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BDK7-02 A Manor of Seeking (Living Greyhawk - D&D)
By Casey Brown & Susan Threadgill. Where have the residents of Groucester gone? Can “That Which Slept” be stopped? Since the day the negative energy burst that should have destroyed High Lady Xavendra’s city was blocked by the positive energy blast that saved it, these are the questions that need to be answered. Someone claims you are just the person to find out. Are they right? Bandit Kingdoms winter adventure set in Rookroost, the Fellreev Forest , the Deadlands, and Groucester. PCs from Fellreev-based meta-orgs, the Hallorn Fencing Academy , bards interested in the Old Lore, and druids of the Old Faith are encouraged to play this event together. PCs from Northern Alliance-based meta-orgs, Death Cultists and members of the Circle of Crimson Stone are encouraged to play this event together. APL 6-10.
BDK7-03 Return to Steelbone Meadows (Living Greyhawk - D&D)
By Theo Judd. Steelbone Meadows lies a dark secret regarding the origin of That Which Slept. Are you strong enough to face the trials that lay therein to recover the forgotten lore? Members of the Northern Alliance, Army of the Warfields, and Death Cultists are encouraged to participate in this adventure. Part one of the Gathering of Fiends series. A Bandit Kingdoms adventure set in the Midlands. APL 8-12.
BDK7-04 Proof of Loyalty (Living Greyhawk - D&D)
An adventurer’s wealth and well-being often rely on tracking down rumors to their source. Following rumors of a person long thought dead has led you to the village of Salfrayfields and a potential source. Before you can confirm or put to rest the rumors, you will need to find something even rarer: proof of loyalty. A one-round adventure set in the Bandit Kingdoms. Part two of the Missing Regent Series. APL 2-6.
BDK7-05 Work of Thieves (Living Greyhawk - D&D)
By David Polansky. In the troubled city of Rookroost, one man seeks to set things right. Well, at least he wishes to return things to the way they were. Where will you stand in the coming conflict for Rookroost's fate? Members of the Rookroost Thieves' Guild, Drinkers of the Cup of Midnight, and all residents of Rookroost are encouraged to participate in this adventure. PCs Wanted by the Church of Iuz should have a good disguise before playing this adventure. Adventure set in Rookroost. APL 4-8.
BDK7-06 Trouble at Harpy Hollow (Living Greyhawk - D&D)
By Keith Symcox. The little hamlet of Ankheg Springs has seen more than its fair share of excitement over the last few years. With the reappearance of the blackguard Arvad Michelson, one wonders if the Lammastide festival presided over by his sister Ilyena will go without a hitch. These could be interesting times in the barrens. A one-round Bandit Kingdoms adventure set in the Rift Barrens. A sequel to BDK2-2 Trouble at Ankheg Springs and BDK3-3 Trouble at Baco Canyon. APL 2-8.
BDK7-07 The Mausoleum (Living Greyhawk - D&D)
By Bill Oppenlander. A troubled man wishes you to locate his liege lord. Are you willing to brave the sinister depths of a house of death to uncover the rotten truth? Members of the Army of the Warfields, Death Cultists, and Druids of the North are encouraged to participate in this adventure. Part two of the Gathering of Fiends series. A one-round Bandit Kingdoms adventure set in Hallorn. NOTE: This is a combat-intensive module and the management of resources is vital. APL 8-12.
BDK7-08 Little Bit o' Payback Round 1 (Living Greyhawk - D&D)
By John Filipek. As the Johrase make their final preparations before attacking Boneheart Cranzer and Riftcrag, a bold group of adventurers has been called upon to find a way to secretly steal into Splinter Keep, rumored prison of the Johrase King’s soulgem, at the edge of the Rift Canyon. Mission? Determine if the keep holds the gem by kidnapping a high-ranking Iuzian officer. Sounds simple, right? It’s not like there is a gate to the Abyss there or anything. Oh wait, there is? You wouldn’t let that stop you from getting a little bit of payback against the Iuzians, would you? A two-round combat intensive Bandit Kingdoms Regional adventure set in the Tangles Forest for characters level APLs 6-12. Those who are squeamish at heart should stay home. Citizens of Johrase, members of Moskol’s Legion and dwarves of Morakduum are especially encouraged to participate in this adventure.
BDK7-08 Little Bit o' Payback Round 2 (Living Greyhawk - D&D)
By John Filipek. As the Johrase make their final preparations before attacking Boneheart Cranzer and Riftcrag, a bold group of adventurers has been called upon to find a way to secretly steal into Splinter Keep, rumored prison of the Johrase King’s soulgem, at the edge of the Rift Canyon. Mission? Determine if the keep holds the gem by kidnapping a high-ranking Iuzian officer. Sounds simple, right? It’s not like there is a gate to the Abyss there or anything. Oh wait, there is? You wouldn’t let that stop you from getting a little bit of payback against the Iuzians, would you? A two-round combat intensive Bandit Kingdoms Regional adventure set in the Tangles Forest for characters level APLs 6-12. Those who are squeamish at heart should stay home. Citizens of Johrase, members of Moskol’s Legion and dwarves of Morakduum are especially encouraged to participate in this adventure.
BDK8-01 The Scourge (Living Greyhawk - D&D)
By Ken Jenks. Trafficking with the diabolic is never a good idea, as one man in Alhaster has learned. As war returns to the region's only port city, can you help him save his sister from his own mistakes? Can love truly redeem all? A one-round role-playing intensive Bandit Kingdoms Regional adventure set in Alhaster for characters level APLs 2-8. Members of the Brotherhood of the Sundered Axe and other Citizens of Redhand are encouraged to participate in this adventure.
BDKA-XX Intro Mods (Living Greyhawk - D&D)
By Various. We will have several entry level mods available. They are for first level characters only.
BDKI8-01 For the Fellreev! APL2 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL4 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL6 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL8 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL10 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL12 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BDKI8-01 For the Fellreev! APL14 (Living Greyhawk - D&D)
By Casey Brown and Quad Heinicken. With Xavendra out of Groucester, Rookroost in turmoil, and the lands of the Bluff Hills dead, the Iuzian's only bastion in the eastern Fellreev, Fort Skagund, finds itself cut off for the first time since the Greyhawk Wars. Now is the time to strike, to win the eastern Fellreev back for once and for all! A Bandit Kingdoms battle-interactive set in the Fellreev Forest. All PCs who call the Fellreev home are encouraged to participate in this adventure.
BK Year 7 Open (Living Greyhawk - D&D)
You get the players, I'll find a judge.
COR7-08 Sins of the Father (Living Greyhawk - D&D)
By Jp chapleau. Thirty years ago, the churches of Pelor, Pholtus, and St. Cuthbert sentenced a man to execution for his crimes. Now, another trial is convened. Fate has determined that the outcome is in your hands. A one-round Core adventure set in the Domain of Greyhawk. APL 2-8.
COR7-09 Past Debts (Living Greyhawk - D&D)
By Dean Bailey. When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Warning - paladins may find this adventure difficult. Players may change PCs at the beginning of the adventure if they are unable to participate with the current PC. A one-round Core adventure set in the Domain of Greyhawk. APL 2-8.
COR7-10 Dark Gem (Living Greyhawk - D&D)
By Dan Hass. Sometimes adventure finds you. Long ago something dark was trapped and hidden. Now it will be released unless heroes can be found to secure it. A one-round Core adventure set in the Cairn Hills. APL 2-12.
IUZ7-01 The Seven Tests of Irinna Qu'lla (Living Greyhawk - D&D)
By Patrick Williamson. In 596 adventurers discovered what is best described as a living Ur-Flan culture, the Hursik within the Burneal forest. Now interested parties are funding a new expedition to better explore these archaic folk. This adventure continues the "Dragon Scales" adventure path (IUZ6-01, IUZ6-02, IUZ6-04, IUZ6-06, IUZ6-07 and IUZ6-08) and for best enjoyment these adventures should have been played in order before this adventure is played. This adventure is the second installment of the Great Northern Expedition IUZ6-01. A one-round Iuz's Border States Metaregional adventure set in the Burneal Forest. APL 8-14.
IUZ7-02 Affinity & Discord (Living Greyhawk - D&D)
By Chris R Hoffman. Being tipped off by Gildor about several ‘draconic’ hives within Chendl, the capital of Furyondy, you’ve been tasked with removal of one such location. What will you find within the depths of Chendl, and what is up with all the recent draconic activity? Perhaps cleaning house in Chendl might answer that and more. Afterwards what rewards would King Belvor have for one such as you? A one-round Iuz’s Border States Metaregional adventure set in Furyondy. APL 8-14.
IUZ7-03 Horde & Hoard (Living Greyhawk - D&D)
By Paul Kulbitski. You have received a vision requesting your aid. Gildor Arcanix has asked that you go and defend a dreaming oracle in her lair. Let nothing awake her from her dreams, because her dreams are our only hope. She must be defended at all cost! A one-round Iuz’s Border States Metaregional adventure set in the Howling Hills for APLs 4-14.
IUZ7-04 Blue with Envy (Living Greyhawk - D&D)
By Casey Brown. Draconic cults stir in the north, their reach and power becoming more powerful by the day. A concerned Gildor Arcanix, confused by recent divination answers, has once more called upon you to help find out just what these chromatic cults are up to. This time, the signs point to the dead Tangles Forest. At the same time, the Old Faith needs to learn more about how Boneheart Cranzer killed the forest. Perhaps you can kill two birds with one stone. A one-round Iuz’s Border States Metaregional adventure set in the decimated Tangles Forest in the Combination of Free Lords. This is Part Two of the Seeker of the Flesh Series and is a loose sequel to BDK4-06 Scales and Secrets, Iuz6-02 Blue Scales, Red Secrets, and BDK6-07 Love Letter. PCs that have earned the favor of Gildor Arcanix, the Old Faith Druids, the Kingdom of Johrase or the clergy of St. Cuthbert are encouraged to play this adventure. Having at least one wilderness-oriented PC at the table will prove beneficial. APL 4-10.
IUZ7-05 Know Thy Enemy (Living Greyhawk - D&D)
By Todd Ammerman and Joe Cirillo. The Drinkers of the Cup of Midnight, in an attempt to prevent history from repeating itself, have decided that turnabout is definitely fair play. To that end, the Shade wants to learn of the Old One’s darkest secrets behind his recent machinations – she asks you to infiltrate a religious center of the Old One himself. A one-round Iuz’s Border States Metaregional adventure set in the occupied Shield Lands. WARNING: Mature content. No players under 13. APL 2-12.
IUZ7-07 Any Means (Living Greyhawk - D&D)
By Gary Affeldt. Contacted by the Shade, the mysterious and beautiful leader of the Drinkers of the Cup of Midnight, you agree to undertake a mission to retrieve the Draco Mystere, a legendary book of lore regarding dragonkind. The book is located in the Howling Hills, deep inside Iuz’s evil lands. Discover the secrets it reveals. A one-round Iuz's Border States Metaregional adventure set in the Howling Hills and the Crystalmist Mountains. APL 8-14.
IUZ Year 7 Open (Living Greyhawk - D&D)
You get the players, I'll find a judge.
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