Elder Dragon Highlander (CCG)
Elder Dragon Highlander, Sunday 2pm, $5 entry, Non-sanctioned
Didn't make it into the Championship? No problem! Bring your 100-card decks and dominate the table with your awesome general of choice in this awesomely fun multiplayer format. The optional 10-card sideboard rule will be in effect, and all players are asked to have an alternate general either in their decks or sideboards in case of conflicts. Never heard of EDH? Go to http://www.dragonhighlander.net/rules.php and read up on it. (The banned list from the Social section of the site will be enforced.) Any questions about this event can be directed to Shawn at firstname.lastname@example.org.
Extended, Saturday 7pm, $5 entry
More challengers for the title of Brewfest Champion emerge! Pro Tour Amsterdam showed us just how different the new Extended format is now. What will happen with Time Spiral and 10th Edition rotating out, and Scars of Mirrodin being added? Will your super secret tech dominate the format? Any questions about this event can be directed to Shawn at email@example.com.
Kobolds Ate My Baby! Battle Royal
It is the grand battle for the little town of Brown Waters and all the succulent baby you can eat. Who will win? King Torg (All Hail King Torg!) or his evil sister Queen Grot (Vor Save the Queen!)? One thing's for sure, after this Brewfest will never be the same!
Magic TG: Vintage (CCG)
Vintage, Sunday 10am, $5 entry
The final two potential Champions arrive! Any questions about this event can be directed to Shawn at firstname.lastname@example.org.
Mouse Guard RPG : Mail Delivery (MouseGuard)
"The mice struggle to live safely and prosper among all of the world’s harsh conditions and predators. Thus the Mouse Guard was formed. After persevering against a weasel warlord in the winter war of 1149, the territories are no longer as troubled ... " Setting off from Lockhaven in the spring of 1153, the Mouse Guard patrol delivers the mail to Gilpledge and adventure along the way.
Mouse Guard RPG : Trouble in Grasslake (MouseGuard)
A gigantic snapping turtle has crawled up out of the sea and beached itself in the town square of Port Sumac. It’s crushed the wharves, sunk a bunch of fishing boats and wedged itself between Harold’s brewery and Port Sumac's bakery, run by the baker Honeywind.
Pathfinder RPG: Player vs. Player (Pathfinder RPG)
By Chris Taylor. Ever wanted to play capture the flag, but with swords and spells? Here's your chance. Players will create a 5th level Pathfinder character using the Core Rulebook and the Advanced Players Guide. 2 teams will then play a capture the flag scenario against each other. No monsters, no traps, just intelligent players on the other side. Using a custom map from the Conflict 3rd party product, and mechanics that allow for hidden movement.
PFS00-05 Mists of Mwangi (Pathfinder Society - Pathfinder RPG)
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? For characters level 1-5
PFS00-07 Among the Living (Pathfinder Society - Pathfinder RPG)
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves. For characters level 1-7
PFS00-13 Prince of Augustana (Pathfinder Society - Pathfinder RPG)
When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever? For characters level 1-5
PFS01-32 Drow of Darklands Pyramid (Pathfinder Society - Pathfinder RPG)
By Sean K. Reynolds. A rogue band of drow plague the shipping lanes of Osirion and the Pathfinder Society sends you to stop them. When the drow capture a caravan laden with Society relics, you delve into the Darklands to track down the stolen cargo and explore the mysterious Stalactite Pyramid. For characters level 7-11
PFS01-35 Voice in the Void (Pathfinder Society - Pathfinder RPG)
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum. For characters level 1-7
PFS01-37 Beggar's Pearl (Pathfinder Society - Pathfinder RPG)
When a thief arrives at the Pathfinder Lodge in Almas bearing stolen artifacts and writings pointing the way to a lost dwarven gallery, you are sent into the rugged Aspodell Mountains to find the famed dwarven explorer last known to be searching for the gallery as well as the gallery itself. Once there you find a tangled web of darklands creatures in the thrall of a charismatic cult leader with ties to the darkest shadows of the First Realm. For characters level 1-7
PFS01-49 Among the Dead (Pathfinder Society - Pathfinder RPG)
Several years ago, a Taldan Zyphus cult took over a famous Oppara opera house, murdered a Pathfinder, and turned dozens of Taldor's wealthiest citizens into the walking dead. The Pathfinder Society has finally tracked down their hideout and sends you to Oppara for one purpose: revenge. Can you face the servants of Golarion's god of accidents unharmed or will you find yourself among Zyphus's cursed souls?
Among the Dead is a follow-up scenario to Pathfinder Society Scenario #7: Among the Living. When played together, the scenarios create a mini story arc in Taldor's gilded capital, Oppara. For characters level 1-7
PFS01-50 Fortune's Blight (Pathfinder Society - Pathfinder RPG)
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms! For characters level 5-9
PFS01-51 City of Strangers part 1 – The Shadow Gambit (Pathfinder Society - Pathfinder RPG)
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. For characters level 1-7
PFS01-52 City of Strangers part 2 – The Twofold Demise (Pathfinder Society - Pathfinder RPG)
A powerful local gang in Kaer Maga demands that you end the threat of the Shadow Lodge at once as the Lodge's very existence upsets the delicate local balance of power. Refusal means both the expulsion of the Pathfinder Society from Kaer Maga forever and your untimely deaths. The choice is yours. For characters level 1-7
The Twofold Demise is the second and final scenario in the The City of Strangers campaign arc and is the sequel to Pathfinder Society Scenario #51: The City of Strangers—Part I: The Shadow Gambit.
PFS01-55 The Infernal Vault (Pathfinder Society - Pathfinder RPG)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague. For characters level 1-7
PFS01-56 The Jester's Fraud (Pathfinder Society - Pathfinder RPG)
Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire. For characters level 5-9
PFS02-01 Before the Dawn part 1 – The Bloodcove (Pathfinder Society - Pathfinder RPG)
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel. For characters level 1-7
PFS02-02 Before the Dawn part 2 – Rescue at Azlant’s (Pathfinder Society - Pathfinder RPG)
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise. For characters level 1-7
PFS02-03 The Rebel's Ransom (Pathfinder Society - Pathfinder RPG)
The Ruby Prince of Osirion sends you to the Parched Dunes to find what became of a secret Pathfinder expedition sent there to recover artifacts for the Ruby Prince himself. What you find there may very well end the Pathfinder Society as you know it. For characters level 5-9
PFS02-04 Shadows Fall On Absalom (Pathfinder Society - Pathfinder RPG)
One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers? For characters level 7-11
PFS Special-Year of the Shadow Lodge (Pathfinder Society - Pathfinder RPG)
By Tim Hitchcock. An exclusive Pathfinder Society Special by fan-favorite author Tim Hitchcock. Spanning levels 1–11, this scenario allows both new and seasoned players to take part in an epic adventure to save the Grand Lodge itself! Year of the Shadow Lodge played to rave reviews at both PaizoCon and Gen Con (at which 36 tables played simultaneously!) This is the launch of Year 2's Metaplot which features the Shadow Lodge, a mysterious organization set on destroying the Pathfinder Society from within. Don't miss this rare opportunity to participate in this promising story arc.
Scars of Mirrodin Draft (CCG)
Scars of Mirrodin Draft, Saturday 10am, $15 entry
The search for the Champion continues! Do you have what it takes to conquer your enemies in this Limited format? Each player will receive 3 packs of Scars of Mirrodin to build their draft deck from. Sleeves will be provided as well. Any questions about this event can be directed to Shawn at email@example.com.
The search for the 2010 Brewfest Champion begins here! (CCG)
Standard, Friday 2pm, $5 entry
The search for the 2010 Brewfest Champion begins here! Battle for the first time in the new Scars of Mirrodin Standard format! Make your name battling for the embattled people of Mirrodin, or crush your foes with the might of the Phyrexian legions! The tope 2 competitors with a Mirrodin- or Phyrexia-themed deck will receive a special promo, in addition to whatever normal prizes they earned. Any questions about this event can be directed to Shawn at firstname.lastname@example.org.
Warhammer 40,000 Team Tournament (Tabletop Wargame)
Two player teams, each player fielding 1000 point codex legal armies. Players must use current codex and Fifth Edition rules, and all recent FAQ rules apply. Form your teams ahead of time or be paired when you arrive. Note: This event spans multiple slots. Please schedule yourself appropriately in slot 4 if you intend to participate in the Team Tournament.
Warhammer 40K Apocalypse (Tabletop Wargame)
Bring up to 4000 points of your Fifth Edition models and join in a battle of global proportions. Multi table Imperial vs Traitors/Xenos Apocalypse event. Email aerion@sbcglobal with questions. NOTE: This event runs all day, so please sign up in slots 6 AND 7.