 |
Pathfinder Module: Crypt of the Everflame (part 1 of 2) (Pathfinder Society - Pathfinder RPG)
By Jason Bulmahn. The young heroes of the town of Kassen are ready for their coming-of-age ceremony, an old tradition in which they retrieve a piece of the eternal flame burning in the tomb of the town’s founder. Yet when they arrive there, they find only the corpses of their fellow townsfolk, dead bandits, and mysterious animated skeletons.
Pathfinder Module: Crypt of the Everflame (part 2 of 2) (Pathfinder Society - Pathfinder RPG)
By Jason Bulmahn. Continuation from part 1 session in the morning. The novice heroes must brave the traps and perils of the Crypt of the Everflame, discover the source of the corruption that has awakened an ancient evil, and defeat a menace that seeks vengeance against Kassen and its people.
Pathfinder Module: Master of the Fallen Fortress (Pathfinder Society - Pathfinder RPG)
By Rob McCreary. For 1st level characters. The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Pathfinder Module: We Be Goblins! (Pathfinder Society - Pathfinder RPG)
By Richard Pett. Uses 1st level pre-generated goblin characters. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing.
To remedy this situation, the Licktoads’ leader has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks.
Pathfinder Roleplaying Game: Beginner Box Demos (Pathfinder RPG)
By http://paizo.com/beginnerbox. Uses pre-generated 1st level characters. A selection of 3-4 mini-adventures, specifically designed for use with the Pathfinder Roleplaying Game Beginner Box. These adventures allow a GM and players to expand their experience of the Beginner Box.
Pathfinder Roleplaying Game: Beginner Box Demos – Relics & Ruins (Pathfinder RPG)
By http://paizo.com/beginnerbox. Uses pre-generated 1st level characters. A selection of 2 mini-adventures, specifically designed for use with the Pathfinder Roleplaying Game Beginner Box. Simplified rules provide a great introduction to the Pathfinder RPG for new players and GMs alike. Mini-adventures are suitable for younger players (ages 8 & up). In Relics, the PCs must recover a magical scepter. In Ruins, they must explore what remains of a past civilization.
Pathfinder Roleplaying Game: Beginner Box Demos – Terrors & Tomes (Pathfinder RPG)
By http://paizo.com/beginnerbox. Uses pre-generated 1st level characters. A selection of 2 mini-adventures, specifically designed for use with the Pathfinder Roleplaying Game Beginner Box. Simplified rules provide a great introduction to the Pathfinder RPG for new players and GMs alike. Mini-adventures are suitable for younger players (ages 8 and up). In Terrors, the PCs investigate rumors of scary events in a graveyard. In Tomes, they are sent to retrieve a magical spell book.
Pathfinder Society Open Table (Pathfinder Society - Pathfinder RPG)
By TBD. Open to any GM who would like to run a specific Pathfinder event. GM must register on our Warhorn site and provide details to the event organizer. The first GM to confirm with 3 or more interested players gets the spot. Additional details on this event will follow as they become available.
Pathfinder Society Scenario #0-05: Mists of Mwangi (Pathfinder Society - Pathfinder RPG)
By Nicolas Logue. For character levels 1-5. Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Pathfinder Society Scenario #1-07 (35): Voice in the Void (Pathfinder Society - Pathfinder RPG)
By Rob McCreary. For charcter levels 1-7. Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Pathfinder Society Scenario #2-11: The Penumbral Accords (Pathfinder Society - Pathfinder RPG)
By Owen K.C. Stephens. For character levels 1-5. The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
Pathfinder Society Scenario #3-19: The Icebound Outpost (Pathfinder Society - Pathfinder RPG)
By Jeff Erwin. For character levels 1-5. The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
Pathfinder Society Scenario #3-21: The Temple of Empyreal Enlightenment (Pathfinder Society - Pathfinder RPG)
By Ron Lundeen. For character levels 1-5. In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
Pathfinder Society Scenario #3-EX: The Cyphermage Dilemma (Pathfinder Society - Pathfinder RPG)
By Patrick Renie. For character levels 1-5. In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
Pathfinder Society Scenario #3–23: The Goblinblood Dead (Pathfinder Society - Pathfinder RPG)
By Jerall Toi. For character levels 1-5. More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
Pathfinder Society Scenario #3–25: Storming the Diamond Gate (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. For character levels 3-7. Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
Pathfinder Society Scenario #4–01: Rise of the Goblin Guild (Pathfinder Society - Pathfinder RPG)
By Matthew Goodall. For character levels 1-5. When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
Pathfinder Society Scenario #4–02: In Wrath’s Shadow (Pathfinder Society - Pathfinder RPG)
By Mike Shel. For character levels 3-7. In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Pathfinder Society Scenario #4–03: The Golemworks Incident (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. For character levels 5-9. When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
Pathfinder Society Scenario #4–04: King of the Storval Stairs (Pathfinder Society - Pathfinder RPG)
By Dennis Baker. For character levels 7-11. The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
Pathfinder Society Scenario Intro 1: 1st Steps—Part I: In Service to Lore (Pathfinder Society - Pathfinder RPG)
By Adam Daigle. For 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
Pathfinder Society Scenario Intro 2: 1st Steps—Part II: Delve the Dungeon Deep (Pathfinder Society - Pathfinder RPG)
By Stephen Radney-MacFarland. For 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. Previous play in Part I is NOT required.
Pathfinder Society Scenario Intro 3: 1st Steps—Part III: A Vision of Betrayal (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. For 1st level characters. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. Previous play in Parts I and II is NOT required.
|
|