Scenario Descriptions
AD&D Classics (AD&D 2e)
By Gary Gygax. Come and play a classic AD&D adventure! Against the Giants, Vault of the Drow series, Tomb of Horror and Temple of Elemental Evil are available for the table to choose from!

A Dark Story of Ebon Eaves (Tremulus) (Indie RPG)
The Dark Story of Ebon Eaves shall be one created by questions that the players answer at the beginning of the game. Each character is one of the Doomed, a person forced to confront the hidden secrets and horrible monstrosities which lay ever beneath the placid surface of the world, sometimes rippling over into our own. These defiant characters, marked by fate, are the heroes who shall become involved in countering the dark, Lovecraftian forces that seek to corrupt their small town of Ebon Eaves. Only by working together and utilizing their unique insights gleaned from the ever reaching darkness, can the Doomed hope to triumph and survive.

Agents of Oblivion: Shadows in the Light (Savage Worlds)
Working for Oblivion has been at times both exciting and deadly or routine and dull. The last couple of assignments have fallen more in the latter category than the former, but this latest assignment seems to have the promise of action over surveillance.

Your director Amanda Crowe has received a request for a team of agents to begin investigating Illumatech, a multimillion-dollar solar power development firm on the cutting edge of tomorrow. Apparently another Oblivion team discovered information that indicated Pandora was investigating the company, but the reason why was not clear. Oblivion intercepted a request from the Illumatech’s CEO, Alexander Sotiris for an executive protection service for his family.

Your team has been provided cover identities to become the requested protection detail. Your mission is to safe guard the Sotiris family while discovering what Pandora’s interest is in the solar power firm and stopping the enemy’s efforts.

Shadows in the Light is a Savage Worlds adventure set in the Agents of Oblivion setting by Reality Blurs.

Ashes to Ashes (System 26) (Indie RPG)
By Jamie Chambers. The old Tanner family house sat empty after it was abandoned and for years neighbors and friends speculated about their fate. Everyone took a few last looks before the fire department set the place on fire as a training exercise, then allowed it to burn to the ground. That’s when people started dying.

“Ashes to Ashes” is a character- and story-focused adventure using the System 26 RPG created by Jamie Chambers. Pregenerated characters and all rules necessary to play will be provided using a game system that requires only 6-sided dice.

Attack of the Frawgs! (Dungeon Crawl Classics RPG)
By Stephen Newton. Round up the villagers! One ranger's hurt, his partner missing, and there's an eerie croaking about the mog . . .

Blades Against Death (Dungeon Crawl Classics RPG)
By Harley Stroh . Come join us for an unreleased adventure for the upcoming Dungeon Crawl Classics RPG!

The adventurers cross between the realms of the living and the dead, and wager their souls in a desperate bid to steal a soul from Death’s hoary grasp. To win over the God of Dooms, you must be the most daring, stalwart and cunning and – when all else fails – willing to test your blades against Death! No experience required. Pregens are provided.

The Case of the Croquet Mallet (LARP)
You are cordially invited!

Lord Rocksavage will be hosting a country house weekend at Houghton Hall, Norfolk, seat of his father George, 4th Marquess of Cholmondeley. While Mum and Dad are on an airship journey through the Orient, His Lordship and his lovely wife Sybil are having a get-together for the younger set.

Then, with a "Whack!" and a "Thud!" things take a turn for the worse . . .

The Case of the Croquet Mallet is a one-evening LARP for 10 to 12 players for Brass & Steel: A Game of Steampunk Adventure.

Changeling: The Lost (LARP)
Mind's Eye Society's local gaming chapter, Rock City Torment, presents Changeling: The Lost. Set in White Wolf's World of Darkness, you take on the role of a Changeling, once an ordinary human, now twisted after being kidnapped to the world of the Fae. Together, these Changelings must face the challenges of readjusting to modern life and evading their Fae captors.

D&D Convention Delve (D&D v3.5)
Play D&D in your choice of multiple editions across a variety of delves all convention long. Each delve consists of 2 encounters run within an hour. Points are awarded for how far your group makes it during each delve. More points earn you more prizes.

You can start a delve anytime during any slot if there are 4-6 people ready to play and one of the Delve DMs is available. For this reason reservation is not required, but is offered in case you'd like to book a table for an entire slot. Pregenerated characters are provided.

DART: Savage Worlds for Kids (Savage Worlds)
By Clint Black.

Dinosaur Adventure Rescue Team

Setting: Modern Day

DART into action with the Dinosaur Adventure Rescue Team! This Savage Worlds game is designed for children 8-12 years old. Pre-gens are provided. This game will only run 2 hours in length.

DCC Variety Pack (Dungeon Crawl Classics RPG)
By Joseph Goodman, Harley Stroh.

The adventurers will choose from a couple different DCC adventures to play:

The Portal Under The Stars
Blades Against Death


You’re no hero.

You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.

Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page . . .

Deadlands: Reloaded: A Pound of Flesh, On Borrowed Time (Savage Worlds)
You have but one goal: revenge! All the action and excitement might be out West, but everything you need is at a gala affair at the palatial Corvid estate! For all the horrible things he's done, Aston Pfister has earned your wrath. Whether it's a bullet to the face, poison to the gut, or a slow trip through a sausage grinder, you're here to give it to him. Can you find justice and put an end to Pfister's time on earth?

Deadlands: Very Incredibly Special Delivery (Savage Worlds)
By Joel Kinstle. Nobody ever said the streets of the Weird West were paved with gold, and if they did, you probably ought not've bought their snake oil, either. The custom delivery job for Smith & Robards is offering mighty high pay for what sounds like mighty easy work. Just because the crate's painted with funny symbols and you're not allowed to open it is no cause for alarm, is it? Pre-gens are provided.

Deadlands Noir: That Old Black Magic (Savage Worlds)
Desmond Powell. It's been a long time since you heard that name. He's rich, powerful, eccentric, and most importantly you owe him... big.

He sent an invitation for you to come to his home, knowing full well you couldn't say no. On arrival, you discovered there were others with their own invitation. Some you know, some you don't, but you all have one thing in common... the look on your faces of just how bad the situation must be for a man like Powell to call in so many markers at one time. Just another day in the Big Easy.

Deadlands Noir takes the world of Deadlands the Weird West into the dark and dangerous 1930's. Tough thugs and dangerous dames try to survive in a world where life is cheap and monsters, both human and real, wait in the shadows.

Dead on the Tracks (Savage Worlds)
Setting: Deadlands: Reloaded (Savage Worlds)

Calling this place a “train station” seems generous, but it’s the closest place to catch the train from Dodge to Denver. The stationmaster (if you can call him that) says the next train will be in soon. You have a feeling once you get on that train; things are really going to start to change for you.

Dead On The Tracks is an adventure set in the alternate Old Weird West of Deadlands: Reloaded.

The say it happened during the Battle of Gettysburg; something happened and any survivors just get a haunted look. Since then, nothing was exactly the same again. The Civil War raged on for over 15 years, before a shaky ceasefire was recently established between the North and the South. And back in 1868, the Great Quake shattered the California coast and revealed the existence of ghost rock, a new super-fuel and reagent. The New Science is one of the things that kept the war going at a stalemate for so many years. Then there are other stories of witchcraft, monsters, and the dead rising. Sure, it’s all nonsense superstition, but the West sure hasn't gotten any safer. If anything, it's only gotten Weirder.

Digital Burn (Savage Worlds)
By Mark Francis. Once more the mechanized voice of Dr. Destruction comes over your comm.-links. It seems a human scientist has come into possession of a V’sori optical disc that contains data on one of the aliens’ bio- weapon programs. The scientist has gone to ground in Star City, though it is only a matter of time before the scientist runs afoul of his V’sori pursuers and such valuable information is lost. It is your cell’s mission to track down the scientist before the V’sori and recover the optical disc, no matter the cost.

Digital Burn is an adventure set in the Necessary Evil setting. Pregenerated characters shall be provided.

The Festival of Ostervale (D&D 5e)
In the Convintus Vale, the yearly celebration of the town of Ostervale has attracted a number of unexpected and suspicious attendees. A wealthy local, identifying himself only as "the baron", has requested the presence of any and all willing and able adventuring types within the realm to grace the humble festival with their heroic presence. Details are few, but the urgency and rewards are clear. Challenge and riches surely await those bold and foolhardy enough to undertake the baron's mysterious task.

Fools Rush In (Iron Kingdoms)
Its a stormy night in the river side city of Corvis and dark forces are stirring. Cultists have kidnapped City Watch Lieutenant Rorke's family and you and your fellow mercenaries are his only hope of getting them back.

Full Thrust (Miniatures Game)
Full Thrust is one of the best miniature space combat wargame systems on the market. It is designed by Jon Tuffley and published by his game company Ground Zero Games. It has won several SFSFW awards and is played by an enthusiastic international community. Learn to play and/or get in a lively game with fellow players!

Future Imperfect – Legacies of the Red Dust (Savage Worlds)
By Mark Francis. You and your fellows are known as Dust Runners, survivors who use mutations, sorcery and psionics as edges to thrive in the harsh reality that is humanity’s inheritance after the Red Dust consumed the world. Your group has been charged by The Conclave of New Genesis to investigate reports of strange lights and robed pilgrims within the ruins now known as Necropolis. Necropolis, the city of the Ancients said to have been the first consumed by the mutagenic plague that is the mysterious Red Dust. The Conclave promises support in the form of ancient tech, enchanted gear, and an experimental serum against the chance one of your group should succumb to Dust Disease. While such support is near priceless in this imperfect future, will it be enough as you discover the legacies of the Red Dust?

Golden Pegasus Home for Retired Adventurers (True20)
The Company of the Argent Banner were a bold band of adventurers led by the Elven Warrior-Mage Quendalon. The Company included a mighty dwarven warrior by the name of Grundel Hammerfist, a Norlander Swordsman called Lars Larson, Brother Thomas - a gentle follower of St Trilby, Petunia Lightfingers - a halfling treasure-finder, the enigmatic wizard Tiberious and his faithful familiar Ermintrude. While the exploits of these intrepid adventurers were many, the most famous (and also the most profitable) was the raid on the temple of the Demon-Lord Moglor.
However, old-age waits for no man, and after fifty years on the road many of the Company decided it was time to retire. Quendalon the Elf, being less affected by the ravages of time decided to start a retirement home, and out of generosity he offered to let his former companions dwell there free of charge. That is how you came the call "The Golden Pegasus" your home.

The Haunting (Call of Cthulhu)
By Sandy Peterson. You and your group of friends have been asked to investigate the old Corbitt place. Maybe there was a good reason it was left alone to begin with . . .

The Haunting of Statlers Mill (LARP)
You have been tasked by the Army of the White to investigate a complaint by local workers of a “haunting” in a specific room in the old mill they have been paid to make operational again. You have been instructed to solve the problem and make the mill safe for the workers to return. There are witnesses to interview, a room to investigate and perhaps a malevolent manifestation to put to rest. Complete your assignment and reward awaits, fail and you just may become part of The Haunting of Statlers Mill forever...

The Haunting of Statlers Mill is a Steampunk/Horror/Dark Fantasy Boffer LARP using the Heroic Interactive Theatre, World of Hashonen for new or experienced LARPers.

NOTE: This is a 2-hour LARP. If your name is listed in RED on the Gaming Schedule, your LARP will begin at 4pm sharp! More details on-site at RPG HQ.

Hell on Earth Reloaded: The Reclamation Crew (Savage Worlds)
A rag-tag crew of adventurers aboard a unique sand ship that they inherited through the original crew's mutiny set out on a mission that seems impossible, but is laid out so perfectly by the former Captain - reclaim Phoenix, AZ from the Ghost Storm that engulfs it and bring it back from the clutches of the dead. Their first task, however, is to locate a relic of the Old West within the ruins of Phoenix. A powerful drill called the Hellbore, which was created by Dr. Darius Hellstromme to complete his underground railroad to the West. With the help of a mechanic in Junkyard, they are to attach the drill to the front of the ship in order to break into the now fabled Area 51.

Hosted by Beautiful Brains Books and Games; prizes provided by Pinnacle Entertainment Group, creators of Savage Worlds tabletop roleplaying game system. Pregens provided. No experience necessary.

Savage Worlds is the fastest and easiest fully-detailed roleplaying game you’ll ever play. Designed as a Game Master’s dream, you can fight out massive battles quickly in one simple, fast-playing system!

The Horrors of War (Savage Worlds)
Setting: World War 2, Cinematic Horror
Nazis have kidnapped a man whose work is vital to the British war effort. Intelligence has traced them into occupied France. A specially recruited team of commandos are being sent in to recover the man, the only team with a chance of success. That team is you. Pre-gens are provided.

Hostage (Traveller)
By Timothy Lee. Join the continued adventures of the INS Rock Rose; a Chrysanthemun class Destroyer Escort as you travel through the Aramis Subsector of the Spinward Marches Sector in the year 1105. No experience required. Pregenerated characters are provided.

I'm On The Lamb, But I Ain't No Sheep (Traveller)
By Gypsy Knights Games. Captain Cramer's past has come back to haunt him. Can the crew of Pandora's Box survive? And can they turn the tables on those who would see them destroyed?

In A Dark Time 1: What We Are Seeking (Savage Worlds)
By Chris Kucsera & Jamey Lewis. A mysterious job offer, an unknown ally, and a desperate escape make for an interesting day.

In A Dark Time is a three-part adventure set in the Shadow Deep universe.

Shadow Deep is a world much like our own, except that foreign terrorists, domestic extremists, and widespread criminal activity have terrified the public and wrecked the economy. But these terrors distract from the darker horrors that infect the world yet remain unseen. But such is the nature of Shadow, the force which blinds humanity to the truth of existence.

Your characters, whether by chance or design, have become sensitive to the undercurrent of the mythic beneath the mundane. This awareness will allow them to engage with secret societies, study the ancient sciences known as magic, and face otherworldly entities mischievous and malevolent—all hidden from view by the curtain that is Shadow. As the player characters grapple with the mysterious forces which shape their world, they will face unspeakable horrors that threaten its very existence, and even learn what hidden depths lurk within themselves.

Shadow Deep, by Chris Kucsera & Jamey Lewis, is part of Sean Patrick Fannon’s Omniverse mega-project, to be published by SilverMeet Studios.

In A Dark Time 2: The Eye Begins to See (Savage Worlds)
By Chris Kucsera & Jamey Lewis. As the true nature of reality becomes clear, the party moves to acquire allies and weapons with which to protect themselves. But their enemy has not sat idle, instead taking measures to ensure the party’s submission.(Synopsis of the first act will be provided for those who didn’t participate)

In A Dark Time is a three-part adventure set in the Shadow Deep universe.

Shadow Deep is a world much like our own, except that foreign terrorists, domestic extremists, and widespread criminal activity have terrified the public and wrecked the economy. But these terrors distract from the darker horrors that infect the world yet remain unseen. But such is the nature of Shadow, the force which blinds humanity to the truth of existence.

Your characters, whether by chance or design, have become sensitive to the undercurrent of the mythic beneath the mundane. This awareness will allow them to engage with secret societies, study the ancient sciences known as magic, and face otherworldly entities mischievous and malevolent—all hidden from view by the curtain that is Shadow. As the player characters grapple with the mysterious forces which shape their world, they will face unspeakable horrors that threaten its very existence, and even learn what hidden depths lurk within themselves.

Shadow Deep, by Chris Kucsera & Jamey Lewis, is part of Sean Patrick Fannon’s Omniverse mega-project, to be published by SilverMeet Studios.

In A Dark Time 3: What Falls Away (Savage Worlds)
By Chris Kucsera & Jamey Lewis. The stage is set as the party goes to rescue the hostages from their enemy’s vile clutches. And the person who started all of this is revealed. Is he secretly an ally, or something far darker than anything the party has yet encountered?(Synopses of the first two acts will be provided for those who didn’t participate)

In A Dark Time is a three-part adventure set in the Shadow Deep universe.

Shadow Deep is a world much like our own, except that foreign terrorists, domestic extremists, and widespread criminal activity have terrified the public and wrecked the economy. But these terrors distract from the darker horrors that infect the world yet remain unseen. But such is the nature of Shadow, the force which blinds humanity to the truth of existence.

Your characters, whether by chance or design, have become sensitive to the undercurrent of the mythic beneath the mundane. This awareness will allow them to engage with secret societies, study the ancient sciences known as magic, and face otherworldly entities mischievous and malevolent—all hidden from view by the curtain that is Shadow. As the player characters grapple with the mysterious forces which shape their world, they will face unspeakable horrors that threaten its very existence, and even learn what hidden depths lurk within themselves.

Shadow Deep, by Chris Kucsera & Jamey Lewis, is part of Sean Patrick Fannon’s Omniverse mega-project, to be published by SilverMeet Studios.

Into the Wolves' Den (Traveller)
By Timothy Lee. The continuing voyages of HIMS Rock Rose, a Flower class corvette. This time the Rose and her crew are sent on escort duty across pirate infested Vargr space. To deliver a convoy to a clients state of the Imperium and return another home. This is an active Navy adventure.

Just Another Bughunt? (Traveller)
By Gypsy Knights Games. Diamond Enterprises CEO Maxwell Chandra has hired the crew of Pandora's Box to investigate the loss of an advance colony sent to CXD-707. Did the colonists just go rogue? Were they attacked by pirates? Or is this just another bughunt?

Metamorphosis Alpha - “The Petting Zoo of Death” (D&D 4e)
By Jamie Chambers. Long ago disaster struck the starship Warden, leaving the humans, animals, and even plants horribly mutated. Now their descendants live, explore, fight, and die with most not ever understanding the true nature of their “world.” This scenario, written and run by game designer Jamie Chambers, uses D&D Fourth Edition rules to update the very first science fiction roleplaying game by James M. Ward originally published in 1975. Discover what has happened to an exhibit long ago meant to educate and entertain the children of the Warden … which has now become a nightmare trap from which there might be no escape. Characters provided! Ages 12+

The Movie Snobs (Traveller)
By Gypsy Knights Games. Following the collapse of the wormhole leading back to Earth Sector, items from Earth have become more and more valuable. Now the leader of a powerful corporation has asked the crew of Pandora's Box to obtain a rare original print of a famous film from another corporate giant's personal collection. Can they pull it off? Or will they anger someone powerful enough to end their lives?

Mystic Empyrean (The Balance) (Indie RPG)
A World in Ruins

Grand Cornerstone is destroyed—shattered into a thousand fragments. With it, all the world is divided and dissolved into mist. Now it falls to a chosen few to heal the land and rebuild Grand Cornerstone, creating the world anew according to their own design.

In the darkness of the mist that shrouds the world, the forces of Oblivion gather in sinister vigil, seeking the remaining pieces of Grand Cornerstone to destroy them utterly. Will you be able to protect the world you've created, or is it fated again to fall into darkness?

Nightmare at the Museum (Savage Worlds)
By Carinn Seabolt. Shadow Deep: the Series (Savage Worlds) Carinn Seabolt presents a world of dark fantasy, modern horror, and high-tech action adventure. Join the special agents of the C.R.U.E. (Containment and Research of Unnatural Events) division of Global Special Services. The unknown terrors and horrors of the world, hidden by the Veil from the population at large, cannot hide from "The Crew." Awakened Humans, Were-tainted Lukanos, vampire-touched Dhampir, and others altered by the Shadows are all that stand between the world we know and one of total Darkness. Shadow Deep: the Series is an OMNIVERSE Setting, and it uses Savage Worlds. Experience needed: None Pre-gen characters provided.

Open Dungeon Crawl (Labyrinth Lord)
By Jeff Hopper. This is an open table game of Labyrinth Lord that is set up as a dungeon crawl. Come in, grab a character, play until that character is killed, then grab another character!

The Portal Under the Stars (Dungeon Crawl Classics RPG)
By Joseph Goodman. For long years, you labored in the fields like all the peasants, sweating hot and dirty in the summer, only to shiver under threadbare hides when winter came. This year’s harvest ended like all the rest, and autumn’s work was hard on Old Man Roberts. When you visited his bedside at the end, he spoke in labored breaths of constellations that hadn’t been seen since he was a young lad. The last time the Empty Star had risen in the sky, it was more than fifty winters past, he said. Under the light of that strange star a portal had opened by the old stone mounds. He’d seen jewels in there and fine steel spears and enameled armor, but he’d run when the iron men had attacked. Now, old and dying, he wishes he’d taken the chance on a life of adventure. The Empty Star is once more rising, and a young man with courage could be more than just another peasant – if only he’d take the chance Old Man Robert hadn’t.

You’re taking that chance. You stand before the monolithic rocks of the old stone mounds, under the dark light of a starry sky. The Empty Star is clear and bright above you. Three of the large stone blocks lean haphazardly together to form an upright rectangular portal about the size of a man. They seem to be placed directly beneath the star’s path. As the Empty Star ascends to its brightest point, its light catches in the portal, and a shimmering stone-lined corridor is visible through the stones, but only from one side of the opening. Grasping your pitchfork with white knuckles, you step into the starlit portal which was not there before today, thoughts of jewels and scorching wheat fields foremost in your mind.

The Portal Under the Stars is an DCC RPG introductory adventure for commoners brave enough or desperate enough to give adventuring a try. No experience required.

Quephter (Indie RPG)
Spokes of the Wheel Games will has chosen ConNooga to release the open beta of their newest table top game, Quephter. Quephter is a fantasy based world inspired and created from the setting of the Luke Banderloft book series. It brings the players into a world full of playable races and a system that was designed around fun and ease of game play. Its most talk about feature is that it is 100% free. All game rules and content are online at www.Quephter.com. It is Spokes of the Wheel games’ mission to give players everything they need to play online and free to download. We look forward to showing players all about it at ConNooga.

Savage Worlds Fantasy: Tomb of Terrors (Savage Worlds)
The town of Socanth has been fighting undead for days. Now a group of great heroes has gone off to destroy the necromancer responsible. But a band of younger adventurers learns of a trap and must battle the necromancer themselves—before he transforms into an abominable liche!

Hosted by Beautiful Brains Books and Games; prizes provided by Pinnacle Entertainment Group, creators of Savage Worlds tabletop roleplaying game system. Pregens provided. No experience necessary.

Savage Worlds is the fastest and easiest fully-detailed roleplaying game you’ll ever play. Designed as a Game Master’s dream, you can fight out massive battles quickly in one simple, fast-playing system!

Savage Worlds Pulp: Eye of Kilquato (Savage Worlds)
Travel into the South American jungle with Buck Savage and Virginia Dare to discover the fabled Eye of Kilquato and fight creatures of the jungle and Nazis and... well, we can't give it ALL away, can we?

Hosted by Beautiful Brains Books and Games; prizes provided by Pinnacle Entertainment Group, creators of Savage Worlds tabletop roleplaying game system. Pregens provided. No experience necessary.

Savage Worlds is the fastest and easiest fully-detailed roleplaying game you’ll ever play. Designed as a Game Master’s dream, you can fight out massive battles quickly in one simple, fast-playing system!

Secrets Dark & Dungeons Deep (Dungeon Crawl Classics RPG)
A special convention module for DCC! This special module will never have been run before and never again! Try your hand, try your luck, try the gods' patience. Try . . . to survive.

Bring dice, a pencil, and all the bravery you can muster.

Seeking Darkness (Shaintar: Legends Arise) (Savage Worlds)
By Sean Patrick Fannon, creator of Shaintar setting. Game system: Savage Worlds
No experience needed
Pre-gen characters provided
Sean Patrick Fannon, creator of Shaintar, immerses you in a tale of legendary evil and shadowy plots. The Netherstones are artifacts of mighty and terrible power, and the Ascended strove to disperse, hide, and protect these cursed items throughout Shaintar. Unfortunately, beings of great power have often managed to pierce the veils of secrecy, retrieve one or more of the Netherstones, and use them for one dire purpose or another. In each case, Heroes have come and ended the threat; the Netherstone was regained, and once again hidden away.
This cycle has gone on for centuries. In 3020, after ending a plot involving one of the Netherstones, the 3rd Company of the Silver Unicorn was tasked with seeking all of the others and returning them to the Council of Rulers in the Southern Kingdoms. The Betrayal War erupted across the realm, bringing their quest to an end only halfway through. And now, someone is seeking the remaining Netherstones. Someone who should not have them...

Shindig (Traveller)
By Timothy Lee. Join the continued adventures of the INS Rock Rose; a Chrysanthemun class Destroyer Escort as you travel through the Aramis Subsector of the Spinward Marches Sector in the year 1105. No experience required. Pregenerated characters are provided.

Shipwrecked: An Escape From Ape Island (Indie RPG)
By Rocky Perry. A high fantasy adventure full of knights, pirates, and mages. All on-board a ship when the small group of sailors and sea travelers are put to shore by pirates. They only have one chance of taking back the ship and getting back home. They must travel across the dreaded Ape Island, fighting natives and the island itself.
Pregenerated characters will be provided. Shipwreckes uses Quephter: a new free game system from Spokes of the Wheel games at www.quephter.com

Signal Fire Studios Card Game-o-Rama (Board Game)
Check out the current and upcoming card games by Signal Fire Studios! Construct a Lovecraftian horror in Building An Elder God, wield the power of the ancient gods in Pantheon, take up a sword a duel to the death in Clashing Blades, or protect our solar system from aliens from the great beyond in Invasion of the Saucer People. Come play some games with host Jamie Chambers! (3 hours only)

Spirit in Steel (Iron Kingdoms)
You and your fellow mercenaries are traveling from Highgate to Mercir when you are hired to investigate a savage attack on a coastal fishing village.

Spring Break (Traveller)
By Jeff Hopper. When a millionaire's daughters drop out of college to join a group of social collectivists at their occupied asteroid, what is a loving father to do but hire a group of bounty hunters to bring them back home? In the spirit of Cowboy Bebop, this is an introductory scenario for Mongoose Traveller which pits the Player's wiles against a bunch of neohippies in the far future in order to find and retrieve two misguided youngsters.

Star Wars: Edge of the Empire - Escape the Hutts! (Fantasy Flight)
By Aaron Brady. Do the renegades have what it takes to escape the clutches of a hutt crime family? Their anger is immense but can the hope of freedom bring an end to their plight?

Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice.

Supers Companion: The Thin Gray Line (Savage Worlds)
There was a day when you were the champions of justice, the barrier between good and evil—you even fought in Europe to keep the Germans from taking over the world! But time passed. There was a depression, and the Germans tried it again. You helped, but it was already a younger hero's game. Now, the peace and tranquility you've come to expect at Victory Crystal Springs (Expansion II) is endangered, but only your old teammates seem to believe you. Can you save the world, or at least Florida, in time for the early bird dinner?

Thieves' World Traitor (True20)
Your first warning was the scream of someone in the main group behind you. In the few seconds it took to rush back to the beach it was all over. Waves lapped bleakly over the legs of one hapless sailor who had barely made it out of the boat. Three others and two of your fellow hawkmasks lay sprawled, their blood staining the sand, Their attackers, with the box you were sent to guard, can be heard splashing across the fringes of the Swamp of Night Secrets and all rush in pursuit. The odor quickly reminds you of the drainage destination of much of the city's sewage. Boots stick, and it is a constant battle to stay on your feet. On your left you hear a low, constant stream of mumbled curses. Out of the corner of your eye something splashes away through the muck and disappears into a stand of reeds. The edges of your hawk mask rub against the sweaty skin at the edges of your face. Sweat begins to run into your eyes and there is no way to wipe it off below the mask.
Finally you begin to slow. All of you stop without a command. Over your rasping breaths only the swamp noises can be heard and as your breathing returns to normal the distant sounds of Downwind and Sanctuary beyond become audible. No-where can be heard the splashing that would be made by fleeing men. Whoever it was, they have escaped. As the excitement of the pursuit fades, the realization that you have to face Jubal grows, a prospect made no more pleasant by the recent memory of the long harangue he had given you less than an hour before on the great value of the document being brought to him by the smuggler. This was going to be a very unpleasant night.
Stumbling from the swamp another surprise awaits you on the beach. Someone had returned and stripped the bodies. Surprisingly little seems to have been taken, yet every piece of clothing is strewn about and the boat has been literally smashed. From the amount of tracks visible in the sand there must have been a large number of men searching. Gathering up the possessions of the slain hawk-masks, one of you points out that the tracks of this second group cover a narrow, churned up line south along the edge of the surf. Finally you begin to walk inland towards Jubal's Estate...

Time Warriors: Asheville Brawl (Indie RPG)
Earth has been invaded by an alien species known as the VenRacken. The VenRacken plan to rule over the known universe has been thwarted by the pan-galatic parliament. Luckily for Emperor Venrath one of his scouts has reported back that an outer rim planet has a large supply of glass rock (diamonds) and is ideal for the Emperor's plan of domination. Using the glass rock with a form of fusion, along with a syphon gun on the moon, he will create time portals large enough to send entire VenRacken war fleets into the past to conquer the Galaxy long before the the existence of the pan-galatic parliament. There is only one small problem, Hawkins . . . a history professor at the University of Montana has started a small resistance group known as Hawkin`s Black Hawks. Having discovered the intentions of Emperor Venrath, Hawkins is able to aquire the schematics to the VenRacken Time Machine. Now with a time machine of their own and too little men to spare Hawkins gives the order to pull men and women from Earth's history to defend her in the present and the past. These men and women are known as Time Warriors. The players are of course Time Warriors. They play characters from varying time periods that are then organized into squads. The squads then travel through time protecting earth's history from VenRacken attack but, they are also unwittingly protecting the Galaxy from the impending doom of the massing VenRacken war machine. Players are usually out matched in in every manner individually. However, if the player characters work as a team, they can over come the odds, and come out the other side with perhaps just a few battle scars to brag about. Great effort is made to make the game fast paced, brutally realistic, gritty, with quality story lines. It is not just a run and gun game but rather a role playing game that embraces the full spectrum of emotions, intrigue, mystery, suspense, and most importantly just having fun.

Time Warriors: Chicago Incident (Indie RPG)
Earth has been invaded by an alien species known as the VenRacken. The VenRacken plan to rule over the known universe has been thwarted by the pan-galatic parliament. Luckily for Emperor Venrath one of his scouts has reported back that an outer rim planet has a large supply of glass rock (diamonds) and is ideal for the Emperor's plan of domination. Using the glass rock with a form of fusion, along with a syphon gun on the moon, he will create time portals large enough to send entire VenRacken war fleets into the past to conquer the Galaxy long before the the existence of the pan-galatic parliament. There is only one small problem, Hawkins . . . a history professor at the University of Montana has started a small resistance group known as Hawkin`s Black Hawks. Having discovered the intentions of Emperor Venrath, Hawkins is able to aquire the schematics to the VenRacken Time Machine. Now with a time machine of their own and too little men to spare Hawkins gives the order to pull men and women from Earth's history to defend her in the present and the past. These men and women are known as Time Warriors. The players are of course Time Warriors. They play characters from varying time periods that are then organized into squads. The squads then travel through time protecting earth's history from VenRacken attack but, they are also unwittingly protecting the Galaxy from the impending doom of the massing VenRacken war machine. Players are usually out matched in in every manner individually. However, if the player characters work as a team, they can over come the odds, and come out the other side with perhaps just a few battle scars to brag about. Great effort is made to make the game fast paced, brutally realistic, gritty, with quality story lines. It is not just a run and gun game but rather a role playing game that embraces the full spectrum of emotions, intrigue, mystery, suspense, and most importantly just having fun.

Time Warriors: In Sickness and in Health I (Indie RPG)
Earth has been invaded by an alien species known as the VenRacken. The VenRacken plan to rule over the known universe has been thwarted by the pan-galatic parliament. Luckily for Emperor Venrath one of his scouts has reported back that an outer rim planet has a large supply of glass rock (diamonds) and is ideal for the Emperor's plan of domination. Using the glass rock with a form of fusion, along with a syphon gun on the moon, he will create time portals large enough to send entire VenRacken war fleets into the past to conquer the Galaxy long before the the existence of the pan-galatic parliament. There is only one small problem, Hawkins . . . a history professor at the University of Montana has started a small resistance group known as Hawkin`s Black Hawks. Having discovered the intentions of Emperor Venrath, Hawkins is able to aquire the schematics to the VenRacken Time Machine. Now with a time machine of their own and too little men to spare Hawkins gives the order to pull men and women from Earth's history to defend her in the present and the past. These men and women are known as Time Warriors. The players are of course Time Warriors. They play characters from varying time periods that are then organized into squads. The squads then travel through time protecting earth's history from VenRacken attack but, they are also unwittingly protecting the Galaxy from the impending doom of the massing VenRacken war machine. Players are usually out matched in in every manner individually. However, if the player characters work as a team, they can over come the odds, and come out the other side with perhaps just a few battle scars to brag about. Great effort is made to make the game fast paced, brutally realistic, gritty, with quality story lines. It is not just a run and gun game but rather a role playing game that embraces the full spectrum of emotions, intrigue, mystery, suspense, and most importantly just having fun.

Time Warriors: In Sickness and in Health II (Indie RPG)
Earth has been invaded by an alien species known as the VenRacken. The VenRacken plan to rule over the known universe has been thwarted by the pan-galatic parliament. Luckily for Emperor Venrath one of his scouts has reported back that an outer rim planet has a large supply of glass rock (diamonds) and is ideal for the Emperor's plan of domination. Using the glass rock with a form of fusion, along with a syphon gun on the moon, he will create time portals large enough to send entire VenRacken war fleets into the past to conquer the Galaxy long before the the existence of the pan-galatic parliament. There is only one small problem, Hawkins . . . a history professor at the University of Montana has started a small resistance group known as Hawkin`s Black Hawks. Having discovered the intentions of Emperor Venrath, Hawkins is able to aquire the schematics to the VenRacken Time Machine. Now with a time machine of their own and too little men to spare Hawkins gives the order to pull men and women from Earth's history to defend her in the present and the past. These men and women are known as Time Warriors. The players are of course Time Warriors. They play characters from varying time periods that are then organized into squads. The squads then travel through time protecting earth's history from VenRacken attack but, they are also unwittingly protecting the Galaxy from the impending doom of the massing VenRacken war machine. Players are usually out matched in in every manner individually. However, if the player characters work as a team, they can over come the odds, and come out the other side with perhaps just a few battle scars to brag about. Great effort is made to make the game fast paced, brutally realistic, gritty, with quality story lines. It is not just a run and gun game but rather a role playing game that embraces the full spectrum of emotions, intrigue, mystery, suspense, and most importantly just having fun.

Vampire: The Requiem (LARP)
Enter White Wolf's World of Darkness in Vampire: The Requiem, hosted by Mind's Eye Society's local gaming chapter, Rock City Torment. Assume the identity of a vampire or their vassal in this Live Action Role-Playing game, as kindred society attempts to operate in the modern day while still maintaining their long-held traditions.

Warhammer 40k: Only War - 2nd Speron Airborne
By Aaron Brady. Due to a misclassification, the planet Speron is expected to arm, train, and ship out fully equipped Guardsmen. The world is a millennium behind in its quotas and the Imperium routinely drafts entire generations into the Guard, only to discover they are an elite fighting corps dedicated to the Imperium of Man. It is your duty to give your life. The only question is how.

On a million, million worlds across thousands of light years of space, humanity fights endlessly for his survival against aliens, heretics, and daemons. From the blood-drenched mud of frontier worlds to the cold depths of space, the innumerable armies of the Imperium of Man are at constant war with the galaxy, fighting threats from without, from within, and from beyond.

Some soldiers are forced unwillingly into combat by an uncaring bureaucracy, while for others, the defence of the Imperium is a matter of personal duty. Whether by choice or chance, these men and women are inducted into the God-Emperor’s armies, trained to fight and sent off to far flung stars and systems to hold the line against the coming night. Whatever their origins, whatever their reasons or training, they are the thin line that protects the Imperium from complete and utter destruction. Despite overwhelming opposition, or perhaps because of it, they are bound to each other by a code of brotherhood and honour. They are the Imperial Guard.

Warhammer 40k: The Warrens of Daethos (Savage Worlds)
Join a Scout squad of the Ivory Tears Space Marine Chapter as they investigate the disappearance of an Imperial colony on the newly compliant planet, Daethos-IV. Could xenos forces be to blame, or does this world harbor a darker secret?

When Shadows Rise - “Darkness of the Soul” (Indie RPG)
By Jamie Chambers. Come try out the new horror roleplaying game designed by veteran game designer Lester Smith (Dark Conspiracy, Dragon Dice) with a scenario written by Jamie Chambers. Can your characters stand against the darkness or will it consume them all? This new game will be taught with characters provided. Ages 17+

White Plume Mountain (Pathfinder RPG)
By Lawrence Schick. In 2004, Dungeon magazine ranked the original 1979 module White Plume Mountain, as the 9th greatest Dungeons and Dragons module of all time. Three legacy weapons, the trident named "Wave", the war hammer named "Whelm" and the sword named "Blackrazor" all wait to be rescued. Come play and enjoy this classic module that has been updated using Pathfinder rules. Pregens will be provided.


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