The Cyphermage Dilemma (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Patrick Renie. A Pathfinder Society Scenario designed for levels 1-5.
In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port.
Thanks to Venture Captain Brett Sweeney from St. Louis for judging this adventure!
Four Fundamental Truths
By Daniel Krus. Come on down, as we celebrate the four fundamental truths of reality.
Four Fundamental Truths is a completely non-serious Mekton Zeta game, where a team of heroes needs to protect their home from Evil Horrors From Outer Space, using the giant robots they found in a junkyard.
There may be more to the story than that, but who cares? Come on down for a good ol' fashioned giant robot throw-down!
Livin here in Jersey
Fighting villains from afar
You gotta find first gear
In your giant robot car!
I dig giant robots!
You dig giant robots!
We dig giant robots!
Chicks dig giant robots!
3-5 players. Characters, miniatures, maps, provided. GM will have spare pencils and dice if needed. Bring your sense of humor!
Heroes of Rokugan Open Library (Heroes of Rokugan - Legends of the Five Rings)
Play an honorable samurai in Heroes of Rokugan. Information about the campaign can be found at http://www.heroes-of-rokugan.com/index.php
Horrid Little Things (Call of Cthulhu)
By Rob Hobart. Your old friend John McCabe has called for help. It seems he has run afoul of a villain of truly horrific proportions... Two-round scenario, pre-made characters provided.
This event will begin at 1pm and run both rounds in succession. The hope is to finish in time for players to participate in PFS Race for the Runecarved Key who wish to.
PFS 0-22: Fingerprints of the Fiend (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
When a retired Pathfinder's nephew goes missing after allegedly discovered the fabled city of Rachikan of the ancient Jistka Imperium, he turns to the Society for help. Now you've been sent to the coast of devil-tainted Cheliax to uncover the missing nephew's whereabouts and to, quite possibly, uncover one of the most sought-after legendary cities on Golarion. But you have to move quick! The Aspis Consortium is rumored to be racing to the site ahead of you and their involvement could spell disaster for the Pathfinder Society.
PFS 0-26: Lost at Bitter End (Pathfinder Society - Pathfinder RPG)
By Joshua Frost. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).
When a Pathfinder Society Priest of Nethys disappears in northern Geb while studying the Mana Wastes, the Society sends you to uncover her whereabouts and find her journals. Arriving in the town of Bitter End, you find it deserted but for a few mysterious creatures never before seen on Golarion. Those creatures quickly lead to more and soon you're embroiled in a mystery that could effect the very fabric of reality. Will you solve the mystery of Bitter End or find yourself lost forever in the Mana Wastes?
PFS 2-20 Wrath of the Accursed (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Matthew Goodall. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).
When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.
PFS 3 - 12: Wonders in the Weave Pt 1 - The Dog Pharaoh's Tomb (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Jonathan H. Keith. A Pathfinder Society Scenario designed for Levels 5–9.
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended to be played in order. It is expected that those who sign up will play both scenarios together.
PFS 3 - 14: Wonders in the Weave Pt 2 - Snakes in the Fold (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Hal Maclean. A Pathfinder Society Scenario designed for Levels 5–9.
In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren't enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders' entire operation on the newly discovered demiplane could be in jeopardy.
"Snakes in the Fold" is the second scenario in the two-part Wonders in the Weave campaign arc. The story begins in Pathfinder Society Scenario #3–12: Wonders in the Weave—Part I: The Dog Pharaoh's Tomb. Both chapters are intended to be played in order.
PFS 3 - 25: Storming the Diamond Gate (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Larry Wilhelm. A Pathfinder Society Scenario designed for levels 3–7.
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
PFS 3-19: The Icebound Outpost (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Jeff Erwin. A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
PFS 3-21: The Temple of Empyreal Enlightenment (Pathfinder Society - Pathfinder RPG)
By Ron Lundeen, Paizo Publishing LLC. A Pathfinder Society Scenario designed for levels 1–5.
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
PFS 4 - 06: The Green Market (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Jim Groves. A Pathfinder Society Scenario designed for levels 5–9.
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
PFS 4-01: Rise of the Goblin Guild (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Matthew Goodall. A Pathfinder Society Scenario designed for levels 1–5.
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
PFS 4-02: In Wrath's Shadow (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Mike Shel. A Pathfinder Society Scenario designed for levels 3–7.
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
PFS 4-03: The Golemworks Incident (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Larry Wilhelm. A Pathfinder Society Scenario designed for levels 5–9.
When the Golemworks in Magnimar starts reporting some “problems” with their most recent batch of golems, the PCs are sent to investigate in the hope that the Pathfinder Society can get on good terms with the influential arcane organization.
PFS 4-04: King of the Storval Stairs (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Dennis Baker. A Pathfinder Society Scenario designed for levels 7–11.
The PCs are sent to map the Storval Stairs and ensure the stairs provide a safe route to the Storval Rise from Magnimar, but upon their arrival, they find the ancient site claimed and “ruled” by the self-proclaimed King of the Storval Stairs. Only through guile, diplomacy, or cold steel will the Pathfinders ensure access to iconic Thassilonian location.
PFS 4-05: The Sanos Abduction (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Jerome Virnich. A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
PFS Open Library (Pathfinder Society - Pathfinder RPG)
By PaizoPublishing, LLC.
Race for the Runecarved Key (Pathfinder Society - Pathfinder RPG)
By Paizo Publishing, LLC, Kyle Baird and Tim Hitchcock. A Pathfinder Society Special designed for levels 1–12+
An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary. It falls to the PCs to infiltrate the auction, sabotage the other bidders’ efforts, and call in favors from those in the Society’s debt to ensure the Runecarved Key (and the secrets it unlocks) belongs to the Pathfinders when the adventure draws to a close.
This special event requires a minimum of four tables to run.
Join us for daylong play in the Warhammer 40K world!
Casual and demo games. Bring 1500 point armies and/or 750 point allied detachments. 6th edition rules.
No experience or army necessary for demo.
Warmachine Demo (Tabletop Wargame)
By Kim Wilborn. Interested in checking out Warmachine? This is your chance! Kim will be here to demo this aggressive, metal-on-metal Warmachine game set in the Iron Kingdoms. Warmachine uses 30mm tabletop miniatures in a battle game where each player controls an army in battle.
Warmachine Tournament (Tabletop Wargame)
By Kim Wilborn. Join this tournament by bringing your 25-point mangled metal (1 caster/warlock, fill in the points jacks/beasts) for a short tournament in Saturday afternoon! This tournament is free!
For further information, visit http://privateerpress.com/warmachine/the-game or participate in the DEMO earlier on Saturday.