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COR 7-12: Heart's Desire (Living Greyhawk - D&D)
The thief showed his heart's desire to his wife. Worth more than anything they had seen before, the stolen jewel promised a new life for them if only they could get far enough from Greyhawk and the criminals for whom he worked. Running would make many enemies, but he knew of a small village near the Gnarley Forest where he could lay low until the heat passed. "I'll send for you in a month," he told her. "It will all work out. Don't you worry about a thing."
COR 7-13: Journey to the Hidden Shrine (Living Greyhawk - D&D)
It's a quick trip to the Gnarley Forest. How hard can it be?
COR 7-17: Rivalry and Treachery (Living Greyhawk - D&D)
By Rene Ayala. In the City of Greyhawk, the Royal Opera House and the Grand Theatre are well-known rivals and, on occasion, scathing accusations are followed by open-street brawls. In continued disrepair, the opera house anticipates a new production will keep its doors open permanently. That is, until the Royal begins to experience a series of unfortunate events. The cause is none other than its rival bent on treachery. As the curtain rises and Act One set in motion - insults, street fights and a dagger in the back is just the beginning
COR 7-18: Into the Mist (Living Greyhawk - D&D)
By Sampo Haarlaa. A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name.
COR 7-19: Wrath of the Slave Lord (Living Greyhawk - D&D)
By Tim Sech. Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 500 hundred men to the walled city in hopes of stopping this supposed new slavelord and it looks like it may have. Nothing unusual has happened since the troops arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk or was he simply biding his time? (Part of the Slaver series — COR5-05 Marked Man, COR5-12 Return to the Undercity, COR6-12 Calm Before the Storm, COR7-05 City of Malice, and COR7-19 Wrath of the Slavelord.)
COR 7-20: Murder in the River Quarter (Living Greyhawk - D&D)
By Mike McKeown and Steve Yee. Tragedy has struck again in the Free City. With Turrosh Mak on the march, half-orcs are distrusted. Unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the Maimed God to blame? Half-orc PCs may encounter some difficulty in this adventure.
CORS 7-2: Rise of the Spider Queen (high level) (Living Greyhawk - D&D)
By Creighton Broadhurst & Colleen Simpson. Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumors swirling thickly through Istivin.s shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess. This adventure is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them.
CORS 7-2: Rise of the Spider Queen (low level) (Living Greyhawk - D&D)
By Creighton Broadhurst and Colleen Simpson. Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumors swirling thickly through Istivin.s shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess. This adventure is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them.
NMR 7-1: The Village (round 1) (Living Greyhawk - D&D)
By Bryan Bagnas. Villages in civilized lands are always quaint. Though often banal to the experienced adventurer, each village has characteristics that make it stand out from the rest. This village is no exception. Unrelenting fog, mysterious deaths and voices in the darkness terrify the local inhabitants. It also has a secret to die for.
NMR 7-1: The Village (round 2) (Living Greyhawk - D&D)
By Bryan Bagnas. Villages in civilized lands are always quaint. Though often banal to the experienced adventurer, each village has characteristics that make it stand out from the rest. This village is no exception. Unrelenting fog, mysterious deaths and voices in the darkness terrify the local inhabitants. It also has a secret to die for
NMR 7-2: The Wake of the Tempest (Living Greyhawk - D&D)
By James Dempsey. The good ship Kalandra lies wrecked, victim to the furious storm that cast it onto rocky cliffs, its cargo looted and its secrets revealed. But is that truly the case? What more is to be found in the shattered belly of the sunken ship? Visionary messages would have it that mysteries are yet to be found. (Not for those who hear "run away" in the sea's song.)
NMR 7-3: Draconic Dreams (Living Greyhawk - D&D)
By JP Chapleau. A letter, a dream and a promise of a journey, this is how you got involved on a rather unique voyage on the Nyr Dyv. An old worshipper of the Sea Dragons dream of his youth may get you involved in more than a simple boat trip.
NMR 7-4: Signs and Portents (Living Greyhawk - D&D)
By Glyn Dewey. An ominous letter from the high priestess of Lydia draws you to Seltaren. The movements of the stars align in the manner foretold in the prophecy. Murder, and perhaps something even more foul, are at hand.
NMR 7-5: Raking Leaves (Living Greyhawk - D&D)
By Matt Thompson. With primeval darkness gaining power, a set of ancient heretical tomes, long since forgotten, may bring salvation. One set is believed to exist somewhere in the Rakers. It is up to the heroes of the area to find them, retrieve them, and make sure they are not used for evil
ends. A one-round Nyrond and Her Environs Meta-regional adventure set in The Rakers for characters level 2-14 (APLs 4-12).
NMR 7-6: Eye of the Tempest (round 1) (Living Greyhawk - D&D)
By Mark Somers and Renout van Rijn. For months rumors have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumors have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest? A two-round Nyrond and her Environs meta-region adventure set on the Solnor Ocean for characters level 4-16 (APLs 6-14). Part 3 of Terrors of the Deep [Not for those with a dislike for the ocean.]
NMR7-6:Eye of the Tempest (round 2) (Living Greyhawk - D&D)
By Mark Somers and Renout van Rijn. For months rumors have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumors have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest? A two-round Nyrond and her Environs meta-region adventure set on the Solnor Ocean for characters level 4-16 (APLs 6-14). Part 3 of Terrors of the Deep [Not for those with a dislike for the ocean.]
PAL 7-1: Orderly Encounters (Living Greyhawk - D&D)
By Ron Levy. A two-pathway adventure catering to those for and against the Pale. Recommended for those who enjoy the dangers of either the high road or the low road. (This scenario is part of a series — PAL6-02 Tiger, Tiger and PAL7-01 Orderly Encounters.)
PAL 7-2: Reed Carefully (Living Greyhawk - D&D)
By Mark Quinto. Trolls? Of course. Hydras? Fairly common. Even the occasional giant crocodile is nothing to panic about in the Fens. However, when a pack of grimlocks, a pair of walking mushrooms and a blind lizard like beast are spotted this far away from their subterranean homes, it's time to find out what's going on. (This scenario is part of the Truth or Derro series — PAL7-02 Reed Carefully, PAL7-06 Undermining Authority, PALS 8-1 Basilica of the Holy Star and PAL 8-2 As Knight Turns Into Day.)
PAL 7-3: Wyrm Signs (round 1) (Living Greyhawk - D&D)
By Matt Thompson. Sassy, the great Green of the Gamboge, has been quiet for some time now. However, something has been stirring recently. Something big, something mean, and something hungry has started attacking small farms outside of Woodsedge, near the Gamboge Forest. An adventure for fearless hunters ready to look into the face of death and its many sharp, pointy teeth. This adventure also shares some elements from the Heritage Series.
PAL 7-3: Wyrm Signs (round 2) (Living Greyhawk - D&D)
By Matt Thompson. Sassy, the great Green of the Gamboge, has been quiet for some time now. However, something has been stirring recently. Something big, something mean, and something hungry has started attacking small farms outside of Woodsedge, near the Gamboge Forest. An adventure for fearless hunters ready to look into the face of death and its many sharp, pointy teeth. This adventure also shares some elements from the Heritage Series.
PAL 7-4: Spirit of the Law (Living Greyhawk - D&D)
By Tom Maguire. A group of diplomatic emissaries from Veluna have gone missing while exiting the Pale. Fearing that the foreigners may have caused trouble (or be in trouble), the Pale Diplomatic Corp has decided to retain some adventurers to find them. A role-playing and investigative adventure for characters that know how to deal with Palish Law. Part of the Palish Law series-PAL 7-4 Spirit of the Law, PAL 7-7 Letter of the Law and PAL 8-1 Law and Disorder.
PAL 7-5: Frozen Frontier (Living Greyhawk - D&D)
By Glyn Dewey. The beauty of the Rakers can be deceptive. Trappers and tribesmen eke out a simple existence on their snow-covered slopes while dwarves, orcs, and goblins mine and battle beneath their rocky roots. But, from time to time, events beneath the mountain spill out onto its surface. A band of orcs have been driven from their caverns; does the steady beat of their wardrums spell doom for your band of adventurers at the Stauber trading post? An adventure for battle-ready and wilderness savvy adventurers who know how to weigh their options.
PAL 7-6: Undermining Authority (Living Greyhawk - D&D)
By Mark Quinto. With the Demonic invasion turned aside, the now empty structures of Bitterhollow seems to have attracted a few squatters. Several small squads have been tasked to investigate, and with armed forces still running thin . an old acquaintance request for your expertise in some underground matters. A subterranean epic for PCs who aren't afraid of the dark. An adventure for characters of Average Party Levels 2 through 10. (This scenario is part of the Truth or Derro series — PAL7-02 Reed Carefully and PAL7-06 Undermining Authority, PALS 8-1 Basilica of the Holy Star, and PAL 8-2 As Knight Turns Into Day)
PAL 7-7: Letter of the Law (Living Greyhawk - D&D)
By Tom Maguire. Several adventurers suspected of worshipping illegal deities are suspected to have gone into hiding. The Church of the One True Path needs your assistance in tracking down these miscreants before they can proselytize their heretical ways to the faithful. A role-playing and diplomatic adventure. Part of the Palish Law series-PAL 7-4 Spirit of the Law, PAL 7-7 Letter of the Law and PAL 8-1 Law and Disorder
PAL 8-1: Law and Disorder (Living Greyhawk - D&D)
By Tom Maguire. Outside the city of Landrigard, several church militant officials have been attacked by powerful creatures of chaos. In addition, investigations into the mysterious villain trying to corrupt Palish laws have also begun to point to the Rakers. The time has come to take the fight to the forces of chaos. This is the final part of the Palish Law series (PAL7-04 Spirit of the Law and PAL7-07 Letter of the Law). A one-round regional adventure set in the Theocracy of the Pale and places beyond.
PAL 8-2: As Knight Turns Into Day (Living Greyhawk - D&D)
By Mark Quinto. In the days after the Second Battle for Bitterhollow, great blanket of
clouds gathered above the city of Ogburg, blocking the sun and casting
the city in a grey haze. A renegade knight has rallied a veritable
army to his side hunting the final vestiges of Derro with wanton
disregard for those caught in the crossfire. Finally divinations on
either subject seem to show the same thing... a solid black line being
traced on a map to the city of Ogburg followed by the disappearance of
Ogburg itself. Part of the Truth or Derro Series which includes PAL
7-02 Reed Carefully, PAL 7-06 Undermining Authority, PAL S8-01
Basilica of the Holy Star and PAL 8-02 As Knight Turns Into Day
PALS 8-1: Basilica of the Holy Star (round 1) (Living Greyhawk - D&D)
By Mark Quinto. Scholars have been working non-stop within the Library of Antigua when a breakthrough occurred. Ancient texts have been found that points to several ruined basilicas buried deep beneath the Griff mountains. These archaic structures are reported to have been built by the saint herself in praise of the Blinding Light. However, divinations are
cryptic and provide the same phrase over and over again, "Here is where the answer lies." A two-round regional interactive for characters who enjoy finding things that probably belong in a museum. This is an interlude for the Truth or Derro Series which includes PAL 7-02 Reed Carefully, PAL7-06 Undermining Authority, and PAL 8-03 Truth and Consequences.
PALS 8-1: Basilica of the Holy Star (round 2) (Living Greyhawk - D&D)
By Mark Quinto. Scholars have been working non-stop within the Library of Antigua when a breakthrough occurred. Ancient texts have been found that points to several ruined basilicas buried deep beneath the Griff mountains. These archaic structures are reported to have been built by the saint herself in praise of the Blinding Light. However, divinations are
cryptic and provide the same phrase over and over again, "Here is where the answer lies." A two-round regional interactive for characters who enjoy finding things that probably belong in a museum. This is an interlude for the Truth or Derro Series which includes PAL 7-02 Reed Carefully, PAL7-06 Undermining Authority, and PAL 8-03 Truth and Consequences.
PALS 8-2: Ante Up (finals) (Living Greyhawk - D&D)
Play Three Dragon Ante in character. Please read the rules in the Extra Schedule Information section. This game is only open to characters that qualify for it from previous games. Do not sign up for this slot.
PALS 8-2: Ante Up (open play) (Living Greyhawk - D&D)
Play Three Dragon Ante in character. Please read the rules in the Extra Schedule Information section. The finals are over, but you can still play and get an AR.
PALS 8-2: Ante Up (preliminaries) (Living Greyhawk - D&D)
Play Three Dragon Ante in character. Please read the rules in the Extra Schedule Information section.
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