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Ket5-01 Choices of the Dragon- 2 rounds (Living Greyhawk - D&D 3.5)
By Stephen Baker and Telquenariel.. What happened almost 375 years ago to create the True Faith of Al'Akbar is still having ramifications to this day. Will you help or hinder the efforts of those who were present at the schism and seek to clear their own conscience? A challenging two round continuous adventure for those with soothing words and strong sword arms set in Ket for APLs 6-12.
Ket5-02 Recruitment Drive (Living Greyhawk - D&D 3.5)
By Stephen Baker. A dwarven stronghold on Threefalls Lake in the Yatil
Mountains stands deserted. Is there something more to this than meets the eye or is it fated to disappear into obscurity, a relic of an age long past?
Part of the ongoing Natural Evolution Series, sequel to Ket3-05 Broken Faith. An adventure in the Yatil Mountains of Ket for APLs 2-12.
Ket5-03 The Missing (Living Greyhawk - D&D 3.5)
By DaK and Penn Davies. The village of Balikaz seemed like a nice place to
stop and rest. But sometimes, even in Ket, trouble lurks in the nearby woods. A Ket regional adventure for APLs 2-12.
Ket 5-04 All the Grafsmen (Living Greyhawk - D&D 3.5)
By Dru Moore and Telquenariel. Graf Sarosh Tendulkar, of the Tuflik Province, has been hiring adventuring groups to expand his borders into the Banner Hills. The favour of a Graf, and his gold, are all it takes to bring you to the Town of Durva. An adventure with challenging combats and extensive role-playing opportunities for APL's 2-12.
ket 5-05 Redemption (Living Greyhawk - D&D 3.5)
By Stephen Baker. The foothills of the Yatil mountains are a dangerous place to be right now. For some reason the most exposed communities are being evacuated but one Government run Copper Mine has not complied. Have the already faced whatever is the cause of the threat? Are they just late in replying? Is there any way to find out? Part 2 of the foundation series. An adventure for characters level 1-14 (apl 2-12).
KetInt5-02 Allegiance (Living Greyhawk - D&D 3.5)
By The Triad and me. Factions vie for information from the Bramblewoods. Who will you help? Who will you run to? Who will be left behind? Who will be right? A roleplaying scenario with difficult choices, and yes a fight or two. maybe three.
midnight madness admin only do NOT SIGN UP FOR THIS without reading the info! (Living Greyhawk - D&D 3.5)
By various, we have no fixed schedule, please read the info!. this is a placeholder event that will be assigned to you
when your midnight table is allotted. Please do not sign up for this event yourself as it will cause my migraine to grow and you will be flamestriked, fireballed, and lina inverse herself will come for your soul.
judges however should sign up for the slot so we know
who wants to judge ;-)
then again i'd like it if lina inverse came for my soul...
TUS5-01 PLAGUE OF THE DEAD (Living Greyhawk - D&D 3.5)
By JP Chapleau & Farzin Z. The high instances of Tusmit want to put an end to the predation of a fiendish necromancer. When he kidnapped the fair daughter of an Archmage, he's gone too far.
Playing TUS4-05 Daoud where's my cart is recommended before playing this adventure.
Finale of the 'Shame Series'. An adventure for APL 8-14.
TUS5-02 DANCING OUT WITH THE STARLIT MAGE (Living Greyhawk - D&D 3.5)
By Jean-Francois Levesque.. These are dark times for one of Tusmit's most respected establishment. The College of the Arts has had more than its share of troubles recently. It seems Fate and the stars have aligned against the mages and scholar. The chill
of winter is still on Tusmit and a powerful diviner needs help your help. Is there a better way to warm oneself than a trek in the hills? Pack your gear, this is an adventure for brave adventurers APLs 2-8.
TUS5-03 STRANDS OF FAITH (Living Greyhawk - D&D 3.5)
By Alexandre Foisy-Geoffroi. Your steps have taken you to the city of Blashikdur. Outside of town, a camp has been built up with a banner displaying an armed man standing atop a mountain. It seems the followers of the Son of Light are preparing for a great pilgrimage. But like everything in Tusmit, not everyone agrees with their pilgrimage. A Tusmit
regional adventure for characters level 4-12. A sequel to TUS2-08 Historical Restoration and TUS4-02 Grave Consequences. Part one of the "Heroes of days past"
TUS5-04 BROTHERS IN ARMS (Living Greyhawk - D&D 3.5)
By Daniel Mayrand. Once again, the legacy of Abir bin Ammon al-Vareshi threatens the peace and tranquility of Tusmit. You must
race against those who would use it for their own evil purposes, and be the first to uncover where the truth is hidden. Having played TUS3-01 The Haunted House of bin-Khadij and TUS4-01 Spoils of War is recommended but not
mandatory. A one-round adventure for APL 4-12.
Tusmit Interactive (Living Greyhawk - D&D 3.5)
By JP. I have no clue yet. But its apparently a VERY important story point for tumsit characters so if you can fit it in we recommend it.
VTF5-01 - Bonds of Light and Darkness-2 rounds (Living Greyhawk - D&D 3.5)
VTF5-01 - Bonds of Light and Darkness (2 round module) APL 10-16
VTF5-02 - Reaping the Darkness -2 rounds (Living Greyhawk - D&D 3.5)
VTF5-02 - Reaping the Darkness (2 round module) APL 10-16
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