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COR5-06 Blood on Bright Sands (Living Greyhawk - D&D 3.5)
By Creighton Broadhurst. War rages across the Bright Sands. Scouting the wastes at the behest of the paladin Karistyne the PCs are caught up in a battle between forces loyal to Rary and nomads yet free from his insidious influence. They must win free to reach their goal, the mysterious and dragon-infested pinnacle of Dagger Rock. Only newly created 1st-level PCs may play in this scenario. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
COR5-09 Gateway to the Bright Sands (Living Greyhawk - D&D 3.5)
By Theron Martin. Hardby, City of the Scorned, was for centuries a bastion of independence and female rule, but that changed when it fell under Greyhawk.s control in 582 CY. Now the word is out that Despotrix Ilena, the city.s nominal leader, is dying. Many factions — both within and without — have begun to vie for the right to fill her influential position. Surely a city so fraught with intrigue is a fertile ground for adventure. . . An adventure for characters of Average Party Level 2 through 8. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
COR5-11 Dark Deceit on Bright Sands (Living Greyhawk - D&D 3.5)
By Chris Chesher. At the behest of Lady Karistyne, you are needed to travel into the Bright Desert. There are rumors of dragons afoot and some things just don't add up. Some claim to have slain, others claim to have allied, whiles others still just scratch their heads. The only fact that is for certain is that the sinister sands have something to hide. An adventure for characters of Average Party Level 2 through 8. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
COR5-17 Time's Tide on Bright Sands (Living Greyhawk - D&D 3.5)
By Bruce Paris and James Michael Dempsey. Time is running out, and gathering what you need to change the future ... may only be found by looking to the past. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
COR5-20 Phantoms on Bright Sands (Living Greyhawk - D&D 3.5)
By Tom Kee. The legacy of Clan Highforge is once again sought. Dark forces move in the desert, searching for the knowledge to reclaim the lost star metal. The lady Karistyne, fears that the metal is vital to Rary's dark schemes and so needs brave adventurers to thwart the Traitor's plans. An expedition for the brave of heart. An adventure for characters of Average Party Level 2 through 16. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
COR 6-01 A Story for Another Day (Living Greyhawk - D&D 3.5)
By Theron Martin. 32 years ago in Dunmarsh, deliberately false accusations resulted in the death of two innocent women, which reopened a channel to an ancient evil near the village. Twice in the last three years adventurers have dealt with the deadly consequences of those actions, but the source of the problem remains. It is time that this tragic story be put to rest, lest a greater evil grows from it. A roleplay intensive adventure for characters of Average Party Levels 10 through 16. (Part of the Untitled series. The parts of the series, in order, are: COR3-06 Witch Hunt, COR4-17 Real Hero Blues, and COR6-01 A Story For Another Day.)
COR6-02 Rallying Point for the Bright Sands (round 1) (Living Greyhawk - D&D 3.5)
By Chris Chesher and Greg Marks. Lady Karistyne requires you to travel to Hardby to retrieve a package on her behalf, but errand boys are not adventurers. To be an adventurer, you need to make choices, not just travel between two points. Are you ready to look within yourself and discover if you are an adventurer willing to fight for a cause or just an errand boy, sent by a patron, to collect a chest? An adventure for characters of Average Party Level 2 through 16. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
Cor 6-02 Rallying Point for The Bright Sands (round 2) (Living Greyhawk - D&D 3.5)
COR6-03 Riders of the Grave (Living Greyhawk - D&D 3.5)
By Jeffery A. Dobberpuhl. A hint of treasure leads to adventure in the outskirts of Greyhawk City. A grisly adventure for characters of Average Party Levels 2 through 8.
COR6-04 A Long Way for a Little Knowledge (Living Greyhawk - D&D 3.5)
By Jean-Philipe 'JP' Chapleau. A merchant of the Mouqollad Consortium lies dying in a temple in Greyhawk. Magic cannot save him, but maybe someone knows. It's a long way for a little knowledge. An adventure for characters of Average Party Levels 2 through 8.
COR6-05 The Barbarous Coast (Living Greyhawk - D&D 3.5)
By Joseph L. Selby. Members of the Dyvers Anti-Slavery League have been captured while conducting a raid on an orcish slave caravan along the Wild Coast. There is talk that a mole in the organization may be aiding the forces of Turrosh Mak. They ask for your help to fight the evils of the Pomarj. An adventure of deception and infiltration for characters of Average Party Levels 2 through 12.
COR6-06 Elegy for a Broken King (Living Greyhawk - D&D 3.5)
The trail of a missing son leads you to Dustbridge, in the lands of the former Great Kingdom. A cold wind blows through Prince Strychanís town; something very new, and surpassingly old, is in the offing. A one-round Core adventure set in Dustbridge and North Kingdom for characters level 8-15 (APLs 10-16).
CORS5-02 Mines of Father Eye (Living Greyhawk - D&D 3.5)
By Creighton Broadhurst and Paul Looby. Deep below the Abbor-Alz the duergar are stirring. Rumours of a fell compact between the duergar's mysterious leader, a being known only as "Father Eye" and the perfidious Rary, monarch of the Bright Lands are rife. What evil purpose is served by this alliance is unknown, but assuredly it serves some goal in Rary's greater design. The paladin Karistyne has determined that Rary's scheme must be stymied and so the call has gone out for doughty adventurers to eradicate this growing threat. An adventure for characters of Average Party Levels 2 through 16. (Part of the Blight on Bright Sands series — COR5-06 Blood on Bright Sands, COR5-09 Gateway to the Bright Sands, CORS5-02 Mines of Father Eye, COR5-11 Dark Deceit on Bright Sands, COR5-17 Time's Tide on Bright Sands, COR5-20 Phantoms on Bright Sands, and COR6-02 Rallying Point for the Bright Sands. This series heavily utilizes the Sandstorm supplement. Please download and read the Blight on Bright Sands Sourcebook.)
DMH-10 May 2006 DM's Mark (Mark of Heroes - D&D 3.5)
DM's Mark for the Mark of Heroes Campaign. Optimized for 8th-level characters.
EMH-11 Incident at Graywall (Mark of Heroes - D&D 3.5)
A simple smash and grab mission turns complicated, as Diggers find themselves on the run from Xor’chylic, the Mind Flayer governor of the Droaam city. Can you escape the city before your gray matter nourishes the local lord? An adventure optimized for 7th-level characters.
Intro Modules (Living Greyhawk - D&D 3.5)
By various authors. One to two Intro mods will be offered each slot. sign-ups will happen at Kublacon to allow for new players to join the RPGA. Come to the RPGA HQ for schedule and sign-ups.
LA-HP4-02 Bane of Light (Living Arcanis - d20 System)
Prices of goods in Savona are on the rise, as the merchants' guild complains about massive losses in the Gulf of Yarris due to privateer fleets. The heroes must investigate to discover the true source of these attacks. Part One of the Tears of Yarris series. Supports APL 2 through APL 15 (1st through 16th level characters)
LA-Intro-02 One Night in Coryan (Living Arcanis - d20 System)
You have a new job, serving as a page to Pollux Pulcher Gracchi, one of the senior members of the Plebian Assembly of the Coryani Empire. Pollux is a Val who forsook his family name to marry into a human family, and he is running for the leadership of the Assembly. This is an introductory adventure, so pre-generated characters are available for new players. Supports APL 1, 2, and 3 (4th-level characters maximum).
LA-Intro Taboo (Living Arcanis - d20 System)
A Nawal of the Ying Hir calls upon a group of travelers to retrieve the body of his dead son from a place where no Horseman may ride. An introductory Living Arcanis adventure designed for 1st and 2nd level characters (APL 1 and 2). Characters not within this level range may not be played in this adventure.
LA-SP4-11 Stream of Consciousness (Living Arcanis - d20 System)
You have been invited to a meeting with the Council of Elders of Ethelios, the capitor of the mighty Elorii nation of Elonbe. But what could be so important that the Council feels the need to reach beyond its own borders for assistance for the first time in nearly four thousand years? Supports characters of all levels (APL 2-15) but characters above 14th level may only play at APL 15.
LGR-24 To Severe the Head of the Snake (Legacy of the Green Regent - D&D 3.5)
War is coming. In last-ditch effort, the Red Fellowship sends a group of heroes to do all they can to delay the inevitable while they hope against hope that the heroes will accomplish even more than they set out to do. The fourth and final part of the Tides of War.
Living Arcanis Marketplace (Living Arcanis - d20 System)
Only for Kublacon. The market place is back. Special and unique items (one of which was only available on the East Coast).
Midnight Madness (Living Greyhawk - D&D 3.5)
By Various Authors. For those who can not get enough RPGA in during normal hours.
We have the space and tables. If you can find the judge and some players, we would be glad to put it up on Warhorn so that you can find additional players. Contact Shelton off-line and he may be able to help in getting the module you need.
NMR6-01 The Blighted Star (Round 1) (Living Greyhawk - D&D 3.5)
By Dan Taylor and Danny Stratton. The Celadon Forest has its share of ruins and mysterious places, but none as strange as the star-shaped castle ruins named the Blighted Star. The doom that befell the original occupants is as unknown as the magic and treasures the castle ruins may hold. You have tracked the cause of the Blight to this location and you are certain that they are in the ruins somewhere. Celadon folk give this mysterious place a wide berth, but will you? The "shooting stars" that rain down around it from time to time are the least of the hazards here. An adventure for characters of Average Party Level 6 through 16. (This scenario is part of the Blight series — NMR5-01 Under the Boughs, NMR5-02 Natural Enemies, NMR5-04 Charity of Friends, NMR5-06 The Forsaken Valley, NMR5-07 Corruption of the Heart, and NMR6-01 The Blighted Star.)
NMR 6-01 The Blighted Star (round 2) (Living Greyhawk - D&D 3.5)
PAL6-01 Shapers of Sun and Stone (Living Greyhawk - D&D 3.5)
By Lance White. In the Stonelands, the former Duchy of Tenh, the people and land are in desperate need of assistance. The people are slowly returning and their care is being provided by the Church of the One True Path. The land is another story, but there are those seeking to assist the land in its return as well, but what happens when two sides of the same coin oppose each other? What happens when those trying to help need their own help? An adventure for those who enjoy the outdoors of APLs 2 to 12, especially for PCs in the Shapers of Sun and Stone meta-organization.
PAL6-02 Tiger, Tiger (Living Greyhawk - D&D 3.5)
By Ron Levy. Five years ago, a circus tiger escaped from the Pale’s very first deadly festival. Today, we findout what happened to him. An adventure for APLs 4 to 12, suggested for players who enjoyed The Thirty-Six chambers of Shaolin, Five Deadly Venoms, and Kill Bill.
PAL6-03 A Matter of Grey Importance (Living Greyhawk - D&D 3.5)
By Dale Thurber. In a place like the Pale, villainy often resides in grey areas, or areas only dimly illuminated, like the Phostwood. An act of charity is remembered but will a determined force unleash its wrath for overlooked slights, or will adventurers seek another solution? An adventure recommended for characters unafraid of voicing political opinion and bearing the consequences. Especially intriguing for bards, druids, Faithful Flan and members of the Church. An adventure for characters of Average Party Level 2 through 12.
PAL6-04 Tooth and Nail (Living Greyhawk - D&D 3.5)
By Jason Clark. A mysterious Cult, an incurable curse, and the
unspoken threat of a troll invasion snake out from the
Fens like malignant tentacles. What constitutes a
credible menace to those in power, however, is too
often ignored until the coils constrict. In the
shadows of more eminent intrigues, darker evils have
begun to coalesce. This outdoor-based,
search-and-destroy mission is part two of The
Necessary Goddess, begun in PAL5-06 My Brother’s
Keeper, and is recommended for tenacious heroes. A
one-round Theocracy of the Pale Regional adventure for
characters level 2-12 (APLs 4-10).
PAL 6M-01 A Crisis of Command (Living Greyhawk - D&D 3.5)
By Alfred and Vincent Anderson. Scouts have reported a massing of orcs in the Rakers north of Landrigard. The citizens are jittery and fearful. Officers of the Eighth Dawn Command have met to assess the situation, and they might need help. A special miniatures-based minimission for APL 6-10, best suited for members of the Prelatal Militia, Pholtan Clergy, or Knights Valorous. Others with high leadership and heroic qualities could also provide useful assistance.
Pale Interactive (Living Greyhawk - D&D 3.5)
By Donovan Hicks. "Chill mists spew forth from the Troll Fens, bringing
terror and bloodshed to the Pale. This Troll Winter
has claimed the lives of some of the nation's bravest,
but heroes must confront the menace unafraid. Guided
by a fallen champion's last writings, you advance into
the Fens to challenge the forces of the Troll King --
and find a critical clue to defeating him for good. A
one-round battle interactive for APL 2-16, divided
into a three-pronged assault."
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