BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Warhorn//NONSGML kigkonsult.se iCalcreator 2.14//
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#19
DTSTAMP:20130525T140317Z
DESCRIPTION:This Scenario can only be run by four star GMs and Venture Offi
 cers.\n\nA Pathfinder Society Scenario designed for levels 1-5.\n\nIn the 
 shadow of the cyclopean Cyphergate that spans Riddleport's harbor\, the PC
 s find themselves embroiled in a dangerous plot of deception that one coul
 d only find in Varisia's infamous pirate port.\n\n'The Cyphermage Dilemma'
  is an exclusive adventure to be run only by 4-star Pathfinder Society GMs
 \, Venture-Captain and Venture-Lieutenant campaign volunteers\, and Paizo 
 staff for its first year.
DTSTART:20120915T100000
DTEND:20120915T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 4: Pathfinder Specia
 l- The Cypher Mage Dilemma (1-2) (4-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#19
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#2
DTSTAMP:20130525T140317Z
DESCRIPTION:A most unusual adventure for 1st-level goblin characters.\n\nTh
 e Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure
 —fireworks! Yet unfortunately for them\, the tribe member responsible for 
 the discovery has already been exiled for the abhorrent crime of writing (
 which every goblin knows steals words from your head). To remedy this situ
 ation\, the Licktoads’ leader\, His Mighty Girthness Chief Rendwattle Gutw
 ad\, has declared that the greatest heroes of the tribe must venture forth
  to retrieve the rest of the fireworks from a derelict ship stranded in th
 e marsh. In order to prove themselves as the Licktoads’ bravest goblins\, 
 the PCs must complete a series of dangerous dares\, from swallowing bull s
 lugs and braving the dreaded Earbiter to dancing with Squealy Nord himself
 . Yet even once they’ve proven their mettle\, the adventure is just beginn
 ing. For the ship in question is far from uninhabited\, and Vorka the cann
 ibal goblin would like nothing better than a few tasty visitors....\n\nWe 
 Be Goblins! is an adventure for 1st-level characters in which the PCs play
  a horde of malicious and murderous goblins\, written for the Pathfinder R
 oleplaying Game and compatible with the 3.5 edition of the world's oldest 
 RPG. The adventure takes place outside the town of Sandpoint in the Pathfi
 nder campaign setting\, but can easily be adapted for any campaign world. 
 It also serves as a preview of Pathfinder Player Companion: Goblins of Gol
 arion\, and as an optional prequel to Pathfinder Adventure Path's upcoming
  Jade Regent Adventure Path.
DTSTART:20120914T120000
DTEND:20120914T160000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 1: We Be Goblins
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#2
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#3
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 3–7.\n\nIn th
 e ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfi
 nder Society stands on the verge of a great discovery\, but first the brav
 e agents exploring the ruins must survive ages-old dangers and contemporar
 y threats to return with the knowledge and wealth they’ve unearthed.
DTSTART:20120914T163000
DTEND:20120914T203000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 2: #4-02 In Wrath's 
 Shadow (3-4)(6-7)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#3
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#4
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 1–5.\n\nWhen 
 a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarc
 h Manor in Magnimar\, an investigation into its appearance leads the PCs d
 eep under the City of Monuments—and face to face with a burgeoning thieves
 ’ guild.
DTSTART:20120914T163000
DTEND:20120914T203000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 2: #4-01 Rise of the
  Goblin Guild (1-2)(4-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#4
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#5
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 5–9.\n\nWhen 
 the Golemworks in Magnimar starts reporting some “problems” with their mos
 t recent batch of golems\, the PCs are sent to investigate in the hope tha
 t the Pathfinder Society can get on good terms with the influential arcane
  organization.
DTSTART:20120914T210000
DTEND:20120914T010000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 3: #4-03 The Golemwo
 rks Incident (5-6) (8-9)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#5
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#6
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 7–11.\n\nThe 
 PCs are sent to map the Storval Stairs and ensure the stairs provide a saf
 e route to the Storval Rise from Magnimar\, but upon their arrival\, they 
 find the ancient site claimed and “ruled” by the self-proclaimed King of t
 he Storval Stairs. Only through guile\, diplomacy\, or cold steel will the
  Pathfinders ensure access to iconic Thassilonian location.
DTSTART:20120914T210000
DTEND:20120914T010000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 3: #4-04 King of the
  Storval Stairs (7-8)(10-11)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-14#6
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#7
DTSTAMP:20130525T140317Z
DESCRIPTION:An introductory scenario for first level characters.\n\nIn your
  first mission as a Pathfinder agent\, the head of the Grand Lodge sends y
 ou on a number of missions throughout the metropolis of Absalom\, pitting 
 you against traps\,thieves\, and even an unruly devil\, all in the pursuit
  of knowledge.
DTSTART:20120915T100000
DTEND:20120915T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 4: First Steps-Part 
 I: In Service to Lore (1)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#7
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#8
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 1–5.\n\nWhen 
 a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarc
 h Manor in Magnimar\, an investigation into its appearance leads the PCs d
 eep under the City of Monuments—and face to face with a burgeoning thieves
 ’ guild.
DTSTART:20120915T100000
DTEND:20120915T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 4: #4-01 Rise of the
  Goblin Guild (1-2)(4-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#8
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#9
DTSTAMP:20130525T140317Z
DESCRIPTION:An introductory dungeon crawl for first level characters\n\nA P
 athfinder Society Scenario designed for 1st level characters.\n\nYou ventu
 re for the first time into the massive haunted dungeons beneath an abandon
 ed siege tower in the deadly Cairnlands\, where you will experience firsth
 and the true dangers of being a tomb-delving Pathfinder.
DTSTART:20120915T140000
DTEND:20120915T180000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 5: First Steps- Part
  II: To Delve the Dungeon Deep (1)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#9
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#10
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 3–7.\n\nIn th
 e ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfi
 nder Society stands on the verge of a great discovery\, but first the brav
 e agents exploring the ruins must survive ages-old dangers and contemporar
 y threats to return with the knowledge and wealth they’ve unearthed.
DTSTART:20120915T140000
DTEND:20120915T180000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 5: #4-02 In Wrath's 
 Shadow (3-4)(6-7)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#10
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#11
DTSTAMP:20130525T140317Z
DESCRIPTION:an introductory wilderness scenario for first level characters
 \n\nDispatched on an envoy mission overland from Absalom to port city Esca
 dar\, you must weather the harsh wilderness of the Isle of Kortos before y
 ou can hope to meet with the representative of the elusive gillmen\, and o
 nly then come face to face with the greatest threat to the Pathfinder Soci
 ety.
DTSTART:20120915T200000
DTEND:20120915T000000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 6: First Steps-Part 
 III: A Vision of Betrayal (1)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#11
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#12
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 7–11.\n\nThe 
 PCs are sent to map the Storval Stairs and ensure the stairs provide a saf
 e route to the Storval Rise from Magnimar\, but upon their arrival\, they 
 find the ancient site claimed and “ruled” by the self-proclaimed King of t
 he Storval Stairs. Only through guile\, diplomacy\, or cold steel will the
  Pathfinders ensure access to iconic Thassilonian location.
DTSTART:20120915T200000
DTEND:20120915T000000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 6: #4-04 King of the
  Storval Stairs (7-8)(10-11)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#12
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#13
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 5–9.\n\nWhen 
 the Golemworks in Magnimar starts reporting some “problems” with their mos
 t recent batch of golems\, the PCs are sent to investigate in the hope tha
 t the Pathfinder Society can get on good terms with the influential arcane
  organization.
DTSTART:20120916T100000
DTEND:20120916T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 7: #4-03 The Golemwo
 rks Incident (5-6) (8-9)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#13
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#14
DTSTAMP:20130525T140317Z
DESCRIPTION:This Scenario can only be run by four star GMs and Venture Offi
 cers.\n\nA Pathfinder Society Scenario designed for levels 1-5.\n\nIn the 
 shadow of the cyclopean Cyphergate that spans Riddleport's harbor\, the PC
 s find themselves embroiled in a dangerous plot of deception that one coul
 d only find in Varisia's infamous pirate port.\n\n'The Cyphermage Dilemma'
  is an exclusive adventure to be run only by 4-star Pathfinder Society GMs
 \, Venture-Captain and Venture-Lieutenant campaign volunteers\, and Paizo 
 staff for its first year.
DTSTART:20120916T100000
DTEND:20120916T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 7: Pathfinder Specia
 l- The Cypher Mage Dilemma (1-2) (4-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#14
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#15
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 1–5.\n\nWhen 
 a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarc
 h Manor in Magnimar\, an investigation into its appearance leads the PCs d
 eep under the City of Monuments—and face to face with a burgeoning thieves
 ’ guild.
DTSTART:20120916T100000
DTEND:20120916T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 7: #4-01 Rise of the
  Goblin Guild (1-2)(4-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-16#15
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#16
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for Levels 3–7.\n\nAbsal
 om is Golarion’s busiest and most populous city\, but one of its largest p
 opulations goes largely unnoticed. You must venture into the sewers beneat
 h the City at the Center of the World to stop the meddling dragons within 
 from disrupting a vital Pathfinder Society operation.
DTSTART:20120915T100000
DTEND:20120915T140000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 4: #3-02 The Sewer D
 ragons of Absalom (3-7)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#16
END:VEVENT
BEGIN:VEVENT
UID:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#17
DTSTAMP:20130525T140317Z
DESCRIPTION:A Pathfinder Society Scenario designed for levels 1–5.\n\nThe P
 athfinder Society discovers an Aspis Consortium base in an ancient Vudran 
 temple now encased in a glacier and sends the PCs to infiltrate it and inv
 estigate the extent of the rival organization's regional operations. Can t
 he PCs get in the well-guarded Aspis outpost and escape with their lives a
 nd the information the Society seeks?
DTSTART:20120915T140000
DTEND:20120915T180000
LOCATION:Durham\, NC
SUMMARY:Pathfinder Society at Escapist Expo 2012: Slot 5: #3-19 The Ice Bou
 nd Outpost (1-5)
URL:http://www.warhorn.net/escapist-expo-2012-pfs/schedule/day.php?date=201
 2-09-15#17
END:VEVENT
END:VCALENDAR
