Scenario Descriptions
3-21: The Temple of Empyreal Enlightenment (Pathfinder Society - Pathfinder RPG)
By Ron Lundeen. A Pathfinder Society Scenario designed for levels 1–5. In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.

3-25: Storming the Diamond Gate (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. A Pathfinder Society Scenario designed for levels 3–7. Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.

4-01: Rise of the Goblin Guild (Pathfinder Society - Pathfinder RPG)
By Matthew Goodall. A Pathfinder Society Scenario designed for levels 1–5. When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.

4-02: In Wrath's Shadow (Pathfinder Society - Pathfinder RPG)
By Mike Shel. A Pathfinder Society Scenario designed for levels 3–7. In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.

4-03: The Golemworks Incident (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. A Pathfinder Society Scenario designed for levels 5–9. When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.

4-04: King of the Storval Stairs (Pathfinder Society - Pathfinder RPG)
By Dennis Baker. A Pathfinder Society Scenario designed for levels 7–11. The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.

4-05: The Sanos Abduction (Pathfinder Society - Pathfinder RPG)
By Jerome Virnich. A Pathfinder Society Scenario designed for levels 3–7. The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.

Intro 1: First Steps Part 1: In Service to Lore (Pathfinder Society - Pathfinder RPG)
By Adam Daigle. A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.

Intro 2: First Steps Part 2: To Delve the Dungeon Deep (Pathfinder Society - Pathfinder RPG)
By Stephen Radney-MacFarland. A Pathfinder Society Scenario designed for 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.

Intro 3: First Steps Part 3: A Vision of Betrayal (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. A Pathfinder Society Scenario designed for 1st level characters. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.


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