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COR5-13: The Price of Power (Living Greyhawk - D&D 3.5)
By Craig Hier. Scattered tales and misremembered legends conspire to lead you to an ancient monastery. This adventure is the continuation of the Tome of Clarity and Mists series for levels 1-16.
COR5-18: Kusnir (Living Greyhawk - D&D 3.5)
By Stuart Kerrigan. The Lady of Fate is a cruel and terrible mistress, but some scholars believe that she also has a sense of irony. Kusnir is one such example - where the slavers are now the slaves.
Part One of "Under an Iron Fist." A one-round Core adventure set in the Hold of the Sea Princes for APLs 2-8.
COR5-19: Retribution (Living Greyhawk - D&D 3.5)
By Christopher Wills. An old map purporting to show the location of a hitherto unknown tomb and an eccentric cartographer have sent you tramping around the Cairn Hills for a week of fruitless searching. Your expedition ending in failure you have returned to the Free City; perhaps there adventure can be found! A one-round Core adventure set in the Free City of Greyhawk for APLs 2-8.
COR6-01: A Story For Another Day (Living Greyhawk - D&D 3.5)
By Theron Martin. 32 years ago in Dunmarsh, deliberately false accusations resulted in the death of two innocent women, which reopened a channel to an ancient evil near the village. Twice in the last three years adventurers have dealt with the deadly consequences of those actions, but the source of the problem remains. It is time that this tragic story be put to rest, lest a greater evil grows from it. This concluding sequel to COR3-08 Witch Hunt and COR4-17 Real Hero Blues is a roleplay intensive adventure set near the Wild Coast for characters levels 8-16 (APLs 10-16).
Early Bird Pick-Up Games
By TBD. If you are interested in playing in a game before the convention -- sign-up here. We do not promise anything, but this will allow motivated players to know how many others are looking for early bird games. Players will need to organize themselves and arrange for a judge (hopefully a couple of judges will sign-up, too). We will provide ARs at the end of the slot, if the judge doesn't have them. You can not play COR6-01, the brand new core, NYR6-02, the brand new regional, or NYR6-I02, the exclusive interactive. *WE PROVIDE THIS SLOT SO YOU CAN PLAY SOMETHING YOU AREN'T SIGNED UP TO PLAY ALREADY!* If you play a game early -- you can break tables for other players and make headaches for us. Try to plan early, and if you do play something you are signed up for... be sure to correct this onsite ASAP. Playing something that you are signed up for at the convention may cause you to miss that slot at the convention. So be careful what you play this slot.
EMH-5 Gambit at Dreadhold (Mark of Heroes - D&D 3.5)
By TBD. Description
An inspired killer claims to know the mystery of the Sarlonian puzzle orb, but he’ll only share such knowledge upon release from Darkhold prison. The Diggers’ Union has sent you secure his release. An adventure optimized for 4th-level characters.
EMH2 (Mark of Heroes - D&D 3.5)
By TBD. TBD
LKoK Adaptable 1: Sirocco's Kiss (Living Kingdoms of Kalamar - d20 System)
By TBD. Adaptation from Lands of Mystery
LKoK Adaptable 2: The Hungry Undead (Living Kingdoms of Kalamar - d20 System)
By Jolly Blackburn, Adaptation by Andrew Garbade. Adaptation from Harvest of Darkness
LSpy 840 Down (Living Spycraft - Spycraft d20)
By TBD. TBD
LSpy Revolution (Living Spycraft - Spycraft d20)
By TBD. TBD
NMR5-01: Under the Boughs (Living Greyhawk - D&D 3.5)
By Mike Deal. Just what are the Sylvans up to in the Celadon forest and why are they so wary? An adventure for APL 2-12
Part One of the Blight series (Part 1: NMR5-01 Under the Boughs; Part 2: NMR5-02: Natural Enemies; Part 3: NMR5-04 Charity of Friends; Part 4: NMR5-06 The Forsaken Valley; Part 5: NMR5-07 Corruptionof the Heart).
NMR5-02: Natural Enemies (Living Greyhawk - D&D 3.5)
By Kathy Ice. Deep in the heart of the forest, evil festers. The Celadon needs your help. Will you answer the call? An adventure for APL 4-16.
Part Two of the Blight series (Part 1: NMR5-01 Under the Boughs; Part 2: NMR5-02: Natural Enemies; Part 3: NMR5-04 Charity of Friends; Part 4: NMR5-06 The Forsaken Valley; Part 5: NMR5-07 Corruptionof the Heart).
NMR5-03: Borne Upon an Ill Wind (Living Greyhawk - D&D 3.5)
By Bill Benham and Peter Williams. All is not well in Nyrond. His August Supremacy, Emperor Sewarndt has disrupted more than the life of his own people. From the Pale to the Duchy of Urnst the aftershocks of Sewardnts treachery resonate, deep and discordant. A former King now lies deposed and disgraced; a people squirm under the thumb of a tyrant and the drums of war may well begin to beat again. Heroes of exceptional skill must step forth and risk the daggers of intrigue and treachery to learn the truth and right that which was wronged. For APLs 2-14.
Part One of the Tradewinds series (Part 1: NMR5-03 Borne Upon an Ill Wind; Part 2: NMR5-05: Winds of Change; Part 3: NMR5-08 Fighting the Headwinds).
NMR5-04: Charity of Friends (Living Greyhawk - D&D 3.5)
By Glyn Dewey. Adventurers hail from all over the Flanaess--the Duchy of Urnst, Nyrond, the Theocracy of the Pale, and even the Bandit Kingdoms. They die or disappear all over the Flanaess as well. Most of them don't have friends or family who care enough to look for them or even notice that they're gone. But some of them do and the Copperheads were just such an adventuring band. Can you find what happened to them and rescue them or avenge their deaths? A one-round Living Greyhawk module set in the Nyrond and Her Environs Meta-region for APLs 8-16 or particularly daring APL 6 parties.
Part Three of the Blight series (Part 1: NMR5-01 Under the Boughs; Part 2: NMR5-02: Natural Enemies; Part 3: NMR5-04 Charity of Friends; Part 4: NMR5-06 The Forsaken Valley; Part 5: NMR5-07 Corruptionof the Heart).
NMR5-05: Winds of Change (Living Greyhawk - D&D 3.5)
By Susan Ruff, Eric Brittain. Black Prince Sewarndt may be gone, but his legacy remains. One of his former lieutenants has set up a blockade near the mouth of the Nesser River, keeping critical supplies away from Nyrond's rebuilding efforts. Can your strike force destroy it? Merchants and war refugees from Nyrond, the Duchy, the County, and the Pale are counting on you. An adventure for characters of APLs 2-16.
Part Two of the Tradewinds series (Part 1: NMR5-03 Borne Upon an Ill Wind; Part 2: NMR5-05: Winds of Change; Part 3: NMR5-08 Fighting the Headwinds).
NMR5-06: The Forsaken Valley (Living Greyhawk - D&D 3.5)
By Joe Streeper. Since ancient times, the Phostwood has suffered from the onslaught of a disease that has cursed the Phost trees. Now, like so many of the other nearby forests the Celadon, the Gamboge, and the Nutherwood the Phostwood is under a new form of attack. But this time, no blight is to blame. This time it is the trees themselves. An adventure for APL 10-16.
Part Four of the Blight series (Part 1: NMR5-01 Under the Boughs; Part 2: NMR5-02: Natural Enemies; Part 3: NMR5-04 Charity of Friends; Part 4: NMR5-06 The Forsaken Valley; Part 5: NMR5-07 Corruptionof the Heart).
NMR5-07: Corruption of the Heart (Living Greyhawk - D&D 3.5)
By James Zwiers. Darkness stalks within the Gamboge forest, leading astray the faithful. Shadows move in the silence, changing the scenery. The strings are pulled, and the music has started; the dance macabre has begun. But will you dance to the tune of the puppeteer, or will you break free, and spin to your own tune?
This is a one-round wilderness-based adventure set within the Gamboge forest; however, parties may find that more is needed than pure wilderness skills. This adventure supports APLs 4-16.
Part Five of the Blight series (Part 1: NMR5-01 Under the Boughs; Part 2: NMR5-02: Natural Enemies; Part 3: NMR5-04 Charity of Friends; Part 4: NMR5-06 The Forsaken Valley; Part 5: NMR5-07 Corruptionof the Heart).
NMR5-08: Fighting the Headwind (Living Greyhawk - D&D 3.5)
By Rene Ayala. "There is now only one hope of salvation, Pholtus of the Blinding Light. Only those blinded to iniquity and its lures can hope to prevail in these terrible times...Hence, Nyrond must be changed, and we're the men to do it, just as we are the men to root out the evil within these lands which matches the evils of Iuz and Aerdi outside".
As a lightning strike the Franz carries rumor of secession to the north. A contested landscape and a name feared. What will become of the spark set to ignite northern Nyrond? Can a wounded kingdom heal or will Woodverges countrymen burn under a blinding light? An adventure for APL 2-16.
Part Three of the Tradewinds series (Part 1: NMR5-03 Borne Upon an Ill Wind; Part 2: NMR5-05: Winds of Change; Part 3: NMR5-08 Fighting the Headwinds).
NMR6-01 New Metaregional (Part 1) (Living Greyhawk - D&D 3.5)
By TBD. 2-Round Metaregional
NMR6-01: New Metaregional (Part 2) (Living Greyhawk - D&D 3.5)
By TBD. TBD
NYR5-07: A Return to Heartland (Living Greyhawk - D&D 3.5)
By John Jenks. You have returned to Heartland, that small town near the center of Nyrond. The locals greet you by name, the sky is bright and beautiful, and all is right with the world. Time for some of Myrrois chicken and dumplings, a mug of Aeslips best ale, a cheery fire, and boastful tales among friends. Part two of the Heartland Saga. A scenario for APLs 2-6 (character levels 1-8).
NYR5-08: A Town Under Siege (Living Greyhawk - D&D 3.5)
By Joshua Freeman. Newtown is not unfamiliar in its dealings with brigands and bandits but the town finds itself feeling helpless with the recent troubles ending and much of the land in flux. With the word that Bortran, the local magistrate and mayor has been killed, Duke Younard has no choice but to send a contingency of adventures to gather information, secure the town and if possible hunt down the bandits until troops can take over Newtown. Can the party deal with the growing crisis or succumb to the same fate of Bortran? A role-playing intense adventure for APLs 2-6 (character levels 1-8).
NYR5-M02: Releash the Dogs of War (Living Greyhawk - D&D 3.5)
By David Howard. Against the background of a nation in the grips of civil war, a seeming paradox leads you to moment of birth a new power group in Nyrond. Just as the nation struggles with its identity and future, so do the factions within the labor room. This is an investigative scenario for fledgling heroes, written for APLs 2-6.
A direct sequel to the events of NYR5-S03 Swans of the Duntide. While it is not required to have played Swans of the Duntide prior to playing this scenario, characters that have already enjoyed the prequel will gain the greatest satisfaction from the events of this scenario.
Part 2 of the Swan Bore series (Part 1 is NYR5-S03 Swans of the Duntide).
NYR5-S03: Swans of the Duntide (Living Greyhawk - D&D 3.5)
By David Howard. Welcome to the festival of Swan Bore on this glorious first day of Growfest. The Duntide River is at peak levels and the city is turning out to see the renowned journey of the Swans. Civil war may be brewing elsewhere, but here all is peaceful and prosperous, with merchants from throughout the Flanaess preparing for a weeklong feast and market festival. A role-playing intensive, Nyrond introductory module for first level characters only.
NYR5-S04: A Murder in Heartland (Living Greyhawk - D&D 3.5)
By John Jenks. The Town of Heartland is a simple place with simple folk. People are friendly, happy, and little happens out of the ordinary. It is a fantastic place to raise a family and enjoy life within the peaceful Kingdom of Nyrond. But now murder has come to Heartland, and the town finds itself with a problem. A Kingdom of Nyrond Introductory scenario for 1st level characters only. Part one of the Heartland Saga.
NYR6-01: Quality of Mercy (Living Greyhawk - D&D 3.5)
By Andrew E. Harasty. The civil war in Nyrond is over and it is time for the country to heal and rebuild herself but resources are scarce. The Church of Pelor in Nyrond has stepped up its relief efforts by calling on many of its Churches across the Flanaess. Those that are interested in volunteering to serve Nyrond and the Church of Pelor are asked to head to Hendrenn Halgood. A mission of goodwill and compassion for APLs 2-6 (levels 1-8).
NYR6-02: Regional Premier (Living Greyhawk - D&D 3.5)
By TBD. TBD
NYR6-I02: LG Interactive -- Wild Thing (Living Greyhawk - D&D 3.5)
By Joyce McCosco and Josh Kaufman. The southern coast of Nyrond, a small thorp, and something afoot.
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