Scenario Descriptions
COR7-05 City of Malice (Living Greyhawk - D&D)
By Tim Sech. Slaves keep disappearing at an alarming rate and Highport begins to thrive once more. The Wild Coast has been engulfed by Mak’s forces and the last bastion of freedom is Safeton, but for how long? A one-round, core adventure set in the Wild Coast and Highport for characters level 1-15 (APLs 2-12). This is a sequel to COR5-12 Calm before the Storm.

COR8-01 Machinations (Living Greyhawk - D&D)
By Bradley Lester. The wealth and glamour of the Gem of the Flanaess mask a fierce power struggle among Greyhawk's ruthless elite. Factions plot against each other beneath a veneer of civility where even indirect details can trip up the most careful of schemers. Those who ask questions will learn too much, but in Greyhawk, innocence is not a defense and ignorance is never bliss. Parties skilled in stealth or guile will flourish. A one-round core adventure set in the Free City of Greyhawk for characters level 1-15 (APLs 2-12) and the first intrigue of Honor Among Thieves.

COR8-02 Raiders of the Chaos Fields (Living Greyhawk - D&D)
By Creighton Broadhurst. Turrosh Mak, despot of the Orcish Empire of the Pomarj, wants peace. Is this some new stratagem on the wily half-orc’s part or is his offer genuine? A period of relative peace along Greyhawk’s buffer zone has many worried. Have the orcs really stopped raiding or are they preparing a new, devastating invasion? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8).

COR8-03 Aspirations (Living Greyhawk - D&D)
By Gregory Hanigan and Ron Lundeen. Powerful residents in the Gem of the Flanaess suspect that someone on the Directing Oligarchy may be working with Greyhawk's greatest enemy. As their hands are tied and their moves are watched, it falls to a group of heroes to uncover this plot and follow wherever it leads. Parties skilled in stealth, guile, or force welcome. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the second intrigue of Honor Among Thieves.

COR8-07 Celebrations (Living Greyhawk - D&D)
By Shawn Merwin. The centennial of Greyhawk City's independence from the Great Kingdom is here. For most, the weeklong festivities are a celebration of the Gem of the Flanaess, featuring the best Greyhawk has to offer. For a few, exultation quickly turns to terror as the gala cloaks deadly intentions. A one-round core adventure set in the Domain of Greyhawk for characters level 1 to 15 (APLs 2 to 12) and the third intrigue of Honor Among Thieves.

Core selection - Year 7 (Living Greyhawk - D&D)
By Various. Choose from COR7-09, 7-13 or 7-19. COR7-09 Past Debts by Dean Bailey When a debt from the past is called in, the soul of an innocent is at stake and a plea for help is made. Do you have the ability to make the tough moral decisions needed to save the child from eternal damnation? Warning – Paladins may find this adventure difficult. Players may change PCs at the beginning of the adventure if they are unable to participate with their current PC. A one-round core adventure set in the free city of Greyhawk and its surrounds for characters level 1-11 (APLs 2-8). COR7-13 Journey to the Hidden Shrine by Brian DiTullio It’s a quick trip to the Gnarley Forest. How hard can it be? A one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). COR7-19 Wrath of the Slavelord by Tim Sech. Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 200 men to the walled city in hopes to stop this supposed new slavelord and it looks like it may have. Nothing unusual has happened since the troops arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time? A one-round Core adventure set in Safeton for characters levels 2-15 (APLs 4 to 12). This is the third and final adventure in the Slavers series.

VER 7-04 Hidden Within Walls of Iron (Living Greyhawk - D&D)
By Marlene L Bokholdt and J Alexander Bokholdt. While rumors of haunted halls continue, rampant mischief goes unaddressed and the orderly way of life in the Dwarven tunnels tatters away like a forgotten battle-standard. Hoping to find solutions to the growing mysteries, a private council of concerned residents of the town of Irondelve seeks to recruit trustworthy investigators to help rescue the citizens from themselves. What secrets will the intrepid adventurers find, and what could possibly lay 'Hidden within Halls of Iron'? A one-round Verbobonc regional adventure for characters level 2-12 (APLs 4-10).

VER 7-05 The Lion and the Dragon (Living Greyhawk - D&D)
By Brian Troyan and Gregg Homerding. “If the Lion and the Dragon fight, they will both die.” –Tadashi Adachi.
From Loren’s Ford, a combined army of House Avgustin, Stefania, and Chondell soldiers marches toward Validia in a united show of force against the Lord of the Iron Wood. Field Marshall Yronl has not given up on a diplomatic solution, but as the army grows closer, new developments make armed conflict seem unavoidable. Could this be the beginning of civil war in the Viscounty? A challenging Verbobonc regional scenario for APLs 2-8 that includes non-tiered encounters and spoilers for VER7-03: Mourning Glory and earlier Verbobonc adventures. Metaorganizational Focus: Mounted Borderers, Protectors of the Iron Wood, Verbobonc Noble Houses (Avgustin, Chondell, Langmuir, Stefania) and Verbobonc Town Project (Validia)

VER 7-06 The Swan and the Crow (Living Greyhawk - D&D)
By By Gregg Homerding & Brian Troyan. “It is best to live with honor for just a day than with dishonor for many decades; better a short lived celestial swan than a century-lived crow.” –Sri Sathya Sai Baba Covert agents seek to undermine power in the beleaguered town of Swan. Adventurers are enlisted for aid, and the heir of a noble house finally comes of age to help determine the future of the Viscounty. A Verbobonc regional scenario for APLs 4-10. PCs should play VER7-05: The Lion and the Dragon and earlier Verbobonc adventures prior to playing this adventure. Metaorganizational Focus: Council of Abbots (Heironeous), Mounted Borderers, Verbobonc Noble Houses (Avgustin, Deleveu, Langmuir), and Verbobonc Town Project (Swan).

VER 7-07 A Bitter Pill (Living Greyhawk - D&D)
By Ian Thomas Hardin & Chad LaMontagne. Fame. It can be a double-edged sword. With the Viscounty on the brink of civil war a chance to alleviate some of the tension-and line your pockets-presents itself. But what is best for the Viscounty may be in the eye of the beholder. A one-round Verbobonc regional adventure set in Verbobonc City and possibly the Ironwood for characters level 1-10 (APLs 2-8). It is strongly suggested that characters have played all previous Verbobonc Year 7 adventures prior to this adventure.

VER 7-08 Race the Spirit's Lightning (Living Greyhawk - D&D)
By By Ron Lundeen & Gregory Hanigan. Verbobonc has changed dramatically since Magister Har sent you on a simple mission years ago. Enemies have become allies, and allies now seem untrustworthy. Triangles of lightning flash in the sky. Are these omens of doom, or heralds of a powerful transfiguration? Find out what lies at the end of the road to adventure. This is the final adventure in the Skyroad Series, which should be played in order. PCs with Gnomish Spectacles are encouraged to play. A one-round Verbobonc regional scenario for character levels 2-12 (APLs 4-10). Metaorganizational Focus: House Estival, House Galens, House Shannus, Protectors of the Iron Wood, Mounted Borderers, the Wrinkle Academy.

VER 7-09 Jinxed (Living Greyhawk - D&D)
By Ron Lundeen. One day, years from now, you'll be talking with friends about unlucky times. "I once had a very unlucky day," you'll tell them. "It started right away, first thing in the morning. It might have seemed lucky at first. It certainly did to me. But bad luck comes in many guises." "Well, then," your friends will say, "Tell us all about it." A one-round investigative Verbobonc regional adventure for character levels 1-8 (APLs 2-6). Metaorganizational Focus: Church of Trithereon, the Family, Gentlemen of the Watch.

VER 8-01 Mediation (Living Greyhawk - D&D)
By Greg Hanigan, with Ron Lundeen and Vernon L. Vincent. A simple escort job takes an unexpected turn and you learn that gathering information is more than just buying a few rounds at the local tavern. A one-round Verbobonc regional adventure for character levels 4-14 (APL 6-12).

VER 8-02 Crypt Things (Living Greyhawk - D&D)
After a year in a magical coma, it is clear that Bishop Haufren is dying. One desperate quest into a lair of forgotten evil may be enough to save him, but the secrets unearthed there could have a life of their own. A one-round Verbobonc adventure for characters level 4-14 (APLs 6-12).

VER 8-03 Darkness is Unbound (Living Greyhawk - D&D)
By Brian Troyan. Shannus of Glory seeks adventurers willing to prove that his violent actions in the past year have been justified. Has the Great Dire Dark truly returned to the Iron Wood and, if so, who other than Shannus can contain it? A one-round Verbobonc adventure for characters level 4-14 (APLs 6-12). Metaorganizational Focus: Battirovka Family, Bondsmen of Estival, Company of the Black Rose, Itenerant Faith of Trithereon, Pantheon of the Old Faith, Wanderers of Coldeven

VER 8-04 Bred in the Bone *PREMIERE* (Living Greyhawk - D&D)
'What is bred in the bone will out in the flesh.' A race to save an innocent young woman from the depredations of a madman reveals a plan for revenge as old as the gods. A one-round Verbobonc adventure for characters level 4-14 (APL 6-12).

VERS7-03 From Hextor with Love (Living Greyhawk - D&D)
By Chris Bergstresser & Marlene L. Bokholdt. The safety of Verbobonc depends on stealing an artifact from the Herald of Hell. A one-round Verbobonc interactive adventure of special interest for stealthy characters level 2-10 (APLs 4-8).

VER Year 7 Catch up (Living Greyhawk - D&D)
By Various. You muster the table, I'll bring the GM and the ARs.

VTF 7-06 Left Unsaid (Living Greyhawk - D&D)
By Gary Milakovic. Without explanation the Mouqollad Consortium has been searching doggedly for rare and unique items all across the Flaeness. As events unfold in the Baklunish West the reasons for this become clearer. A one-round VTF metaregional adventure set primarily in Ket and elsewhere for PCs level 3-15 (APLs 4-14). There is an extended play option available for APL 12 and 14 only.


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