Scenario Descriptions
Blackmoor - Episode 1: The ComeBack Inn (Living Greyhawk - D&D 3.5)
By Dave Arneson & Dustin Clingman. For decades the infamous ComeBack Inn has been a haven to adventurers. It is rumored that all true Blackmoorian adventurers discover themselves within its strange and mysterious walls. Though none speak of it openly, it is rumored that adventure is but a few steps away. What will you find within the ComeBack Inn? A Dave Arneson's Blackmoor adventure for first and second level PCs.

Blackmoor - Episode 2: A Night Out Under the Stars (Living Greyhawk - D&D 3.5)
By Christopher Reed. Problems aris for a small town on the edge of the Redwoods. Are you big enough to help the little people in need? Especially when the request comes from the tavern keeper who's inn you woke up in. But weren't you just camping out under the stars last night? A Dave Areson's Blackmoor adventure for first and second level PCs.

Blackmoor - Episode 3: Redwood Distraction (Living Greyhawk - D&D 3.5)
By Dawn Coakley. The southenr border of the Redwoods has again become infested with orcs. The elves have dispatched hunting parties to drive them off, but with no success. A dark shadow is falling over the woods. A Dave Areson's Blackmoor adventure for levels 1-4.

Blackmoor - Episode 4: Blood Wind (Living Greyhawk - D&D 3.5)
By Tad Kilgore. The High Hak is a deadly place for even its hardiest of residents. Peshwah nomads tred carefully for the land is riddled with treachery. Among these nomads, trust is not given lightly, but in this harsh environment, adventurers will quickly learn the true need for trust. A Dave Areson's Blackmoor adventure for levels 1-6.

Blackmoor - Episode 5: The Redwood Scar (Round #1) (Living Greyhawk - D&D 3.5)
By Jeffrey Quinn. A brooding terror lies in wait. A dark shadow covers the ancestral home of the elves. Reports of foul beasts and uncanny terrors roaming the forest have caused panic, making the elves to tremble with fear. This evil must be expelled if the Redwoods are to survive! A group of hardy adventurers must find and quell this evil power before its shadow falls over the Redwoods and beyond. Will you answer the challenge? (Converted for play in the Blackmoor: MMRPG by Dawn Coakley.)

Blackmoor - Episode 5: The Redwood Scar (Round #2) (Living Greyhawk - D&D 3.5)
By Jeffrey Quinn. A brooding terror lies in wait. A dark shadow covers the ancestral home of the elves. Reports of foul beasts and uncanny terrors roaming the forest have caused panic, making the elves to tremble with fear. This evil must be expelled if the Redwoods are to survive! A group of hardy adventurers must find and quell this evil power before its shadow falls over the Redwoods and beyond. Will you answer the challenge? (Converted for play in the Blackmoor: MMRPG by Dawn Coakley.)

Blackmoor - Episode 6: Losing Focus (Living Greyhawk - D&D 3.5)
By Christopher Reed. Converted adventure from the Wizards' Cabal.

Call of Cthulu (D&D 3.5)


Legends of the Shining Jewel - LSJ06 Under the Streets (Round #1) (Living Greyhawk - D&D 3.5)
By Christian Alipounarian. After Amthydor's recent invasion of undead, many parts of the city suffered great damage. Amthydor needs her wrecked sewers restored. The Lord Monarch has ordered the system to be repaired . . . but the workers who are trying to do so keep turning up dead. Can you get to the bottom of what lurks under the streets of the Shining Jewel? A two-round adventure for characters levels 1-4.

Legends of the Shining Jewel - LSJ06 Under the Streets (Round #2) (Living Greyhawk - D&D 3.5)
By Christian Alipounarian. See Round #1 description.
MUST play the first round to play this round.

Legends of the Shining Jewel - LSJ15 Terror From Below (Living Greyhawk - D&D 3.5)
By Rene' Alfonso. The hordes of the restless dead strike the city of Amthydor once more, wreaking havoc with its citizens, paupers and rich nobles alike. Recently, the Diamond Legion crushed the machinations of the Magocracy of Pyrroth to create an undead army but the dead still rise like the morning sun to plague the living. Who or what is continuing the evil that was thought vanquished and more importantly, who is brave enough to stand against such dark power? A one-round adventure for characters levels 1-6.

Legends of the Shining Jewel - LSJXX Premiere Event (Living Greyhawk - D&D 3.5)
By TBD. TBD

Living Force - Lockdown on Soboll (Living Greyhawk - D&D 3.5)
Thaereian forces on Cularin have had to fall back, recently. While some of the Thaereians made it off-planet, many fell back to Soboll. The heroes of Cularin have quite the task ahead of them – they must infiltrate the platform city of Soboll and capture Major Kurth San, the base commander. Direct frontal assault is not an option, because of the number of Cularin citizens trapped in the locked-down platform city.

Living Force - Uffel’s Prisoners (Living Greyhawk - D&D 3.5)
The heroes respond to a distress call and discover a secret that could spell the end of Cualrin's bid for self-governance. And turn a potential ally into a deadly enemy.

Living Greyhawk - COR4-07 Full Circle to Oblivion (Living Greyhawk - D&D 3.5)
By David Christ. Pride, cowardice, fear, and lack of faith have stripped bare the hearts of many a man of the cloth. Now all that remains is a boy, his broken father, and a village of the once damned on the edge of the Vale of Luna. The journey that started at the Flight of Fiends has come full circle and now all the pieces are in place. Powerful forces move in the shadows each on this night of the forsaken. Who has the best interest of the Flanaess in mind and can the heroes find the right path before the shadows step into the light once again? Part Four of Five in the "To Serve the Greater Good" series. For APLs 8-16.

Living Greyhawk - COR5-06 Blood on Bright Sands (Living Greyhawk - D&D 3.5)
By Creighton Broadhurst. War rages across the Bright Sands. Scouting the wastes at the behest of the paladin Karistyne the PCs are caught up in a battle between forces loyal to Rary and nomads yet free from his insidious influence. They must win free to reach their goal, the mysterious and dragon-infested pinnacle of Dagger Rock. The first adventure for the "Blight on Bright Sands" adventure arc. Only newly-created characters for this adventure arc may be played in this adventure.

Living Greyhawk - COR5-07 Rings Within Rings (Living Greyhawk - D&D 3.5)
By Rainer Nagel. You are en route in the North Kingdom, near the city of Nonsburgh in the Blemu Hills. While investigating some unusual phenomena of nature, you stumble upon . . . a giant-sized dead frog with some weird skin colouring? But that's not all . . . there is also a human corpse, literally torn apart, and a very weird trail leading to Nonsburgh reminding some of you of an incident a year and a half ago. A one-round Core adventure set in the North Kingdom for APLs 6-12. This module is a loose sequel to COR3-14 Hunt for the Rogue.

Living Greyhawk - ULP5-02 Gem of Life (Living Greyhawk - D&D 3.5)
By Kristofer Wade. Heroes across the land have been seeking for the Gems of Ulaa. Now word comes of the possible location of the third gem. You are sent to investigate. All of your skills and will be tested. And even if you should overcome the obstacles of nature and the forces of evil, will you make the right decision for a war torn land and all of it's people. A Principality of Ulek regional adventure for APLs 2-12, and Part Three of the Gems of Ulaa series.

Living Greyhawk - ULP5-03 Mind Games (Living Greyhawk - D&D 3.5)
By Terry Duchastel. Aid comes from an unexpected ally as you set out to retrieve a gift of Ulaa. Somewhere deep below ground lies a key to salvation. But what price will this cost, and who will pay it? Those PCs who have previously fought Malevolence are ineligible to participate. A Principality of Ulek regional adventure for APLs 2-12, and Part Four of the Gems of Ulaa series.

Living Greyhawk - ULP5-04 Persuasion (Living Greyhawk - D&D 3.5)
By Rene' Alfonso. What is the measure of heroism and what would you sacrifice for the greater good? Evil turns upon evil and from the darkest depths of a wicked heart a cry goes out for mercy. In a game of masters and servants, the shackles of servitude must be broken for justice to be served and the truth revealed. A Principality of Ulek regional adventure for APLs 2-12.

Living Greyhawk - ULP5-I03 A Walk Through the Graveyard (Living Greyhawk - D&D 3.5)
By Dawn Coakley. As an adventurer, you never know what path you may need to walk. A Principality of Ulek regional interactive dungeon crawl for APLs 2-6.

Living Greyhawk - ULP5INTRO-03 Curtain Call (Living Greyhawk - D&D 3.5)
By Paul Copenhagen. It's only minutes to show time in the newest theater in Havenhill, but will the curtain come down on the theater before it's opening performance? You decide. A Principality of Ulek Introductory Scenario for 1st level PCs.

Midnight Madness (Living Greyhawk - D&D 3.5)
Late night games, where you find your own judge and the other players for the event you would like to play.


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