Scenario Descriptions
3-04 The Kortos Envoy (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Benjamin Bruck.

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

A Pathfinder Society Scenario designed for Levels 7–11.

3-12 Wonders in the Weave, part I: The Dog Pharaoh's Tomb (Tier 5-9) (Pathfinder Society - Pathfinder RPG)
By Jonathan H. Keith.

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended to be played in order.

A Pathfinder Society Scenario designed for Levels 5–9.

3-14 Wonders in the Weave, part II: Snakes in the Fold (Tier 5-9) (Pathfinder Society - Pathfinder RPG)
By Hal Maclean.

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.

"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. Both chapters are intended to be played in order.

A Pathfinder Society Scenario designed for Levels 5–9.

3-16 The Midnight Mauler (Tier 3-7) (Pathfinder Society - Pathfinder RPG)
By Crystal Frasier.

The Decemvirate sends members of the Pathfinder Society to the former crown jewel of Ustalav's royal courts, the decaying city of Ardis. Tasked by the Society to look into the fate of Absalom's former Master of Blades, Vonran Vilk, what they find will lead to exploration, diplomacy, murder, haunted pasts, and tragic love. Can the PCs stop the rampage of the Midnight Mauler before he kills again?

A Pathfinder Society Scenario designed for levels 3–7.

3-17 Red Harvest (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Alex Greenshields.

In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.

A Pathfinder Society Scenario designed for levels 7-11.

3-18 The God's Market Gamble (Tier 1-5) (Pathfinder Society - Pathfinder RPG)
By Dennis Baker.

Valuable relics of religious natures have been disappearing on their way into Absalom and the Pathfinder Society stands to lose countless irreplaceable artifacts if the cause isn't found. Amid the bustling markets of the God's Market in the shadow of the Starstone Cathedral, the Society sets a plan in motion to ensure the parties responsible for the recent thefts are caught and brought to justice.

A Pathfinder Society Scenario designed for levels 1–5.

3-19 The Icebound Outpost (Tier 1-5) (Pathfinder Society - Pathfinder RPG)
By Jeff Erwin.

The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?

A Pathfinder Society Scenario designed for levels 1–5.

3-20 The Rats of Round Mountain, part I: The Sundered Path (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird.

In an effort to prevent an alliance between the Aspis Consortium and a contingent of ratfolk with incredible regional influence, the Pathfinder Society sends its best agents deep into a Darklands passage to the heart of Round Mountain, where the ratfolk hold court. But as is often the case for Pathfinders, the journey is an adventure unto itself, potentially deadly enough to prevent the PCs from reaching their destination at all.

"The Sundered Path" is the first scenario in the two-part The Rats of Round Mountain campaign arc. The story concludes in Pathfinder Society Scenario #3–22 The Rats of Round Mountain, part II: Pagoda of the Rat. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

A Pathfinder Society Scenario designed for Levels 7–11.

3-21 The Temple of Empyreal Enlightenment (Tier 1-5) (Pathfinder Society - Pathfinder RPG)
By Ron Lundeen.

In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

A Pathfinder Society Scenario designed for levels 1–5.

3-22 The Rats of Round Mountain, part II: Pagoda of the Rat (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Russ Taylor. A Pathfinder Society Scenario designed for Levels 7–11. In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands. "Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.

3-EX The Cyphermage Dilemma (Tier 1-5) (Pathfinder Society - Pathfinder RPG)
By Patrick Renie.

In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.

"The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff.

A Pathfinder Society Scenario designed for levels 1-5.

3–24 The Golden Serpent (Tier 5-9) (Pathfinder Society - Pathfinder RPG)
By Jim Groves.

The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom’s Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion’s den of danger and intrigue in the City at the Center of the World.

A Pathfinder Society Scenario designed for levels 5–9.

3–25 Storming the Diamond Gate (Tier 3-7) (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm.

Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.

A Pathfinder Society Scenario designed for levels 3–7.

3–26 Portal of the Sacred Rune (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Sean McGowan.

The Pathfinder Society has secured one end of a portal from Golarion leading to an isolated demiplane rife with adventuring opportunities. Now all that remains is gaining control of the other end, thereby ensuring safe and continued use by Pathfinders for years to come. The PCs are selected as the best chance the Decemvirate has of claiming the portal for their own.

A Pathfinder Society Scenario designed for levels 7–11.

4-01 Rise of the Goblin Guild (Tier 1-5) (Pathfinder Society - Pathfinder RPG)
By Matthew Goodall.

When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

A Pathfinder Society Scenario designed for levels 1–5.

4-02 In Wrath's Shadow (Tier 3-7) (Pathfinder Society - Pathfinder RPG)
By Mike Shel.

In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

A Pathfinder Society Scenario designed for levels 3–7.

4-03 The Golemworks Incident (Tier 5-9) (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm.

When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

A Pathfinder Society Scenario designed for levels 5–9.

4-04 King of the Storval Stairs (Tier 7-11) (Pathfinder Society - Pathfinder RPG)
By Dennis Baker.

The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

A Pathfinder Society Scenario designed for levels 7–11.

4-05 The Sanos Abduction (Tier 3-7) (Pathfinder Society - Pathfinder RPG)
By Jerome Virnich.

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

A Pathfinder Society Scenario designed for levels 3–7.

4-06 The Green Market (Tier 5-9) (Pathfinder Society - Pathfinder RPG)
By Jim Groves.

When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?

A Pathfinder Society Scenario designed for levels 5–9.

4-SP Race for the Runecarved Key (Tier 1-2) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird and Tim Hitchcock.

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

A Pathfinder Society Special designed for levels 1–12+

4-SP Race for the Runecarved Key (Tier 3-4) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird and Tim Hitchcock.

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

A Pathfinder Society Special designed for levels 1–12+

4-SP Race for the Runecarved Key (Tier 5-6) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird and Tim Hitchcock.

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

A Pathfinder Society Special designed for levels 1–12+

4-SP Race for the Runecarved Key (Tier 8-9) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird and Tim Hitchcock.

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

A Pathfinder Society Special designed for levels 1–12+

4-SP Race for the Runecarved Key (Tier 10-11) (Pathfinder Society - Pathfinder RPG)
By Kyle Baird and Tim Hitchcock.

An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.

A Pathfinder Society Special designed for levels 1–12+

INTRO1 First Steps, part I: In Service to Lore (Tier 1) (Pathfinder Society - Pathfinder RPG)
By Adam Dagle.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

A Pathfinder Society Scenario designed for 1st level characters.

INTRO2 First Steps, part II: To Delve the Dungeon Deep (Tier 1) (Pathfinder Society - Pathfinder RPG)
By Stephen Radney-MacFarland.

You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.

A Pathfinder Society Scenario designed for 1st level characters.

INTRO3 First Steps, part III: A Vision of Betrayal (Tier 1) (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm.

Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.

A Pathfinder Society Scenario designed for 1st level characters.

KIDS In Service to Lore (Pathfinder Society - Pathfinder RPG)
By Adam Dagle.

In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

KIDS Kids' Track Parts 1 & 2 (Pathfinder Society - Pathfinder RPG)
By Jeff Mahood.

Kids will learn about the basic game mechanics as well as some of the many abilities their characters have and how to use them. They will get to test their abilities against goblins and rival adventures in "Ruins & Relics".

KIDS Kids' Track Parts 3 & 4 (Pathfinder Society - Pathfinder RPG)
By Jeff Mahood.

Kids will learn about roleplayiing and working as a team in the last two installments of the Kids Track. If their characters are able to survive a plague of skeletons and uncover the mystery surrounding a terrible attack they will graduate as full fledged member of the Pathfinder Society!

KIDS To Delve the Dungeon Deep (Pathfinder Society - Pathfinder RPG)
By Stephen Radney-MacFarland.

You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.

A Pathfinder Society Scenario designed for 1st level characters.

KIDS We Be Goblins (Pathfinder Society - Pathfinder RPG)
By Richard Pett.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

A most unusual adventure for 1st-level goblin characters.

MOD Dawn of the Scarlet Sun (Levels 4-6) (Pathfinder Society - Pathfinder RPG)
By James Jacobs.

The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone—or something—is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard is prepared to ambush the murderer, but they need help—help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts?

An adventure for six 4th thru 6th-level characters.

MOD Realm of the Fellnight Queen (Levels 6-8) (Pathfinder Society - Pathfinder RPG)
By Neil Spencer.

Deep in the forest, something is stirring. An evil fey sorcerer, cast out of the First World millennia ago by her own kin, has found a way to break through the ancient walls of her prison, and carries with her a vengeance too deep to be sated. For the quiet Andoren town of Bellis, busy celebrating a long-awaited marriage, it's a time for joy and laughter. Yet the forest that's always sheltered it is growing dark, and things are moving in the heart of the woods...

This module is the result of Paizo Publishing's RPG Superstar contest, which allows unpublished authors to compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module.

A wilderness adventure for 6th thru 8th-level characters.

MOD The Midnight Mirror (Levels 3-5) (Pathfinder Society - Pathfinder RPG)
By Sam Zeitlin.

NOTE: Time will be allotted for players to attend the annual auction held from 2pm to 3pm.

The sleepy town of Karpad in shadow-haunted Nidal has long been overseen by the Boroi family, and until a few weeks ago, the citizens under Baron Stepan Boroi's rule have lived uneventful lives of relative peace. Recently, however, the outbreak of a virulent and fatal disease and a number of mysterious disappearances have left the people of Karpad paranoid and fearful. Even Baron Stepan has been acting strangely, and now the tenuous balance of racial tensions between Karpad's human and fetchling populations stands on the verge of collapsing into total anarchy. Can the PCs uncover the root of Karpad's problems and put an end to the deadly virus, the terrifying disappearances, and the miasma of fear and distrust that threatens to overwhelm the region?

Written by Sam Zeitlin, 2011's winner of Paizo Publishing's annual RPG Superstar contest—in which unpublished authors compete before a panel of celebrity game designers and legions of their peers for the chance to write a Pathfinder Module—The Midnight Mirror takes players from a mysterious investigation into a shadowy demiplane prison and pits them against the evil forces of both darkness and light.

A horror and investigation adventure for 3rd thru 5th-level characters.

MOD The Ruby Phoenix Tournament (Levels 10-12) (Pathfinder Society - Pathfinder RPG)
By Tim Hitchcock.

Once every 10 years, the cosmopolitan city of Goka on the western coastline of Tian Xia hosts the Ruby Phoenix Tournament on an island off the coast. Infamous for its strange spectacles and exciting mix of fighting styles, the contest draws combatants and spectators from all over the world. The tournament’s winner gets his choice of a single item from the legendary treasury of an ancient spellcaster and earns a reputation beyond imagining. But this year, not all who have come to compete do so out of respect for the traditions of battle or even out of greed for the reward. They seek instead nothing so much as red revenge and political domination!

Can the PCs’ team of contestants survive six bouts in the Grand Pavilion arena against the mightiest combatants and cleverest battle mages on Golarion? Can they prove their mettle in tests of mind and body? Can they foil the plans of an evil organization and its powerful allies who hope to destroy the Ruby Phoenix Tournament and see its champions dead? Step into the arena to find out!

A tournament-style adventure for 10th thru 12th-level characters.

MOD We Be Goblins (Level 1) (Pathfinder Society - Pathfinder RPG)
By Richard Pett.

The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....

A most unusual adventure for 1st-level goblin characters.

Open Gaming (Pathfinder Society - Pathfinder RPG)
There are no set modules being offered in this time slot. We will arrange events based on demand in pre-registration, since we are not sure how many players we will get for such an early start. Scenarios that have been scheduled to run this weekend should not be run during this open gaming period.


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