Scenario Descriptions
4E/LFR Preview (D&D)
By -. "A Wizards of the Coast representative (Jeremy Jordan) will be demoing a sneak peek at Dungeons and Dragons Fourth Edition! Come see what the buzz is all about and experience the new system for yourself. The demo is 30-45 minutes long; bring your dice and a sense of adventure."

COR7-07 Storm Harvest [Round 1] (Living Greyhawk - D&D)
By Maya Deva Kniese. Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge, and hopefully find the answer to the bullywug invasion laying waste to their lands. A dangerous two-round Core adventure set in the Tilvanot Peninsula for characters levels 4-15 (APLs 6-16).

COR7-07 Storm Harvest [Round 2] (Living Greyhawk - D&D)
By Maya Deva Kniese. Traps. Treasures. Unspeakable horrors. All of these and more are what springs to mind when a story involves the ancient ruins of a wizard's tower. The Kingdom of Sunndi calls on you to explore such a building out in the wilderness, to negotiate your way across the Vast Swamp and the World Spine Ridge, and hopefully find the answer to the bullywug invasion laying waste to their lands. A dangerous two-round Core adventure set in the Tilvanot Peninsula for characters levels 4-15 (APLs 6-16).

COR8-01 Machinations (Living Greyhawk - D&D)
By Brad Lester. The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters levels 1-15 (APLs 2-12) and the first intrigue of “Honor Among Thieves.”

COR8-02 Raiders of the Chaos Fields (Living Greyhawk - D&D)
By Creighton Broadhurst. Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters levels 1-11 (APLs 2-8).

COR8-03 Aspirations (Living Greyhawk - D&D)
By Gregory Hanigan & Ron Lundeen. Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters levels 1-15 (APLs 2 to 12) and the second intrigue of “Honor Among Thieves.”

COR8-04 Bridge Over Svartjet (Living Greyhawk - D&D)
By Jeff A. Dobberpuhl. Deep below the western mountains ancient evils once defeated stir from the pyre of their defeat. A one-round core adventure set in the Kingdom of Sterich for characters level 7-15 (APLs 8-14).

COR8-05 Pyre of the Righteous (Living Greyhawk - D&D)
By Theron Martin. Adventurers have thwarted Rary on most fronts in his quest to unmake the Scorpion Crown, but that has only irratated the former Circle member and forced him into more direct action. Some may soon learn that continuing to defy one of the most powerful wizards on Oerth comes at a hefty price. A one-round Core adventure set in Hardby and the Abbor-Alz Hills for characters levels 4-15 (APLs 6-14) who know where their loyalties lie. Part One of "Rise of the Ancients" and a sequel to "Blight on Bright Sands".

DAB Episode 75: A Teacher's Pet (Dave Arneson's Blackmoor - d20 System)
Can a student teach a former teacher or is this lesson to hard to swallow?

DAB Episode 76: Remembrance Day (Dave Arneson's Blackmoor - d20 System)


DAB Episode 77: Leaving the Nest (Dave Arneson's Blackmoor - d20 System)
While the army is away fighting the Afridhi war, a rash of terrible crimes rampage the City of Blackmoor.

DAB Episode 79: As the Season's Change (Dave Arneson's Blackmoor - d20 System)


DAB Episode 81: Confectionary King II [Round #1] (Dave Arneson's Blackmoor - d20 System)
By Greg Walker. It's been over a year since he was bested and beat while it burned inside the confectioner's mind how he suffered sweet defeat. In the dark, abandoned oven Calelrin baked a delicious plan to tempt the whole of Blackmoor with his evil candy man. Their gluttonous hides, Calelrin cried, is what will do them in. This time it will be settled; he'll be the one to win! A Dave Arneson's Blackmoor one round adventure for players levels 5-13. Part of the themed modules, "The Businessmen of Blackmoor." This adventure is recommended for players who have participated in Episode 42: The Confectionary King. WARNING: This adventure contains many adult themes and graphic circumstances; it is recommended for mature audiences. Player discretion is advised.

DAB Episode 81: Confectionary King II [Round #2] (Dave Arneson's Blackmoor - d20 System)
By Greg Walker. It's been over a year since he was bested and beat while it burned inside the confectioner's mind how he suffered sweet defeat. In the dark, abandoned oven Calelrin baked a delicious plan to tempt the whole of Blackmoor with his evil candy man. Their gluttonous hides, Calelrin cried, is what will do them in. This time it will be settled; he'll be the one to win! A Dave Arneson's Blackmoor one round adventure for players levels 5-13. Part of the themed modules, "The Businessmen of Blackmoor." This adventure is recommended for players who have participated in Episode 42: The Confectionary King. WARNING: This adventure contains many adult themes and graphic circumstances; it is recommended for mature audiences. Player discretion is advised.

DAB Midnight Madness (Dave Arneson's Blackmoor - d20 System)
By Various.

FWS A104: Tears Beneath the Mask (Fellowship of the White Star - d20 System)
By Jennifer Middleton. As the White Star continues to re-establish itself, you are asked to escort a Gatherer to his new post in Japan. Along the way, tales of days gone by resurface and that's not all. When a face from the past greets you, will you defend the honor of the Fellowship? Or will the enemies hunting all good qabal members get one step closer to realizing their goals? A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Part One of The Heritage series.

FWS A106: Crypt of Deception (Fellowship of the White Star - d20 System)
By David Nadolny. The Tsar of Russia wants to meet with the heroes. Could it be a trap or does he really need their help? This could be a great opportunity for the Fellowship. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. Part two of The White Realm series.

FWS B105: The Rock (Fellowship of the White Star - d20 System)
By David Nadolny. A series of unexplained deaths on Gibraltar has been brought to the attention of the Fellowship. With the Queen of England visiting soon, you are tasked with investigation the deaths and seeing if there is any danger for the Queen. A D20 event designed for any-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

GURPS: Key To The City (GURPS)
By Graeme Smith. "Gartrist the Pantologist, greatest wizard in Nochet City, has been murdered. It is up to his former allies to avenge his death. The action transpires in a medieval urban fantasy setting. No dungeons or dragons here! Instead, your adversaries will include criminals, mercenaries, and hired thugs, not to mention potentially the local constabularies, who do not take kindly to unruly adventurers swinging swords and hurling fireballs inside city walls."

LG Midnight Madness (Living Greyhawk - D&D)
By Various.

LG Wild Card (Living Greyhawk - D&D)
Due to the further delay of ULP8-05 Find My Dad, this "event" has been renamed.

LSJ54 - Mind's Eye (Legends of the Shining Jewel - d20 System)
By David Samuels. Today started out like any other day, well you think it did. For some reason you can't remember much about today. Something seems to be preventing you from remembering what happened earlier today. Can you figure out what that siomething is, and why? This is a combat intensive non-typical dungeon crawl. For heroes of levels 1-13.

LSJ55 - Wind's Inheritence (Legends of the Shining Jewel - d20 System)
By Jay Fisher. You have been singled out for a mission of great importance. The leader of Amthydor's famed Eagle Riders, General Llandra Skyrider, has selected you for a mission based upon your growing reputation of discretion and successfulness. But even still, you cannot help but feel that a lot more is riding on the success of this mission than a simple lost inheritance. For heroes of levels 5-13.

LSJ Midnight Madness (Legends of the Shining Jewel - d20 System)
By Various.

LSJ Wild Card Slot (Legends of the Shining Jewel - d20 System)


Shadowrun Wild Card Slot (Shadowrun)
By Joel Rogers.

ULP8-01 Words of Wisdom (Living Greyhawk - D&D)
By Daniel Gray. "Shape your future, for you cannot remold the past... waste neither thought nor breath on what you could have done. Focus only on what you can do from now on. – Qiebitz, cleric of Keoghtom." A Principality of Ulek regional adventure for APLs 4-12, and Part three of the Soul of a Nation series. Note: This adventure may be of special interest to those who played ULP5-09 Traveling Tales or ULP4-IN04 The Fharlangathlon.

ULP8-02 Sundered Bonds (Living Greyhawk - D&D)
By Bill Baldwin. The charismatic freedom fighter, Scarred Fox, has been seen much lately in Ulek; drumming up support for the war on the Pomarj and his crusade to rid the world of slavery. And the Principality's recent successes in their own war have done much to bolster his cause. But the Mak is even now suing for peace with Greyhawk, and soon he can turn his attentions elsewhere. The time for talk is over. The time for action is at hand. And the enemies of both Axe and Fox are not the forgiving kind. A Principality of Ulek intensive combat regional adventure for APLs 4-16, Part Two of the Cry Freedom series.

ULP8-03 Mind of a Spider (Living Greyhawk - D&D)
By Christopher Reed. What knowledge lies within the mind of a spider? And who is willing to kill for it? A Principality of Ulek regional adventure for APLs 8-14.

ULP8-04 Serious Inquiries Only (Living Greyhawk - D&D)
By Heidi DeVries and K. Patrick Bailey. The Principality's religious figures are in trouble. Several of their secrets have been stolen, and they need you to get them back. This adventure is of particular interest to clerics and self-described tricksters of all races. A one-round Regional adventure beginning in the Principality of Ulek for characters level 1-15 (APLs 2-12).

ULP8-INT02 Shards of Shattered Darkness (Living Greyhawk - D&D)
By Daniel Gray. Those who die are said to live on in memories. Those stolen away before their time, however, dwell in conscience as well, cast as shadows against the very lives they've touched. Trapped between holding onto a memory and letting go, what's a loving father to do when armed with the words of the Gods themselves? A Principality of Ulek regional interactive adventure for APLs 4-16 and the finale of the Soul of a Nation series. Note: This adventure will be of interested to any PC deeply involved with the overall Principality of Ulek plot arc and for those who have participated in the preceding parts of this series (ULP6-01 Written in Stone, ULP6-04 Mixed Messages and ULP8-01 Words of Wisdom).

WoD Last Boat Out (World of Darkness)
Old World of Darkness


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