Scenario Descriptions
AGLA1-1 Lost Temple of the Fey Gods (Living Forgotten Realms - D&D 4e)
Faeries, sprites, nymphs, and dryads – the fey creatures of Faerûn’s wild places are often dismissed as nuisances and pranksters. Those who truly understand the fey know that as with all things natural, there is a darker side to these creatures of fancy. Could a rash of stolen food and sleep dust traps point to a more sinister threat lurking on the wild side of reality? A Living Forgotten Realms adventure set in Aglarond for characters levels 1-4.

AKAN1-1 The Rotting Ruin of Galain (Living Forgotten Realms - D&D 4e)
Amidst goblin raids originating from the ruined town of Galain, you are asked by a young genasi woman to locate her brother. Lost or deceased, it’s up to you to find him! A Living Forgotten Realms adventure set in Akanûl for characters levels 1-4.

BALD1-1 Flames of Initiation (Living Forgotten Realms - D&D 4e)
You have come to the city of Baldur’s Gate in search of adventure and quickly discover the Flaming Fist, one of the largest and most powerful mercenary companies in all Faerun. To survive in this teeming metropolis, you must prove both your physical and political prowess, and the challenges you will face might turn out to be far more complicated than you imagined. A Living Forgotten Realms adventure set in Baldur’s Gate for characters levels 1-4.

CORE1-1 Inheritance (Living Forgotten Realms - D&D 4e)
When the Netherese conquered Sembia those who objected were either killed or forced to flee. Decades later a young man inherits a key to the family vault abandoned seventy years earlier. Desperate for money he hires you to retrieve it contents in a gamble that something worthwhile is still there. A Living Forgotten Realms adventure set in Sembia for characters levels 1-4.

CORE1-2 The Radiant Vessel of Thesk (Living Forgotten Realms - D&D 4e)
Rumors of a great item, touched by divinity, have traveled across Faerûn. Those with an interest in possessing the item and benefiting from its power have sent agents to find it, but no one seems to know what or where it is. A Living Forgotten Realms adventure set in Thesk for characters levels 1-4.

CORE1-3 Sense of Wonder (Living Forgotten Realms - D&D 4e)
You are summoned to help a cleric of Gond Wonderbringer, who seeks the location of a lost temple to the Lord of All Smiths. Think of all the marvelous inventions, lost since the Spellplague came crashing down on the nation of Lantan, that might lie waiting to be rediscovered and brought back to the lands of Faerûn! A Living Forgotten Realms adventure set in the Nelanther Isles for characters level 1-4.

CORM1-1 The Black Knight of Arabel (Living Forgotten Realms - D&D 4e)
Your party is sent to investigate allegations of Netherese activity near Arabel: a dark rider commanding legions of shadow. Can you turn back the tide before it’s too late? A Living Forgotten Realms adventure set in Cormyr for characters levels 1-4.

DA-Blackmoor Library (Dave Arneson's Blackmoor - d20 System)
By Various. We had a request for Episode 41 and can run that or others. Since the campaign is so advanced please email Epsiode Numbers directly to a.w.l@juno.com before Wednesday of Mepacon.

DALE1-1 The Propect (Living Forgotten Realms - D&D 4e)
The Fall of Stars is the most famous adventurers’ club in Faerûn. Who can say no when offered membership in the Stellar Fellowship, for a mere errand? But of course, things are never that simple. A Living Forgotten Realms adventure set in the Dalelands for characters levels 1-4.

DALE 1-2 Blades for Daggerdale (Living Forgotten Realms - D&D 4e)
Regular attacks by creatures of the wild turn life in Daggerdale into a nightmare. So when mercenaries offer protection for a fee, does it matter that these were the old enemies of the past? A Living Forgotten Realms adventure set in the Dalelands for characters level 4 to 7.

DRAG1-1 Many Hands Make Light Work (Living Forgotten Realms - D&D 4e)
Westgate is a dangerous city at any time, but today it’s about to live up to its name. Today, a band of pious Silverstars have arrived in your precinct and they need a little help with renovations and… removals. A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

EAST1-1 These Hallowed Halls (Living Forgotten Realms - D&D 4e)
The Crafty Kobold Salvage Company has fearlessly plumbed forgotten treasures from the depths of the earth for many years. Now the owner’s son has gone missing and he needs adventurers of uncommon mettle to brave the dangers of the Underdark, find the lost explorers, and perhaps even unlock the ancient secrets of Lodestone Deep. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

FWSA111-Fellowship of the White Star: The Hunt at Stella Point (Fellowship of the White Star - d20 System)
By Paul Dorothy & Victor Long. Assassins have come to Africa. Tribesman have banded together and tried to enact their own retribution, but the killers have fled to sacred ground. The Fellowship is asking you to assist in finding the killers and retrieving the sacred items they have stolen. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905.

FWS I102-Fellowship of the White Star: Ghosts of the Shaitani (Fellowship of the White Star - d20 System)
By Paul Dorothy & Victor Long.. Lion attacks in Africa aren't usually cause for alarm, but when specific lions are recognized by a specific hunter, a specific organization takes interest. Be prepared to leave the comforts of western civilization and trek deep into the wilds of East Africa. A D20 event designed for low-level characters set in the Fellowship of the White Star campaign of Earth, 1905. This is event in the series.

Greyhawk Madness (Living Greyhawk - D&D)
By Various. Similar to the Midnight Madness of the past. Greyhawk madness is where we will have judges armed with LG mods in the hopes to allow those who need to catch up on a few LG mods they may have missed.

IMPI1-1 Alone (Living Forgotten Realms - D&D 4e)
Impiltur is not a safe country for those who are alone. When a young woman’s father dies, can you resist her cry for help? A Living Forgotten Realms adventure set in Impiltur for characters levels 1-4.

Introduction to LFR & 4th Edition (Living Forgotten Realms - D&D 4e)
Tables may choose to play any of 3 preview adventures. PREV-1 Scalegloom Hall, PREV-2 Escape from Sembia or PREV-3 Death in the Skyfire Wastes. Characters will be provided. These scenario are very newbie friendly. No RPG eperience necessary.

LA-Binding of the Soul (Living Arcanis - d20 System)
By Jeff Whitthauer. Be it known that High Priest Araldisar Val'Borda of the Temple of the Whistling Fox seeks adventurers in the matter of Binding of a Soul to assist one Julius Quintas Veritas with a series of tasks.

LA-Sonds of Ancients, Songs of Glory (Living Arcanis - d20 System)
By Sarah Brown. What is this music pervading the Vicus Fluvius? Inquire at the Maiden's Chalce Wine Shop and Brothel

LA-Voice of the Dead Gods (Living Arcanis - d20 System)
By Jeffrey Witthauer. Sabeta Corsi is currently seeking assistance in an investigative matter. A man's life may be a stake. An unusual case for a man who may hear The Voice of the Dead Gods.

LARP1 "Guten Nacht Herr Wesen ... whatever you are." (LARP)
Time Friday Midnight - 2 AM Max. # of Players: 10 Game System: Cthulhu Live Beginners: Yes
Description: Set on a train car headed for Italy from Germany in November of 1938, As the train crosses the Alps, something most unexpected happens. Players, assuming the roles of civilian passengers, will have to make decisions that may lead to their survival… or their ultimate demise. There will be a $5 event fee for this event.

LFR Madness (Living Forgotten Realms - D&D 4e)
By Various. Midnight madness of the LFR variety.

Living Mafia: Paulie's Suprise (d20 System)
By Tony DeGeranimo. An introductory scenario into the world of the East Coast Mafia. Mature themes

LSJ58-Where the Wild Things Are (Legends of the Shining Jewel - d20 System)


LSJ59-Fists of Fury (Legends of the Shining Jewel - d20 System)
By David Sammuels. Reports are coming in of people in the city being attacked for no reason. So far you've been lucky, in that you haven't been a victim. Will your luck hold out and prevent you from being a victim, or do you think that you have what it takes to do what the Diamond Legion can't and catch those responsible. A one round Legends of the Shining Jewel module for character levels 1-11. (This module is part 2 of the Law and Disorder series, and while it is recommended that you play them in order it is not required). This module contains graphic images that may not be suitable for young players.

LSJ60-Inner Demon (Legends of the Shining Jewel - d20 System)
By Jay Fisher. It wasn't until five years ago that Amthydor was blissfully ignorant of demon activity. But since then, (and increasingly so) demon activity has been on the rise . . . with much concern from both the Diamond Legion and the Shrine of Dymora. Now it is up to you to discover why the demon incursions are occurring and to put a stop to it once and for all. A one-round Legends of the Shining Jewel module for character levels of 1-13.

LURU1-1 Slivers of Eaerlann (Living Forgotten Realms - D&D 4e)
Luruar is a haven of peace and culture surrounded by howling wilderness studded with lost ruins, hidden temples, and the lairs of foul, vicious creatures. Things that are lost, however, do not always stay so and some things hidden refuse to remain in darkness. A Living Forgotten Realms adventure set in Luruar for characters levels 1-4.

MINI1 - MINI2 Paint 'N Take (Custom/Freeform)
Times: Friday 3 PM - 8 PM / Saturday 9 AM - 1 PM Duration: 4 hours Max. # of Players: 6 Game System: N/A Beginners: Yes
Description: Want to try your hand at mini painting? Stop by the paint and take table. Pick a free mini and slap some paint. All suppies provided. Beginners encourag

MINI3 Attack of Thunder Lizards
GM: Eric Jacobson Time: Friday 8 PM - 12 AM Max. # of Players: 8 Game System: Dinowars Beginners: Yes, kids 6 and over welcome
Description: Who can stop the rampaging hordes of plastic dinosaurs? Green plastic army men, that's who! Can the army save the town or is it buffet time for the dinos?

MINI4 - MINI5 - MINI6 - MINI7 WARHAMMER 40,000 TOURNAMENT
By Ray Posluszny. Times: Friday 8 PM - 12 AM, Saturday 9 AM - 1 PM, Saturday 8 PM - 12 AM, Sunday 9 AM - 1 PM) Max. # of Players: 12 Game System: Warhammer 40,000 3rd Edition Beginners: Yes
Description: A round robin tournament. You will build and set your roster before the convention. Rosters will be limited to 1,500 PTS. There will be a quarter final and finals round. Tie breakers will be decided by victory points. Below are the rules. Please come out and play! the prize is a free pass to the next CON. 1. Rosters will be 1,500 points. The roster will be set allowing for no changes to be made after the roster is handed in. (So chose your rosters carefully!!!) 2. 3rd edition rules will still be used!! The new rules are not to be implemented yet!!! SORRY 3. The mission will be seek and destroy. Victory points will be used to determine the winner of each game. Each game will last 6 turns!! (No longer than six please!!) Deep strike and infiltrate rules are in effect if you choose to use them. 4. You must follow standard Force organization. (At lease 1 HQ and 2 Troops) 5. Each player will drop one terrain piece covering no more than 25% of the table! 6. All models must be primed and have one other color to play! 7. HAVE FUN!!

MINI8 DINO WARS - "Time Gate"
By Eric Jacobson. Time: Saturday 9 AM - 1 PM Duration: 4 hours Max. # of Players: 8 Game System: Dinowars Beginners: Yes
Description: Multiple squads of commandos have used a time gate to travel millions of years back in time. Unfortunately the returning time gate has lost some parts, so the squads have to traverse dinosaur-infested jungle to recover them, and hopefully get home. Kids welcome to play!

MINI9 Burning Plastic - (Custom/Freeform)
By Eric Jacobson. Time: Saturday 8 PM - 12 AM Max. # of Players: 8+ Game System: Burning Plastic Beginners: Yes
Description: Capture the Flag is a staple of wargaming. But what happens when there are eight, nine, or even a dozen flags on the board to capture? Mix in careening trucks and self-destructing rejects and it should be a fantastic slaughterama! Experienced players can build there own units, or like the novices, accept a random army. Kids welcome to play

MINI10 Duckie Wars - Haunted Scavenger Trick or Treat (Custom/Freeform)
By William Falstick & Ella Maryon. Time: Saturday 2 PM - 4 PM Game System: Duckie Wars Beginners: Yes
Description: The Duckies are back to defend the Great Pond against the evil monster duckies. the only way to defeat them is to get the most items in the scavenger / trick or treat hunt. Have your Quackers aimed and ready at the Great Pond -- 2:00, Saturday Afternoon. Come Join the Fun for One and All. Adults allowed with Child.

MINI11 ROYAL JOUST(In Miniatures)!! (Tabletop Wargame)
By Sir William & Lady Ella. Time: Saturday 8 PM - 11 PM Max. # of Players: 60 Game System: Warhammer Beginners: Yes
Description: In a reprieve from the Great Campaigns; a Royal Joust is Celebrated on the Fields of Myrthiel. Thee Knights be Ready for your Commands in this Chivalric Adventure into Medieval Times. Take your placement in the Great Hall at 8:00 pm -- Saturday nite. Rules from Warhammer "Lists" -- up to 60 players !! Event will run till Black Knight is Championed !!

MINI12 Godzilla: Destroy All Monsters REMIX
By Judd McNeal. Time: Sunday 11 AM 1 PM Duration: 2 hours Max. # of Players: 8 Game System: Giant Monster Rampage Beginners: Yes
Description: Monsters are invading Tokyo! Take the role of Godzilla or others like King Ghidora and Mothra, and battle other monsters and smash the city, to see who is the true KING OF THE MONSTERS!!! Giant Monster Rampage is a miniatures game that uses action figures, and simulates giant monster combat.

MOON1-1 Nature’s Wrath (Living Forgotten Realms - D&D 4e)
Faith in Chauntea runs strong amongst the Ffolk, and the village of Warlsbry is no exception. The village appears to have fallen from favor, and now the beasts of field and sea bring their wrath against the village. You must return the village to the gods' good graces or it may not survive the coming winter. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 1-4.

Pathfinder Society 1: Silent Tide (Pathfinder Society - Pathfinder RPG)
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. Beginners encouraged.

Pathfinder Society 3: Silken Caravan (Pathfinder Society - Pathfinder RPG)
Pathfinder Society Scenario #3: Murder on the Silken Caravan * D&D 3.5 Game Master: The Gathering Staff * 6 Players Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects.

PREV-1 Scalegloom Hall (Living Forgotten Realms - D&D 4e)
PREV-1 Scalegloom Hall The vicious kobolds are at it again, raiding caravans, plundering outlying farms, and raising havoc across the land. All signs point to the influence of a charismatic leader, a malevolent fiend that has stepped up the kobolds' aggression and turned them into a menace. Your task is simple: enter the trap-filled tunnels of Scalegloom Hall, find their leader, and defeat him. 1st-level characters are provided. A D&D 4th Edition and Living Forgotten Realms preview adventure.

PREV-2 Escape from Sembia (Living Forgotten Realms - D&D 4e)
You weren’t looking for trouble in civilized lands… just some good adventuring leads. Before you knew what was really happening, you wound up in the middle of an information exchange, and now you have to escape from the lands of Sembia to preserve your very lives! Off the beaten path to shake any pursuers, you take to the wilds in the hope that you’ll reach a safe haven before you’re captured. 1st-level characters are provided. A D&D 4th Edition and Living Forgotten Realms preview adventure.

PREV-3 Death in the Skyfire Wastes (Living Forgotten Realms - D&D 4e)
A race to discover the secrets of an ancient ruin in the Calim Desert turns into a fight for survival. Can you recover a lost relic before it falls into the wrong hands? A 4th Edition adventure and a preview for the Living Forgotten Realms campaign. 3rd-level characters will be provided.

RPG1 To Kill A Dragon - 4e Style! (D&D 4e)
By Rich Radgoski. Time: Friday, 8 PM - 12 AM Max. # of Players: 8 Game System: D&D 4th Edition Beginners: Yes Description: Ok, so the PC's have defeated the dragons in 3.5. But can they do it in 4e? Bring a constructed Level 20 PC or use one provided to be part of the team that takes on Gorbynatruax! As usual, this event will utilize Dwarven Forge materials to construct the lair!

RPG2 Wanton Wenches & Scurvy Dogs! (A Tavern Brawl) (RPG)
By Rich Radgoski. Time: Saturday, 8 PM - 12 AM Duration: 4 hours Max. # of Players: 10 Game System: Legends of the High Seas (Warhammer Historical) Beginners: Yes

Description: Players will control a crew who decided for some Grog and Wenching at the local tavern - "The Black Dog". As usual, the ale flows to freely and someone throws a fist. Using the Dwarven Forge Tavern setting, have fun using this rules light mini wargame to pound on pirates and military crewman alike. But don't let that brawl take too long...because midnight brings mayhem of another sort.

RPG3 Within Sylvan Veils (D&D)
By LMD (Pitbull). Time: Friday, 3 PM - 7 PM Duration: 4 hours Max. # of Players: 8 Game System: AD&D 2nd Ed. (Dragonlance) Beginners: Yes

Description: Thaelindor the traitorous Blackmage of Takhisis is searching for the Dragon Orb you possess. It is believed if you could take the artifact into Foghaven Vale he would not be able to get it and open a portal for his Dark Queen. Can you get there before his minions rain hell upon you? 16th level characters provided.

RPG4 The Dark Portal (D&D)
By LMD (Pitbull). Time: Friday, 8 PM - 12 AM Max. # of Players: 8 Game System: AD&D 2nd Ed. (Dragonlance) Beginners: Yes
Description: Thaelindor the Traitor’s wily ways have proven to endanger the whole world. And of course it’s up to you to stop him. With some unexpected help you’ll need to brave The Shoiken Grove and stop Blackmage Thaelindor within the confines of the Tower of High Sorcery in Palanthus. 17th level characters provided.

RPG5 Journey to the Prison Island of El Milagro (Age of Pirates) (RPG)
By Mike Sarno. Time: Sunday 4 PM - 6 PM Max. # of Players: 6 Game System: Engle Matrix Game (Story-Telling RPG) Beginners: Yes

Description: El Milagro, a rocky outpost off the coast of San Aventura, stands as a testament to man's cruelty to man. Several parties descend on the prison in an attempt to pry its secrets from the most stubborn people to ever stand within its bloodied walls. Make history as you join or thwart either the most successful prison break or the most infamous failed attempt in the history of the Carribean. Engle Matrix Games grow from a basic question: Can a game use words rather than numbers to run adventures? The answer is they can and it makes games easier to learn. Each turn a player makes up what they want to happen next. Another player says how much they like it which sets a "to happen" roll. Roll high enough and "made up" becomes "established fact." Matrix Games are highly replayable because players never make up the same facts twice.

RPG6 Judgement Day (D&D)
By LMD (Pitbull). Time: Saturday, 9 AM - 1 PM Max. # of Players: 8 Game System: AD&D 2nd Ed. (Dragonlance) Beginners: Yes
Description: As all things come full circle, it’s up to The Foghaven Fellowship (that’s you) to save the world. Eternal darkness threatens the lands of Krynn. Can you drive the evil from the face of Krynn? Will you get revenge upon the traitor, Thaelindor Palanthire? And what will come to pass in the days that follow? 18th level characters provided.

RPG7 Monastery Of The Scarlet Lash (RPG)
By John McGreevy. Time: Friday, 8 PM - Midnight Max. # of Players: 6 Game System: Prophecy Game System Beginners: Yes, characters will be provided

Description: Prevent Lor Donguel from recovering the Scarlet Lash, a book of powerful magic used to prevent The Absolution. It must reach Mhirrim hands.

RPG8 Lieske (Warhammer Fantasy Roleplay)
By John McGreevy. Time Slot: Saturday, 11 AM - 3 PM Max. # of Players: 6 Game System: Warhammer Fantasy Roleplaying newest edition by Fantasy Flight Games Beginners: Yes, characters will be provided

Description: The town of Lieske is being plagued by Beastmen and orcs all under the command of a Big Un named Gobbleguts The Great. There is a substantial reward for ending this problem, and your group feel youre capable of ending it. Good Luck!

RPG9 Vampire the Requiem (World of Darkness)
By John McGreevy. Time: Saturday, 8 PM - Midnight or later Max. # of Players: 6 Game System: World of Darkness System Beginners: Yes, characters will be provided

Description: Childrens disappearances are starting to raise the interest of the FBI and the maquerade may be theatened. This can not be allowed. Find the perpetrator and get rid of him, one way or another -- but make sure it does not create headlines. Success will earn the gratitude of Vidal, the Prince of the city. Failure will earn you the right to watch the sunrise, not a good thing for a vampire.

RPG10 To Kill a Nightingale (Legends of the Five Rings)
By Brad Thompson. Time: Saturday 4 PM - 8 PM Duration: 4 hours Max. # of Players: 8 Game System: Legend of the Five Rings Third Edition Beginners: Yes

Description: It is early in the season as you arrive at the home of Kakita Harumotto the esteemed governor of Haratsu Province in the lands of the Crane. Though you were greeted warmly there appears to be ripples in a normaly calm pond. You notice immediately that you are not the only guest at the estate and that the governor is acting a bit strange. What's more you cannot help but recall that rumor you heard of the Governor's daughter disappearing. As you walk out into the garden court the wind whips at your face as the beautiful cherry blossom leaves do a elegant dance upon it. The smells of perfume hang faintly in the air, but there is another scent, one that you recognise well. It is the smell of battle and Death...

RPG11 Ancient of Days Tournament (D&D)
By Reynolds C. Jones. Time: Saturday, 2 PM - 6 PM Max. # of Players: 6 Game System: D&D 3.5 Beginners: Yes, characters provided

Description: For generations the city of Plats has dominated WestShore. The various towns and villages in the area owe fealty to the Council of Lords and the Lord Governor General of the city-state. You grew up in lands owing allegiance to Plats, and were trained in its excellent schools and academies your whole life, one of you has even visited the capital of Plats northern neighbor – Monte de Real; and another has visited Albn’y and its holdings to the south. None of you have crossed the Water to Burling – but it seems that you must. It is rumored than an ancient and powerful treasure has resurfaced near that venerable city – and the Council believe that others will also be seeking it – others who may not have the prosperity and peace of the allied city-states in mind. Team enabled - but may be played as a non-team event. Will be run at both Mepacon and Anonycon.

RPG12 Treachery's Reward (Legends of the Five Rings)
By Justin Dunmire. Time: Friday 8 PM - Midnight Max. # of Players: 6 Game System: Legend of the Five Rings Third Edition Beginners: Yes, characters provided

Description: Tara Mura is an indistinct village near the coast. The peasants who live here work hard and do their best not to attract attention from outsiders and few even know the tiny village exists. The road bends near Tara Mura as the sun slowly sets. Despite its boring appearance, it may have a passable inn. A chill breeze blows through the pass, a strange, restless howl upon the wind. The moon hovers fat and full in a sky too bright for a night such as this. Perhaps it would be best to find a safe place to spend the evening. The dry snap of a twig echoes in the high rocks to one side of the road. Several figures in black masks appear from behind the rocks, wielding rough-hewn spears. They outnumber you 2-to-1. Perhaps this won't be such a boring trip after all...

RPG13 Stargate SG-1 (d20 System)
By Justin Dunmire. Time: Saturday Midnight - 4 AM Duration: 4 hours Max. # of Players: 6 Game System: Stargate SG-1, AEG D20 system Beginners: Yes, characters provided Description: It was mid-morning when the alert sounded. You and your teammates were in the SGC preparing for your next off-world mission, scheduled for tomorrow. Then the unscheduled inbound wormhole called the whole base to attention. You rushed forward amid the other responding guards when the first shot rang out from the embarkation room. The word came quickly through the line of Marines assembled in the hall - Armed Standoff in the Gateroom!

RPG14 Jewel of the Desert (RPG)
By Justin Dunmire. Time: Saturday 2 PM - 6 PM Max. # of Players: 6 Game System: Legend of the Burning Sands Beginners: Yes, characters provided

Description: Come my friends, welcome to the Jewel of the Desert. I am so glad you have all accepted my invitation to be here. Yes, yes, I have a task to ask of all of you, but don't be so quick to accept. This is a very dangerous city, surrounded by an even more dangerous and treacherous desert, and buried under the wastes lie secrets best forgot...

RPG15 Jail Break on Ord Mantell (Star Wars d20)
By Justin Dunmire. Time: Friday, 3 PM - 7 PM Max. # of Players: 6 Game System: Star Wars D20 Revised Beginners: Yes, characters provided

Description: What would you do if you found yourself in an Imperial prison that just lost power? ESCAPE! Join your fellow Rebels in fleeing the tyranny of Imperial persecution! Hopefully you won't fail, because Darth Vader is due in the system and he has awful ways of making would-be heros talk...

RPG16 - RPG17 Babylon 5 (RPG)
By John Campbell. Times: Friday 10 PM - 2 AM, Saturday 2 PM - 6 PM Max. # of Players: 6 Game System: Babylon 5 2nd Ed. Beginners: Yes

Description: My Dear Friend, It has been some time since we have spoken. I have been wondering what you have been doing with your time. I have come across some information leading to a job that you and your team may be interested in. If you are interested please indicate when you will be able to embark on this mission and who will be joining you. It is recommended that you have at least 4 in your team, but you can have more if you so choose. If you have less than 4, I can not guarantee your safe return. Let me know your answer as soon as possible as this is a time sensitive issue. Your humble servant Malketh Reefa

RPG18 Tempest of the Soul (RPG)
By Mike Sarno. Time Slot: Friday 3 PM - 7 PM Max. # of Players: 6 Game System: Tales of Peril (Pulp Cinematic Action RPG) Beginners: Yes

Description: A large sum of money is stolen from the Hawke Family Estate, and Sebastian Hawke is implicated. Hawke and his companions must prove his innocence, solve the crime, find the culprits, and aid a family member in distress. It's business as usual for Tales of Peril's favorite hero. Join hawke, or take on the starring role, in this twisted tale of dastardly deception to weather the Tempest of the Soul. Tales of Peril is a gritty, pulp RPG based on Daniel Bayn's open license Wushu. Traditional RPGs penalize players who want to kick seven mooks with one spin kick by piling negative modifiers onto their roll. The inevitable result is that smart players stick to simple, boring actions. In Wushu, players make as many attacks, leaps, dives, parries, and ripostes as they like, and the core mechanic then rewards players for vivid descriptions and over-the-top stunts.

RPG19 License of Ink (RPG)
By Mike Sarno. Time: Friday 8 PM - Midnight Duration: 4 hours Max. # of Players: 6 Game System: Tales of Peril (Pulp Cinematic Action RPG) Beginners: Yes

Description: Sebastian Hawke and his companions are enlisted to aid a young woman in the recovery of her birthright. The trail leads to a powerful South American gangster and the heart of the Amazon rain forest. Restless natives and Nazi agents muddy the waters of this Amazonian adventure. Join Hawke, or take on the starring role, in this two-fisted adventure to secure the License of Ink. Tales of Peril is a gritty, pulp RPG based on Daniel Bayn's open license Wushu. Traditional RPGs penalize players who want to kick seven mooks with one spin kick by piling negative modifiers onto their roll. The inevitable result is that smart players stick to simple, boring actions. In Wushu, players make as many attacks, leaps, dives, parries, and ripostes as they like, and the core mechanic then rewards players for vivid descriptions and over-the-top stunts.

RPG20 Journey to the Prison Island of El Milagro (Age of Pirates) (RPG)
By Mike Sarno. Time: Friday Midnight - ? Max. # of Players: 6 Game System: Engle Matrix Game (Story-Telling RPG) Beginners: Yes

Description: El Milagro, a rocky outpost off the coast of San Aventura, stands as a testament to man's cruelty to man. Several parties descend on the prison in an attempt to pry its secrets from the most stubborn people to ever stand within its bloodied walls. Make history as you join or thwart either the most successful prison break or the most infamous failed attempt in the history of the Caribbean. Engle Matrix Games grow from a basic question: Can a game use words rather than numbers to run adventures? The answer is they can and it makes games easier to learn. Each turn a player makes up what they want to happen next. Another player says how much they like it which sets a "to happen" roll. Roll high enough and "made up" becomes "established fact." Matrix Games are highly replayable because players never make up the same facts twice.

RPG21 - RPG22 Dead Man on Campus (Lovecraftian Horror) (RPG)
By Mike Sarno. Time: Saturday Midnight - 2 AM & Sunday 9 AM - 1 PM Max. # of Players: 6 Game System: Engle Matrix Game (Story-Telling RPG) Beginners: Yes

Description: The students of Miskatonic U are at it again in this Horror Engle Matrix Game. Someone has been reanimating the dead... That never works out well. Your job in this game is to uncover what is going on and stop it! Unless you're evil... in which case you try to help it happen. Engle Matrix Games grow from a basic question: Can a game use words rather than numbers to run adventures? The answer is they can and it makes games easier to learn. Each turn a player makes up what they want to happen next. Another player says how much they like it which sets a "to happen" roll. Roll high enough and "made up" becomes "established fact." Matrix Games are highly replayable because players never make up the same facts twice.

RPG23 Ambition's Debt (RPG)
By Mike Sarno. Time Slot: Sunday 11 AM - 3 PM Max. # of Players: 6 Game System: Tales of Peril (Pulp Cinematic Action RPG) Beginners: Yes

Description: In Africa, the dark continent, is hidden a relic of great power. Some will stop at nothing to possess it. Sebastian Hawke and his companions are enlisted to prevent this relic from falling into the wrong hands. Restless natives, Nazi agents, and a mysterious femme fatale conspire amonsgt themselves and against each other. Join Hawke, or take on the starring role, in this high-flying adventure to determine who will pay Ambition's Debt. Tales of Peril is a gritty, pulp RPG based on Daniel Bayn's open license Wushu. Traditional RPGs penalize players who want to kick seven mooks with one spin kick by piling negative modifiers onto their roll. The inevitable result is that smart players stick to simple, boring actions. In Wushu, players make as many attacks, leaps, dives, parries, and ripostes as they like, and the core mechanic then rewards players for vivid descriptions and over-the-top stunts.

RPG24 Clever as a Fox (RPG)
By Brad Thompson. Time: Friday 5 PM - 9 PM Max. # of Players: 7 Game System: Ironclaw Anthropomorphic Fantasy Roleplaying Beginners: Yes
Description: The road to the city of Triskilion is being plagued by a group of bandits know as The Scarlet Fangs. Their leader is an eccentric and dashing young Fox named Jean-Tom De'Mone' self proclaimed "Bandit Extraordinare". You've never really given much thought to the bandits I mean after all that's what the City Guard is for right? Patrolling the city and surrounding area to keep people like you safe? Well today the Bandits are all you can think about for the "Bandit Extraordinary" has struck again only this time the mark was you. Will you be able to find him? Will you be able to recover the family heirlooms he took? Well you certainly will try,and you've assembled a crew of adventures to aid you. Certainly he cannot elude you now!...

RPG25 Battle For the Golden Sun (RPG)
By Scott Macek. Time: Saturday 8 PM-Midnight Max. # of Players: 6 Game System: Star Wars The Roleplaying Game (West End Games’ D6 system) Beginners: Yes (Pre-Generated Characters provided)
Description: On a watery world hidden away from the rest of the galaxy by a hyperspace shadow of unknown origin, Rebel heroes must negotiate with the natives to locate a missing Rebel Alliance dignitary and discover what interest the Empire has on this world. The answer to both may lie within the mysterious rays of the Golden Sun. Adventure above and below the waves!

RPG26 Black Ice (RPG)
By Scott Macek. Time: Sunday 9 AM - 1 PM Max. # of Players: 6 Game System: Star Wars The Roleplaying Game (West End Games’ D6 system) Beginners: Yes (Pre-Generated Characters provided)
Description: What is Black Ice? It is a container train, five times longer than an Imperial Star Destroyer and carrying enough fuel to keep the local Alliance base’s operations running for five years and a group of Rebel heroes are assigned a dangerous task: Steal Black Ice! Will they succeed and if so, what will it cost them?

RPG27 Strike Force: Shantipole (RPG)
By Scott Macek. Time: Sunday 2 PM - 6 PM Max. # of Players: 6 Game System: Star Wars The Roleplaying Game (West End Games’ D6 system) Beginners: Yes (Pre-Generated Characters provided)
Description: The Empire’s new escort frigates have nearly brought Rebel hit and run raids to a halt. As the Rebel Alliance begins running low on supplies, Commander Ackbar’s secret project, designed to deal with the escort frigate problem, is nearing completion. Can the Rebel heroes keep the Shantipole project out of the hands of the Empire?

RPG28 Controlling Interest (GURPS)
By Scott Lesher. Time: Friday 8 PM - Midnight Max. # of Players: 6 Game System: GURPS Cabal, 4th Edition Beginners: Yes
Description: The past catches up with one of your Lodge members, putting you all at risk in this supernatural conspiracy scenario. Can you figure out what the Men in Black want with you before it's too late?

RPG29 Fear Itself (RPG)
By Scott Lesher. Time: Saturday 2 PM - 6 PM Max. # of Players: 6 Game System: In Nomine Beginners: Yes
Description: A combined group of Renegades and Outcasts on the run from both sides of the War stumbles into the small town of Malson while searching for a new base of operations. But Malson has secrets of its own. Will you have to free the town to free yourselves?

RPG30 A Dance of Pairs (RPG)
By Scott Lesher. Time: Saturday 8 PM - Midnight Max. # of Players: 6 Game System: Sorcerer Beginners: Yes
Description: Three sorcerers and their respective passer demons at a high school recognize one another as practitioners of the supernatural. Which are the sorcerers, which are the demons, and do any of them have to worry about the others crossing them?

RPG31 A Slice of Blackwoods (GURPS)
By Scott Lesher. Time: Sunday 11 AM - 3 PM Max. # of Players: 6 Game System: GURPS Fantasy Beginners: Yes
Description: Legions have attacked the Blackwoods and only one out of ten who entered survived. Your group's assignment is to enter the Blackwoods and return with samples of the local flora and fauna for the Megalan Empire's mages to analyze. Can you survive the Blackwoods and each other?

RPG32 Goblins?? (D&D 4e)
By Jeremy Pankevitch. Time: Friday 3 PM - 7 PM Max. # of Players: 6 Game System: Dungeons and Dragons 4e Beginners: Yes
Description: It's the typical goblin raid ruining the city's merchants. But this group of goblins are well organized and their leader is unknown to the public. Can the heroes save the day?? Pre-generated characters will be provided

RPG33 Mini-Me?? and the Iron Duke. (D&D 4e)
By Jeremy Pankevitch. Time: Saturday 9 AM - 1 PM Max. # of Players: 6 Game System: Dungeons and Dragons 4e Beginners: Yes
Description: Mini versions of the Iron Duke have started to attack Liberty City. Because of other dangers the guard is out of the city as of right now. Who will save the day? You will of course.
Pre-generated characters will be available or you can make your own if you own the book. Characters have 200 points and can have any number of defects, and characters brought will be looked over and if something doesn't fit a character we will work on it.

RPG34 Droids, Clones, and Jedi Oh, My (Star Wars d20)
By Jeremy Pankevitch. Time: Sunday 9 AM - 1 PM Max. # of Players: 6 Game System: Star Wars Saga Edition (the new one) Beginners: Yes
Description: The Clone wars are under way and you have been either separated from your clone unit (if you're a Jedi) or you were dragged into the fight (either a civilian or merc.) but you must help the Jedis and save your city from utter destruction.
Pre-generated characters will be provided for the players.

RPG35 To Honor the Old Ways (RPG)
By Brad Thompson. Time: Saturday 10 PM - 2 AM Max. # of Players: 10 Game System: Werewolf the Apocalypse 3rd. Beginners: Yes, Characters provided or make own at table
Description: The scent of rain still clings to the air as you walk further into the old hayfield. The late October wind sends a cold chill through your body's as you approach a large open fire. The chill seems odd as it stays with you long after the wind dies down, and seems as if it pulls on your soul. Once you reach the fire the wind blows strong and seems to take the chill from your body as mysteriously as it came. But this time as the wind blows you hear faint voices carried upon it seeming to come from all around you. What they say you cannot make out, and as you open your mouth to speak to them you hear a voice from the other side of the fire. You turn to look and see a man you had not seen there but a few moment ago. "Listen to the whispers on the wind my children. Not with your ears, but with your hearts. The sounds you hear are not mearly the leaves brushing and dancing in the hay. NO. Those are the spirits themselves that I have called to us this night. Honor them as they have Honored us with there presence."

RPG36 The Oglix Gate (D&D 4e)
By Bob Ross. Time: Friday 8 PM - Midnight Duration: 4 hours Max. # of Players: 4 Game System: D&D 4th Edition Beginners: Yes, characters provided
Description: This will be a Level 1 adventure. As told by: Curuvar the Brazen, Wizard and Scholar. Deep in the abandoned coal mine near Loudwater is Oglix Gate. It was discovered deep in the excavation by the minors. This discovery triggered its magic and released its monstrous protectors. In 2 days, at dawn, Oglix will release it attack. The Gate holds back a great subterranean lake that will flood the mine and the entire nearby valley - including all of Loadwater; thus creating a permanent lake where the town was. I have the magic to close it. You have to get past its guardians and seal it forever - or Loadwater is doomed! You see, it all started when...

RPG37 The Bold Kobolds (D&D 4e)
By Bob Ross. Time: Saturday 2 PM - 6 PM Max. # of Players: 4 Game System: D&D 4th Edition Beginners: Yes, characters provided
Description: This will be a Level 1 adventure. Local farmers have complained that a group of Kobolds have camped near their well and they can't get to it. The nasty vultures have been raiding the corn and they killed 2 pigs! The farmers fear they are next. They can't abandon the fields. They need help! any takers...?

RPG38 Entrance or Exit? (D&D 4e)
By Bob Ross. Time: Saturday 8 PM - Midnight Duration: 4 hours Max. # of Players: 4 Game System: D&D 4th Edition Beginners: Yes, characters provided
Description: This will be a Level 1 adventure. A young acolyte of the local Temple of Melora recently discovered a previously unknown door deep in their wine cellar. No one at the temple has record of this door or has ever seen it. They want it investigated. They also want to know what's on the other side. You have been called to do this service. got healing potions?

RPG39 The Wild Hunt (Call of Cthulhu)
By Don Kichline. Time: Saturday 8 PM - Midnight Max. # of Players: 6 Game System: Cthulhu 6th Edition Beginners: Yes
Description: A serial killer is loose in the city of New York. He seems unstoppable. You are put in charge of a task force with the entire city's resources. If you can stick to the trail of hard evidence and ignore wild irrelevant chases, you may have just enough time to prevent a bloody massacre.

RPG40 Calling All Heroes (RPG)
By DJ Cole. Gaming System: Heroscape *Time Slots: 7, 8 and 9 *Maximum Players: 10 Beginner Friendly?: Yes *Description: Five different worlds await a hero to fight for truth... justice... and all that other stuff. Players command an army of miniatures and do battle with one another across various terrain; a volcanic wasteland, a barren desert, a frigid tundra, a fetid swamp and a sylvan forest. Games will be run constantly throughout the time slots and usually last an hour or two. Feel free to drop in between other gaming sessions to get together, roll some dice and lay waste to your friends' army. Feel free to play one, two or all of the scenarios as each is unique. These battles contain the most terrain and miniatures this side of GenCon - so be prepared for battles royale.

TTG1 Zombies!!!
By James Burns. Time: Friday 3 PM - 5 PM Max. # of Players: 6 Game System: Zombies!!! Board game, Second Edition, No Expansions Beginners: Yes

Description: Players take on the role of a survivor amid city streets sprawling with Zombies. The city is built as the game progresses. The first player to reach the Helipad or kill 20 Zombies wins and leaves the other survivors to their fate.

TTG2 Zombies!!! 4 The End...
By James Burns. Time Slot: Friday 5 PM - 7 PM Duration: 2 hours Max. # of Players: 6 Game System: Zombies!!! Board game, Second Edition, No Expansions Beginners: No Description: All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway? You have left the zombie infested city ,but the woods are no better. Can you find the pages of the Book of the Dead to complete the ritual to put all the Undead to rest. The board is built as the game progresses.

TTG3 Arkham Horror
GM: James Burns Time: Friday 8 PM - 12 AM Duration: 4 hours Max. # of Players: 6 Game System: Arkham Horror Board Game, Base Game only Beginners: No
Description: The town of Arkham is home to many a diverse culture of people and business. It is also home to some of the most horrific and terrifying creatures not of this world. Can you do your best to defeat the monsters and close the gates before the Great Old One destroys the world. The catch is can you do this all without going crazy of the horrors you see?

TTG4 RA
By James Burns. Time: Sunday 9 AM - 11 AM Max. # of Players: 5 Game System: RA Board game, Bidding/auction, Press your luck Beginners: Yes

Description: Ra is an auction game with an Ancient Egyptian theme. Each turn players are able to purchase three lots of tiles with their bidding tiles. After each round of bidding you add up the points for the tiles you have collected and after 3 round the person with the most points wins.

TTG5 ShipWrecked
By James Burns. Time: Sunday 11 AM - 1 PM Duration: 2 hours Max. # of Players: 4 Game System: ShipWrecked Auction bidding/bluffing, Revised Edition Beginners: Yes

Description: You are Shipwrecked... to survive, you must compete head-to-head in a bid for food, shelter, water, and friends. There is alot of second guessing in this game because you have to bid in the auctions even if you don't want to.

TTG6 Settlers of Catan: Historical Expansion I
By James Burns. Time: Sunday 2 PM - 4 PM Max. # of Players: 4 Game System: Settlers of Catan: Historical Expansion I Beginners: Yes, experienced players of Settlers will find this very different.

Description: You are all generals in Alexander the Great army. Follow him as he conquers the known world. Bid for the right to build towns, monuments and support his battles while getting his favor. After the towns are built normal Settlers rules apply. This is a non random board layout.

TTG7 - TTG8 Apples to Apples
GM: Kim Franco Times: Friday 3 PM - 7 PM Friday 2 PM - 6 PM Max. # of Players: 12 Game System: Apples to Apples Beginners: Yes
Description: The game of hilarious comparisons!

TTG9 Taboo
By Kim Franco. Time: Saturday 9 AM - 1 PM Max. # of Players: 10 Game System: Taboo Beginners: Yes
Description: Word guessing game that can get very interesting...

TTG10 Arkham Horror
By Justin Dunmire. Time: Saturday 9 AM - 1 PM Duration: 4 hours Max. # of Players: 8 Game System: Arkham Horror Board Game Beginners: Yes

Description: The year is 1926. The place is Arkham, Mass. Gateways to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. You'll have to delve deep into the mysteries of the Mythos and use all of your skills, weapons, and spells if you want to have even a slim chance of success.

TTG11 Fury of Dracula
By George Shonk. Time: Friday 8 PM - Midnight Max. # of Players: 5 Game System: Fury of Dracula Beginners: Yes

Description: Fury of Dracula pits the deductive skill and dogged tenacity of four mortal Hunters against the immortal cunning and fiendish power of the Un-Dead Count. The Hunters have the benefit of experience, being the only human beings alive who have fought a vampire and prevailed. Dracula has countless minions, supernatural abilities, and infinite patience - after all, time is on his side ...

TTG12 Dungeon Combo (Cave Troll & Drakon)
By George Shonk. Time: Saturday 11 AM - 1 PM Max. # of Players: 4 Game System: Cave Troll & Drakon Beginners: Yes

Description: A pair of short dungeon themed games from Fantasy Flight Games. Grab the treasure, befuddle your opponents and escape the dungeon before your opponents. Oh, and don't get eaten by the Monsters. In these similarly themed but uniquely different dungeon crawl games, players will pit their luck and strategy against one another to grab the goodies and survive.

TTG13 Sci-fi / Fantasy Card Combo (Mag*Blast & Colossus Arena)
By George Shonk. Time: Saturday 4 PM - 6 PM Max. # of Players: 5 Game System: Mag*Blast & Colossus Arena Beginners: Yes

Description: Mag*Blast is the game of screaming space battles, with the emphasis being on screaming and space battles! Using super-advanced "Make a Silly Noise or Miss" Blast Targeting System™ technology, the battleships of the MagoBlast universe will do battle under the command of your flagship. The last fleet not reduced to space dust is the winner! In the ancient world, men and beasts often fought deadly battles in public arenas for sport. The Titan, Cyclops, Wyrm, and other combatants did battle in the Colossal Arena! Now you can watch these colossi clash and place your bets on the victor. Each mighty brute has its own special power, so choose which creature to back carefully. In each round, a contestant will be eliminated. A few unwise bets could cost you gold - and cost you the game!

TTG14 Blue Moon City
By George Shonk. Time: Saturday 8 PM - 10 PM Max. # of Players: 4 Game System: Blue Moon City Beginners: Yes

Description: A strategic yet cooperative game by Reiner Knizia and Fantasy Flight Games. The Dark Age is over. The royal heirs, whose infighting and pride caused the destruction of Blue Moon City, have fled. The corrupt advisors and courtiers who whispered into their ears have been banished. The bitter division between the peoples of Blue Moon is beginning to heal. Now is a time of harmony and hope. In the spirit of that harmony, you must work together with the people of Blue Moon to rebuild the city ... and win the favor of the elemental dragons, thereby becoming the leader of all Blue Moon City.

TTG15 Through the Desert
By George Shonk. Time: Sunday 2 PM - 4 PM Max. # of Players: 5 Game System: Through the Desert Beginners: Yes

Description: From the award-winning game designer Reiner Knizia and Fantasy Flight Games, comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.

TTG16 Battlestar Galactica
By Nick Larock. Time: Friday 8 PM - Midnight Max. # of Players: 6 Game System: Battlestar Galactica Beginners: Yes

Description: Based on the immensely popular TV show f the same name comes a new game from Fantasy Flight Games. Cylons have infiltrated the Fleet, destroyed resources, and threaten to finish the extermination they have begun. The humans have no choice but to run, plagued by the paranoia of an indistinguishable enemy. Are you a Cylon who will help to erase any memory of the human race? Or will your resilience and determination to survive prove to the Cylons that humanity is worth saving?

TTG17 Ancient World Card Combo (Great Wall & Condottieri)
By Nick Larock. Time Slot: Saturday 2 PM - 4 PM Max. # of Players: 5 Game System: Great Wall & Condottieri Beginners: Yes

Description: In Great Wall, you will take the role of a regional noble, in ancient China, eager to impress the fearsome ruler by finishing the Great Wall! Whichever player contributes the most to the building and manning of the Great Wall will earn the Emperor's favor. Will you use honor and ingenuity to build the longest wall section, or guile and trickery to disrupt your opponent's progress? In CONDOTTIERE, you relive the incredible age of the Italian Renaissance, when anything seemed possible for a handful of determined men. In this game, you represent a Condottiere trying to conquer the most famous cities in Italy. But be careful, you are not alone! You must take into account the ambitions of the other Condottieri. The strength of your army alone will not suffice: You must use diplomacy if you want a chance at victory.

TTG18 Beowulf: The Movie Board Game
By Nick Larock. Time: Saturday 4 PM - 6 PM Max. # of Players: 4 Game System: Beowulf: The Movie Board Game Beginners: Yes

Description: Beowulf: The Movie Board Game tells the tale of the legendary hero Beowulf's valor and temptation as he faces the enemies of the Kingdom of Heorot. In each of three acts, players guide Beowulf and his loyal Thanes into battle against the monster Grendel, Grendel's treacherous mother, and the savage golden dragon who threatens to destroy everything Beowulf holds dear. Using strategy and a bit of luck, earn the most story points to tell the best tale.

TTG19 Runebound
By Nick Larock. Time: Saturday 8 PM - 10 PM Max. # of Players: 6 Game System: Runebound Beginners: Yes

Description: In Runebound, you and your opponents take on the roles of heroes questing across the land in search of adventure. Along the way, you will find magical artifacts and cunning allies help you in your quest. You will also encounter terrible villains and fiendish traps you must overcome in order to complete your quest. The heart of Runebound is the adventure. The adventure determines the object of your quest, and what wonders and obstacles you will encounter along the way. This session's will explore the "Rise of the Dragon Lords".

TTG20 Citadel
By Nick Larock. Time: Sunday 2 PM - 4 PM Max. # of Players: 7 Game System: Citadels Beginners: Yes

Description: In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: Some districts are more valuable than others, but cost more gold to build. There is more to ruling a city than gold, however. Players assume a different role each turn, each with their own special powers and abilities. Game will use random characters from the base set and the Dark Cities Expansion.

TTG21 - TTG30 Paranoia: Mandatory BONUS FUN Card Game
By John Campbell. Time: Saturday 2 PM - 6 PM, Sunday 11 AM - 3 PM Duration: 4 hours Max. # of Players: 8 Game System: Paranoia: Mandatory BONUS FUN Card Game Beginners: Yes

Description: Paranoia: Mandatory BONUS FUN Card Game is set in a darkly humorous future ruled by a well-meaning but deranged computer. The Computer is happy. The Compuer is Crazy. The Computer will help you become happy. This will drive you crazy. Being a citizen of Alpha Complex is fun. The Computer says so, and The Computer is your friend. Many traitors threaten Alpha Complex. Many Loyal Citizens live in Alpha Complex. Most happy citizens are crazy. Which are more dangerous - traitors or loyal citizens? Rooting out traitors will make you happy. The Computer tells you so. If you are not happy, The Computer will use you as reactor shielding. Being a Troubleshooter is fun. The Computer tells you so. Do you doubt The Computer, citizen? Troubleshooters get shot at, stabbed, mangled, incinerated, poisoned, stapled, blown to bits and accidentally executed. This so much fun many Troubleshooters go crazy. STAY ALERT!! TRUST NO ONE!! KEEP YOUR LASER HANDY.

TTG22 Order of the Stick: Dungeon of Dorukan
By John Campbell. Time: Friday 3 PM - 7 PM Max. # of Players: 6 Game System: Order of the Stick: Dungeon of Dorukan Beginners: Yes

Description: Why just read about foolish and incompetent adventurers when you can be one yourself? Dive head first into the world of the inexplicably popular fantasy gaming web comic, The Order of the Stick with the aptly-named The Order of the Stick Adventure Game! Take on the role of one of six daring (if less-than-capable) adventurers as you explore each room of the mysterious Dungeon of Dorukan in this hilarious satire of the fantasy genre. But beware, for the evil undead sorcerer Xykon awaits you at the bottom of the dungeon, and has nothing better to do than focus on wiping the floor with your sorry butt.

Do you have what it takes to defeat the Dungeon of Dorukan? Beats me. What am I, psychic? Play the game and find out.

TTG23 Runebound
By Steven Procopio. Time: Friday 8 PM - Midnight Max. # of Players: 6 Game System: Runebound Beginners: Yes

Description: The dark lords are gathering, ancient powers are awakening, and a chill has fallen across the land. It is a time of danger and rising evil. It is a time of fear for the weak and powerless. It is a time of heroes willing to face the darkness and bring the light of hope to a realm covered in shadow.

TTG24 Epic Arkham Horror
By Steven Procopio and Aaron Phillips. Time: Saturday 8 PM - Midnight Duration: 4 hours Max. # of Players: 8 Game System: Arkham Horror - TT Board Game - All Available Expansions Beginners: Yes

Description: The town of Arkham, Massachusetts, is in a panic. Horrific and bizarre events have begun to occur with increasing frequency — all seeming to point towards some cataclysmic event in the near future that may spell disaster for everyone. Only one small band of investigators can save Arkham from the Great Old Ones and destruction!

TTG25 The Original Munchkin 1 - 4
By Steven Procopio. Time:Friday 3 PM - 5 PM Max. # of Players: 6 Game System: Card Game - Munchkin Beginners: Yes

Description: Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

TTG26 Epic Munchkin Blender
By Steven Procopio. Time: Friday 5 PM - 7 PM Max. # of Players: 6 Game System: Munchkin, with expansions Beginners: Yes

Description: Does your Munchkin adventure end too soon? There you are, multi-raced and multi-classed, with three hands full of killer items, buffed up with sidekicks and Munchkin Fu styles . . . and the game’s over. Rejoice, for Epic Munchkin is here. Combines: Munchkin 1 - 4 Star Munchkin 1 - 2 Munchkin Fu 1 - 2 Munchkin Bites 1 - 2 Super Munchkin 1 - 2 Munchkin Impossible Munchkin Dice Munchkin Blender

TTG27 Ultimate Killer Bunnies
By Aaron Phillips. Time: Friday 8 PM - Midnight Duration: 4 hours Max. # of Players: 8 Game System: Killer Bunnies Card Game Beginners: Yes

Description: Killer Bunnies & the Quest for the Magic Carrot is a fast paced, action filled card game, in which you must try to keep as many Bunnies alive as possible, while eliminating your opponents' Bunnies. The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun.

TTG28 Ninja Burger
By Aaron Phillips. Time: Friday 3 PM - 5 PM Max. # of Players: 8 Game System: Ninja Burger Card Game Beginners: Yes

Description: Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

TTG29 Tiki Mountain
By Aaron Phillips. Time: Saturday 9 AM - 11 AM Max. # of Players: 6 Game System: Tiki Mountain Board Game Beginners: Yes

Description: OH NO! HE IS ANGRY! The Volcano God is very angry and if he doesn't get a sacrifice soon, he's going to destroy the island! You and your fellow islanders must race to the top of Tiki Mountain. If you reach the top first and prove yourself worthy, you may be able to make the sacrifice that saves your island!

TTG30 Witch's Brew
By Matthew Caylor. GM: Matthew Caylor Time: Friday 8 PM - 10 PM Max. # of Players: 5 Game System: Witch's Brew Board Game Beginners: Yes
Description: With the goal of brewing the strongest and most numerous potions, players choose their rotating roles carefully, watching other players as only one person can be the witch, the warlock or the druid at a time. Interesting game that is fast paced and fun.

TTG31 Nefertiti
By Matthew Caylor. GM: Matthew Caylor Time Slot: Friday 5 PM - 7 PM Max. # of Players: 4 Game System: Nefertiti Board Game Beginners: Yes
Description: An Auction/Bidding game that puts you in the position of the Pharaoh's councilors. The great god king has committed the ultimate sin, he has no gifts for his wedding anniversary. You, his faithful servants, must travel to the four corners of Egypt and find the finest gifts for his wife.

TTG32 Key Harvest
By Matthew Caylor. Time: Sunday 11 AM - 1 PM Duration: 2 hours Max. # of Players: 4 Game System: Key Harvest Board Game Beginners: Yes
Description: Grow your farm, employ workers and bid on others harvests. All while looking to score the most points at the end of this 90 minute game that pits you against your fellow farmers.

TTG33 Change Horses
By Matthew Caylor. Time : Saturday 8 PM - 10 PM Max. # of Players: 5 Game System: Change Horses Board Game Beginners: Yes
Description: In the strangest horse race ever you are betting your horse will lose, but then so is everyone else. By playing color coded cards you can advance any horse, but this game becomes interesting when ownerships are traded, horses are sabotaged and the finish line nears.

TTG34 Oregon
By Matthew Caylor. Time: Saturday 8 PM - 10 PM Duration: 2 hours Max. # of Players: 5 Game System: Oregon Board Game Beginners: Yes
Description: Welcome to the frontier. With your hard work and industry you can carve out a niche and find prosperity. Or, you can play a series of wooden farmers around point based tiles, striving to reach the highest score and grab bragging rights from your friends.

TTG35 Chrononauts
By Matthew Caylor. Time: Saturday 2 PM - 4 PM Max. # of Players: 5 Game System: Chrononauts Board Game Beginners: Yes
Description: Bend time and space as you work to make your future the only future. Kill Hitler, Save Hitler or Wed Hitler if that takes your fancy, the past/future is at your beck and call in this card game from Looney Labs.

TTG36 SPANC
By Erik Zane. Time: Friday 5 PM - 7 PM Max. # of Players: 4 Game System: SPANC Beginners: Yes
Description: Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!

TTG37 Lord of the Fries
By Erik Zane. Time: Friday 10 PM - Midnight Max. # of Players: 5 Game System: Lord of the Fries Beginners: Yes
Description: Welcome to Friedey's, the Fast Food Restaurant of the Damned! Our whole staff is dead, and we're really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of. And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihan's. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But be quick - the customer is waiting! Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries!

TTG38 Give Me The Brain
By Erik Zane. Time: Saturday 11 AM - 1 PM Max. # of Players: 6 Game System: Give Me The Brain Beginners: Yes
Description: Give Me The Brain is a hilarious card game set at Friedey's, the fast food restaurant of the damned. The object is simple: play out your hand. The problem is, a lot of the cards require a Brain, and you've only got one to pass around.

TTG39 Munchkin Quest OR Player's Choice SJG
By Erik Zane. Time: Saturday 2 PM - 6 PM Max. # of Players: 4 / 8 Game System: Munchkin Quest OR Player's Choice SJG Beginners: Yes
Description: If Munchkin Quest has been delivered, we will play Munchkin Quest, the new board game based on the Munchkin Card game. If not, players can pick a Steve Jackson Games product to play.

TTG40 Munchkin Booty
By Erik Zane. Time: Saturday 10 PM - Midnight Max. # of Players: 6 Game System: Munchkin Booty Beginners: Yes
Description: Munchkin Booty brings the greatest gold gatherers in history – pirates! – to the hilarious card game series. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!

TTG41 SPANC
By Erik Zane. Time: Saturday 2 PM - 4 PM Max. # of Players: 4 Game System: SPANC Beginners: Yes
Description: Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!

TTG42 Munchkin Booty
By Steven Edelman. Time Slot: Saturday 10 PM - Midnight Max. # of Players: 6 Game System: Munchkin Booty Beginners: Yes
Description: Munchkin Booty brings the greatest gold gatherers in history – pirates! – to the hilarious card game series. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!

TTG43 Lunch Money
By Steven Edelman. Time Slot: Saturday 9 AM - 11 AM Max. # of Players: 6 Game System: Lunch Money Beginners: Yes
Description: Munchkin Booty brings the greatest gold gatherers in history – pirates! – to the hilarious card game series. Use your Silver Long Johns to beat the Lobster Mobster, drink your Demon Rum to fight off the Viking Kittens, and defend yourself with the Cutlass (or Cutlad, for the gents) against the Prince of Whales. But watch out for Sharks!

TTG44 Kill Doctor Lucky
By Steven Edelman. Time: Saturday 11 AM - 1 PM Max. # of Players: 6 Game System: Kill Doctor Lucky Beginners: Yes
Description: In this notorious game, players move around the mansion trying to murder Dr Lucky without being seen. An inversion of Clue.

TTG45 Lord of the Fries
By Steven Edelman. Time: Saturday 4 PM - 6 PM Max. # of Players: 5 Game System: Lord of the Fries Beginners: Yes
Description: Welcome to Friedey's, the Fast Food Restaurant of the Damned! Our whole staff is dead, and we're really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of. And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihan's. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But be quick - the customer is waiting! Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries!

TTG46 Munchkin Cthulhu-Fu
By Steven Edelman. Time: Saturday 8 PM - 10 PM Max. # of Players: 8 Game System: Munchkin Cthulhu-Fu Beginners: Yes
Description: Ninjas and Samurai join Monster Whackers and Cultists in taking on the Elder Gods in Tokyo.

TTG47 Munchkin Quest OR Player's Choice SJG
By Steven Edelman. Time Slot: Sunday 11 AM - 3 PM Max. # of Players: 4 / 8 Game System: Munchkin Quest OR Player's Choice SJG Beginners: Yes
Description: If Munchkin Quest has been delivered, we will play Munchkin Quest, the new board game based on the Munchkin Card game. If not, players can pick a Steve Jackson Games product to play.

TTG48 Settlers of Catan
By John Jankowski. Time: Saturday 9 AM - 1 PM Max. # of Players: 6 Game System: Settlers of Catan Beginners: Yes
Description: Become the Lord of Catan. We will play using basic rules or use 5/6 player expansion based upon number of players.

TTG49 Axis & Allies
By John Jankowski. Time: Saturday 8 PM - Midnight Max. # of Players: 5 Game System: Axis & Allies Beginners: Yes
Description: I will have Axis and Allies, Axis and Allies Europe, and other variants to play. Which one is played will be determined by the players and knowledge of the game.

TTG50 Risk 2210
By John Jankowski. Time: Friday 3 PM - 7 PM Max. # of Players: 5 Game System: Risk 2210 Beginners: Yes
Description: Attempt to conquer the world in this twist of an old classic. New territories, units, and cards are added to the game.

TYMA1-1 Elder Wisdom (Living Forgotten Realms - D&D 4e)
A frontier village on the outskirts of Tymanther needs help with a reconnaissance mission. The dragonborn do not often look to outsiders, so this is a good chance to learn about the fate of Unther… and meet the new neighbors. A Living Forgotten Realms adventure set in Tymanther for characters levels 1-4.

WATE1-1 Heirloom (Living Forgotten Realms - D&D 4e)
An old tutor asks the adventurers to recover a stolen family heirloom for a “down-on-their-luck” Waterdhavian noble family. A Living Forgotten Realms adventure set in Waterdeep for characters levels 1-4.

WHDP 2-07 - Another Chance (Wicked Harvest Premiere!) (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. A plague of ghosts has arisen in the ancient city of Barcelona, and it is up to the Witch Hunters to determine how – and whether – it can be ended. A Witch Hunter: Dark Providence™ Campaign adventure for characters of Tiers 1 or 2.

WHDP 2-08 - Second Chance (Wicked Harvest Premiere!) (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. The Witch Hunters pursue an agent of the Adversary across the Mediterranean as he pursues a long-delayed plan of vengeance.

WHDP 2-09 - Last Chance (Wicked Harvest Premiere!) (Witch Hunter: Dark Providence - Witch Hunter: Invisible World)
By Paige Leitman. One threat has been defeated, but another is close to achieving its goals. The Witch Hunters' last chance to stop this evil requires them to travel to Naples, stronghold of the Inquisition in Italy.


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