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CIRCA @ FlatCon 2012
October 26 - 28, 2012
Interstate Center, Bloomington IL
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Oct 2012
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View a grid of slots and scenarios
Saturday, Oct 27 2012
Slot 3
9:00am - 1:00pm
Slot 4
2:00pm - 6:00pm
Slot 5
7:00pm - 11:00pm
#1-46: Eyes of The Ten I: Requiem for the Red Raven part 1
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
#0-11: The Third Riddle (1-5)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#0-SP: A Midsummer Night's Improvizational Comedy of the Merry Jackanapes (3-5)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#3-09: The Quest for Perfection—Part I: The Edge of Heaven (1-5)
(PATH)
1 table
1 judge (full)
5 players (1 open seat)
#1-46: Eyes of The Ten I: Requiem for the Red Raven part 2
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
#1-54: Eyes of the Ten II: The Maze of the Open Road
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
#3-19: The Icebound Outpost (1-5)
(PATH)
1 table
1 judge (full)
6 players (full)
#3-11: The Quest for Perfection—Part II: On Hostile Waters (1-5)
(PATH)
1 table
1 judge (full)
6 players (full)
#3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (1-5)
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
#3-20: The Rats of Round Mountain—Part I: The Sundered Path (7-11)
(PATH)
1 table
1 judge (full)
5 players (1 open seat)
#3-18: The God's Market Gamble (1-5)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#4–02: In Wrath’s Shadow (3-7)
(PATH)
1 table
1 judge (full)
6 players (full)
#4–02: In Wrath’s Shadow (3-7)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#3–23: The Goblinblood Dead (1-5)
(PATH)
1 table
1 judge (full)
6 players (full)
#4–05: The Sanos Abduction (3-7)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#4–05: The Sanos Abduction (3-7)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#4–01: Rise of the Goblin Guild (1-5)
(PATH)
1 table
1 judge (full)
2 players (4 open seats)
#4–06: The Green Market (5-9)
(PATH)
1 table
1 judge (full)
3 players (3 open seats)
#4–06: The Green Market (5-9)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
#4–03: The Golemworks Incident (5-9)
(PATH)
1 table
1 judge (full)
0 players (6 open seats)
First Steps—Part III: A Vision of Betrayal
(PATH)
1 table
1 judge (full)
6 players (full)
First Steps—Part I: In Service to Lore
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
First Steps—Part II: To Delve the Dungeon Deep
(PATH)
1 table
1 judge (full)
4 players (2 open seats)
We Be Goblins!
(PATH)
1 table
1 judge (full)
3 players (3 open seats)
Click the name of a scenario to see its full details, including game system, author, and blurb.
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