Scenario Descriptions
BG01 - The Settlers of Catan (Fri 8-10 & 10-12)
By Glen Rockhill. In the Settlers of Catan, you control a group of settlers trying to tame the wilds on the remote, but rich, island of Catan. Guide your settlers to victory by clever trading and cunning development. Acquire your resources through trades or the luck of the dice; but beware someone might cut off your road or cut off your monopoly. And you never know when the robber might appear and steal away your precious gains.

BG02 - Looney Labs Giant Pyramids feat. IceTowers, Treehouse, & Zendo (Sun 2-6)
By Sheri Rockhill. The Looney Labs' games of IceTowers, Treehouse and Zendo take on a new scale with GIANT PYRAMIDS! (The largest of which stands knee-high.) Can you capture the pyramids with the most points in IceTowers? Will your Tree match the House's pattern before your opponents' does? Are you wise enough to determine the “Buddist Nature” of the Zendo Master's design? You will never know unless you PLAY!

Come and try out these outstanding games as they move from the tabletop to the floor!

CC01 - Looney Lab Game Demos (Sat 9-1 & Sun 9-1)
By Glen & Sheri Rockhill. Have a lull in your day? Come play with us! Stop by and join the Looney Lab rabbits and demo the card and pyramid games published by Looney Labs. Come play the newly released Eco- or Family Fluxx. See if your hands are quick enough to best the lab rabbits at Ice Towers. Try out games you haven’t played such as Aquarius, Chrononauts, or Nano Fictionary. Help us play test Just Desserts, an upcoming new Looney Labs card game, now in beta. Look for the bright tie-dye table and the friendly folks in lab coats. Typical games take from 10-30 minutes.

CC02 - UberChrononauts (Sat 9-1)
By Sheri Rockhill. Don’t just make history, change it! Stop by and take a journey though time in your very own time machine! Join us for Looney Labs’ award winning time travel game, UberChrononauts, where you can discover what might have happened if the Boston Tea Party didn’t happen, the U.S. Constitution was never written, or the South won the Civil War. While you are gallivanting through time, be the first to enjoy Negative-Calorie Pizza or drive/fly the Pollution-Free Flying Car. Make some time, bring your friends, and come play with us! UberChronoauts is a combination of the standard Chrononauts and Early American Chrononauts decks.

CC03 - Chez Geek (Fri 8-10)
By Sheri Rockhill. TV, Beer, Nookie... It's Friday night at Chez Geek! In this game, you and your friends become roommates - for as long as you can stand each other. Get stuck in boring new jobs, buy cool new things, meet new people (whether you want to or not), and get a life by doing new activities. The object of Chez Geek is to be the first to meet your personal slack goal. The vacancy sign is lit and the apartment is ready for immediate occupancy!

CC04 - Hex Hex (Fri 10-12)
By Sheri Rockhill. The ultimate “stab your friend in the back” game, Hex Hex is a fast playing card game. Players hurl Hex after Hex around the table, constantly redirecting, deflecting, and altering the Hex's power until finally someone runs out of options and becomes Hexed. In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the next game. Won't you join us for this deviously simple, delightfully mean-spirited, and wickedly fast-paced game. This event follows CC03 - Chez Geek and is run by Sheri Rockhill.

CW01 - COSWorld: Necklace of the Forlorn 1 (Fri 8-12 & Sat 2-6) (D&D 3.5)
By Stephen Wilbert. A struggling merchant house in Nordriholm run by a man named Auldon Farleigh is looking for an heirloom that may hold the way out of financial problems. This adventure may prove to be full of high adventure and untold wealth.

This adventure is open to all approved CosWorld characters and is geared for both Low (lvl 1-3) and Mid (lvl 4-6) level characters. It is also considered OPEN content.

CW02 - COSWorld: Necklace of the Forlorn 2: Farleigh’s Bride (Sat 9-1 & Sun 9-1) (D&D 3.5)
By Stephen Wilbert. Auldon Farleigh has found his fortune with the help of the heirloom that was returned to him. He has since gotten engaged and would like to hire some extra help to escort him to where his wedding will be. His fortunes may be in the black but his luck is still bad. This adventure is open to all approved CosWorld characters and is geared for both Low (lvl 1-3) and Mid (lvl 4-6) level characters. It is also considered OPEN content.

CW03 - COSWorld: An Simple Journey?: Search for the Past 3 (Fri 8-12 & Sat 2-6) (D&D 3.5)
By Courtney Wilbert. This is the third module in the Search for the Past Succession plot line series threads. A merchant hires the PC’s to guard a shipment from Ganset to Blackwater and wait a week to accompany the return shipment. A week waiting in Blackwater turns out to be an enlightening experience. This trip will be full of high adventure and give the characters a glimpse into the history of Kerell. This adventure is open to all approved CosWorld characters and is geared for both Mid (lvl 4-6) and High (lvl 6-9) level characters. It is also considered OPEN content.

CW04 - COSWorld:A Matter of Principle: Search for the Past 4 (Sat 9-1 & Sun 9-1) (D&D 3.5)
By Courtney Wilbert. This is the fourth and final module in The Search for the Past Succession plot line series threads. An evil wizard makes one last play to reach a powerful item now that he has found all the pieces of the map. This trip will be full of high adventure and give the characters a glimpse into the history of Kerell. This adventure is open to all approved CosWorld characters and is geared for both Mid (lvl 4-6) and High (lvl 6-9) level characters. It is also considered OPEN content.

CW05 - COSWorld: Just a Courier Run (Fri 2-6, Fri 8-12 & Sat 9-1) (D&D 3.5)
By Joyce Rauschenberger. So you’ve just purchased your very first set of armor and a real metal sword, no more wooden practice sword for you! You are now ready for an adventure. Trouble is, you’ve just gotten your first real metal sword into your hands and no one is quite ready to hire you for any really dangerous stuff just yet. That will have to wait a little while till you get more experience under your belt. In the meantime, you’ve seen a poster around town indicating that the Kerellian Artifact Society is looking for someone to make a courier run in the capital city of Kerellian. Sounds simple enough for a strong group of new adventurers like you. A COSWorld Intro module designed for new 1st level characters.

CW07 - COSWorld: Welcome To Ogredom (Fri 2-6) (D&D 3.5)
By Jeff Emigh. Ogredom! Few have ever returned from this desolate wasteland. Will you be one of the few or will your corpse bake in this terrible landscape?

Please bring a brand new 1st Level COSWorld character for this event. Core access.

CW08 - COSWorld: Nothing To Fear, But Fear Itself (Fri 8-12) (D&D 3.5)
By Jeff Emigh. Can you find and stop what is bringing this village's nightmares to life before they destroy the villagers' sanity?

A one-round core COSWorld module set at APL 4, 6, or 8

CW09 - COSWorld: A Heart, A Heart, My Fortune For A Heart (Sun 9-1) (D&D 3.5)
By Jeff Emigh. The heart of a terrible beast can fetch you a nice pile of coin, but is it truly worth it?

A one-round core COSWorld module set at APL 4, 6, or 8.

CW10 - COSWorld: Bedknobs and Broomsticks, OH MY! (Sun 2-6) (D&D 3.5)
By Jeff Emigh. Keep on drinking the night away or look into the late night screams of a child. Decisions, decisions, decisions...

A one-round core COSWorld module set for APL 2, 4, or 6.

CW11 - COSWorld: Bendithio Keep I (Fri 8-12) (D&D 3.5)
By Harry Nuckols. "Help Wanted: Adventurers needed. Contact Lord Enoch Bendithio, Tor Astor." Part I character levels 1-3. Part II character levels 4+. This is a revision of 'Castle Cadlwell' from 1st Edition D&D changed to 3.5 Edition & COSWorld. Bring your own COSWorld character.

CW12 - COSWorld: Bendithio Keep II (Sat 9-1 & Sun 2-6) (D&D 3.5)
By Harry Nuckols. "Help Wanted: Adventurers needed. Contact Lord Enoch Bendithio, Tor Astor." Part I character levels 1-3. Part II character levels 4+. This is a revision of 'Castle Cadlwell' from 1st Edition D&D changed to 3.5 Edition & COSWorld. Bring your own COSWorld character.

CW13 - COSWorld: All Is Not Lost! (Sat 2-6) (D&D 3.5)
By Michael Grancey. Having delivered that shipment with little trouble you and your group have decided have a night on the town in the capital of Lantir. However, a disturbing rash suicides seems intent on ruining your evening. Can you stop this distrubing series of events or will you become yet another is this string?

Low thru High APL just grouped. OPEN content.

CW20 - COSWorld Interactive (Sat 8-12) (D&D 3.5)
By TBA. The battle for the crown of Kerell is on. Two armies from Rafa and Ulystanx are on the march for to take control of the crown. Regent Justin Radd has sent the royal guard to protect the capital and is enlisting adventurers to help with his plans to stop the armies.

This Interactive is open to all approved CosWorld characters and is geared for all level characters. It is also considered OPEN content. Other information may be added or supplemental posts will be posted to the CosWorld yahoo group.

LARP01 - Vampire MET LARP (Fri 2-12, Sat 2-12, Sun 12)
By Mitch Kwiatkowski, Jeff Lowes, Ron Rummell. Vampire MET: Vampire The Masquerade Live Action Role Playing Event. Event cost: $6

The vampires of Pittsburgh seem to be finally stabilizing following the coup for power in March. Recently, they helped the Camarilla assault a rival Sabbat city in an attempt to regain credibility. Will this all be lost with the disappearance of the Archon? What of the hunter population that seems to be growing in the area? What other surprises lurk in store for Pittsburgh’s kindred? There’s only one way to find out – join us for some fun!

Registration starts at 2pm Friday. Wrap up and best roleplayer vote is noon on Sunday.

See http://www.digital-dementia.com/cosvamplarp/ for more information. Ask about new characters, though pre-generated characters will be available.

MN01 - Warhammer Fantasy: 2000 Point RTT (Sat 9-7)
Our 2nd Annual Warhammer Fantasy RTT will be 2000 points and (tenatively) using the new 7th edition rules! Visit the SIBCON XI Fantasy RTT Page for more information!

MN02 - Confrontation: Demo's (Fri 2-6 & 8-10, Sat 9-1 & 2-6)
By Vanessa Eberle. Come learn the exciting new Third Edition of this superb 28mm fantasy skirmish game. Experience the fast paced game play using some of the best looking miniatures around. Have a few pieces you were using for an RPG? Bring em along!

MN03 - Confrontation: Bring and Battle (Fri 2-6 & 8-10)
By Ethan Eberle. Having trouble finding opponents? Coming to the convention? Bring your pieces and play other Confrontation enthusiasts.

MN04 - Confrontation: Tournament (Sat 10-12 & 3-5)
By Ethan Eberle. Standard GDR tournament rule set. No themes, no allies, no merc's. Scenarios will be announced on site. No painting requirement. Saend questions to Scifi_toughguy@hotmail.com.

MN05 - WarMachine/Hordes: 350 pt Event (Sat 9-12)
By James Klapperich. Mixed Warmachine/Hordes 350 point tournament, troops and solos allowed.

MN06 - WarMachine: 750 pt Steamroller Tournament (Sat 12-7)
By James Klapperich. Warmachine 750 point steamroller tournament.

MN07 - WarMachine (Fri 8-12)
By Jeff Hall. Vinter Raelthorne, deposed tyrant king of Cygnar has returned with a vengeance! His loyal warlord Magnus has begun scouring ruins throughout Cygnar in search of an ancient relic that will bring him untold power. As he draws near to finding it, the forces of King Leto unleash a desperate attack to capture the traitor and bring him to justice. But Vinter and Magnus are not alone and all out chaos ensues in the ruins!

Miniatures will be provided. Players may also bring a standard 500 pt warband with 1 Warcaster to participate. All models must be painted to play.

MN08 - WWII Disposable Heroes: Breakthrough At All Costs! (Sat 10-6)
By Brad Pflugh & Nathan Werner. July 1944, France, the U.S. Army First Corps must push the Germans back so the further landing of troops can be done safely, and the Allis can establish a firm grip in France. Near St. Lo, hard pressed German forces call in all their reserves to try and keep the Allies at bay. American infantry with strong armor support begin to push their way southward through a small country-town only to find German infantry with a strong supporting element of armor and artillery dug-in and awaiting them. Knocking out this German resistance could prove crucial in the race to France. A city battle will surely ensue!

Players will take the part of the U.S. or Germans in an 8 hour large scale man-to-man battle. Rules will be taught. Please plan to play through the entire event, we will take a break somewhere mid-battle. Rules lawyers not welcome, and disgruntled troublemakers may watch in silence. The goal is to have fun, and play a great game.. so show up in a good mood with a good attitude!!

MN09 - Bladestorm: Last Of Our Kind (Sat 8-12)
By Brad Pflugh & Bill Hallam. This is a classic fantasy battle system from Iron Crown Enterprises.. its been out of date and has virtually no respect given to it.. but DAMN is it cool, and a cult-classic miniature battle rules set for many gamers. Come try this very neat system out with some excellent figures, cool terrain in a GREAT scenario, rules will of course be taught. This is a skirmish fantasy set of rules that you will pick-up in 10 minutes.

An ancient clan of dwarves led by Gloop-D-Doop the last of the Dwarf clan chiefs in the area, have discovered a magical mineral deposit, that has brought about the attention of many in the area. As a local human town sends units out to investigate and make a deal with the dwarves, so do other forces more sinister and with ill intent arrive. The magical minerals are about to cause a full scale battle, and the mine with the surrounding countryside are about to go ablaze!!!!! Could it get any worse.. yes… just wait till the pissed-off Ogre chief arrives who’s family’s grave is in the mine!!!!!!!!!

This is an easy-going game.. so stressful people who want something serious please play hero-clix instead, all others .. we hope you try these fun set of rules with us!!

MN10 - WWII Disposable Heroes: St. Mere Eglise: June 6, 1944 (Fri 6-12)
By Brad Pflugh & Gwyn Reeves. NOTE:This Event Starts At 6pm!

D-Day, June 6, 1944, the Allies are preparing for the greatest combined operation of the war. Deep inside the planned landings of Utah Beach, the 82nd Airborne is assigned several key targets to take after parachute and glider landings drop them behind enemy lines. If these areas are not held in force, the German Army will be able to pin the troops at Utah Beach.

Players will assume the rules of the 82nd Airborne as they drop in from the sky to hold a key road junction at Saint Mere Eglise. Deviated airdrops, unknown unit locations, friendly fire, and early morning fog/night will all be represented in the rules.

These rules use a skirmish 28mm rules set that are quick and easy to play. Rules lawyers and disgruntled players are not welcome.

MN11 - Sword & The Flame: Dervish Delight (Sat 7-11)
By Gwyn Reeves. The Dervish hold the fort, Three British columns will march through mountanous terrain to take the fort back, This game includes calvary, gatling guns, and cannons, their will be Dervish here, Dervish there and Dervish everywhere!

MN12 - Space Hulk (Fri 8-12 & Sat 2-6)
By Neil Northime. Modified Space Hulk Rules Experienced Miniature Event: Another Hulk has entered Imperial Space. Join the fight against the tyranids and destroy the hulk and its denizens. *Bring* 2 Squads of Terminators following Codex rules. Tyranids and will be provided.

MN13 - Warhammer Historical: Legends of the Old West (Fri 8-12 & Sun 9-1)
By Lucas Kelly. Welcome to the Old West, where Cowboys fight for control of the cattle rings, Lawmen fight to control order, and Outlaws just plain-ol' fight! Strap on your sixgun and get ready for some adventure in the American frontier!

Players are welcome to bring their own posse of Cowboys, Lawmen, or Outlaws, or use the ones provided.

RP01 - D&D 3.5: The Plunder of Aurels (Sat 2-6) (D&D 3.5)
By Glen Rockhill. Life is good until the village of Aurels refuses to pay their tithe in exchange for protection. Now they must be taught a lesson. Your band has been restless these last few months anyway. Plundering the small village will be just the thing to work off their excess energies.

Go head to head against other convention attendees as you set out to wring the overdue tithe and more out of the hapless village. Characters will be provided.

RP02 - D&D 3.5: The Defense of Aurels (Sat 2-6) (D&D 3.5)
By Sheri Rockhill. By official royal decree your patrol is dispatched to the village of Aurels to organize and see to the defense of the small village which is being harassed by a small band of orcs. Your orders are to defend the town and negate the local menace.

Go head to head against other convention attendees as you prevent them from plundering and pillaging the village in your charge. Characters will be provided.

RP03 - IronClaw: The Package (Sun 2-6)
By Glen Rockhill. Establishing contacts and building a reputation has finally paid off. A friend tips you off on a steady position riding escort and protecting cargo for a Doloreaux teamster. They may be pigs, but a denari is a denari. Sounds like easy money, right? An IronClaw Anthropomorphic Role Playing Game. Rule book helpful, but not necessary to play. Characters and basic hand-outs describing game mechanics will be provided.

RP04 - Serenity: Lost and Found (Fri 2-6 & 8-12)
By Paul Kaczmarek. When a friend asks you for help, how far are you willing to go. In a Verse as cold as this one, things can go to mi tian gohn real quick. Do you have what it takes? Join the crew of a firefly class spaceship and find out!

RP05 - GURPS Traveler: Twilight Future (Sat 9-1)
By Paul Kaczmarek. As members of the 21st century, you’d think you’ve seen it all. Or have you? You’ve seen all those post-apocalyptic movies, now come and try to live or should I say survive in one. Does your present day character have what it takes to survive? Come and find out!

RP06 - GURPS Supers: There and Back Again, a Supers Tale (Sat 2-6)
By Paul Kaczmarek. Your team of supers must track down a powerful PSI and his minions. But just how powerful? Can you and your team handle it or will you find yourselves in unknown territory. Join the supers “B” team and find out.

RP07 - Shadowrun: Ghouls Gone Wild! (Sat 8-12)
By Paul Kaczmarek. Ya know, running the shadows is hard enough without a bunch of run-a-muck ghouls from the Barrens trying to spoil your day. Your shadowrun team is hired to locate a lost girl. Can you complete your part of the deal while staying one step ahead of Lonestar and the ghouls? Come and find out!

RP08 - Stargate SG-1: Hunters or Huntees (Sun 9-1)
By Paul Kaczmarek. Your SG team is tasked with finding another SG team that’s missing. As you hunt for the missing team, be careful not to become the hunted. Not all planets are full of cute and furry creatures.

RP09 - Starship Troopers: Lambs and Wolves (Fri 2-6 & Sat 9-1)
By Mongoose Publishing. This should be simple enough. We got a small group of colonists planetside that sit right in the path of a bug swarm. We need you to go in there and pull them out - get them all grouped together for the Vikings to come and take them away. But don't forget, this planet is on the border of the Skinnie Hegemony and Arachnid Empire so stay frosty. On the bounce troopers - they ain't payin us by the hour! An introductory module for the Starship Troopers RPG that ran at GenCon 2006. Characters will be provided.

RP10 - Army of Darkness RPG (Sun 2-6)
By Jim Pelton. Your old teacher professor Knowby has sent you some copies of passages from his latest find, the Necronomicon. He is on vacation in his cabin but sent you some notes to see what his prize students make of the strange rituals and spells. After all, school is out for the summer and it sounds fascinating!

An intro adventure for the Army of Darkness RPG using the Unisystem from Eden Games.
Characters provided, mature players only, new players welcome.

RP11 - All Flesh Must Be Eaten RPG (Fri 2-6)
By Jim Pelton. Sounds like the perfect vacation, a cruise ship to the Caribbean. Sun, surf and zombies!?! Bring lots of sun block!

An intro adventure for the All Flesh Must Be Eaten zombie horror game using the Uinsystem from Eden Games.
Characters provided, mature players, new players welcome.

RP12 - Call of Cthulhu: Ghost Hunters (Sat 8-12)
By Jim Pelton. For years the famous Orne Library at Miskatonic University has been reported to be haunted. Books re-shelf themselves if not watched, people claim there is a ghost dog that wanders about the building, and strange noises are heard from the basement. Also it is said that the ghost of the man who hung himself still haunts the first floor. As members of the TAPS (The Atlantic Paranormal Society) it is your job to investigate these strange stories. Join Jason, Grant, Steve and Brian as they research the strange history of this historic university!

An intro adventure for the Call of Cthulhu 5th ed. Game.
Characters provided, mature players, new players welcome.

RP13 - Hero System: A Night In The Shadows (Fri 8-12)
By Clint Whetzel. Everyone in the lower city has been talking about the missing girls in the lower city but no one out side the slums seems to care. The daughter of a dear friend is attached. What’s wrong with her why wont she wake up? What is hunting the mean streets of Breving? (Characters Provided)

RP14 - Shadowrun: A Shadow's Shadow (Sat 8-12)
By Clint Whetzel. Mr. Johnson’s father is missing. Just your ordinary old man used as leverage or ransom? Or is he important all on his own? (Characters Provided)

RP15 - Stargate SG-1: Knocking on Heavens Door (Sat 9-1)
By Terry Belles. Your team is sent to study p2x-222, an idyllic utopian world. Your training with Star Gate command has prepared you for anything right? Can you discover their secrets so that you can bring enlightenment and tranquility to Earth, or should some questions be better off not answered?

RP16 - RuneQuest: … but a single step (Sat 2-6)
By Terry Belles. Come and learn how to play the new Runequest rules published by Mongoose. Whether a fan of the original game or just looking to learn something new, come have fun with Runequest!

RP17 - AD&D 2nd Ed: Fighter's Arena Challenge (Fri 2-6)
By Chad Livella. Twenty-four hardened warriors. One great prize. Glory and everlasting fame! Compete in the Grand Duke Elperon’s Coliseum. Twenty-four pre-rolled characters will be available, each player will control at least three. Fighters will be chosen by lot. When one fighter dies, his possessions pass to he (or she) who vanquished him. 2nd Edition AD&D combat rules with an extremely brutal critical hit chart. Prizes for 1st and 2nd place. By the way…proper hygiene is a must. Nobody likes to sit next to smelly people. Hope to see you there!

RP18 - AD&D 2nd Ed: The New World Part 1 The Rose of Qekwanis (Sat 9-6)
By Chad Livella. Your parents were heroes in the war against Anu. Now, a far away evil threatens the realm. Once again your bloodline has been called to the service of Se’Nimbus Firebrand. He will take you to a far away land, strange and untamed, where you must find and eliminate the source of the threat. This two-slot module is the first of five; the second will be played at COSCON 2007, and continue through cons, until the campaign finale concludes SIBCON 2008! Pre-rolled characters will be available, but you may bring your own 1st level character if you like (just be sure to bring a miniature to match it). Experience will be awarded throughout the campaign, and characters will finish at approximately level 12. Of course, there is no obligation to play all five parts of the campaign. It’ll be kind of like Living City or Living Greyhawk, except it’s 2nd Edition, which is the way God intended D&D to be played. As usual, be clean (i.e. practice proper hygiene), or be elsewhere. Can’t wait guys.

RPGA01 - COR5-17 Time's Tide on Bright Sands (Fri 8-12) (Living Greyhawk - D&D 3.5)
By James Dempsey and Bruce Paris. Time is running out, and gathering what you need to change the future, may only be found by looking to the past.

This adventure is Part five in the Blight on Bright Sands series for APLs 2-16.

RPGA02 - COR6-06 Elegy for a Broken King (Fri 2-6 & Sun 2-6) (Living Greyhawk - D&D 3.5)
By Luke Pitcher. The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychan’s town; something very new, and surpassingly old, is in the offing.

A one-round core adventure set in Dustbridge and North Kingdom for characters level 8-15 (APLs 10-16).

RPGA03 - COR6-07 From the Dust (Sun 9-1) (Living Greyhawk - D&D 3.5)
By Donovan Hicks and Derek K. Schubert. The dust has settled and a new Duke has placed his claim on Tenh. His lands are devastated. His shattered people—rebels-turned-supporters, old guard, or zealous faithful—squabble in their divided loyalties. With such infighting, where will Duke Labahlah begin rebuilding his nation?

A one-round core adventure for characters level 6-16 (APL 6 to 14). Part one of the Legacy of Life series.

RPGA04 - COR6-08 Catching Breath (Fri 8-12 & Sun 2-6) (Living Greyhawk - D&D 3.5)
By Shawn Merwin. A friend in need calls upon a group of heroes to help him deal with problems in a far-off land. These troubles, however, may be ones that even the bravest and experienced of adventurers are not equipped to handle.

A roleplaying intensive one-round Living Greyhawk core adventure set in the Sultanate of Zeif for characters level 1-15 (APLs 2-16), and part three of the Windows to the Serpent’s Soul series, which began with COR4-01 Shedding Scales and COR5-07 Clipping Wings.

RPGA05 - COR6-09 Beneath the Sands (Sat 8-12 & Sun 9-1) (Living Greyhawk - D&D 3.5)
By Mike Hinds. Time has buried an ancient evil. Such things are typically left alone to be lost to history. For a millennia this was so. Now a visitor, snatched from the distant past, wants this evil returned to help right a terrible wrong.

PCs should have completed COR5-17 Time’s Tide on Bright Sands before playing this adventure. A one-round core adventure for character levels 1-15 (APLs 2-12). Part nine of Blight on Bright Sands.

RPGA06 - KEO 5-IS2 The Unwanted Ones (Fri 8-12) (Living Greyhawk - D&D 3.5)
By Robert Reckkia. Charity and mercy beg assistance to help one who is too weak to help themselves. Can you find a home for the unwanted one?

An introductory Keoland regional adventure for 1st level characters only.

RPGA07 - KEO6-02 Forest of Ribbons (Fri 2-6) (Living Greyhawk - D&D 3.5)
By Phineas Walsh and Judy “JR” Rudolph. For many years the Dreadwood has housed secrets beyond compare, secrets kept by a small cabal of militants called the Dreadwalkers. Secrets that would be deadly should they ever stir to life and erupt from the care of their warders.

The forces of unrest are legion and the Dreadwalkers dwindle season by season. Pushed to the breaking point, a desperate gamble is taken to develop a new weapon against Keoland’s biggest secret…and Keoland’s most vicious enemy.

Note: This adventure counts as Reporting for Duty for Dreadwalkers, Dreadwalker Reservists, and Greyhill military. PCs who have negative or otherwise unfavorable influence with House Lizhal or the Dreadwalkers are unable to participate in this Module. Nature-types and elves are encouraged to participate. Large heroes will experience difficulty. APL TBA

RPGA08 - KEO 6-03 Baby's Breath (Sun 9-6) (Living Greyhawk - D&D 3.5)
By Christian Alipounarian. The past three years in the County of Linth have seen tremendous upheaval - civil war, and the collapse of the ancient house which ruled those lands. The fate of the kingdom has at times revolved around the Countess Hannah Linth, the only known survivor of her depraved and wicked royal family. But now, as the eldritch blight of the County takes a dramatic turn, the kingdom may find this child to be its only hope.

A Keoland regional adventure for APLs 12-16, and the conclusion to the Tales of Linth series which included KEO3-03 Will of the People, KEO4-05 A Last Dance at Midnight, and KEO5-03 Closure and Disclosure. This adventure includes an optional encounter at increased TU cost; if played, this event should be scheduled as a two-round adventure.

RPGA09 - KEO 6-04 Old Sins Cast Long Shadows (Fri 8-12 & Sat 8-12) (Living Greyhawk - D&D 3.5)
By Charles Skidmore. A mysterious summons calls to you and your companions. Every ninety-nine years members of a secret order gather their members to save Keoland from a town long forgotten.

Once again Ninety-nine years have passed and now the order finds itself too weak to contain this threat any longer. Desperate times and desperate measures, so the bards say. Prepare to visit a town a town that never was, to confront an evil that may never leave.

A Keoland regional adventure for APLs 8-12, and part one of the To The Last Man Standing series. Note: This adventure will be of particular interest to members of the Silent Ones metaorganization.

RPGA10 - KEO6-05 Pemlo's Legacy (Fri 2-6, Sat 8-12, & Sun 2-6) (Living Greyhawk - D&D 3.5)
By Kevin Lawson. To hear him tell it, Pemlo Penchant has been a hero, confidant to the king and a true master of his craft. Others call him brawler, braggart and drunk.

Whatever the truth, a life lived like Pemlo's leaves wreckage in its wake. Now, old scores are being settled. Will you stand with the brewmaster of Crookhollow or against him?

A Keoland regional adventure for APLs 4-12.

RPGA11 - KEO 6-06 Price of Hospitality (Sat 8-12 & Sun 9-1) (Living Greyhawk - D&D 3.5)
By Wayne Rosen. As political tensions run high in Keoland, our mighty heroes escape to the backwater Barony of Mill Creek. Surely danger couldn't follow them to this isolated area. Surely the scheming Keoish nobility would leave this boring farming community alone. Surely you must be joking.

A Keoland regional adventure for APLs 2-8

RPGA12 - KEO6-07 Forest Of Scales (Fri 8-12, Sat 8-12, Sun 9-1) (Living Greyhawk - D&D 3.5)
By Phineas Walsh and Judy “JR” Rudolph. Dotting the southwest border of Nume Eor, a series of recently-built towers stand watch against the dangers of both the Hool Marsh and the Dreadwood. Reports have flowed into Jaedrae on a regular basis – until now. Two of the nearby towers have not reported in, and Richart Jorgos has ordered an investigation. Messengers must be sent to all outposts to determine their status, and the Viscount once again calls upon adventurers to supplement his resources.

A Keoish regional adventure for APLs 2-10 and continuation of the Forests sequence [KEOIS6-01 Forest of Iron, KEO6-02 Forest of Ribbons]. It is helpful, but not necessary, to have played previous modules in the series. This module is of particular interest to Dreadwalker and Haven PCs. Large creatures need not apply.

RPGA13 - SHE 6-05 Into the Unknown (Fri 2-6, Sat 8-12, & Sun 2-6) (Living Greyhawk - D&D 3.5)
By Paul Duggan. The Sior Kerrita is a festival held every seven years in the County of Ulek by the Druids. It commemorates the day a hundred years ago when centaurs from the Silverwood came to the rescue of the good people of the county when they were attacked by Hobgoblins from the Lortmills.

The long years of peace since those dark days make the festival a happy and profitable occasion. But some say there is a darker side...

An investigative Sheldomar Valley metaregional adventure for APLs 6-16, and Part 1 of the Unknown Series. Centaur PCs are accommodated in this adventure.

RPGA14 - Xen'drik: Blackwheel Company I Principal of the Matter (Sat 9-1) (Xen'drik Expeditions - D&D 3.5)
By Brian Mackey. The Blackwheel Company are adventures in service of a faction organized by the thirteen dragonmarked houses to explore (some would say exploit) Xen'drik, and discover the secrets of the Caldyn Fragments. This adventure is for Blackwheel Company characters only. Fast play characters will be available if you do not have one created.

RPGA15 - Xen'drik: Blackwheel Company 2 Price of Success (Sat 2-6) (Xen'drik Expeditions - D&D 3.5)
By Brian Mackey. This is the second Blackwheel Company faction adventure for Xen'drik Expeditions. This adventure is for Blackwheel Company characters only. Fast play characters will be available if you do not have one created.

RPGA16 - Xen'drik: Covenant of Light I Divine Inspiration (Sun 9-1) (Xen'drik Expeditions - D&D 3.5)
By August Hahn. Someone has to bring the light to the lost continent, and this confederation of the just and righteous consider that their sacred duty. The first step: make sure the secrets of the Caldyn Fragment are not twisted to evil. This adventure is for Covenant of Light characters only. Fast play characters will be available if you do not have one created.

RPGA17 - Xen'drik: Covenant of Light 2 Crisis of Faith (Sun 2-6) (Xen'drik Expeditions - D&D 3.5)
By August Hahn. This is the second Covenant of Light faction adventure for Xen'drik Expeditions. This adventure is for Covenant of Light characters only. Fast play characters will be available if you do not have one created.

RPGA20 - KEO INTERACTIVE (Sat 9-6) (Living Greyhawk - D&D 3.5)
By TBA. Two-Round Interactive Description & APLs (All) TBA

V01 - Gaming Flea Market (Sat)


V02 - Miniature Painting Contest (Sat)
By Deane Goodwin.

V03 - Miniature Paint-n-Take
By The Wyvern's Tale & Rackham Miniatures. Paint 'n Take Take a break, stop by and paint a free miniature. Get tips on improving your techniques or learn new ones. Miniatures and paint provided by Rackham.

Paint-n-Take Times TBA (during Vendor Room times only)


Warhorn.net
v 1.5.0

Become a Warhorn.net sponsor!