Fantasy Day

Osijek, 14, HR

Jun 2016

Jan 2017

SlotScenarioGame / CampaignPlayersGMs
10am-2pm
GMT+01
D&D 5e4 of 41 of 1

Ragdoll, the shaman of your goblin tribe, has had another vision. This time, he saw a legendary artifact which will help bend the world to your tribe's will. The four of you have been chosen by Ragdoll, as the most noble, brave, cunning, smart, or whatever of your tribe. You must venture into the Jackalwere town of, well, you don't exactly know what it's called, and find the Goblinhammer 30,000 that Ragdoll saw in his vision. Or was it 30,000 goblinhammers? He's not too sure. Either way, your sacred mission is to find the Goblinhammer, or the goblinhammers, and bring it or them safely back to your village. If you should fail, it's alright, since there's plenty of other chosen ones in the tribe, although they're not the best at the very exact thing you were the best at.

A fast paced, deadly adventure for three to four level three goblins.

Krešimir Puhanić igrač je i DM s nekoliko godina iskustva, ponajviše u D&D 3.5, no danas preferira D&D 5e, kako zbog jednostavnosti, tako i zbog svoje neizmjerne ljubavi prema lore bardovima. Igrao je i vodio u još nekoliko sistema, od Pathfindera do World of Darknessa, uz nekoliko improviziranih sustava i settinga, nekih više, a nekih manje razrađenih. Kao DM cijeni improvizaciju i maštoviti pristup rješavanju problema na koje igrači nailaze, a isto se tako voli baviti razradom pozadinske priče likova. Izbjegava koristiti postojeće settinge i avanture, te stoga kako on, tako i njegovi igrači imaju puno slobode sa svojim likovima.

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Starfall5 of 51 of 1

Starfall je jedinstveni znanstvenofantastični setting u kojem vam je omogućeno iskusiti svemirske bitke, od onih malih do velikih, trgovanje sa raznim rasama diljem galaksije i naravno stvoriti svoje ime, na pozitivan ili negativan način. Vaša reputacija i ono što budete radili tijekom avanture je potpuno vaš izbor.

Heart of Darkness je priča o istraživačima i zadnjim ostacima čovječanstva dok traže pogodni planet za kolonizaciju i novi početak.

Slaven Karakaš je DM s 12 godišnjim iskustvom vođenja svih popularnijih, ali i opskurnijih settinga, među kojima su Shadowrun, Fallout MK3, Sithi, Forgotten Realms, Dark Sun, Eberron, Ravenloft, Vampire, Warcraft, Fireborn, Starfall, Birthright, Firefly i još puno drugih, a u slobodno vrijeme vodi sessione ili igra board gejmove.

Cijeni jednostavnost u rješavanju problema, nagrađuje roleplay i daje potporu maštovitosti i kreativnosti.

Written by Slaven Karakaš

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12-5pm
GMT+01
5 of 41 of 1

The treacherous Wyrm Queen Valyndra has awoken from her slumber, unleashing her foul hybrid minions on the countryside to burn and raid as they please. Her lust for gold has lured her from her lair, and now it’s up to a few brave heroes to drive her back into hiding and destroy her cruel servants!

Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot.

With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take...

Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil

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3-7pm
GMT+01
D&D 5e5 of 51 of 1

Vaš stari poznanik, wizard Majikdis, pozvao vas je na poslovni sastanak, s prijedlogom da umjesto njega pođete u stari, ruševni grad u močvari, i za njega pribavite artefakt znan kao Dragulj Dubine. U zamjenu, nudi vam tri stotine golda po glavi, te, naravno, mozete sebi ostaviti što god drugo pronađete u gradu. Kako svi smatrate da je "pohlepnik" laskava titula, kako bi mogli odbiti?!

Written by Krešimir Puhanić

Krešimir Puhanić igrač je i DM s nekoliko godina iskustva, ponajviše u D&D 3.5, no danas preferira D&D 5e, kako zbog jednostavnosti, tako i zbog svoje neizmjerne ljubavi prema lore bardovima. Igrao je i vodio u još nekoliko sistema, od Pathfindera do World of Darknessa, uz nekoliko improviziranih sustava i settinga, nekih više, a nekih manje razrađenih. Kao DM cijeni improvizaciju i maštoviti pristup rješavanju problema na koje igrači nailaze, a isto se tako voli baviti razradom pozadinske priče likova. Izbjegava koristiti postojeće settinge i avanture, te stoga kako on, tako i njegovi igrači imaju puno slobode sa svojim likovima.

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D&D 5e5 of 51 of 1

Valentine Manor is beauty entrapped in architecture.
The lavish stately home is renowned throughout the realms, and its gardens even more so. However, despite its famed beauty something has found its way into the garden and corrupted its allure. Could it be something to do with the new gardeners, or something even more sinister?

Bruno Tomić aktivno igra i vodi D&D, odigrao je 10-ak settinga, a najviše je igrao D&D 3.5 i 5e. Kao Game Master voli avanture, čudovišta i predmete vlastite izrade s kojima može iznenaditi i zabaviti i najiskusnije igrače, ali i one koji se tek upuštaju u svijet D&D-a po prvi puta. Ako se planirate prijaviti kod njega pripremite se na iznenađenja i iznenadne zaplete u priči i likovima. Njegove avanture gotovo u potpunosti oblikuju igrači svojim odlukama, a dobar ''roleplay'' je uvijek nagrađen, kao i kreativan pristup borbi, a s obzirom na Inspiration kojeg donosi 5E igrači sami biraju gdje i kako žele iskoristiti svoje bonuse. Ako želite isprobati 5E ili samo zaigrati nekog otkačenog lika sada je savršena prilika za to :)

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3-8pm
GMT+01
Warhammer 40K2 of 41 of 1

[18+]

In the grim darkness of the far future there is only war.

Ako želite iskusiti svijet prepun akcije i borbe za vlastiti život, onda ste na pravom mjestu. Isprobajte svoju sreću u ulozi Imperial Guardsmena, jednog od nebrojenih milijardi, u službi Boga-Cara Čovječanstva, oboružanog svojom vjernom jurišnom puškom, vjerom u Cara i parom titanijem obloženih muda, koji stoji kao prva, zadnja i jedina obrana protiv svih gadosti Mliječne Staze.

Matija Sedlar je dugogodišnji D&D igrač, koji se nedavno upustio u GM vode, sa željom da što više ljudi upozna sa mračnim Warhammer 40k svijetom.

Written by Matija Sedlar

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5-9pm
GMT+01
Vampire: The Masquerade3 of 41 of 1

Vampire: The Masquerade prva je klasična World of Darkness igra i prvi Storyteller sustav koji je izdao White Wolf. Veliki zaokret u odnosu na moćne i herojski orijentirane igre te ere, VTM je igra osobnog užasa. Ona je predak i najpopularnija od svih World of Darkness igara i bila je pokretač za sve velike ideje koje ljudi povezuju s White Wolfom.

U Vampire: TM igrači igraju vampire, takozvane Kindrede, nasljednike Cainea (biblijskog Kaina), proklete žeđi za krvlju, slabosti na sunčevu svjetlost i besmrtnošću. Vampiri su zauvijek podložni Beastu, svom divljem životinjskom strahu, gladi i bijesu.
Vampiri najčešće žive u gradovima, koje po uzoru na feudalni ustroj kontroliraju Prinčevi; život u gradu je stalna politička manipulacija, jer snage u gradu se stalno nadmeću za moć, kontrolu i hranu.

Vampiri su bića koje vodi uglavnom strah, najviše strah da će otkriti svoje postojanje Kineu, ljudima. Još od Inkvizicije velika većina vampira je živjela po pravilima Masqueradea, na silu održavane kampanje da se sakrije postojanje Kindreda od čovječanstva.

Vampire: TM je igra osobnog užasa; igrači su konstantno primorani da hodaju po moralnom rubu između svoje potrebe da prežive i užasnih načina za to postići.

The Hunt je uvodna priča novonastalih Kindreda u Houstonu.

Written by Slaven Karakaš

Slaven Karakaš je DM s 12 godišnjim iskustvom vođenja svih popularnijih, ali i opskurnijih settinga, među kojima su Shadowrun, Fallout MK3, Sithi, Forgotten Realms, Dark Sun, Eberron, Ravenloft, Vampire, Warcraft, Fireborn, Starfall, Birthright, Firefly i još puno drugih, a u slobodno vrijeme vodi sessione ili igra board gejmove.

Cijeni jednostavnost u rješavanju problema, nagrađuje roleplay i daje potporu maštovitosti i kreativnosti.

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6-9pm
GMT+01
4 of 41 of 1

Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It’s up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within.

Designed by Corey Konieczka, Mansions of Madness is a macabre game of horror, insanity, and mystery for two to five players. Each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the roles of investigators, searching for answers while struggling to survive with their minds intact.

Do you dare enter the Mansions of Madness?

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7-10pm
GMT+01
4 of 31 of 1

In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story!

In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard.

Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come.

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