COR6-01 A Story For Another Day (Living Greyhawk - D&D 3.5)
By Theron Martin.
32 years ago in Dunmarsh, deliberately false accusations resulted in the death
of two innocent women, which reopened a channel to an ancient evil near the
village. Twice in the last three years adventurers have dealt with the deadly
consequences
of those actions, but the source of the problem remains. It is time that this
tragic story be put to rest, lest a greater evil grows from it. This scenario
is
a roleplay intensive adventure set near the Wild Coast.
Conclusion to COR3-08 Witch Hunt and COR4-17 Real Hero Blues.
An adventure for characters level 8–16 (APL 10-16).
CORS5-02 Mines of the Eye (High APL) (Living Greyhawk - D&D 3.5)
By Paul Looby, Creighton Broadhurst.
Deep below the Abbor-Alz the duergar are stirring. Rumors of a fell compact
between the duergar's mysterious leader, a being known only as Father
Eye and the perfidious Rary, monarch of the Bright
Lands are rife. What
evil purpose is served by this alliance is unknown, but assuredly it serves
some goal in Rary's greater design. The paladin Karistyne has determined that
Rary's scheme must be stymied and so the call has gone out for doughty adventurers
to eradicate this growing threat. THIS IS A 1 ROUND EVENT.
Part Three of the Blight
on Bright Sands mini-campaign
arc.
Mini-campaign docs (zip
format).
An adventure for characters level 8–16
(APL 10-16).
CORS5-02 Mines of the Eye (Low APL) (Living Greyhawk - D&D 3.5)
By Paul Looby, Creighton Broadhurst.
Deep below the Abbor-Alz the duergar are stirring. Rumors of a fell compact
between the duergar's mysterious leader, a being known only as Father
Eye and the perfidious Rary, monarch of the Bright
Lands are rife. What
evil purpose is served by this alliance is unknown, but assuredly it serves
some goal in Rary's greater design. The paladin Karistyne has determined that
Rary's scheme must be stymied and so the call has gone out for doughty adventurers
to eradicate this growing threat. THIS IS A 1 ROUND EVENT.
Part Three of the Blight
on Bright Sands mini-campaign
arc.
Mini-campaign docs (zip
format).
An adventure for characters level 1–10
(APL 2-8).
EMH-9 Mote in the Eye of Chaos (Mark of Heroes - D&D 3.5)
By TBD. TBD
EMH-10 Desolate Endeavor (Mark of Heroes - D&D 3.5)
By Chris Lindsay.
A wealthy alumnus of Morgrave University wants a band of adventurers to travel
to the Demon Wastes. Are you up for the challenge?
Interactive Setup Help (D&D 3.5)
This is completely voluntary, Brad Street needs a few people to help dress the set for the interactive.
LA-AP4-02 Bane of Light (Living Arcanis - d20 System)
By James Zwiers & M. Sean Molley.
Prices of goods in Savona are on the rise, as the merchants' guild complains
about massive losses in the Gulf of Yarris due to privateer fleets. The heroes
must investigate to discover the true source of these attacks.
Part One of
the Tears of Yarris series.
An adventure for characters level 1-16 (APL 2-15)
LA-SP4-09 Between the Devil and the Deep Blue Sea (Living Arcanis - d20 System)
By Chris Sanders.
The adventuring life is difficult and dangerous. What could be more enjoyable
than a pleasant sea voyage to take your mind off the travails of the road? This is an excellent module for new Living Arcanis players who are playing
their first adventure.
An adventure for characters level 1-8 (APL 1-7).
NMR5-03 Borne Upon an Ill Wind (Living Greyhawk - D&D 3.5)
By Bill Benham and Peter Williams.
All is not well in Nyrond. His August Supremacy, Emperor Sewarndt has disrupted
more than the life of his own people. From the Pale to the Duchy of Urnst the
aftershocks of Sewardnts treachery resonate, deep and discordant. A former
King now lies deposed and disgraced; a people squirm under the thumb of a tyrant
and the drums of war may well begin to beat again. Heroes of exceptional skill
must step forth and risk the daggers of intrigue and treachery to learn the
truth and right that which was wronged.
Part One of the Tradewinds Series.
(Part Two: NMR5-05 Winds of Change and Part
Three: NMR5-08 Fighting the Headwind).
An adventure for characters level 1-16 (APLs 2-14).
NMR5-05 Winds of Change (Living Greyhawk - D&D 3.5)
By Susan Ruff & Eric Brittain.
Black Prince Sewarndt may be gone, but his legacy remains. One of his former
lieutenants has set up a blockade near the mouth of the Nesser River, keeping
critical supplies away from Nyrond's rebuilding efforts. Can your strike force
destroy it? Merchants and war refugees from Nyrond, the Duchy, the County,
and the Pale are counting on you.
Part Two of the Tradewinds Series.
(Part One: NMR5-03 Borne Upon an Ill Wind and Part
Three: NMR5-08 Fighting the Headwind).
An adventure for characters level 1-16 (APL 2-16).
NMR5-08 Fighting the Headwind (Living Greyhawk - D&D 3.5)
By Rene Ayala.
"There is now only one hope of salvation, Pholtus of the Blinding
Light. Only those blinded to iniquity and its lures can hope to prevail in
these terrible
times...Hence, Nyrond must be changed, and we're the men to do it, just as
we are the men to root out the evil within these lands which matches the evils
of Iuz and Aerdi outside."
As a lightning strike the Franz carries rumor
of secession to the north. A contested landscape and a name feared. What will
become of the spark set to ignite northern Nyrond? Can a wounded kingdom heal
or will Woodverges countrymen burn under a blinding light?
Part Three of the Tradewinds Series.
(Part
One:
NMR5-03 Borne Upon an Ill Wind and Part Two: NMR5-05
Winds of Change).
An adventure for characters level 1-16 (APL
2-16).
URD5-05 Standing Silently in the Shadows of Castle Seh (Living Greyhawk - D&D 3.5)
By ?.
The fortress of Tarth Moorda has long been aligned with the Duchy and now
serves as one of the few remaining bastions of defense against Rary the Traitor.
When the Warmasters of Tarth Moorda are in need of investigators to alleviate
one of their concerns, the Duke is quick to help...by sending you.
A sequel to URD3-08 Rising Shadows, URD 4-07 Seh No More, and URD
5-01 Silent
Watch.
An adventure for characters level 2-14 (APL
4-12).
URD6-01 An Accidental Murder (Living Greyhawk - D&D 3.5)
By Warren Banks. Premiere module. The death of a wealthy noble’s son has the city watch shining a light into the darkened corners of Lower Seltaren and not everyone appreciates the attention. An investigation adventure particularly well suited for stealthy and diplomatic types of APL’s 2 to 8.
URD6-I01 The Night Where Nothing Happens (Living Greyhawk - D&D 3.5)
By Brad Street and friends.
Living Greyhawk Interactive scavenger hunt in the decadent city of Seltaren.
An adventure for characters level 1-16 (APL
2-16).
URDI-02 Live to Love Again (Living Greyhawk - D&D 3.5)
By Warren Banks.
Leukish is a city of grand structures – magnificent churches, sophisticated
mansions, and the wondrous home of the Honorable Chamber. But it is also filled
with the elaborate games of the Nobility and the constant vying for advantage
in the game of politics. What can a young man in love do when faced with the
convoluted dance of the Houses?
A Duchy of Urnst introductory adventure for characters level 1 (APL
1).
URDI-03 Good For What Ale's Ya (Living Greyhawk - D&D 3.5)
By Warren Banks.
It’s Growfest in Goldplains and the Saint Cuthbert clerics are celebrating
with a special Stout. But will the merchant intrigues in the city cause the
celebration to go flat?
A Duchy of Urnst introductory adventure for characters level 1 (APL
1).
URDI-04 Overdue Books (Living Greyhawk - D&D 3.5)
By Mike Deal & David Berg.
Delivering some overdue books sounds like an easy job, but who knows what
adventure lies in the Celadon Forest.
A Duchy of Urnst introductory adventure for characters level 1 (APL
1).
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