BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Warhorn//NONSGML kigkonsult.se iCalcreator 2.14//
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#1
DTSTAMP:20130618T231005Z
DESCRIPTION:http://www.boardgamegeek.com/boardgame/72125/eclipse\n\nThe gal
 axy has been a peaceful place for many years. After the ruthless Terran–He
 gemony War (30.027–33.364)\, much effort has been employed by all major sp
 acefaring species to prevent the terrifying events from repeating themselv
 es. The Galactic Council was formed to enforce precious peace\, and it has
  taken many courageous efforts to prevent the escalation of malicious acts
 . Nevertheless\, tension and discord are growing among the seven major spe
 cies and in the Council itself. Old alliances are shattering\, and hasty d
 iplomatic treaties are made in secrecy. A confrontation of the superpowers
  seems inevitable – only the outcome of the galactic conflict remains to b
 e seen. Which faction will emerge victorious and lead the galaxy under its
  rule?\n\nA game of Eclipse places you in control of a vast interstellar c
 ivilization\, competing for success with its rivals. You will explore new 
 star systems\, research technologies\, and build spaceships to wage war wi
 th. There are many potential paths to victory\, so you need to plan your s
 trategy according to the strengths and weaknesses of your species\, while 
 paying attention to the other civilizations' endeavors.\n\nThe shadows of 
 the great civilizations are about to eclipse the galaxy. Lead your people 
 to victory!
DTSTART:20121123T180000
DTEND:20121123T220000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 9: Eclipse: New Dawn for the Gal
 axy
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#1
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#2
DTSTAMP:20130618T231005Z
DESCRIPTION:In Spartacus: A Game of Blood & Treachery\, an exciting game of
  twisted schemes and bloody combats inspired by the hit STARZ Original ser
 ies\, each player takes on the role of Dominus\, head of a rising house in
  the ancient Roman city of Capua. Each house is competing for Influence to
  gain the favor of Rome. Through a combination of political schemes and gl
 orious battles on the arena sands your house will rise in fame and stature
 . As Dominus\, you have a variety of resources at your disposal. Guards pr
 otect you from schemes launched by rivals. Slaves run your household and e
 arn gold. Gladiators compete to bring glory to themselves and influence to
  their Dominus.\n\nThree main phases occur in each game round of Spartacus
 : A Game of Blood & Treachery.\n\nThe Intrigue Phase is when players launc
 h their Schemes\, hoping to raise their fortunes while undermining their r
 ivals. Schemes and Reactions are represented by cards in the Intrigue Deck
 . Players wield their Influence to put their Schemes into play\, often ask
 ing for (or bribing) another player’s help in hatching the most complex pl
 ots.\n\nThe Market Phase is when players buy\, sell and trade Assets (Glad
 iators\, Slaves\, Equipment and Guards). Players also bid against each oth
 er to acquire new Assets at Auction. Wealth is not the only path to succes
 s as players bluff and bargain with each other to acquire the Assets they 
 covet.\n\nThe Arena Phase is when the bloody games are held. Gladiators fr
 om two rival Houses are pitted against each other in a brutal fight for gl
 ory. The spectacles of the games are represented by miniature combat on th
 e arena board. Fighters pit their Attack\, Defense and Speed dice against 
 one another to determine the victor. All players seek to increase their fo
 rtunes by betting on the outcome of the gruesome conflict. Fighters who em
 erge from the arena victorious gain Favor and their Dominus gain Influence
 .\n\nThe goal of the game is to become the most influential house in Capua
 \, securing your family’s power for years to come. During the game\, playe
 rs will bribe\, poison\, betray\, steal\, blackmail\, and undermine each o
 ther. Gold will change hands again and again to buy support\, stay someone
 ’s hand or influence their decisions. Will you be the honorable player who
 se word is their bond or the treacherous schemer whose alliances change wi
 th the wind?
DTSTART:20121123T120000
DTEND:20121123T160000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 3: Spartacus: A Game of Blood an
 d Treachery
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#2
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#3
DTSTAMP:20130618T231005Z
DESCRIPTION:Seasons is a game of cards and dice which takes place in two ph
 ases:\n\nThe first phase consists of a draft: the goal during this phase w
 ill be to establish a strategy for the rest of the game with 9 cards that 
 can be selected (Each card has a specific effect and earns victory points)
 .\n\nOnce the draft is complete\, each player must separate his 9 cards in
 to 3 packs of 3 cards. He will begin the second phase of the game with his
  first pack of three cards\, then gradually as the game progresses\, he wi
 ll receive the other two packets of three cards.\n\nNext comes the second 
 phase of play: at the beginning of each round a player will roll the seaso
 ns dice (dice = number of players +1).\n\nThese cubes offer a variety of a
 ctions to the players:\n\n- Increase your invocation (maximum number of ca
 rds you may have placed on table) \n- Harvesting energy (water\, earth\, f
 ire\, air) to pay the cost of invocation maps \n- Crystallization energy (
 during the current season) to collect crystals. These serve both as a reso
 urce to rely on some cards\, but also many victory points in the endgame. 
 \n- Draw new cards ...\n\nEach player can choose only one die per turn. Th
 e first player will choose among those launched\, then the following among
  those remaining and so on. At each turn\, the dice indicate how many rema
 ining cells (1\, 2 or 3 boxes) the marker of the seasons ahead.\n\nIn addi
 tion\, all the dice are different depending on the season. For example\, t
 here is not the same energies to a particular season. Throughout the game\
 , players will therefore have to adapt to these changes.\n\nAt the end of 
 the game we add the points of victory on the cards given the number of cry
 stals possessed. The player with the most victory points wins.
DTSTART:20121123T100000
DTEND:20121123T120000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 1: Seasons
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#3
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#4
DTSTAMP:20130618T231005Z
DESCRIPTION:A mad scientist holds the world hostage with his terrifying inv
 entions. An alien warlord from a far away galaxy brings his limitless army
  of bizarre minions to conquer the planet. A giant rampaging robot cuts a 
 swath of destruction across the coast\, destroying major population center
 s. And who will stand in their way? A team of heroes\, all with impressive
  powers and abilities stand between the world and the forces of evil. Will
  you help them? Answer the call to protect the multiverse!\n\nSentinels of
  the Multiverse is a cooperative\, fixed-deck card game with a comic book 
 flavor. Each player plays as one of 10 heroes\, against one of 4 villains\
 , and the battle takes place in one of 4 different dynamic environments.\n
 \nEach player\, after selecting one of the heroes\, plays a deck of 40 car
 ds against the villain and environment decks\, which 'play themselves'\, r
 equiring the players to put the top card of the appropriate deck into play
  on the villain and environment turns. On each player's turn\, they may pl
 ay a card from their hand\, use a power printed on one of their cards in p
 lay\, and draw a card from their deck. Each round starts with the villain 
 turn\, continues clockwise around the table\, then concludes with the envi
 ronment turn. Each villain has various advantages\, such as starting with 
 certain cards in play\, as specified by the villain character card. Play c
 ontinues until the heroes reduce the villain to 0 or fewer HP\, or until t
 he villain defeats the heroes\, either via a win condition or by reducing 
 all the heroes to 0 or fewer HP.
DTSTART:20121123T160000
DTEND:20121123T180000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 5: Sentinels of the Multiverse
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#4
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#19
DTSTAMP:20130618T231005Z
DESCRIPTION:Through the Ages is a civilization building game. The goal is t
 o develop your civilization\, not to destroy other ones. Military strength
  is just one aspect of your nation\, as well as population\, production or
  science. It is up to you which aspect you will concentrate on\, more or l
 ess\, but you should not underestimate any of them while building your civ
 ilization.\n\nVictory is achieved by the player whose nation produces the 
 most culture during the game. However\, there are many ways to produce cul
 ture: through religion\, literature or drama\, by building wonders\, by ut
 ilizing cultural persons etc. Considerable amount of culture can be gained
  even via wars or aggression.
DTSTART:20121124T170000
DTEND:20121124T200000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 15: Through the Ages
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#19
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#6
DTSTAMP:20130618T231005Z
DESCRIPTION:The City-State of Tempest is a lively metropolis – some say the
  largest in the world – yet behind the city's cultured exterior\, age-old 
 cabals vie for power\, fighting one another for dominance in a society rip
 e with political and economic turmoil. Led by shadowy figures who command 
 a small cadre of loyal followers\, these secret societies work in concert 
 to seize the wealth and power of the fabled City-State of Tempest.\n\nIn D
 ominare\, you are the puppet master of a conspiracy seeking to control Tem
 pest. Agents are the key to Dominare. Use your agents to spread your influ
 ence through the city\, building a network of hidden power to control the 
 most valuable districts and blocks.\n\nIn the game\, players first draft a
 gents they want. Then\, each turn\, the players reveal one additional laye
 r of their conspiracy. Each agent is a unique person in the City-State of 
 Tempest\, with unique abilities. The higher an agent in in your conspiracy
 \, the more powerful that agent is.\n\nPlayers spread their influence in k
 ey city blocks and districts\, use agent and district abilities to further
  their plans\, and manipulate the board to their benefit. Use your agents 
 well\, and influence and power will be yours. Use them poorly\, and... wel
 l\, you wouldn't be the first would-be ruler to vanish into the inky water
 s of the city canals....
DTSTART:20121123T140000
DTEND:20121123T170000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 11: Dominare
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#6
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#7
DTSTAMP:20130618T231005Z
DESCRIPTION:Welcome to New Angeles\, home of the Beanstalk. From our branch
  offices in this monument of human achievement\, NBN proudly broadcasts al
 l your favorite media programming. We offer fully comprehensive streaming 
 in music and threedee\, news and sitcoms\, classic movies and sensies. We 
 cover it all. Ours is a brave new age\, and as humanity hurtles into space
  and the future with an astonishing series of new advances every day\, NBN
  and our affiliates are keeping pace\, bringing you all the vid that's fit
  to view.\n\nAndroid: Netrunner is an asymmetrical Living Card Game for tw
 o players. Set in the cyberpunk future of Android and Infiltration\, the g
 ame pits a megacorporation and its massive resources against the subversiv
 e talents of lone runners.\n\nCorporations seek to score agendas by advanc
 ing them. Doing so takes time and credits. To buy the time and earn the cr
 edits they need\, they must secure their servers and data forts with 'ice'
 . These security programs come in different varieties\, from simple barrie
 rs\, to code gates and aggressive sentries. They serve as the corporation'
 s virtual eyes\, ears\, and machine guns on the sprawling information supe
 rhighways of the network.\n\nIn turn\, runners need to spend their time an
 d credits acquiring a sufficient wealth of resources\, purchasing the nece
 ssary hardware\, and developing suitably powerful ice-breaker programs to 
 hack past corporate security measures. Their jobs are always a little desp
 erate\, driven by tight timelines\, and shrouded in mystery. When a runner
  jacks-in and starts a run at a corporate server\, he risks having his bes
 t programs trashed or being caught by a trace program and left vulnerable 
 to corporate countermeasures. It's not uncommon for an unprepared runner t
 o fail to bypass a nasty sentry and suffer massive brain damage as a resul
 t. Even if a runner gets through a data fort's defenses\, there's no telli
 ng what it holds. Sometimes\, the runner finds something of value. Sometim
 es\, the best he can do is work to trash whatever the corporation was deve
 loping.\n\nThe first player to seven points wins the game\, but not likely
  before he suffers some brain damage or bad publicity.
DTSTART:20121123T100000
DTEND:20121123T120000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 1: Android: Netrunner
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#7
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#18
DTSTAMP:20130618T231005Z
DESCRIPTION:The year is 1926\, and it is the height of the Roaring Twenties
 . Flappers dance till dawn in smoke-filled speakeasies drinking alcohol su
 pplied by rum runners and the mob. It's a celebration to end all celebrati
 ons in the aftermath of the war to end all wars.\n\n    Yet a dark shadow 
 grows in the city of Arkham. Alien entities known as Ancient Ones lurk in 
 the emptiness beyond space and time\, writhing at the gates between worlds
 . These gates have begun to open and must be closed before the Ancient One
 s make our world their ruined domination.\n\n    Only a handful of investi
 gators stand against the Arkham Horror. Will they Prevail? \n\nArkham Horr
 or is a cooperative adventure game themed around H.P Lovecraft's Cthulhu M
 ythos. Players choose from 16 Investigators and take to the streets of Ark
 ham. Before the game\, one of the eight Ancient Ones is chosen and it's up
  to the Investigators to prevent it from breaking into our world. During t
 he course of the game\, players will upgrade their characters by acquiring
  skills\, allies\, items\, weapons\, and spells. It's up to the players to
  clean out the streets of Arkham by fighting many different types of monst
 ers\, but their main goal is to close portals to other dimensions that are
  opening up around town. With too many portals open the Ancient One awaken
 s and the players only have one last chance to save the world. Defeat the 
 Ancient One in combat!
DTSTART:20121123T140000
DTEND:20121123T170000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 11: Arkham Horror
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#18
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#9
DTSTAMP:20130618T231005Z
DESCRIPTION:The year is 3012. It's been a millennium since the Armageddon. 
 Deep in the Yucatan jungle\, humanity has mutated\, degenerated\, and segr
 egated into five clans: Jaguar\, Snake\, Monkey\, Gar\, and Bat. These cla
 ns now battle it out for dominance in the region\, cooperating when it sui
 ts them and actively working against each other when the opportunity arise
 s.\n\nIn 3012\, players start the game with small decks of Scout cards\, w
 hich provide gold to make purchases. Two piles of cards – an Ally deck and
  a Weapon deck – provide static cards to buy\, with three cards from each 
 deck always available to purchase each round. Cards that are not bought re
 main there for other players to buy. Two non-static Action decks – one wit
 h cheap cards\, the other expensive – are also available\, and at the star
 t of your turn\, you reveal one card from each of these two Action decks. 
 You get the benefits of the Action cards you reveal\, whether you buy them
  or not\, and they're removed from play if you don't buy them.\n\nWhen you
  have amassed enough combat skill through Allies\, Weapons\, and Action ca
 rds\, you can attempt to prove your worth by facing a beast in four decks 
 of Encounter cards\, ranging from easy to very difficult.\n\nUnlike most d
 eck-building games\, there are many points of interaction in 3012\, so pla
 yers are never out of the action! And you always get to refill your hand t
 o its maximum size at the start of your turn\, so you are never penalized 
 for interacting during other players' turns.\n\nThe game ends when one of 
 the Heroes reaches Level 5. The player with the most victory points wins t
 he game.
DTSTART:20121123T160000
DTEND:20121123T180000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 5: 3012
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#9
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#10
DTSTAMP:20130618T231005Z
DESCRIPTION:= This will be an open game for all day Friday. A table will be
  set up will all materials provided\, and instruction is available if need
 ed. The table should accommodate 6-8 players at a time\, and if there is i
 nterest we can switch to an organized mass battle =\n\nStar Wars: X-Wing M
 iniatures Game is a tactical ship-to-ship combat game in which players tak
 e control of powerful Rebel X-wings and nimble Imperial TIE fighters\, fac
 ing them against each other in fast-paced space combat. Featuring stunning
 ly detailed and painted miniatures\, the X-Wing Miniatures Game recreates 
 exciting Star Wars space combat throughout its several included scenarios.
  Select your crew\, plan your maneuvers\, and complete your mission!\n\nWh
 atever your chosen vessel\, the rules of X-Wing facilitate fast and viscer
 al gameplay that puts you in the middle of Star Wars fiercest firefights. 
 Each ship type has its own unique piloting dial\, which is used to secretl
 y select a speed and maneuver each turn. After planning maneuvers\, each s
 hip's dial is revealed and executed (starting with the lowest skilled pilo
 t). So whether you rush headlong toward your enemy showering his forward d
 eflectors in laser fire\, or dance away from him as you attempt to acquire
  a targeting lock\, you'll be in total control throughout all the tense do
 gfighting action.\n\nStar Wars: X-Wing features (three) unique missions\, 
 and each has its own set of victory conditions and special rules\; with su
 ch a broad selection of missions\, only clever and versatile pilots employ
 ing a range of tactics will emerge victorious. What's more\, no mission wi
 ll ever play the same way twice\, thanks to a range of customization optio
 ns\, varied maneuvers\, and possible combat outcomes. Damage\, for example
 \, is determined through dice and applied in the form of a shuffled Damage
  Deck. For some hits your fighter sustains\, you'll draw a card that assig
 ns a special handicap. Was your targeting computer damaged\, affecting you
 r ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malf
 unction will limit your offensive capabilities. Or worse yet\, your pilot 
 could be injured\, compromising his ability to focus on the life-and-death
  struggle in which he is engaged...
DTSTART:20121123T100000
DTEND:20121123T220000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 12: Star Wars: X-Wing open gamin
 g
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#10
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#11
DTSTAMP:20130618T231005Z
DESCRIPTION:All are welcome to join but <b>This will be a learning game wit
 h at least 1 new person that hasn't played before.</b>\n\nKing Robert Bara
 theon is dead\, and the lands of Westeros brace for battle.\n\nIn the seco
 nd edition of A Game of Thrones: The Board Game\, three to six players tak
 e on the roles of the great Houses of the Seven Kingdoms of Westeros\, as 
 they vie for control of the Iron Throne through the use of diplomacy and w
 arfare. Based on the best-selling A Song of Ice and Fire series of fantasy
  novels by George R.R. Martin\, A Game of Thrones is an epic board game in
  which it will take more than military might to win. Will you take power t
 hrough force\, use honeyed words to coerce your way onto the throne\, or r
 ally the townsfolk to your side? Through strategic planning\, masterful di
 plomacy\, and clever card play\, spread your influence over Westeros!\n\nT
 o begin the game\, each player receives an army of Footman\, Knight\, Sieg
 e Engine\, and Ship units\, as well as a set of Order tokens and other nec
 essary components. Each player also receives a deck of unique House Cards\
 , which are used as leaders in battles against rival Houses.\n\nEach round
  in the game is made up of three phases: the Westeros Phase\, the Planning
  Phase\, and the Action Phase. The Westeros Phase represents special event
 s and day-to-day activities in Westeros. There are three different Westero
 s Decks\, and each denotes a different global action\, potentially affecti
 ng all players.\n\nThe Planning Phase is perhaps the most important. Here 
 you secretly assign orders to all of your units by placing one order token
  face down on each area you control that contains at least one unit (Knigh
 t\, Footman\, Ship\, or Siege Engine). This portion of the game emphasizes
  diplomacy and deduction. Can you trust the alliance that you made? Will y
 ou betray your ally and march upon him? Players may make promises to each 
 other (for aid or peace\, for example)\, but these promises are never bind
 ing. The result is tense and compelling negotiations\, often ending in bac
 kstabbing worthy of Westeros!\n\nDuring the Action Phase\, the orders are 
 resolved and battle is entered! When armies meet in combat\, they secretly
  choose one of their House cards to add strength to the battle. Finally\, 
 the Houses can consolidate their power in the areas they control and use t
 hat power in future turns to influence their position in the court of the 
 Iron Throne and to stand against the wildling Hordes.\n\nIn addition to fe
 aturing updated graphics and a clarified ruleset\, this second edition of 
 A Game of Thrones includes elements from the A Clash of Kings and A Storm 
 of Swords expansions\, including ports\, garrisons\, Wildling cards\, and 
 Siege engines\, while introducing welcome new innovations like player scre
 ens and Tides of Battle cards.
DTSTART:20121124T130000
DTEND:20121124T170000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 13: A Game of Thrones - Learning
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#11
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#12
DTSTAMP:20130618T231005Z
DESCRIPTION:After the Cylon attack on the Colonies\, the battered remnants 
 of the human race are on the run\, constantly searching for the next signp
 ost on the road to Earth. They face the threat of Cylon attack from withou
 t\, and treachery and crisis from within. Humanity must work together if t
 hey are to have any hope of survival…but how can they\, when any of them m
 ay\, in fact\, be a Cylon agent?\n\nBattlestar Galactica: The Board Game i
 s an exciting game of mistrust\, intrigue\, and the struggle for survival.
  Based on the epic and widely-acclaimed Sci Fi Channel series\, Battlestar
  Galactica: The Board Game puts players in the role of one of ten of their
  favorite characters from the show. Each playable character has their own 
 abilities and weaknesses\, and must all work together in order for humanit
 y to have any hope of survival. However\, one or more players in every gam
 e secretly side with the Cylons. Players must attempt to expose the traito
 r while fuel shortages\, food contaminations\, and political unrest threat
 ens to tear the fleet apart.\n\nBattlestar Galactica: The Board Game is a 
 semi-cooperative game for 3-6 players ages 10 and up that can be played in
  2-3 hours.
DTSTART:20121123T180000
DTEND:20121123T220000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 9: Battlestar Galactica
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-23#12
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#13
DTSTAMP:20130618T231005Z
DESCRIPTION:n a galaxy far\, far away... they need sewer systems\, too. Cor
 poration Incorporated builds them. Everyone knows their drivers -- the bra
 ve men and women who fear no danger and would\, if the pay was good enough
 \, even fly through Hell.\n\nNow you can join them. You will gain access t
 o prefabricated spaceship components cleverly made from sewer pipes. Can y
 ou build a space ship durable enough to weather storms of meteors? Armed e
 nough to defend against pirates? Big enough to carry a large crew and valu
 able cargo? Fast enough to get there first?\n\nOf course you can. Become a
  Galaxy Trucker. It's loads of fun.
DTSTART:20121124T100000
DTEND:20121124T120000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 14: Galaxy Trucker
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#13
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#14
DTSTAMP:20130618T231005Z
DESCRIPTION:The object of Power Grid is to supply the most cities with powe
 r when someone's network gains a predetermined size. In this new edition\,
  players mark pre-existing routes between cities for connection\, and then
  bid against each other to purchase the power plants that they use to powe
 r their cities.\n\nHowever\, as plants are purchased\, newer\, more effici
 ent plants become available\, so by merely purchasing\, you're potentially
  allowing others access to superior equipment.\n\nAdditionally\, players m
 ust acquire the raw materials (coal\, oil\, garbage\, and uranium) needed 
 to power said plants (except for the 'renewable' windfarm/ solar plants\, 
 which require no fuel)\, making it a constant struggle to upgrade your pla
 nts for maximum efficiency while still retaining enough wealth to quickly 
 expand your network to get the cheapest routes.
DTSTART:20121124T170000
DTEND:20121124T200000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 15: Power Grid
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#14
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#15
DTSTAMP:20130618T231005Z
DESCRIPTION:Historical Wargame\n\nZvezda's new board game 'Great Patriotic 
 War 1941' includes figures and vehicles which were delivered with a new 'W
 argame' magazine called 'Great Sieges:Military history of Russia.'\n\nThe 
 figures are in 1/72 scale\, and the vehicles are primarily 1/100 (15mm)\, 
 so slightly smaller than would be expected when put alongside the soldiers
 . The production line includes not only figures and tanks\, but also AT-gu
 ns\, AA-guns\, howitzers\, trucks and planes!
DTSTART:20121124T130000
DTEND:20121124T170000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 13: World War II: Barbarossa 194
 1 Demo
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#15
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#17
DTSTAMP:20130618T231005Z
DESCRIPTION:
DTSTART:20121124T170000
DTEND:20121124T200000
LOCATION:Rock Hill\, SC
SUMMARY:Turkey Con (Moose Con Qtr 4): Slot 15: Kingsburg
URL:http://www.warhorn.net/turkey-con/schedule/day.php?date=2012-11-24#17
END:VEVENT
END:VCALENDAR
