Scenario Descriptions
DYV 4-8 Linchpin (Living Greyhawk - D&D 3.5)
By Joseph L. Selby and Matt Maddy. While enjoying a quite day in Dyvers, you receive an oblique invitation t a secret meeting with the guildmaster of the Dweomercrafter’s Guild. As you look at the imposing towers of the guild looming over the walls surrounding the royal district, you have to wonder: what manner of subterfuge are you getting involved in? A pivotal module to the future of Dyvers for APLs 10-16.

DYV 5-1 Setting in the West (Living Greyhawk - D&D 3.5)
By Joseph L. Selby and Matt Maddy. The lost parts of the Niadeen Codex have been recovered. Adventurers and mercenaries are summoned to escort the fragment of the ancient book to the Keep at Westguard and to guard the ceremony where a new leader will take on the mantle of the Hierarch of the Ring of Steel. Meanwhile, enemies gather from across the Flanaess to prevent the transfer of power. This adventure is the finale of the Ring of Steel series. An adventure for character levels 1-14.

DYV 5-2 Rising in the East (Living Greyhawk - D&D 3.5)
By Joseph L. Selby. Six years ago, Her Excellency Larissa Hunter, Magister of Dyvers, appointed the Seffren and Herall families to the easternmost fiefs in the Free Lands of Dyvers as a reward for their loyalty. Greyhawk City would no longer be able to subvert Dyvers gentry for their own machinations. But the magister is gone now… A Dyvers regional adventure for character levels 1-14.

DYV 5-3 Dining with the Dragon (Living Greyhawk - D&D 3.5)
By Kevin Elmore. With civic tensions skyrocketing and accusations of slave traffic increasing, Lord Darian Kesser calls together the entire Gentry Council at a banquet in his city manor. Those people who wish to bring Kesser’s dark activities to light ask you to take advantage of his divided attention and infiltrate his manor so that the truth may be revealed. A time-sensitive adventure for character levels 1-14.


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