Scenario Descriptions
A Necessary Evil (High APL) (Living Greyhawk - D&D 3.5)
Negotiate with stone giants and tread the mire of Geoff politics. A healthy dose of combat too.

A Necessary Evil (Low APL) (Living Greyhawk - D&D 3.5)
Negotiate with stone giants and tread the mire of Geoff politics. A healthy dose of combat too.

GEO* Geoff Intro Mods (Living Greyhawk - D&D 3.5)
We'll have all the intro mods and judges available. Players will need to coordinate which mods they want to play.

GEO4-01 A Necessary Evil (Living Greyhawk - D&D 3.5)
Negotiate with stone giants and tread the mire of Geoff politics. A healthy dose of combat too.

GEO4-02 A Stormy Night in Hochoch (Living Greyhawk - D&D 3.5)
You receive a desperate plea for help during a snowstorm. Plenty of combat but a good deal of role-playing as well.

GEO4-03 Grace as Pure as Snow (Living Greyhawk - D&D 3.5)
Princess Calisse needs your help on her quest through Faerie. Puzzles, roleplaying, and fey fun.

GEO4-04 Forest of Stone (Living Greyhawk - D&D 3.5)
An investigative adventure that deals with a lost clan of dwarves.

GEO4-05 Vision of a Lighted Path (Living Greyhawk - D&D 3.5)
The shadows of the Dim Forest threaten the existence of the elves. Opportunities for both roleplaying and combat. APLs 6-12.

GEO4-06 Winter of Our Discontent (Living Greyhawk - D&D 3.5)
What became of the elves of the Hornwood? A balanced adventure of role-playing, combat, and investigation.

GEO4-07 Return to the Barrier Peaks (Living Greyhawk - D&D 3.5)
A dangerous expedition into the giant-held Barrier Peaks. Combat and sneaking are key, but some role-playing as well.

GEO4-08 Massacre at Clearsky (Living Greyhawk - D&D 3.5)
The half-orcs at Camp Clearsky have always been on the edge of Geoff society. Can they survive? A balanced adventure of roleplaying, investigation, and combat.

SHE4-01 Red Rendezvous (Living Greyhawk - D&D 3.5)
Tragedy strikes a noble Merchant House in Gradsul where there’s nothing more deadly than family scorned. A Sheldomar Valley Metaregional adventure for investigative PCs. Part Two of the Union of the Suel series.

SHE4-02 Check the Fine Print Round 1 (Living Greyhawk - D&D 3.5)
Mysterious things happened in Hochoch during the Brenin's last absence. Perhaps dark things will stir now that the Court of the Grand Duchy is quiet once more. A Living Greyhawk Sheldomar Valley Metaregional.

SHE4-02 Check the Fine Print Round 2 (Living Greyhawk - D&D 3.5)
Part 2 :)

SHE4-03 Breaking Point (Living Greyhawk - D&D 3.5)
The hallmark of a true hero is what happens when the going gets tough. With lives at stake and no one else to do the job, will you press on to the bitter end, or will you reach your breaking point? A Sheldomar Valley Metaregional adventure.

SHE4-04 Fundamentals of Dweomercraft (Living Greyhawk - D&D 3.5)
Strange thefts in Bissel, troll hunting in the Suss Forest, or a learned lecture in Gradsul? The choices of the adventuring life have never seemed more varied. Whatever your interest you should find what you seek. A Sheldomar Valley Metaregional adventure. Part 1 of the Mysteries of the Suss series.

SHE4-05 Advanced Dweomercraft (Living Greyhawk - D&D 3.5)
This must be the place. Now the question: is the time right to recover the lost legacy of the Suel? That depends on whom you ask. It is highly recommended that the party contain at least one wizard. A Sheldomar Valley Metaregional adventure. Part 2 of the Mysteries of the Suss series.

SHE4-06 Dark Clouds Over Istivin (Living Greyhawk - D&D 3.5)
The skies grow dark over Sterich. A huge dark cloud castle has come to sit above Istivin. Like a malignant stain upon the sky, it hovers high above the capital. There is panic in the streets and the militia mobilized but all they can do is watch and wait. Lords Errant are summoned and the general call-to-arms goes out for only the very bravest to fly to Istivin. The giants have returned to Sterich. A Sheldomar Valley Metaregional adventure. Part one of the Dark Clouds series.

SHE4-07 A Matter of Trust (Living Greyhawk - D&D 3.5)
The beneficiary of your collection of rare tomes and documents has contacted you again.  It is a matter of life and death for the Valley, but first it's a matter of trust between you and your mysterious employer.  Are you willing to find out her intentions?  A Sheldomar Valley Metaregional adventure. Stanza Two in the Idyll of Tysiln.

Taboo LAIntro (Living Greyhawk - D&D 3.5)
A Nawal of the Ying Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride. An introductory Living Arcanis adventure designed for 1st and 2nd level characters (APL 1 and 2). Characters not within this level range may not be played in this adventure.

Wrong Turn at Coryan LA (Living Greyhawk - D&D 3.5)
It is not what you know; it is what you can prove…and whether or not you live long enough to tell the tale in the first place. A standard Living Arcanis adventure, designed for 1st to 13th level characters.

X Midnight Madness (Living Greyhawk - D&D 3.5)
We'll help you find a group, we'll help you find a judge, we'll get you the mod and ARs, we'll even report the results. All you need to do is find a place to play as we don't have the space all night!


Warhorn.net
v 1.6.0

Become a Warhorn.net sponsor!