Greyhawk Reborn Events

south-central PA, northern VA, Washington DC, MD, US
SlotScenarioGame / CampaignPlayersGMs
11am-3pm
GMT-04
D&D 5e: Greyhawk Reborn0 of 60 of 1

In the event that we have more players than spots, we have a DM who is ready to step in and run an adventure for overflow.

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D&D 5e: Greyhawk Reborn5 of 61 of 1

The enigmatic Valley of the Mage has sat quiet and undisturbed for a generation, with most sensible people giving the dangerous region a wide berth. However, some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. And now you have a caravan of foolhardy gnomes that may be passing within bowshot of the Valley’s miles-wide approach…

A four-hour Wilderness adventure for 1-4 level characters set in the Sheldomar Valley

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D&D 5e: Greyhawk Reborn6 of 61 of 1

The enigmatic Valley of the Mage has sat quiet and undisturbed for a generation, with most sensible people giving the dangerous region a wide berth. However, some of the residents of the western Dimwood say that there are rumblings from the Valley again, with strange creatures having been seen near the entrance to the shunned Vale. And now you have a caravan of foolhardy gnomes that may be passing within bowshot of the Valley’s miles-wide approach…

A four-hour Wilderness adventure for 1-4 level characters set in the Sheldomar Valley

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4-8pm
GMT-04
D&D 5e: Greyhawk Reborn0 of 60 of 1

In the event that we have more players than spots, we have a DM who is ready to step in and run an adventure for overflow.

View this session by itself
D&D 5e: Greyhawk Reborn6 of 61 of 1

The disappearance of a rogue knight has the town of Silent Timbers at a knife’s edge. While the church of Rao has been called in to keep the peace, you have been asked to get to the bottom of the disappearance. But what shadows emerge when a knight falls in a forest? A one-round Stand-alone Universal Wilderness adventure for character levels 1-4.

Written by Benjamin L. Eastman

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D&D 5e: Greyhawk Reborn4 of 61 of 1

This unique Greyhawk Reborn introductory adventure play experience is comprised of four separate short adventures. Each adventure can be played within a two hour time frame, and the adventures may be played in any order, but are meant to be played together. A one- or two-round series of adventures for character levels 1 & 2 set in the Duchy of Geoff. Details on each part follows.

Part 1: Summer. The village of Halfton sits along the Javan River near Keeler's Keep. It is time for their annual harvest faire, where there will be games, food, drink, and competition. People come from all around to revel and see for themselves the town belle, who's captured the heart of the countryside. A two hour Universal Wilderness adventure, and the first part of the 1st verse in the Wheel of Songs ballad.

Part 2: Autumn. Nature has overtaken the farmers of Moelfre. Calls for help from nearby fortresses have fallen on deaf ears and now a lone military veteran tries to defend this tiny farming community from unnatural horrors from the Dim. A two hour Universal Wilderness adventure, and the second part of the 1st verse in the Wheel of Songs ballad.

Part 3: Winter. How did you get into this situation? A trip to Aberglain seemed like a good idea to rest and re-equip and somehow you got embroiled in a conflict between rival guilds. Whatever they want, it must have something to do with your new, beautiful travelling companion. The only hope now is to get out of Aberglain alive. A two hour Urban Tactical adventure, and the third part of the 1st verse in the Wheel of Songs ballad.

Part 4: Spring. Every spring, the Olve floods from the highland snow, but never like this. A brave local mother struggles to save a village from being washed away. With no help coming for days, the village looks for brave travelers to come to their aid. Can you save the town before it gets washed away? A two hour Universal Wilderness adventure, and the fourth part of the 1st verse in the Wheel of Songs ballad.

Written by by Matt Dunn

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