Scenario Descriptions
CIRCA @ Winter War 35 (Living Greyhawk - D&D 3.5)
SLOT 1 = A: Friday Afternoon 2pm
SLOT 2 = B: Friday Evening 7pm
SLOT 3 = C: Friday Twilight 11pm
SLOT 4 = D: Saturday Morning 9am
SLOT 5 = E: Saturday Afternoon 3pm
SLOT 6 = F: Saturday Evening 8pm
SLOT 7 = G: Saturday Twilight - NO LG EVENTS
SLOT 8 = H: Sunday Morning 9am
SLOT 9 = J: Sunday Afternoon 2pm

COR7-19 Wrath of the Slavelord [APL 4-12] (Living Greyhawk - D&D 3.5)
By Tim Sech.
Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 200 men to the walled city in hopes to stop this supposed new slavelord and it looks like it may have. Nothing unusual has happened since the troops arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time? A one-round Core adventure set in Safeton for characters levels 2-15 (APLs 4 to 12). This is the third and final adventure in the Slavers series.

COR7-20 Murder in the River Quarter [APL 2-8] (Living Greyhawk - D&D 3.5)
By Mike McKeown and Steve Yee.
Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame? An investigative one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Half-orc PCs may encounter some difficulty in this adventure.

VER7-05 The Lion and the Dragon [APL 2-8] (Living Greyhawk - D&D 3.5)
By Brian Troyan & Gregg Homerding.
“If the Lion and the Dragon fight, they will both die.” –Tadashi Adachi. From Loren’s Ford, a combined army of House Avgustin, Stefania, and Chondell soldiers marches toward Validia in a united show of force against the Lord of the Iron Wood. Field Marshall Yronl has not given up on a diplomatic solution, but as the army grows closer, new developments make armed conflict seem unavoidable. Could this be the beginning of civil war in the Viscounty? A challenging Verbobonc regional adventure for APLs 2-8 (PC levels 1-11). PCs should have played VER7-03:Mourning Glory and earlier Verbobonc adventures prior to playing this adventure.
Metaorganizational Focus: Mounted Borderers, Protectors of the Iron Wood, Verbobonc Noble Houses (Avgustin, Chondell, Langmuir, Stefania) and Verbobonc Town Project (Validia).

VER7-06 The Swan and the Crow [APL 4-10] (Living Greyhawk - D&D 3.5)
By Gregg Homerding & Brian Troyan.
“It is best to live with honor for just a day than with dishonor for many decades; better a short lived celestial swan than a century-lived crow.” –Sri Sathya Sai Baba. Covert agents seek to undermine power in the beleaguered town of Swan. Adventurers are enlisted for aid, and the heir of a noble house finally comes of age to help determine the future of the Viscounty. A Verbobonc regional scenario for APLs 4-10. PCs should play VER7-05:The Lion and the Dragon and earlier Verbobonc adventures prior to playing this adventure.
Metaorganizational Focus: Council of Abbots (Heironeous), Mounted Borderers, Verbobonc Noble Houses (Avgustin, Deleveu, Langmuir), and Verbobonc Town Project (Swan).

VER7-07 A Bitter Pill [APL 2-8] (Living Greyhawk - D&D 3.5)
By Ian Thomas Hardin & Chad LaMontagne.
Fame. It can be a double-edged sword. With the Viscounty on the brink of civil war a chance to alleviate some of the tension-and line your pockets-presents itself. But what is best for the Viscounty may be in the eye of the beholder. A one-round Verbobonc regional adventure set in Verbobonc City and possibly the Ironwood for characters level 1-10 (APLs 2-8). It is strongly suggested that characters have played all previous Verbobonc Year 7 adventures prior to this adventure.

VER7-08 Race the Spirit's Lightning [APL 4-10] (Living Greyhawk - D&D 3.5)
By Gregory Hanigan & Ron Lundeen.
Verbobonc has changed dramatically since Magister Har sent you on a simple mission years ago. Enemies have become allies, and allies now seem untrustworthy. Triangles of lightning flash in the sky. Are these omens of doom, or heralds of a powerful transfiguration? Find out what lies at the end of the road to adventure. This is the final adventure in the Skyroad Series, which should be played in order. PCs with Gnomish Spectacles are encouraged to play. A one-round Verbobonc regional scenario for character levels 2-12 (APLs 4-10).
Metaorganizational Focus: House Estival, House Galens, House Shannus, Protectors of the Iron Wood, Mounted Borderers, the Wrinkle Academy.

VER7-09 Jinxed [APL 2-6] (Living Greyhawk - D&D 3.5)
By Ron Lundeen.
One day, years from now, you'll be talking with friends about unlucky times. "I once had a very unlucky day," you'll tell them. "It started right away, first thing in the morning. It might have seemed lucky at first. It certainly did to me. But bad luck comes in many guises." "Well, then," your friends will say, "Tell us all about it." A one-round investigative Verbobonc regional adventure set in Verbobonc City for character levels 1-8 (APLs 2-6).
Metaorganizational Focus: Church of Trithereon, the Family, Gentlemen of the Watch.

VER8-01 Mediation [APL 4-12] *PREMIERE* (Living Greyhawk - D&D 3.5)
By Greg Hanigan, with Ron Lundeen & Vernon L. Vincent.
A simple escort job takes an unexpected turn and you learn that gathering information is more than just buying a few rounds at the local tavern. A one-round Verbobonc adventure for questioning characters level 2-14 (APLs 4-12).

VERI7-01 Return to Sheernobb [APL 2-14] (Living Greyhawk - D&D 3.5)
By Dylan Norris & Lon Laderman.
The gnomes have returned to Sheernobb and are having a party to celebrate it. It’s only a party, what could go wrong? A Verbobonc Interactive for characters level 1-16, APL 2-14.

VERI8-01 Investiture [APL 2-14] *INTERACTIVE* (Living Greyhawk - D&D 3.5)
By Ron Lundeen & Besheer Mohamed.
For too long, Verbobonc has been without a Viscount. Agents of Veluna, anxious to bring some stability to the trouble vassal province, have announced that a new Viscount must be appointed. Heroes of the land are asked to escort Verbobonc's nobles to Castle Greyfist in Verbobonc City for the event. A one-round Verbobonc interactive for character levels 1-15 (APL 2-14). It is recommended that you play this interactive with the character that played VER8-01: Mediation.

VERS7-01 In the Halls of the Mountain King [APL 2-16] - replayable Special (Living Greyhawk - D&D 3.5)
Development Team: Shaun Burton, Richard Gilbert, Gregg Homerding, Nathaniel Mohler, Tom Thowe, Brian Troyan, Vernon L. Vincent, and John Williams. Clan Rockhall have finished occupying Ulthak-Nor and Granite Keep, and have recovered from the losses sustained during the giant war of 595. Now that their home is secure, they look to cleanse the tunnels and surrounding warrens of any remaining infestation of evil. As in times past, they turn to the residents of Verbobonc and their own clansman to help with this quest. A 4/8 TU Verbobonc regional special for character levels 1-15 (APL 2-16).
VERS7-01a Duergar Den [APL 2-8] by Nathaniel Mohler
VERS7-01b A Race Through Dark Places [APL 2-8] by Gregg Homerding, Brian Troyan, & John Williams
VERS7-01c A Few Last Words [APL 6-12] by Richard Gilbert
VERS7-01d Shadows of the Past [APL 6-12] by Shaun Burton
VERS7-01e The Quake [APL 10-16] by Tom Thowe
This Verbobonc Special is now replayable. Players who have previously played one mission of "In the Halls of the Mountain King" may play other missions, subject to the following: (1) Each mission must be played with a different PC. (2) Except for the first time the adventure is played, ARs are non-access interactive rewards - xp and gp only.

VERS7-02 The Skyroad Rally! [APL2-12] (Living Greyhawk - D&D 3.5)
By Gregory Hanigan & Ron Lundeen.
The Skyroads are magically elevated roads, hundreds of feet above the ground. Although the Skyroads have brought heightened trade and travel to Verbobonc, it was only a matter of time before someone co-opted them for some sort of dangerous, thrill-seeking exposition. The gnomes of the Kron Hills have arranged a race along the Skyroad, with a pile of prize money to the victor. Who can resist? Reckless speed demons only—the timid need not apply. Let the Skyroad Rally begin! A one-round Verbobonc regional Special adventure for character levels 1-15 (APLs 2-12).

VERSM7-01 The Pilgrimage [APL 6-16] (Living Greyhawk - D&D 3.5)
By Tom Thowe.
PLEASE NOTE THIS EVENT MAY RUN LONGER THAN ONE STANDARD CONVENTION SLOT. A priestess leaves on a journey of faith to find something thought long lost. It appears that she will need a little help, for somewhere in the Flanaess lies an artifact that could save countless lives. A one-round Verbobonc Special Mission for APLs 6-16. Metaorganizational Focus: Church of Pelor, Elven Enclave of Verbobonc City, Verbobonc Town Project (Cienega Valley), Wrinkle Academy. This re-release is open for general play. AR rewards are non-access, xp/gp only.

VTFI7-02 Ley of the Land (five parts) [APL 4-14] (Living Greyhawk - D&D 3.5)
By Stephen Baker and Mai Lee.
Capture the breath of the mountains to fan the burning heart of the plains; Quench the molten gift of the earth in the crystal core of the glacier. Only then will the true journey begin. A five-part interactive set in the lands of the VTF traderoute for APLs 4-14. Four-legged creatures, including Centaurs, may find the Spring and Autumn rounds very difficult to enjoy or participate in to any extent. Players can play as many or as few of the parts as they want, and can start the interactive at any part even if they haven’t played any of the other four parts. However, in order to play the fifth part, a party must have at least one member of the party who has successfully completed the first part, at least one member the second, etc., so that collectively the party has successfully completed the first four parts. Once a player has played the fifth part, no other parts may subsequently be played by that player. Individual characters can claim credit for as many of the parts that they have successfully completed.


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