6 players choose from 11 characters, among them the iconic fighter, mage, rogue, cleric, monk, bard, and paladin! Characters each have unique powers that progress and "level up" as you play through the campaign. Characters explore multiple locations seeking out the "villain" to corner and defeat. They find loot, spells, allies, monsters, and barriers along the way! A single scenario averages 60-90 minutes. 33 total scenarios in the entire campaign!

This year, I am planning on 2 hour time blocks, and will be starting from Adventure Deck 3: The Hook Mountain Massacre. I have last year's characters "pretty much" as they were when we left them. I will have them setup and ready to continue the adventure! Each session will pickup where the previous left-off, and we will continue into Adv Deck 4, Fortress of the Stone Giants likely on Saturday.

And remember, this game is Wil Wheaton playtested, Space Mom approved!

View this session by itself
2-6pm
GMT-05

Dungeon Crawl Classics RPG
2 of 21 of 1

GM: Jon Hook
Game System: Dungeon Crawl Classics
Experience Needed/Level: Beginner
Minimum Age: 13+

Number of Players: 6

4th Level Dungeon Crawl Classic adventure soon to be published by Goodman Games. Children are being stolen in the night by skull-faced monkey demons, and no one can stop it. The villagers beg the adventurers to save their children! What little they have is theirs, if they will just take up this quest.

NOTE: This is a special Buy In Game (BIG) and you will need to sign up for this event via our registration site: http://www.kantcon.com/#!product/prd15/4064568021/special-events

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Dungeon Crawl Classics RPG
9 of 991 of 1

GM: Nathan Panke
Game System: Dungeon Crawl Classics
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 10+

You awake in a moving train car. It looks like a caboose and you’re not alone. There are several strangers waking just as you have. You were at a train depot but don’t remember getting picked up. It looks as if there is a blizzard outside as one of the passengers tries to open the cars door. As the door opens the back of the caboose seems to be moving forward and shrinking the car forcing the passengers forward to what lies in the cars ahead.

Face puzzles, traps, and overpowered adversaries in this Dungeon Crawl Classics Tournament funnel with a Weird West 0-level character.

Which ever character survives the most encounters at the end of the adventure wins fun prizes and bragging rights.

What if your character dies you ask? Well, just grab another character and start again.
The first 6 players will sit first. Any walk ups will be added as characters die.

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Dungeons & Dragons 5th Edition
1 of 61 of 1

GM: Doug Howard
Game System: D&D 5E Adventurers League
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 8+

The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? 1st through 4th Level Characters

First level Pre Generated Characters will be available if needed.

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Fiasco
0 of 51 of 1

GM: Tyson B. Cram
Game System: Fiasco
Experience Needed/Level: Rules Taught/No Previous Experience Needed
Minimum Age: 13+

THINGS CAN GO WRONG, FAST…
Maybe some dude from youth group talked you into boosting a case of motor oil, but now your cousin is dead in a swamp and you killed him. Maybe you and your girlfriend figured you could scare your wife into a divorce, but things went pear-shaped and now a gang of cranked-up gangsters with latex gloves and a pit bull are looking for you.It seemed like such a good idea at the time.

Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan. You’ll play ordinary people with powerful ambition and poor impulse control. There will be big dreams and flawed execution. It won’t go well for them, to put it mildly, and in the end it will probably all go south in a glorious heap of jealousy, murder, and recrimination. Lives and reputations will be lost, painful wisdom will be gained, and if you are really lucky, your guy just might end up back where he started.

FIASCO is an award-winning, GM-less game for 3-5 players, designed to be played in a few hours with six-sided dice and no preparation. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one.

Depending on time, two different games of Fiasco may be run during this slot.

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Pathfinder RPG
2 of 61 of 1

GM: Josh Crockett
Game System: Pathfinder
Experience Needed/Level: New players welcome! Veteran players welcome!
Minimum Age: 16+ (may contain slightly mature content)

A horror and investigation adventure for 4th-level characters

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy.

Characters will be pre-generated by me. Bring dice and a positive attitude and all will be well!

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RPG
1 of 80 of 1

GM: Allen Thiele
Game System: Aether
Experience Needed/Level: Rules Taught
Minimum Age: 16+

A frantic radio in from the Summer Camp, Camp Wicakini, has the County Sherriff scrambling. He didn't believe it at first, it had to be teenagers screwing around, but that blood curdling scream...he'll remember that until his last breath. Whatever it is, it's more of a problem than he's willing to deal with, so he called in the Feds. You are part of the team they put together for Bureau 8, you are to go in, neutralize any threats, rescue survivors, and leave no evidence.

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RPG
0 of 61 of 1

GM: Paul Nelson / Jason O'Kane
Game System: The Ultimate Hero
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 10+

Hero? Your city needs you...the world needs you...the galaxy needs you. The agents of D.O.S.H.I have received a distress call from Mars and are in need of assistance. Are you the Variant that can become the Ultimate Hero? Incoming mission details from D.O.S.H.I...

Attention Agents: An urgent request for aid has been received from our sister agency on Mars, the Kasai Initiative. Resources are stretched to their limit and have formally petitioned DOSHI for assistance in the investigation of a series of irregular events. Your varied backgrounds, skills and powers may prove vital in unraveling these mysterious affairs as well as building critical inter-agency cooperation.

Welcome to the play test adventure for The Ultimate Hero. Players take control of new agent of D.O.S.H.I. and select one of 3 missions to investigate. All players welcome! The adventure uses either
pre-generated characters or a selection of quick build character options.

Become a play tester! Help shape the game!

Follow us on twitter @paragonnotion
Like us on facebook/paragonnotion
contact us paragonnotion@gmail.com
or pmdn1121@yahoo.com

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RPG
2 of 41 of 1

GM: Jeremiah Frye
Game System: Doctor Xaos
Experience Needed/Level: None
Minimum Age: N/A

Doctor Xaos is a game about a super villain. That's not an idiot. He's extremely powerful and extremely smart. Heroes are beneath him. He's got more important things to worry about. Like taking over the world.

In Doctor Xaos we'll take turns playing the eponymous character. Everyone else will create/play super heroes to try and foil his plans. One player will be a lesser villain that Doctor Xaos will be trying to control to keep their plans running smoothly.

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RPG
3 of 51 of 1

GM: Drew M.
Game System: Star Wars / Urban Shadows (Apocalypse Engine)
Experience Needed/Level: None & Rules taught
Minimum Age: 18+

This session can be run through either Star Wars or Urban Shadows. Whichever receives the highest votes from the players.

The first will naturally pertain to and revolve around sci-fi themes, while Urban Shadows focuses primarily on the supernatural thriller genre. Think shows/movies like Supernatural, True Blood, Van Helsing, and others.

**May Easily Contain Mature Content**

You all have been scurrying about like vermin! Meddling in events far beyond your comprehension for no more reason than your simplistic whims. Like a child stomping around in their parents boots. Jostling and smashing fragile structures which took ages to stabilize.

And as the saying goes:

"No good deed goes unpunished."

A reckoning fast approaches those who have imposed upon and hindered our affairs. We give you naught but a single warning. Run.
Run or you shall face the wrath of Our Dominion.

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Savage Worlds
0 of 61 of 1

GM: Kevin Rohan
Game System: Savage Worlds
Experience Needed/Level: Rules Taught
Minimum Age: 16+

A Cadre of dirty cops has crossed the line and has declared war in a section of the Spanish Quarter's warehouse district. They hit a Black Dragon Syndicate Warehouse and now the Dragons want revenge, the cops need the problem kept quiet, and there's a third party interested as well. Will the party side with the cops, the Dragons, the other interested party, or will they attempt to play all three?

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Star Wars: Edge of the Empire
4 of 61 of 1

GM: Johnathan Reeves
Game System: Star Wars FFG
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 13+

Game will need a minimum of two players.

The Republic is dead. The Empire is rising. Few Jedi remain after Order 66. The Jedi that do remain have gone to ground and remain hidden. A small band of fighters seeks to rebel against the dark tide that is rising in the universe. There are rumors of hidden prisons that hold Jedi. Your group has been hired by a mysterious shadow agent known only as "Fulcrum" to infiltrate a key Imperial location and determine if the prison really exists. Do you have what it takes to take on the Empire and any Jedi that may remain? This adventure is Knight Level play. Characters with up to 250 earned XP are welcome. I will also have pre-gen characters for anyone that needs one.

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Star Wars: Force and Destiny
3 of 61 of 1

GM: Sterling Hershey
Game System: Star Wars: Force and Destiny
Experience Needed/Level: No Experience Needed
Minimum Age: 12+

A band of secret Force sensitive self-proclaimed guardians are always searching to learn more about the Force. The group seizes on an opportunity to track down a group of long lost padawans who might have survived Order 66....at a suspected vergence in the Force.

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Traveller
8 of 91 of 1

GM: Donald Sellers
Game System: Traveller
Experience Needed/Level: No previous Experience Needed
Minimum Age: any age

Role playing in the far future. Searching for a lost ship, that lots of people want to find. Can the crew find it first and keep it?

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3-4pm
GMT-05

Card Game
0 of 40 of 1

GM: Jesse Bergman
Game System: Battle for Sularia
Experience Needed/Level: None
Minimum Age: 13+

Come learn to play the brand new card game Battle for Sularia

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Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

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3-5pm
GMT-05

Board Game
0 of 80 of 1

GM: Zachary Wood
Game System: Cauldron of the Gods
Experience Needed/Level: Rules Taught
Minimum Age: 13+

Play as gods competing for the adulations of the crowds in an arena, directing and aiding your champion to win the day's minigame. Cauldron of the Gods is a game of games, with tributes to ancient traditions as well as familiar modern favorites wrapped within an easy to pick up ruleset.

A familiar mechanic has been merged with a light strategy game with a tremendous amount of play options which allow for scaling difficulty. In the demo, both the simplest version, which can play in as little as 15 minutes, and the intricacies which can make it a viable tournament game.

Cauldron of the Gods is a game in development, currently seating 3-8 players. This is a social strategy game, and so the more the merrier!

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4-5pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

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4-5:30pm
GMT-05

RPG
2 of 61 of 1

GM: John Clement
Game System: Hero Kids
Experience Needed/Level: No Previous Experience Necessary
Minimum Age: 5+

From their earliest years, the kids of Rivenshore are trained to survive in a wild and dangerous world. The skills and training of the Hero Kids are put to the test when a fire breaks out endangering the town and those who live there.

This is a family gaming event for kids and their parents. Slots are reserved for the kids with parents providing support and/or playing alongside.

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4-6pm
GMT-05

Board Game
0 of 241 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

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Board Game
0 of 50 of 1

GM: Steven Thum
Game System: Empire Builder
Experience Needed/Level: No previous experience needed
Minimum Age: 14+

Build your railroad empire across Europe.

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Miniatures Game
0 of 40 of 1

GM: Richard Lonski
Game System: Freeblades
Experience Needed/Level: Rules taught and models provided
Minimum Age: 12+

Pit your Freeband against your opponent while you both scramble to recover the lost treasure!

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4-7pm
GMT-05

0 of 200 of 1

This year we will have some very special goodies that will be up for silent auction. Stop by the SWAG table starting at 4pm to put in your bid. Check back at 7pm to see if you won. You must be present to collect your winnings.

Selecting this event does NOT guarantee you anything in the auction. This is just a place holder to help you plan your convention schedule.

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5-6pm
GMT-05

Card Game
0 of 40 of 1

GM: Jesse Bergman
Game System: Battle for Sularia
Experience Needed/Level: None
Minimum Age: 13+

Come learn to play the brand new card game Battle for Sularia

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Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
6-7pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
6-8pm
GMT-05

Board Game
0 of 241 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

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6-11pm
GMT-05

Board Game
1 of 11 of 1

GM: Jason Sachan
Game System: Car Wars
Experience Needed/Level: Rules taught / ability to roll 2d6 required
Minimum Age: 12+

Number of Players: 10

Uncle Al brings to you a brand new Autoduel format. KING OF THE HILL! Utilizing an out-of-the-way off-ramp (secured by Al himself via numerous economic, political, and paramilitary actions), aspiring duelist fight to the death for bragging rights and Kansas Credits.

NOTE: This is a special Buy In Game (BIG) and you will need to sign up for this event via our registration site: http://www.kantcon.com/#!product/prd15/4064568021/special-events

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7-8pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

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7-11pm
GMT-05

Call of Cthulhu
5 of 61 of 1

GM: Jon Hook
Game System: Call of Cthulhu
Experience Needed/Level: Beginner
Minimum Age: 18+

This Call of Cthulhu scenario is set in modern-day Los Angeles and follows the last stages of the troubled production of a movie called "The Space Between." The production has been bankrolled by the Church of Sunyata. The cast and crew, (including the investigators), are made up entirely of members of the Church. Rumor has it that the script is an allegory of Church teachings, and the finished film may be used as a recruitment tool.

The film has been shooting for five weeks and was just on the verge of completion when Verity Harrow, the female lead, went missing. This has brought production to a halt, but the investigators' real problems are just beginning.

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Dungeons & Dragons 5th Edition
1 of 122 of 2

GM: Doug Howard
Game System: D&D 5E Adventurers League
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 8+

The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. An adventure for 1st-4th level characters.

First level Pre Generated Characters will be available if needed.

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FATE
8 of 81 of 1

GM: Chris Perrin
Game System: FATE Core
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 12+

When the fate of New Tokoyo hangs in the balance, there will always be the League. Famous heroes of anime Max Sterling, Goku, Ash, Dana Sterling, Usagi Tsukino, Spike, Lelouche, and Astro Boy will band together to protect New Tokoyo from an alien queen looking to destroy the Earth’s fragile ecosystem and make it her new throne. Friends will become enemies. Enemies will become allies. Someone will shout “5000” for no reason and in the end, there will be lots of mini-missiles shot that won’t actually hit anything. But hey, it’s anime. What do you expect?

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Lamentations of the Flame Princess
6 of 61 of 1

GM: Zachary Zahringer
Game System: B/X D&D / Lamentations of the Flame Princess
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 18+

There is a mountain that no-one climbs. It dominates the landscape like fear and the memories of what once lived there. But memory recedes and rumor breeds— and the rumor is a rumor of gold. Someone will be the first to scale the white mountain: it will be someone who is greedy, stupid or fanatical— but also, perhaps, lucky.

Pregens will be provided but you are welcome to roll fresh characters at the table before play begins.

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LARP
0 of 401 of 1

GM: Tim Neppel
Game System: (Homebrew) Adventure Quest
Experience Needed/Level: Rules taught, General RPG experience helpful
Minimum Age: 10+

The Adventure begins HERE! Join the Adventure Quest! Gather 3 of your friends to create a party of 4, or come to the Tavern to recruit or join into a party. Players will choose a character class with unique powers and stats that they will use as they adventure across various locations spread throughout the Confloor. Each party will have a Major Quest and possibly several minor Quests that they are working to accomplish as they play. The Major Quest will mirror a famous storyline from an iconic movie or work of fiction. All parties work on their objectives concurrently, with some of the objectives being cooperative within the gameworld as a whole.

As you adventure, you will fight monsters, face traps, find treasure and Quest Items. As you accomplish your Quest storyline, you will earn stat upgrades and increased powers. Parties can encounter one another to share information, trade items, or even engage in combat! So does this sound like fun? Sign up for Adventure Quest!

Need a minimum of 20 players (5 parties), but a max of 40 players, 10 parties of 4.

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Numenera
1 of 61 of 1

GM: James Askren
Game System: Numenera
Experience Needed/Level: No Previous Experience Needed
Minimum Age: 16+

Your patron has tasked you with helping him seek answers from an oracle in the Black Raige mountains and get him back to Stirthal safely. Your party has managed to find the ruins said to house the oracle. Now to delve deep into the unknown to find the answers he desperately appears to need.

The Ninth World:
It’s a billion years in the future. The earth has seen its denizens rise, from stone age to stellar empire, multidimensional civilization, or perhaps transcendency to near godhood—not once but eight times. Each of these civilizations has altered the earth as they have seen fit, in ways sometimes small and sometimes grandiose beyond imagining. The landscape of the Ninth World is shaped by structures, machines, and landmarks that bear the mark of previous worlds, and dotted with ancient devices, creatures, and items of wondrous power and inexplicable purpose. Islands of crystal float in the sky. Inverted mountains rise up above plains of broken glass. Abandoned structures the size of kingdoms stretch across distances so great they affect the weather. Massive machines, some still active, churn and hum. But for what purpose?

Nobody knows what became of the people of the previous worlds; they live only in myth and legend. It is now the dawn of a new age, and the people of the Ninth World, particularly of The Steadfast, are rebuilding human civilization. The Steadfast is a collection of kingdoms and principalities with little in common except for a unifying religion. This religion, called by its adherents The Order of Truth (and by all else as the Amber Papacy), reveres the past and the knowledge of the ancients as understood by the enigmatic Aeon Priests.

Any sufficiently advanced technology is indistinguishable from magic" ~Arthur C Clarke

Numenera is played with the Cypher system created by Monte Cook.
http://www.numenera.com/

I will provide pre-generated characters, and will review the basic rules. Please bring dice/paper/pencils.

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RPG
0 of 51 of 1

GM: Tyson B. Cram
Game System: InSpectres
Experience Needed/Level: Rules Taught/No Previous Experience Needed
Minimum Age: 13+

"InSpectres is a paranormal investigation and elimination service dedicated to safeguarding the human race from extra-dimensional hazards and supernatural manifestations. Our skilled agents are handpicked for their physical prowess, academic achievement, and technical aptitude. They are the elite - the best of the best.

So if it's ghosts or goblins, spooks, bogies, or bumps in the night, you can rest easy knowing that our trained staff is on the case.

InSpectres: Fighting the Forces of Darkness so you don't have to."

--- InSpectres ad copy

In InSpectres you will play someone who recently quit their day job to join (or start) a local InSpectres franchise and serve the community by investigating and eliminating various supernatural menaces and nuisances. While you might not be quite as well-trained as the local ads might imply, you are sure that once you get up to speed you'll be a top agent capable of dealing with any paranormal situation. Because it's not just a vampiric infestation, it's YOUR vampiric infestation.

InSpectres is a player-driven storytelling RPG for 3-5 players. Six-sided dice are needed but materials will be provided.

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RPG
0 of 60 of 1

GM: Allen Thiele
Game System: Aether
Experience Needed/Level: Rules Taught
Minimum Age: 16+

Jerry “The Rat” Pauluzi has crossed sold out, and almost every major crime syndicate in town either wants him dead or has pulled their protection from him. With a few well-placed calls and a letter from the Black Dragons, even the PCs catch wind of his location; a hardened hotel used for witness protection in extreme cases.

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Savage Worlds
2 of 61 of 1

GM: Kevin Rohan
Game System: Savage Worlds
Experience Needed/Level: Rules Taught
Minimum Age: 16+

Last night, the watch light at Milecastle 42 went out. This milecastle, much like yours, is one of many stationed along the frontier, keeping the Empire safe from the masses of living dead beyond the wall.

Find out why the light went out. Secure the fort, provide back up until more forces arrive if necessary, but above all, stay alive and keep the Empire safe!

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Savage Worlds
0 of 80 of 1

GM: Steven Thum
Game System: Savage Worlds
Experience Needed/Level: No previous experience needed other than having watched "Scooby Doo"
Minimum Age: 12+

The circus is coming to town! Who doesn't love the circus? But this circus troupe has a mysterious past, and when strange things start happening, the Scooby Gang has a mystery on their hands. Characters & Scooby Snacks provided.

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Savage Worlds
6 of 61 of 1

GM: Andre Faucher
Game System: Savage Worlds
Experience Needed/Level: None
Minimum Age: 13+

The heroes are contacted by a mysterious benefactor who has information on an ancient magical artifact that needs saving. Unfortunately it has more than one interested party chasing after it. Secure it and take it to the Museum of Natural History before one of the other factions gets it, or there will be trouble.

Run in Savage Worlds, this 1930s pulpy adventure features low level super humans. Come bring your two-fisted justice on!

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Savage Worlds: The Last Parsec
4 of 61 of 1

GM: Sterling Hershey
Game System: Savage Worlds: The Last Parsec
Experience Needed/Level: No Experience Needed
Minimum Age: 12+

The Last Parsec is Savage World's newest official sci-fi setting of adventurous space exploration. Pranac Pursuit is an official adventure, run by the author. The crew of the JumpCorp scout ship Shooting Star must locate an overdue expedition to the unexplored planet of Pranac. It's another dangerous trip beyond the edge of the Known Worlds, which is just what the Shooting Star crew signed up for.

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Zombicide
10 of 161 of 1

GM: Jonathan Dilfer
Game System: Zombicide
Experience Needed/Level: No Experience Needed
Minimum Age: 13+

Kantcon 2015 had a costume contest like none before! There were numerous people LARPING as your favorites from Star Wars, including Luke Skywalker, Darth Vader, Han Solo, Chewbacca, Qui-gon Jinn, Darth Maul, Senator Palpatine and more! But the convention center turned deadly when a Zombie outbreak occurred on a bus with a squad of Stormtroopers parked outside. The disease quickly spread and now our attendees are in the fight for their lives! (Still in character of course!)

Join us for an epic tale of zombie madness and play as your favorite characters from the Star Wars Universe!

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4 of 260 of 1

GM: Chris Wray
Game System: Ultimate Werewolf Deluxe Edition
Experience Needed/Level: Rules Taught
Minimum Age: 12+

Ultimate Werewolf is an interactive game of deduction for two teams: Villages and Werewolves. The Villagers don’t know who the werewolves are, and the Werewolves are trying to remain undiscovered, while they slowly eliminate the Villagers one at a time.

The game takes place over a series of game days and nights. Each day, the players discuss who among them is a Werewolf and vote out a player. Each night, the Werewolves choose a player to eliminate, while the Seer learns whether one player is a Werewolf or not. The game is over when either all Villagers or all of the Werewolves are eliminated.

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8-9pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

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0 of 200 of 1

We’re happy to be hosting another Costume Contest this year! Come dressed as your favorite character from Comics, Games, Movies, TV, etc…or create something that is completely your invention! All costumes MUST be family friendly, so please use some common sense!
•Costume Contest registration will be at the SWAG (Prizes) table on-site, where the registration form will include Costume Name, Entrants Name, Description of Costume, and a Back Story if contestants wish to add one.
•There will be a live judging of costumes on Saturday night at 8:00pm in the hallway near the vendors. You must be present to compete.
•A ribbon will be awarded to the top costume to wear as bragging rights for the rest of the convention.

Selecting this event does NOT guarantee you a spot in the contest. You must still fill out a registration form. This is just a place holder to help you plan your convention schedule.

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8-10pm
GMT-05

Board Game
0 of 240 of 3

Sit down and play a board game with a Facilitator from a list of game options. Facilitators and games will change 'On Demand', with seatings starting every two hours.

IMPORTANT! Selecting this event does NOT guarantee you a slot for a game. This is just a place holder to help you plan your convention schedule. For more information about how Board Games on Demand will be run, please check our website.

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Board Game
2 of 21 of 1

GM: Angela Robertson
Game System: Space Alert
Experience Needed/Level: None
Minimum Age: 12+

Number of Players: 5

Space Alert is a cooperative team survival board game. You play crew members of a small spaceship scanning dangerous sectors of galaxy, and simply have to protect your ship through a 10 minute, real-time mission. You listen to a soundtrack that represents central computer announcements about the presence of various threats, and must plan your actions and coordinate tasks with your team. Only a well-working crew can survive 10 minutes and make the jump back to safety.

In this version, the game board is now a life-size diagram on the floor that you and your fellow players will walk on to help coordinate your mission together.

NOTE: This is a special Buy In Game (BIG) and you will need to sign up for this event via our registration site: http://www.kantcon.com/#!product/prd15/4064568021/special-events
Players will also receive a prize and extra raffle tickets.

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9-10pm
GMT-05

Miniatures Game
1 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself
10-11pm
GMT-05

Miniatures Game
0 of 101 of 1

GM: James Potts
Game System: Warhammer Fantasy Home Rules
Experience Needed/Level: No previous experience required. Small amounts of reading involved.
Minimum Age: 13+

Spellcasters battle one another or cooperate while trying to survive the perils of the battlefield, and each other. Miniatures and materials provided, or bring your favorite single Warhammer Fantasy caster with descriptive chart(s).

View this session by itself