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COR8-01 Machinations (Living Greyhawk - D&D 3.5)
By Bradley Lester. The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters levels 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves.
COR8-02 Raiders of the Chaos Fields (Living Greyhawk - D&D 3.5)
By Creighton Broadhurst. Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).
COR8-03 Aspirations (Living Greyhawk - D&D 3.5)
By Gregory Hanigan and Ron Lundeen. Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves.
CORS8-01 Whispers of the Obsidian Citadel [2 rounds] (Living Greyhawk - D&D 3.5)
People, objects, and even places seem to be shifting in and out of existence in the Yatil’s west of the great city of Mitrik. Chaos seems to be unraveling existence itself and it’s spreading. Seers speak of the ‘Door to Perdition’ but even the gods themselves seem to be silent on exactly what is happening. Great things are afoot and while nations focus their attention on each other it is up to heroes to find out what is going on before it’s to late and all of Oerth burns in the fires perdition forever. This adventure is the 1st part of the final core plot arc for the Living Greyhawk campaign and also concludes the ‘For the Greater Good’ series. This adventure is EXTREMELY dangerous and should not be undertaken lightly. True heroes are forged in the glowing hot coals of struggle and true heroes it will take to win through this day. A two-round Core Special adventure set in Veluna and the Yatil Mountains for characters level 5-15 (APLs 6-14).
DYV7-01 Vanguard (Living Greyhawk - D&D 3.5)
By Kevin Elmore , Original Concept by Eddie Montegue Jr.. The threat of Blackthorn continues to grow and work for adventures is not hard to come by at prices that are most agreeable. For some reason, a desperate plea, from a small village has gotten your attention. Halfling leaders seeks your aid in finding several missing children in their village. A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, town of Banebridge, for characters level 1-15 (APLs 2-12). A stage of the Gnarley Threat.
DYV7-02 Chain of Lies (Living Greyhawk - D&D 3.5)
By Michael Born. In response to a growing demand for fighters in the Circle of Crimson Stone, there has been an alarming increase in the number of indentured servants being thrust into the fighting ring. Some believe that not all these indentured servants were legally obtained. You have been asked to conduct an undercover investigation. A One Round Dyvers Regional Aventure for characters level 1-15 (APLs 2-12). A stage of the Scarlet Corsairs story arc. (This adventure is not recommended for PC’s that rely heavily on magical or other material items.)
DYV7-03 Dyvisions (Living Greyhawk - D&D 3.5)
By Andy McCullough. Trade has been reduced to a trickle through the Gnarley Forest, the threat to trade on the Nyr Dyv thought to have been addressed, but not destroyed, threatens trade along the lake routes once again, and in the west, a rogue element that was first encountered by adventurer’s some two years ago has surged in strength under the cry “Achos 'r chrau chan Beryn”. A request for aid comes from three directions, one unknown, one unlikely, and the other unwanted. Can the adventurers end the divisions, or will more Divisions be required to end the unrest in the west? A one-round Dyvers Regional adventure set in the Westlands for characters level 1-14 (APLs 2-12). Part 3 of the Machinations Saga.
DYV7-04 Throw Open the Gates of Heaven (Living Greyhawk - D&D 3.5)
By Joseph L. Selby. Asyth Zomawyn has returned to Dyvers claiming that he has discovered the cure to his father's ailment. The ritual is complex in both composition and application. While he begins the ceremony, he asks that capable adventurers travel to the war-ravaged southern Gnarley and retrieve a component to his spell. A continuation of Dyv6-06 Walpurgis: The Dark Night and a prelude to DyvINT7-02 In Defense of Tricaster. A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, town of Tricaster, for characters level 1-15 (APLs 2-12). A stage of the Gnarley Threat.
DYV7-05 The Angry Wood (Living Greyhawk - D&D 3.5)
By Eric Paul Price. The forces of Blackthorn move to the west, threatening to cut Dyvers off from its allies, and everywhere calls for assistance go out. A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, in the village of One Oak, for characters level 1-15 (APLs 2-12). A Stage of the Gnarley Threat.
DYV7-06 Siggoran's Gambit (Living Greyhawk - D&D 3.5)
By Sean Kliethermes. Over the last few years, waves of misfortune have befallen the heads of House Siggoran -assassinations, a baffling illness and now embezzlement and outright thievery. But the current Lady Siggoran has had enough, and she’s looking for some skilled adventurers who can help her even the score. A one-round Dyvers Regional adventure set in the Free lands of Dyvers in the City of Dyvers and on the Nyr Dyv, for characters level 1-15 (APLs 2-12). Recommended for PCs who don’t mind skirting the edges of the law. A stage of the Scarlet Corsairs story arc.
DYV7-07 Dyvide (Living Greyhawk - D&D 3.5)
By Andy McCullough. Helsim Lord Grift has ordered the evacuation of the Ehlenwood, and refugees are pouring into the Free City seeking protection from the relentless advancing horde of the Pomarj through the Gnarley Forest. Shandara Grift, Lord Grift’s eldest daughter, has embarked on a quest of redemption to right her wrongs in the sacking of Tricaster. Rumors of her demise abound, but now word comes that she is in need of aid deep in the Gnarley Forest. Are you willing to risk the dangers of the Gnarley Forest to aid one who has failed the City of Sails in the past? And if you do, will it matter? A one-round Dyvers Regional adventure set in the Ehlenwood fief of the Gnarley Forest for characters level 4-14 (APLs 6-12). Part 4 of The Machinations Saga. Possession by at least player of the Learyn Tome from DYV6-04 Dyvisive Deep is not required but is highly recommended.
DYV7-08 Crow's Nest (Living Greyhawk - D&D 3.5)
By Tom Christy. From high on their shadowy perch, cloaked figures scan the Dyvers dock district. Below, a small group of revelers stumble through the dark night, taking a wrong turn into an even darker alley. You have a chance to save them but will the reward be worth it? A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, in the City of Dyvers, for characters level 1-15 (APLs 2-12).
DYV7-09 Darkness Cometh (Living Greyhawk - D&D 3.5)
By Michael Mockus. The City of Dyvers, once booming with economic prosperity, now languishes with poverty and overcrowding. Refugees flood in from the Free Lands, seeking shelter from the encroaching orc horde. The populace cries for Magister Hunter to protect them. The Gentry Council is less confident in her ability to withstand the invasion and seeks any method or ally to protect the city. A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, for characters level 4-15 (APLs 6-16). A stage of the Gnarley Threat.
DYV8-01 A Small Problem (Living Greyhawk - D&D 3.5)
By Andrew VanHooreweghe. What a nice, quiet night. Then you hear the scream and grab your gear, because somehow you know this is going to ruin your evening. A one-round Dyvers Regional adventure set in the Free Lands of Dyvers, in the City of Dyvers for characters level 1-15 (APLs 2-12).
DYV8-02 A Broken Circle (Living Greyhawk - D&D 3.5)
By Michael Born. A simple job escorting a merchant from Maraven to Dyvers turns into an investigation of the Circle of Crimson Stone at the highest levels. Can you find out if the Circle has finally stepped over line they have been skirting for so long and, if so, can you put a stop to it in time? A one-round Dyvers regional adventure for characters level 4-14 (APLs 6-12). A sequel to DYV7-02 Chain of Lies.
DYV8-03 Wake the Dead (Living Greyhawk - D&D 3.5)
By Kevin Elmore. The ambition of Turrosh Mak is not the only evil threatening the City of Sails . Another malignant force focuses its attention on the destruction of Dyvers. An unlikely request comes from one of the more controversial figures in Dyvers; the temple of Nerull needs your help in stopping an even greater evil. A Dyvers adventure for character levels 6-15 (APLs 8-14)[apl range subject to expand]. Warning: This module contains at least one untiered encounter.
DYV8-04 Gleaning the Cubes (Living Greyhawk - D&D 3.5)
By Joseph L. Selby. The armies of Blackthorn march toward the city. It is foretold that they will infiltrate Dyvers through the sewers. Only members of the Constabulary and the Dyvers Vermin & Pest Contractors may lawfully enter, but gelatinous cubes, wererats, a stone golem, and a lich all call the sewers home. Things are afoot—underfoot. A Dyvers regional adventure set in the City of Dyvers for characters level 1-14 (APLs 2-12). A stage of the Gnarley Threat.
DYV8-05 Dyvinity (Living Greyhawk - D&D 3.5)
By Andy McCullough. Molaho Khem, within his burgeoning faith there are two very different branches in Dyvers. The Followers of the Cracked Shield are devoted to protecting the city, while the Servants of Glory are devoted to destroying the city’s enemies. Each branch considers the tenets of the other to be heresy, and so it is strange to have in your hand a letter from the Emissary of Molaho, the pragmatic gnome and Servant of Glory, asking you to join him in meeting Bojan Starsinger, the Hand of Molaho Khem, Defender of
Tricaster and Follower of the Cracked Shield. Is the consolidation of the Molaho Khem cults at hand? Or is this a sign of something greater? Perhaps the Hero god himself has brought about the oncoming slaughter to either search for another hero that will rise in Dyvers defense, or simply to view the carnage of battle. A one-round Dyvers regional adventure for APL’s 6-12, and the conclusion of the Machinations Saga.
DYV8-06 Plain Facts (Living Greyhawk - D&D 3.5)
By Michael Mocksu. Robert Lord Navoy leads his Free Army contingent across the Meadowlands in open war against Blackthorn. The city sits behind her walls in roiling terror. The city needs facts of what it is to face. What can you discover? A one-round Dyvers regional adventure set in the Free Lands of Dyvers for characters level 1-15 (APLs 2-12). The penultimate adventure of the Gnarley Threat, leading directly into DYVINT8-01.
Dyvers Interactive Finale (part 1) (Living Greyhawk - D&D 3.5)
By Triad et al.. Citizens of Dyvers, come and see. Behold a white horse. She who sat on it had a bow, and a crown was given to her, and she went out conquering and to conquer. Behold another horse, fiery red. And it was granted to the one who sat on it to take the peace from the Oerth, and that people should kill one another, and there was given to him a great sword. Behold a black horse, and he who sat on it had a pair of scales in his hand. And I heard a voice say, "Do not harm the wheat and the wine." Behold a pale horse. And the name of him who sat on it was Death, and hell followed with him. A Dyvers Regional Battle Interactive set in the City of Dyvers for characters level 3-15 (APLs 6-14) and the conclusion to the Dyvers Living Greyhawk campaign.
Dyvers Interactive Finale (part 2) (Living Greyhawk - D&D 3.5)
By Triad et al.. Continuous Multi round event
Dyvers Interactive Finale (part 3) (Living Greyhawk - D&D 3.5)
By Triad et al.. Continuous Multi round event
VTF7-05 Underhandedness (Living Greyhawk - D&D 3.5)
By Kevin Elmore.. As the forces of the Pomarj pour out of Blackthorn, laying waste to all they find in the Gnarley Forest, several adventurers claim to have visions from Istus of impending doom. Orcish activities have fallen in line with the prophecy, even down to the destruction of the village of Tricaster. Some of the Gentry members are taking this vision seriously; they fear the predictions that the Free and Independent City of Dyvers will fall to the orcs within a year. Desperate times do call for drastic measures. A one-round VTF Meta-Regional adventure set in the outskirts of the Free Lands of Dyvers, for characters level 6-15 (APLs 8-14). A continuation of the Gnarley Threat. Note: Those who earned the Disfavor of Felbon from Dyv5-07 End of the Line are able to participate in this adventure.
VTF8-01 Red Skies in the Morning (Living Greyhawk - D&D 3.5)
By Sean Kliethermes. Markessa the Red: Pirate, Slaver, the Scourge of the Nyr Dyv. For years, Markessa the Red has prowled the waters of the Lake of Unknown Depths, harvesting slaves and menacing the Free Lands in the employ of her Slavelord masters. Now you have been approached by a strange new ally bearing an even stranger request: “Help me save Markessa the Red.” Do you have what it takes to invade Markessa’s secret lair and put an end to her evil, one way or another? A one-round VTF Meta-Regional adventure set in the Free Lands of Dyvers, in the City of Dyvers and on the Nyr Dyv, for characters level 4-16 (APLs 6-16).
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