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Diplomacy Made Easy (Living Greyhawk - D&D 3.5)
By Jay Fisher. You have been assigned to support the Amthydoran diplomatic endeavors to Jadenspur, a northern city in the Free Lands that not only administrated by adventurers, but is more chaotic to boot. A simple trade agreement is all that is needed. What could go wrong? A one-round LSJ adventure for heroes of levels 1-6.
Grimm Evidence (Living Greyhawk - D&D 3.5)
By Daniel Cooper. The offices of the Fraternity of Venturers offer a little comfort to adventurers who are awaiting meetings while keeping a professional appearance. Here you sit awaiting a meeting with Melton Daderhoff and some potential clients. But what would a law firm want with some adventurers and why do you hear a lion growling from behind the door? A one-round LSJ adventure for heroes of levels 1-6.
Lament (Living Greyhawk - D&D 3.5)
By Jason Wu. Reconstruction has begun in the City of Amthydor, but first the ruined areas have to be made safe. The city needs brave souls to help clear out abandoned buildings of danger. Will you take up the call? A one-round adventure for characters levels 2-7.
Merchant's Price (Living Greyhawk - D&D 3.5)
By David Santana. An ambassador comes to Amthydor, being wooed by the three organizations bent to establish the only new merchant house allowed in the city. But a fourth party is bent on her assassination. You must strive to assist her in negotiations with these organizations and prevent her from falling to an assassin's blow. For characters levels 1-6.
To Catch A Thief (Interactive) (Living Greyhawk - D&D 3.5)
By Catie Straiton. The merchants of the Ruby Square Marketplace are hosting a Scavenger Hunt, but someone wants to claim the grand prize for themselves before the game is even over! Can you get it back in time for the awards ceremony and see that it is awarded to the proper winner? A one-round LSJ Interactive for heroes of all levels.
To Wake the Soul (Living Greyhawk - D&D 3.5)
By Andrew Hauptman. As an old threat rears its head once more, a dark secret threatens to tear the city apart. Only the most stalwart heroes can hope to win a battle where the mightiest swords may dull and fail! A one-round LSJ adventure for heroes of levels 3-8.
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