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URC4-01 Beneath the Crossroads (LL Round 1) (Living Greyhawk - D&D 3.5)
By David Morgan. APL 2-4:
Radigast City is under siege by the Lord of the East by day, while hordes of evil fiends roam the streets by night. Actually knowing a way out of the city is a comfort you don't possess, but at least lots of opportunities for death and dismemberm...err, for gloriious adventure abound! Look on the bright side. It will all be over before the night is done.
This module needs to be played first before The Making of the Lord and with the same character.
URC4-02 The Making of a Lord (LL Round 2) (Living Greyhawk - D&D 3.5)
By David Morgan. APL 2-4:
It seems that Lord Jacobis Underley has your entire itinerary for today laid out. It's probably a fair return for his having saved you all from being eaten by devils, but still. Who in their right mind would want to go wandering the streets of Radigast City in time of war?
This module needs to be played second after Beneath the Crossroads and with the same character.
URC4-03 The Crossroads (HL Round 1) (Living Greyhawk - D&D 3.5)
By David Morgan. APL 6-12:
Soon the County of Urnst will be no more. The outer walls of Radigast City are under siege while the forces of Evil run rampant through the streets within. The Countess has not been seen for months now. Why is nothing being done? All that is left now is to prepare for the end...
This module needs to be played first before playing The Lordmaker.
URC4-04 The Lordmakers (HL Round 2) (Living Greyhawk - D&D 3.5)
By David Morgan. APL 6-12:
Rescue some cleric from a thousand year prison? Piece of cake! Hey, we're the greatest heroes in the land! We just proved it. Besides, the nobles said so. They wouldn't have lied just to build up our confidence, would they?
This module needs to be played second after The Crossroads and with the same character.
URC4-05 Restoration Pt. 1 (Living Greyhawk - D&D 3.5)
By Timmy Cresse. APL 2-12:
The bloody struggle to gain control of the County of Urnst has depleted many of the Countess' troops. Now is a vulnerable and critical time for the stability of the region, as protective forces are slowly restored to the pre-civil war numbers. Until such time, selfless heros must ensure the safety of the people; for the Countess in not the only power rebuilding troops... (Pt 1. of 2)
URC4-06 Restoration Pt. 2 (Living Greyhawk - D&D 3.5)
By Timmy Cresse. APL 2-12:
An evil alliance between the drow elves and the Kyuss worshippers has devastating effects throughout the County of Urnst. The drow raids during the night provide more and more corpses for the Kyuss clerics to bring back as undead forces. At least you no longer have to worry about the Masters a race of aliens that were resurrected in Crystal springs. Or do you? (Part 2 of 2)
URC4-07 The Past Shall Haunt Us (Living Greyhawk - D&D 3.5)
By Jeff Glenny. APL 2-12:
The County of Urnst is still a dangerous place to call home. What new adventures will present themselves? Will they stem from mistakes in your past? The County’s past? Only time will tell.
URC4-08 Cold Trails (Living Greyhawk - D&D 3.5)
By Michelle Lutz. APL 2-16:
The war is remembered in stories but some problems have surfaced that still need to be fixed. The Hand and the Wizard have found a foothold in the County of Urnst and they need to be stopped. The trail may have gotten cold but it is still there to be found by thorough investigators. (This scenario is the sequel to URC3-03 The Truth Lies in Trigol, also by Michelle Lutz. Players need not have played Truth to enjoy this scenario.)
URC5-01 Bounties Over Brotton (Living Greyhawk - D&D 3.5)
By David Morgan. APL 2-12:
Belts are tightening across the land as the County begins to face a severe food shortage. Its time to attack the problems at their source! The area around Brotton is rich enough in farmland to feed a dozen Counties. Why do the fields lie untended? Why are there no caravans filled with food coming out of the city?
URC5-02 A Fine Kettle of Fish (Round 1) (Living Greyhawk - D&D 3.5)
By Keith Palm. APL 2-12
People are disappearing along the County's coast. The Lord-Mayor of Bampton needs someone to investigate. Do you have the skills to unravel this mystery? Once the source of the disappearances has been identified, it is time to assault the enemy stronghold and end the threat to Bampton and the County. A two-round County of Urnst regional scenario.
URC5-02 A Fine Kettle of Fish (Round 2) (Living Greyhawk - D&D 3.5)
By Keith Palm. APL 2-12
People are disappearing along the County's coast. The Lord-Mayor of Bampton needs someone to investigate. Do you have the skills to unravel this mystery? Once the source of the disappearances has been identified, it is time to assault the enemy stronghold and end the threat to Bampton and the County. A two-round County of Urnst regional scenario.
URC5-03 Eternal Love (Living Greyhawk - D&D 3.5)
By Dennis Stalnaker. APL 2-12:
Disturbing rumors and disturbed graves. Could this be the work of grave robbers, the undead or something even more sinister? A one round County of Urnst regional module for APLs 2-12.
URD4-01 Feudal Disposition (Living Greyhawk - D&D 3.5)
By Ada Kerman & Herald Williams. APL 2-12:
The village of Regensdorf is twice blessed as it celebrates the marriage of a favorite son and the opening of a profitable merchant venture. Yet not all merchant ventures start peacefully in these troubled political times.
URD4-02 Breakfast of Champions (Living Greyhawk - D&D 3.5)
By Jon Thompson. APL 6-12:
Feuding Noble Houses seek the help of adventurers to investigate an ancient shrine recently discovered in the western Abbor-Alz. But the investigation turns deadly when a third party meddles in the fray.
URD4-03 Irreconcilable Differences (Living Greyhawk - D&D 3.5)
By F. Martin Knoff. APL: 6-12:
It is wise to consider the words of the past when contemplating the problems of the present. Taral Seijal, a very thoughtful and well-respected priest of Lendor who lived a hundred years before us, once took two months to write the following lines: "What makes us who we are is not the present, but the reconciliation of the future with the past. When the two are not in balance is when we are in the greatest danger of forgetting who we are now." Words to heed wisely.
URD4-04 Water Stilled (Living Greyhawk - D&D 3.5)
By Kent Ertman. APL 4-12:
"Enough!" Thundered Ellis Lorinar as he pounded his fist on the table. "I intended to drive these gods-forsaken Slavers from the Duchy once and for all!" Adventure particulary suited for a party with a rogue. Sequel to URD2-08 Freedom's Price by Farrell Hopkins.
URD4-05 Shaken, Not Stirred (Living Greyhawk - D&D 3.5)
By Brett Beattie and Kent Ertman. APL 4-12:
The Rhenee are threatening all out war if the Duchy doesn't meet their demands. Not that he is worried, but Ellis Lorinar suspects an unseen enemy is manipulating events. He needs allies he can trust for some covert investigating. But here's the risk: it requires going so deeply undercover, you may never get back out. This is an adventure
for APL 4-12, for versatile PCs who can handle highly unusual situations, far outside their usual comfort zones.
This adventure is the sequel to URD1-09 "On the Rocks", URD2-08 "Freedom's Price", URD3-05 "Plague of Rage", and URD4-04 "Water Stilled".
URD4-06 Ye of Little Faith (Living Greyhawk - D&D 3.5)
By Mike Haakstad & Michael Dezotell. APL 2-12:
Sometimes, being a hero means having to live up to your reputation. It is not the first time a night on the town has led you to adventure, but it may be the last, if an old enemy has something to say about it. An adventure that takes place in the College of Sages and Sorcery in Nellix.
URD4-07 Seh No More (Living Greyhawk - D&D 3.5)
By F. Martin Knoff. APL 2-6:
The Abbor Alz hold many mysteries from the past as well as the present. Even the most secure of fortifications are not free of the taint of evil. Not all is lost though. Allies can come in many forms and from many places. Clever and resourceful adventurers can do amazing things, even beginners. Delve in the hidden evils under the safest place in the Abbor Alz. You might even live to tell about
it, but I wouldn't bet money on it. This is a Ducal Guard Module.
URD4-08 Catspaw (Living Greyhawk - D&D 3.5)
By Farrell Hopkins. APL 10-16:
The heroes must race against time in order to locate and stop a noble from realizing her apotheosis. An adventure well suited for diplomats, rogues and combat monsters.
URD4-09 Lucky's Bane (Living Greyhawk - D&D 3.5)
By Cory Fliegel. APL 6-12:
The Vale is secure; the threat to Dumadan is over. Or is it? Many Orcs and Derro escaped their defeat in these regions and their lust for revenge and power is not quenched. A temple of Dispater has been rumored to exist in the Cairn Hills and signs point to Dispater's interest in these affairs. Can you find and destroy the temple before the forces regroup? This forms the conclusion to the Deep Affairs and Vale Invasion plot lines. Contains an optional 1 time unit encounter.
URD5-01 Silent Watch (Living Greyhawk - D&D 3.5)
By James Zwiers. APL 2-12:
The Duchy of Urnst has always maintained a series of fortresses within the Abbor-Alz Hills as a means to protect and guard against the Empire of the Bright Lands to the south and the treacherous plots of Rary. Now in a matter of one year two of the three primary fortresses have fallen, and rumor holds that the last of the three, Nil Keep, is soon to be destroyed as well. The Ducal Guard, who
maintains the fortresses, is worried that these rumors are true, and to that end they are hiring adventurers to investigate these rumors and determine their veracity. The Abbor-Alz are a wild and dangerous place, are you willing to enter them and determine if there is indeed a concerted threat to the Duchy, of if the rumors of the third castle
being destroyed are simply rumors. An adventure for characters from APL 2 through 12. This adventure is a Ducal Guard adventure.
URD5-02 What's Mine is Mine (Living Greyhawk - D&D 3.5)
By Todd Spencer. APL 6-12:
Deep in the Cairn Hills, the tough and independent settlers of the western borderlands of the Duchy have been carving out a living from the very hills themselves. But when the local Flan tribesmen hear a voice long thought forgotten rolling across the hills, the message spells trouble for the inhabitants of Pargenters Mine. This is a Ducal Guard scenario for APLs 6-12.
URD5-03 The Contenders (Living Greyhawk - D&D 3.5)
By Jon Thompson. A summons to the College of Sages and Sorcery brings adventurers to Nellix. Is it just another errand, or have your deeds come to the notice of the elite at last? Sometimes the answer is more than you bargained for. An adventure for parties of APLs 6 to 12. This is the
sequel to URD4-02 Breakfast of Champions.
URD5-04 With a Twist (Living Greyhawk - D&D 3.5)
By Cornelius Belmont.
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