Character levels 5-15

Written by Wizards of the Coast

In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in futile effort against the Cult. Never before has the situation of the free people of the Sword Coast been so desperate.

And it's all your fault.

In this EVIL campaign, YOU are on the side of the Cult of the Dragon as it rends its way along the Sword Coast. The events of this campaign will roughly correspond to the events in the Tyranny of Dragons campaign, but there will be a great deal of homebrewed play, too.

CHARACTER CREATION PARAMETERS:
Roll for your character's stats - 4d6, drop the lowest, and you may swap the number of your primary ability score with any other ability score.
Alignments: neutral good, neutral, neutral evil, lawful evil only.
Max hit points for level 1. Roll for hit points after wards.
No variant character creation rules (variant humans, etc.).
You are free to use any of the character races and classes in any of the books officially published by Wizards of the Coast. No Unearthed Arcana. The only exceptions to this are lizardfolk and monstrous races (bugbear, goblin, kobold, etc.), which are not allowed.
Feel free to use any of the official backgrounds. The Cult of the Dragon has members from all walks of life.
You start with your class's basic starting equipment and the possessions provided by your background.
Roll for your starting money (Player's Handbook page 143), then add 10 gold. It pays to be part of the Cult.

Seating priority is as follows:
1. Regular player + signed up on Warhorn.
2. Regular player + waitlisted on Warhorn.
3. New player + signed up on Warhorn.
4. New player + waitlisted on Warhorn.
5. Regular player + not signed up on Warhorn.
6. New player + not signed up on Warhorn.

The DM will typically make small allowances for regular players who give notice that they'll be a few minutes late. Without giving notice of being late, an empty chair is available to anyone once the game has started.

GMs

1 signed up, 0 needed

Players

7 signed up, 1 waiting

Fighter 10 (Striker - Melee)
Fighter 10 (Striker - Melee)
Paladin 11 (Defender)
Assassin 10 (Rogue)
Bard ? (Cavalry)
Paladin 10 (Tank)
Waitlisted
Warlock 11 (Arcane Caster)