Scenario Descriptions
B01a - Settlers of Catan (Fri 8-10)
By Glen Rockhill. In the Settlers of Catan, you control a group of settlers trying to tame the wilds on the remote, but rich, island of Catan. Guide your settlers to victory by clever trading and cunning development. Acquire your resources through trades or the luck of the dice; but beware someone might cut off your road or cut off your monopoly. And you never know when the robber might appear and steal away your precious gains.

B01b - Settlers of Catan (Fri 10-12)
By Glen Rockhill. In the Settlers of Catan, you control a group of settlers trying to tame the wilds on the remote, but rich, island of Catan. Guide your settlers to victory by clever trading and cunning development. Acquire your resources through trades or the luck of the dice; but beware someone might cut off your road or cut off your monopoly. And you never know when the robber might appear and steal away your precious gains.

C01 - Looney Labs Giant Pyramids: IceTowers, Treehouse, & Zendo (Sun 2-6)
By Sheri Rockhill. The Looney Labs' games of IceTowers, Treehouse and Zendo take on a new scale with GIANT PYRAMIDS! (The largest of which stands knee-high.) Can you capture the pyramids with the most points in IceTowers? Will your Tree match the House's pattern before your opponents' does? Are you wise enough to determine the “Buddist Nature” of the Zendo Master's design? You will never know unless you PLAY!

Come and try out these outstanding games as they move from the tabletop to the floor!

C02 - UberChrononauts (Sat 9-1)
By Sheri Rockhill. Don’t just make history, change it! Stop by and take a journey though time in your very own time machine! Join us for Looney Labs’ award winning time travel game, UberChrononauts, where you can discover what might have happened if the Boston Tea Party didn’t happen, the U.S. Constitution was never written, or the South won the Civil War. While you are gallivanting through time, be the first to enjoy Negative-Calorie Pizza or drive/fly the Pollution-Free Flying Car. Make some time, bring your friends, and come play with us!

UberChronoauts is a combination of the standard Chrononauts and Early American Chrononauts decks.

C03a - Steve Jackson Games: Chez Geek (Fri 8-10)
By Sheri Rockhill. TV, Beer, Nookie... It's Friday night at Chez Geek!

In this game, you and your friends become roommates - for as long as you can stand each other. Get stuck in boring new jobs, buy cool new things, meet new people (whether you want to or not), and get a life by doing new activities. The object of Chez Geek is to be the first to meet your personal slack goal.

The vacancy sign is lit and the apartment is ready for immediate occupancy!

C03b - Smirk & Dagger: Hex Hex (Fri 10-12)
By Sheri Rockhill. The ultimate “stab your friend in the back” game, Hex Hex is a fast playing card game. Players hurl Hex after Hex around the table, constantly redirecting, deflecting, and altering the Hex's power until finally someone runs out of options and becomes Hexed. In the end, the winner alone will command enough Voice to control the group and lay down the law... creating a new rule for the next game.

Won't you join us for this deviously simple, delightfully mean-spirited, and wickedly fast-paced game.

C04 - Looney Labs Game Demos (Sat 9-1 & Sun 9-1)
By Glen & Sheri Rockhill. Have a lull in your day? Come play with us!

Stop by and join the Looney Lab rabbits and demo the card and pyramid games published by Looney Labs. Come play the newly released Eco- or Family Fluxx. See if your hands are quick enough to best the lab rabbits at Ice Towers. Try out games you haven’t played such as Aquarius, Chrononauts, or Nano Fictionary. Help us play test Just Desserts, an upcoming new Looney Labs card game, now in beta.

Look for the bright tie-dye table and the friendly folks in lab coats. Typical games take from 10-30 minutes.

C05 - Texas Hold'em! (Fri 8-12)
By Dave Schnur. Let’s see how good you really are against true gamers and our follow geeks. This No Limit Texas Hold’Em Tournament will continue until we only have one winner. The rules, blinds, etc will be flexible and variable based on the number of players so we can complete it in the 4-hour block.

CW00 - COSWorld Intro: Just a Courier Run (Sat 9-1, Sat 2-6, Sat 8-12) (D&D)
By Joyce Rauschenberger. So you've just purchased your very first set of armor and a real metal sword, no more wooden practice sword for you! You are ready for an adventure. Trouble is, you've just gotten your first real metal sword into your hands and no one is quite ready to hire you for any really dangerous stuff just yet. That will have to wait a little while till you get more experience under your belt. In the meantime, you've seen a poster around town indicating that the Kerellian Artifact Society is looking for someone to make a courier run in the capital city of Kerellian. Sounds simple enough for a strong group of new adventurers like you. An introductory COSWorld module for new characters.

CW01 - COSWorld: Search For The Past: Part 4 (Fri 8-12 & Sat Aft 2-6) (D&D)
By Courtney Wilbert. A Matter of Principle: Search for the Past: Part 4 This is the fourth and final module in The Search for the Past Succession plot line series threads. An evil wizard makes one last play to reach a powerful item now that he has found all the pieces of the map. This trip will be full of high adventure and give the characters a glimpse into the history of Kerell. This adventure is open to all approved CosWorld characters and is geared for both Mid (lvl 4-6) and High (lvl 6-9) level characters. It is also considered OPEN content.

CW02 - COSWorld: Hanging With The Gnomies (Sat 8-12) (D&D)
By Courtney Wilbert. The city watch in Shardd has asked for a group of adventurers to explore a problem they have been having in the Gnome district of their city. Delving into the Gnome district reveals a problem bigger than even the city watch could imagine. Adventurers will need to use all of their resources to try to resolve this peacefully. This adventure is open to all approved CosWorld characters and is geared for both Low (1-3), Mid (lvl 4-6) and High (lvl 6-9) level characters. It is also considered OPEN content.

CW03 - COSWorld: Necklace of the Forlorn (Fri 8-12, Sat 9-1, & Sat 2-6) (D&D)
By Steve Wilbert. Necklace of the Forlorn: Blood of Farleigh This is the part three of the four part Necklace of the Forlorn series. Arden Farleigh has spoken to the Council of Wizards and the head clerics from the Temple of Sidris. The temple clerics have asked to see Arden’s wife and the necklace to see what they can do. There have been attempts on this wife’s life and he is asking protection on his trip to the capital to see the clerics of Sidris. Players with a Favor of Arden Farleigh cert are asked to help (but it is not required to play). This adventure is open to all approved CosWorld characters and is geared for all level characters. It is also considered OPEN content.

CW04 - COSWorld: Death is Sweet (Fri 2-6, Fri 8-12, and Sun 11-2) (D&D)
By Joyce Rauschenberger. The Kerellian Artifact Society is well known for hoarding loads of magical items and keeping them for themselves, um "research". Now you've heard that KAS has put Melissa, the former manager of the Mute Bard, in charge of cataloging their vast inventories. You are hoping that this inventory will later lead to some of their more special holdings being put up for auction. Rumor has it that Melissa, now with her new title of Magic Item Commissioner, has set up an office in the small town of Barine, to catalog all of those magical items of awesome power. Betcha she could use some help with that task...testing them, seeing what types of powers and uses these incredible magical items have... and maybe you'd be able to keep one or two in the process! A Non-Plot COSWorld adventure for mid-level characters. Note the special time for the Sunday slot.

CW05 - COSWorld: What Madness is This? (Sat 9-1 and Sat 2-6) (D&D)
By Curt Rauschenberger. A unique quest... Sworn to secrecy and undertaken in darkness... To recover that which was stolen... This is a single round plot event in the COSWorld Succession line of modules. Limited to character levels 3 and lower please.

CW06 - COSWorld: A Mine is a Terrible Thing to Waste (Sun 9-6) (D&D)
By Jeff Emigh. A two-round COSWorld adventure for characters that have played in "Diamonds in the Rough".

CW07 - Past Perfect Future: The Search For Rivals (Fri 8-12, Sat 9-1 & Sat 8-12) (D&D)
By Tom Phillis. If royal succession had occurred as it should have or could have in the past, who would be or should be ruler presently and/or in the future. You will have been given some information starting points. Will you be able to follow up? When it’s all over, will you have had what it takes? Will you have found what needs to be found? Will you have done what was necessary?

You will have to have been at the Horseman Tavern in South Cross during the spring equinox in order to have found those answers. [COSWorld Core]

LARP01 - Vampire MET LARP (Fri 2-12, Sat 2-12, Sun 12)
By Mitch Kwiatkowski, Jeff Lowes, Ron Rummell. Vampire MET: Vampire The Masquerade Live Action Role Playing Event. Event cost: $6

Storyline TBA.

Registration starts at 2pm Friday. Wrap up and best roleplayer vote is noon on Sunday.

See http://www.digital-dementia.com/cosvamplarp/ for more information. Ask about new characters, though pre-generated characters will be available.

MN01 - Warhammer 40k 1500 point RTT (Sat 9-6)
By Neil Northime. Event Fee: $2 (2 rounds)

3-Round Warhammer 40,000 1500 Point Rogue Trader Tournament.

Rules and Army Rosters will meet the 2007 GamesDay Tournament guidelines and Approved Army Lists.

Instead of the indicated Awards, the following Trophy Plaques will be awarded to our players:
Overall Champion - Best Sportsman - Best Tactician - Best Painted Army - Players' Choice

This will be the last tournament using the old scoring system (plaques and tournament will be adjusted to the new scoring format for all future RTTs).

If you have any questions, please let us know! Instea

MN02 - Warhammer Historical: Legends of the Old West (Fri 8-12 & Sun 9-1)
By Luke Kelly. Welcome to the Old West, where Cowboys fight for control of the cattle rings, Lawmen fight to control order, and Outlaws just plain-ol' fight! Strap on your sixgun and get ready for some adventure in the American frontier!

Players are welcome to bring their own posse of Cowboys, Lawmen, Outlaws, or Indians or 7th Cavalry, or use the ones provided.

MN03 - Classic Battletech: Demo (Fri 8-12)
By Don McCalmon. Never played BattleTech before? Played but forgot the rules? Classic BattleTech is revised and back with the Total Warfare rule-set, and now is the perfect time to get into the game. Learn (or re-learn) the game using the Quick Start rules. You will be able to choose from a selection of painted BattleTech miniatures, and within minutes you’ll be taking the fight to your opponent. At the end of the game you will get a demo packet, which contains the Quick Start Rules, and other BattleTech information.

MN04 - Classic Battletech: Battletech Poker Run (Sat 9-1)
By Don McCalmon. A hit last year at GASPcon 7, the poker run makes its debut appearance at COSCON. You collect cards by holding key positions or killing opponents. The player with the best 5-card poker hand at the end of the match wins! The game will be played on a custom terrain board with painted miniatures. Any tournament legal, Inner Sphere ‘mech design will be allowed, so feel free to bring your own custom ‘mech. All miniatures must be painted, and I will provide ‘mechs for anyone in need. The "Total Warfare" rule-set will be in effect for this event. For complete Poker Run rules, go to http://home.comcast.net/~gasp01/cbtpoker_rules.pdf

MN05 - Lord of the Rings: Escape From Balin's Tomb (Sun 9-1)
By Don McCalmon. The Fellowship reluctantly chose to pass through Moria in their quest to destroy the One Ring. After reaching the Chamber of Mazarbul towards the end of their journey, the Fellowship were attacked inside Balin’s Tomb by trolls and goblins. Relive the harrowing flight from Balin’s Tomb. Play as either the Fellowship and escape towards Bridge of Khazad-dűm, or fight as the goblin horde, hoping to crush the Fellowship’s hopes of escape! This event will be played on a custom terrain board, and miniatures will be provided.

MN06 - Hordes: 500 Point Meat Grinder Tournament (Sat 2-6)
By Jordan Hoover & James Klapperich. 500 Point Hordes "Meat Grinder" tournament.
2 Lists Permitted

For some, war is a means to an end. Others fight to defend their homes and families. Whether you're a conqueror, defender, or just spreading the word of your god, it's time to pickup your sword and join the fight!

MN07 - Clay-o-Rama: Unleashed! (Fri 8-12, Sat 9-1, Sat 2-6, & Sun 9-1)
By Tom Essary. Do you think you have what it takes to defeat a mob of “Claydonians” with your ultimate monster???

Clay-O-Rama is a hilarious action filled game that gives players the chance to sculpt the monster of their dreams then destroy all that oppose them. Each player will be provided with Play-Doh to create their creatures and assigned powers that demolish their enemies such as: punching creatures with your fist, bowling them across the game table into others, shoving a finger into the head of an enemy and even taking off your shoe and slam the enemy with the sole as hard as they want...Well you get the idea. This game is made for all ages young and old. Come and join the fun...if you dare.

MN08 - This Very Ground French & Indian War: Outpost at Stoney Creek (Fri 6-12)
By Brad Pflugh & Doug Fincher. Summer 1758, General Forbes has ordered that a small outpost be built and manned between Fort Bedford and Fort Ligonier. This small post, at a crossing next to Stoney Creek has been under constant distress, as the British garrison with local support attempts to provide protection and aid to the nearby farms. On an early Summer morning, a trapper named Barber is found dead by the creek. Within minutes a French and Indian assault is underway!

Rules will be taught, very new 28mm miniature skirmish rules will be used. No disgruntled people or rules lawyers!

MN09 - Modified Space Hulk: Last Gambit: MEGA Space Hulk 3-D (Sat 7-12)
By Brad Pflugh & Doug Fincher. The latest edition of the 3D Space Hulk will make its appearance for a massive all encompassing battle. If you’ve never played this old classis on this excellent looking 3D board your in for a treat!

Modified rules will be taught, using a 12 sided dice. Easy to play, fun, and down right bloody! Several Game Masters will aid for smooth play, and all Terminators, Marines, Genestealers, Tyranids, etc, will be made available, no need to bring anything!! Fun and enjoyable people only!! Rules will be explained some time after 6 pm for those who are not familiar with Space Hulk or the House-Rules.

MN10 - Mr. Lincoln's War: Battle of South Mountain (Sat 10-4)
By Brad Pflugh & Doug Fincher. The Frosttown Road, September 14, 1862

The Maryland Campaign, Fall 1862. Gen Robert E. Lee is well aware the General McClellan’s Army of the Potomac has some how been made aware of his plan to invade the North. Lee’s forces are divided, he needs to gain time to regroup with General “Stonewall” Jackson on the Antietam Creek or his Army will be destroyed. Outnumbered and painfully outmaneuvered, Lee has one chance, dig into the mountain passes at South Mountain and use the high rising hills and terrain to slow down the Union Army as it begins its descent on the Confederate Army.

This battle centers on the Frosttown Road battle at Turner’s Gap, one of the three gap’s the Confederates tucked into. General George Gordon’s Meade’s Pennsylvania Reserves lead the assault against General D. H. Hill’s Confederate forces. This is a Company/Regimental game, with emphasis on teamwork and strategy at the 15mm scale. Some familiarity with the rules is needed. No rules lawyers or disgruntled people. Some home-rules will be used also.

MN11 - Sword & The Flame: Dervish On The Uprising (Sat 6-11)
By Gwyn Reeves. The Dervish must attack and take the town. There will be other minor objectives as well. Calvary gatlin guns and cannons will also be included in this battle, along with lots (and I mean LOTS!) of troops!

MN12 - Fire & Fury: The First Battle of Bull Run (Sun 11-4)
By Gwyn Reeves. This is the battle where General Jackson earned the name "Stonewall." Come refight this battle on beautifully sculpted terrain using 10mm troops!

MN13 - Classic BattleTech: Quickstart Rules Demo (Fri 2-6)
By Robert Jackson. Classic BattleTech Quickstart Demo: Leap into the action! Learn the basics for playing classic BattleTech. Everyone gets a demo pack to take home with them.

MN14 - Classic BattleTech: Black Ghost, White Death (Sat 2-6 & Sun 9-1)
By Robert Jackson. The flames of the Blakist war have scorched the Inner Sphere. At the height of their powerthe Word of Blake now unleash their most potent weapons to help secure the borders of their Protectorate: the Manei Domini. Piloting the new Celestrial series of cutting-edge OmniMechs, these super soldiers are nightmare incarnate. On the world of Northwind, the infamous Highlander regiments have been sidelined by a blockade, their fate unknown. Now Colonel Loren Jaffray, leading an ad-hoc unit - including the last remnants of the Black Watch - are attempting to free those regiments. Yet the Word of Blake will not take interference lightly and have dispatched a hunter killer unit of their most elite Manei Domini: the Opacus Venatori. Will Jeffray and the Ghosts of the Black Watch survive? You decide! Miniatures will be provided.

MN15 - Classic BattleTech: Backstabber (Sat 8-12)
By Robert Jackson. Backstabber: Two teams enter the field, one person leaves. Oh yeah, and the Backstabber. Can you figure out who the traitor is on your team? Miniatures will be provided.

MN16 - Hordes/WarMachine: 350 Point Mixed Guts & Gears Tournament (Sat 9-1)
By Jordan Hoover & James Klapperich. 350 Points – "Kill the Caster" Format
2 Lists Permitted

War has come to the Iron Kingdoms. Who do you fight for? Yourself? Your country? Your Faith? Your homes and families? Whatever your reasons, the time has come to take the fight to your enemies. Stoke the furnaces and rile the beasts, it's time to fight!

RP01 - Fantasy Hero: A Shadow’s Shadow (Fri 8-12)
By Clint Whetzel. It’s just your typical caravan guard job. But what are people hired to be eyes and ears doing guarding a caravan? The only thing that your contact will tell you is “You never know what will happen on even the simplest jobs.”

RP02 - Shadowrun: The Value of Family (Sat 8-12) (Shadowrun)
By Clint Whetzel. Ms. Johnson’s father is missing. Just your ordinary old man used as leverage or ransom? Or is he important all on his own?

RP03 - Serenity: Bring Out Your Dead (Fri 2-6 & Fri 8-12)
By Paul Kaczmarek. The crew of Symphony are hired to haul some “goram” crates. Sounds easy but there’s more inside this story than meets the eye. Can the crew deliver the goods or will they get boxed in? Come join the crew of Symphony while they fly under the radar.

RP04 - GURPS Traveller: My Dear Watson (Sat 9-1) (GURPS)
By Paul Kaczmarek. The PC’s find themselves in the not too distant past. Can they pass themselves off as normal townsfolk or will they stand out in the crowd? Can they find the bad guy and get to the next portal in time? Join the group and see if you have the right stuff.

RP05 - GURPS Supers: Precious Cargo (Sat 2-6) (GURPS)
By Paul Kaczmarek. Your team of Supers are asked to guard a special shipment being trucked cross country. Can you protect the precious cargo? Can you deliver it safely? Join the Supers team and be all you can be, and then some!

RP06 - Shadowrun: Pandora's Box (Sat 8-12) (Shadowrun)


RP07 - Stargate: When is a Milk run really a Milk Run? (Sun 9-1)
By Paul Kaczmarek. SG-23 is ordered to a planet to re-take some air and soil samples. Sounds like a milk run, probably is a milk run, but even milk runs don’t always finish the way you want. Are you good enough to be part of Stargate Command?

RP08 - D&D: The Plunder of Aurels (Sat 2-6) (D&D)
By Glen Rockhill. Life is good until the village of Aurels refuses to pay their tithe in exchange for protection. Now they must be taught a lesson. Your band has been restless these last few months anyway. Plundering the small village will be just the thing to work off their excess energies.

Go head to head against other convention attendees as you set out to wring the overdue tithe and more out of the hapless village.

RP09 - D&D: The Defense of Aurels (Sat 2-6) (D&D)
By Sheri Rockhill. By official royal decree your patrol is dispatched to the village of Aurels to organize and see to the defense of the small village which is being harassed by a small band of orcs. Your orders are to defend the town and negate the local menace.

Go head to head against other convention attendees as you prevent them from plundering and pillaging the village in your charge.

RP10 - IronClaw Anthropomorphic RPG: The Package (Sun 2-6)
By Glen Rockhill. Establishing contacts and building a reputation has finally paid off. A friend tips you off on a steady position riding escort and protecting cargo for a Doloreaux teamster. They may be pigs, but a denari is a denari. Sounds like easy money, right?

(Rule book helpful, but not necessary to play. Basic hand-outs describing game mechanics will be provided.)

RP11 - AD&D: The New World, Part 2: The Hunt for the Rose (Sat 9-6)
By Chad Livella. Se’Nimbus Firebrand has brought you to a far away land, the New World, the continent of Genos. You must take the next step in the hunt for the Rose of Qekwanis, or the world will fall to a terrible plague.

This two-round event is the second of five; the third will be played at Sibcon 2007, and continue through cons, until the campaign finale concludes Sibcon 2008! Pre-rolled characters will be used. Experience will be awarded throughout the campaign, and characters will finish at approximately level 12. Of course, there is no obligation to play all five parts of the campaign. It’ll be kind of like Living City or Living Greyhawk, except it’s 2nd Edition, and 2nd Edition rocks (unlike 3rd or 3.5, which both fail to rock). Dirty and/or smelly players will be asked (probably rudely) to leave, so shower and wear deodorant. I’ll see you there.

RP12 - AD&D: Fighters' Arena Challenge II (Fri 2-6)
By Chad Livella. Sixteen hardened warriors. One great prize. Glory and everlasting fame! Compete in the Grand Duke Elperon’s Coliseum!

Sixteen pre-rolled characters will be available, each player will control at least two. Fighters will be chosen by lot. When one fighter dies, his possessions pass to he (or she) who vanquished him. 2nd Edition AD&D combat rules with an extremely brutal critical hit chart. Prizes for 1st and 2nd place. By the way…proper hygiene is a must. Nobody likes to sit next to smelly people. Hope to see you there!

RP13 - Hackmaster: Hackmaster Returns! (Fri 8-12)
By Larry Anthony. Hackmaster returns for another year at CosCon. Last years 1 character death was not enough to appease the Hackmaster Gawds. Be prepared for a possible TPK (Total Party Kill). This year's event will be from the Hackmaster Wurld Championship tournament held at GenCon last year. It is designed for character of level 5-7 and pregenerated characters will be available. Feel free to bring your HMA approved character. The winner will receive a 1 year sidekick membership to the Hackmaster Association.

RP14 - Mutants & Masterminds: The Proteus Plot (Sat 8-12)
By Steve Kenson. The worlds greatest superhero RPG returns! Mutants and Masterminds is a d20 based superhero game. The Proteus Plot was written by the game designer for the Origins 2006 convention. You may use characters from the Freedom City Sourcebook and it's premier team, the Freedom League. Or create brand new characters at poer level 10. Players may clear pre-generated (or create) characters with the events GM in the vendor room prior to the session at the NDC booth.

RP15 - Kalamar: Midnight's Terror (Sun 9-6)
By David Joansson. A Mecca for major religions, in Thygasha heated theological debate is the norm. Recently, however, extremists disrupted the peace with mortal combat in the streets. Then, mysterious thieves stole the Orb of Midnight - an evil artifact hidden for ages - from its guardians. Ceretainly this event can only serve to increase the violence between the strongest religions. Concurrently, rumors that a second source of Thygasha's renowned Silver Sand had been discovered caused would-be treasure seekers to foray into the exceedingly dangerous Khydoban Desert. Only a few lucky souls returned, whispering tales of vast caverns filled with valuable Sand. What's more, several of these survivors financed return expeditions with handfuls of the expensive material. Now, dozens of expeditions have braved the rigors of the wasteland, but none have returned. Prince Shyja's scout troops have disappeared and an ancient burial crypt has suddenly reappeared. You will take your PCs to the famous City of Dreams on the eastern side of the Rennaaria Bay around the Arajyd Hills, into the foreboding Khydoban Desert, through two dangerous dungeons, and back again. Level 6-8 characters provided for this two round event.

RPGA01 - COR6-16: Dominion over Bright Sands - 2 Round Event (Sun 9-6) (Living Greyhawk - D&D)
For two years, the paladin Karistyne has sought to stymie the Archmage Rary’s seemingly insatiable lust for power. Now, at the threshold of a darkness beyond even the reason of light, the fate of the Bright Lands must be decided. You must make the choice.

A two-round Core adventure set in the Empire of the Bright Lands for characters level 6-15.

(APLs 6-16). The concluding part of “Blight on Bright Sands.”

RPGA02 - COR6-18: Storm Ebb (Fri 2-6 & Sat 9-1) (Living Greyhawk - D&D)
A natural disaster has struck the small fishing villages sprinkled along the Woolly Bay. Refugees need heroes adept at building as well as battling or else something sinister chooses to nest in their submerged homes.

A one-round Core adventure set in City of Greyhawk for characters level 1-11 (APLs 2-8).

RPGA03 - COR6-19: Heir Aberrant (Sun 2-6) (Living Greyhawk - D&D)
“Do not dabble with denizens of forbidden places, lest ye would become one.” – Zashnichar.

A bizarre creature needs help rescuing his master. Not all damsels in distress are as beautiful as the ones in the storybooks but this one may very well give you nightmares!

The players of this adventure should be prepared for several unique challenges and puzzles in addition to more typical dangers.

A one-round Core adventure set in the Mistmarsh for characters level 1-11 (APLs 2-8).

RPGA04 - COR7-01: Wrath of the Tomb of Horrors (Fri 8-12 & Sun 9-1) (Living Greyhawk - D&D)
The Bleak Academy has long been quiet. But now the spawn of Acererak have lent their support to the Wastrian armies that threaten to overrun the south of the Kingdom of Sunndi. It is time to put a stop to this...but will you stoop to murder to achieve your goal?

A one-round, core adventure set in the Vast Swamp for characters level 9-15 (APLs 10-16). This adventure is a prequel to the Living Greyhawk DM’s Challenges: High-Level Option.

RPGA05 - COR7-02: Bitter Fruit (Fri 2-6, Fri 8-12, Sat 9-1, & Sun 2-6) (Living Greyhawk - D&D)
"The Scarlet Brotherhood is one of the most powerful institutions in the Flanaess," your employer says, "with dark tendrils that stretch into many lands. But even such a mighty organization as they dares only cross some people at their peril. For the great loss they have dealt to me, I want you to forcefully remind them of that."

A mission of vengeance peripherally related to COR5-03 Atonement for those with no love for the Scarlet Brotherhood. A one-round, core adventure set in Rel Astra and the Olman Islands for characters level 8-15 (APLs 10-16).

RPGA06 - KEO6-04: Old Sins Cast Long Shadows (Fri 2-6) (Living Greyhawk - D&D)
A mysterious summons calls to you and your companions. Every ninety-nine years members of a secret order gather their members to save Keoland from a town long forgotten. Once again Ninety-nine years have passed and now the order finds itself too weak to contain this threat any longer. Desperate times and desperate measures, so the bards say. Prepare to visit a town a town that never was, to confront an evil that may never leave.

A Keoland regional adventure for APLs 8-12, and part one of the To The Last Man Standing series.

Note: This adventure will be of particular interest to members of the Silent Ones metaorganization.

RPGA07 - KEO6-08: By Virtue or Venture (Fri 8-12 & Sun 9-1) (Living Greyhawk - D&D)
A celebration in the port city, a chance meeting and the concerns of a local gem merchant can all lead up to one thing. You are once again in Gradsul, and some questions shouldn’t be asked and some people shouldn’t be met.

A Keoland regional adventure for APLs 4-12.

RPGA08 - KEO7-01: Herald of Woe (Fri 8-12, Sat 9-1, & Sun 9-1) (Living Greyhawk - D&D)
Westkeep is in need of supplies, yet three caravans of armor, gear, and weapons have disappeared in what should have been a short trip off the Javan and through a mere sliver of the Hool. Once ambivalent relations with the Lizardfolk have grown tense as overzealous guards blame the tribes and skirmishes flare. Can you survive long enough to discover what is going on deep within the swamp?

A Keoland regional adventure for APLs 4-10.

Note: This adventure counts as Reporting for Duty for members of Dreadwalkers, Members of the Royal Standards, and Mercenaries (Hospitaliers/Justice Blade/Lion Braich/Mountain Lions/Stargazers). This is of particular interest to members of the Silent Ones metaorganization.

RPGA09 - KEO7-02: Mist Taken (Fri 2-6, Sat 9-1, & Sun 2-6) (Living Greyhawk - D&D)
The union of two dwarven clans is a momentous occasion, as rare as a precious diamond. This is made even more precious when the union can also serve to bring two countries together in time of need. So the wedding of a prominent clan of dwarves from the Principality of Ulek to the dwarves of Clan Stonecrow carries a special weight. However, there are those who want to see this wedding fail, and those who delight in simple slaughter. The real trick is determining who is who. A terror of the night once thought defeated rises again to threaten the community of Curget in the Good Hills of Keoland.

A Keoland regional adventure for APLs 2-12. Note: This adventure will be of particular interest to Clan Stonecrow.

RPGA10 - KeoIS 6-2: Wasteland (Sat 9-1 & Sun 9-1) (Living Greyhawk - D&D)
The last few years have seen the Earldom of Linth has been blasted by both physical confrontation and spiritual assault. After a forced evacuation, the court of the land has declared Linth to be habitable again, and a stream of people has started to return to their lands. However, the returning refugees are finding that not everyone left Linth, and that life in the Earldom is about to change.

RPGA11 - KeoI 7-01: A New Brew (Intro) - 2 Round Event (Fri 2-12) (Living Greyhawk - D&D)
It’s Quartyear Brewfest time again, and you all know what that means – time for a new brew of Pemlo’s Lambic, the Draught of Kings! It seems most every adventurer in Keoland is heading to the Good Hills, just to get a taste of the festival, and Pemlo’s latest brew. Maybe adventure will find you in Crookhollow, just as it has found so many others.

A Keoland three-round regional introductory adventure only for level one characters.

RPGA12 - SHE6-04: A Book Unburned (Sat 9-1 & Sun 2-6) (Living Greyhawk - D&D)
The Knights of the Watch have asked the elven merchant Parwyn Amastacia to bring a box from Tringlee to Hochoch, but fear he has been waylaid. Can you help find him?

It is helpful to play A Cup Oerturned and Flesh Torn Asunder prior to playing this scenario.

A Sheldomar Valley metaregional adventure for APLs 6-14, and Part Three of the Turf War Series.

RPGA13 - SHE7-01: Three to One's Wonder (Fri 8-12 & Sun 9-1) (Living Greyhawk - D&D)
The Knights appear to have the upper hand against the Triumvirate and the fortunes of good appear to be on the rise. So when is the other shoe going to drop?

It is essential to play SHE5-04 A Cup O’erturned, SHE6-01 Flesh Torn Asunder, or SHE6-05 A Book Unburned before playing this scenario. A Sheldomar Valley metaregional adventure for APLs 8-14, and Part Four of the Turf War Series.

RPGA20a - KeoIA 7-1 Interactive: Look Who’s Coming to Dinner APL 2 (Sat 2-12) (Living Greyhawk - D&D)
The history of the hamlet of Keep’s End is both short and eventful. It has witnessed a keep defended, an armada launched, vile sahuagin destroyed, and the Hool Marsh reclaimed from marauding orcs.

Now this frontier town experiences a time of stability and growth. As the alchemical works is readied for full production, a great celebration feast is planned. Unfortunately, not all guests are invited…

A Keoland Regional Battle Interactive for APLs 2-10.

RPGA20b - KeoIA 7-1 Interactive: Look Who’s Coming to Dinner APL 4 (Sat 2-12) (Living Greyhawk - D&D)
The history of the hamlet of Keep’s End is both short and eventful. It has witnessed a keep defended, an armada launched, vile sahuagin destroyed, and the Hool Marsh reclaimed from marauding orcs.

Now this frontier town experiences a time of stability and growth. As the alchemical works is readied for full production, a great celebration feast is planned. Unfortunately, not all guests are invited…

A Keoland Regional Battle Interactive for APLs 2-10.

RPGA20c - KeoIA 7-1 Interactive: Look Who’s Coming to Dinner APL 6 (Sat 2-12) (Living Greyhawk - D&D)
The history of the hamlet of Keep’s End is both short and eventful. It has witnessed a keep defended, an armada launched, vile sahuagin destroyed, and the Hool Marsh reclaimed from marauding orcs.

Now this frontier town experiences a time of stability and growth. As the alchemical works is readied for full production, a great celebration feast is planned. Unfortunately, not all guests are invited…

A Keoland Regional Battle Interactive for APLs 2-10.

RPGA20d - KeoIA 7-1 Interactive: Look Who’s Coming to Dinner APL 8 (Sat 2-12) (Living Greyhawk - D&D)
The history of the hamlet of Keep’s End is both short and eventful. It has witnessed a keep defended, an armada launched, vile sahuagin destroyed, and the Hool Marsh reclaimed from marauding orcs.

Now this frontier town experiences a time of stability and growth. As the alchemical works is readied for full production, a great celebration feast is planned. Unfortunately, not all guests are invited…

A Keoland Regional Battle Interactive for APLs 2-10.

RPGA20e - KeoIA 7-1 Interactive: Look Who’s Coming to Dinner APL 10 (Sat 2-12) (Living Greyhawk - D&D)
The history of the hamlet of Keep’s End is both short and eventful. It has witnessed a keep defended, an armada launched, vile sahuagin destroyed, and the Hool Marsh reclaimed from marauding orcs.

Now this frontier town experiences a time of stability and growth. As the alchemical works is readied for full production, a great celebration feast is planned. Unfortunately, not all guests are invited…

A Keoland Regional Battle Interactive for APLs 2-10.

V01 - Charity Auction (Sat 7pm - ?)
By Bob Kindel & COS Staff. Put up for auction or bid on gaming-related items, all to benefit our convention's Charity Organization (Altzheimer-related local organization).

Find some gaming goodies while helping a good cause!

See Bob Kindel in the Vendor Room Saturday (Room opens at 11am).

V02 - Gamers' Auction (Sat 7pm - ?)
By Bob Kindel & COS Staff. Put up for auction or bid on gaming-related items, and put a little extra cash in your pocket!

See Bob Kindel in the Vendor Room Saturday (Room opens at 11am).


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