Warhorn.net Blog tag:www.warhorn.net,2007:/blog//1 2007-10-05T08:11:22Z Movable Type 3.2 Unused Sites Deactivated tag:www.warhorn.net,2007:/blog//1.15 2007-10-05T07:59:20Z 2007-10-05T08:11:22Z Over the last few months, several users have written in to complain about game day sites that haven't had any games scheduled in months or years. With nearly 200 game day sites in the list, it was getting very difficult... Brian Moseley Over the last few months, several users have written in to complain about game day sites that haven't had any games scheduled in months or years. With nearly 200 game day sites in the list, it was getting very difficult to find events in a particular area that might actually have games going on.

So, I generated a list of "unused" game day sites. Unused sites are those that either have not had a slot scheduled in the last six months or have never had a slot scheduled at all. There were a total of 86 unused sites out of 190 - just under half of them. Those unused sites have been deactivated. They're still in the system, and if you know the URL for one of these sites, you can still use it, but they don't show up in the main event listing anymore.

Eventually I'm going to get around to archiving those sites' data and taking them offline, but that's a job for another day. Now that I have the tools for reporting on and deactivating unused sites, though, expect me to clean house every month or two so that the main event listing remains useful.

After the jump there is a list of the deactivated sites. If your site is on this list and you would like it reactivated, please email me at help@warhorn.net.

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Alternate Shield of Almor Meeting
Alternative Syndicate Raids
Arcanis Online
Arkansas Gaming
Atlanta Gaming
BecuaseWeCon
Belleville Games Day
Birmingham Legion
Blackmoor Online Gamedays
Blue Dragon Game Day
Bville Gamedays
CJRUS
Central Arkansas Gamer's Guild
Cerebral Warriors
Clemson Game Day
Crossroads Game Days
DelcoRPGA
Dungeons of Purdue
Eagle's Game Day
Eberron Empire
Eugene Game Day
FORGE Gameday
FatCatComics
Fawzy's SAGA Game Day
Fledglin' Imp D&D
Forgotten Realms Bi-weekly Event
Fort Wayne Arcanis Game Day
Furyondy-Veluna Exchange
GEGE LG Games
Game Knight
Golden Triangle Game Day
Grumbling Dwarf Game Days
Guild House Game Days
Hartford_RPGA
Hometown Hobby Gameday
Houston Year 5 Countdowns
Inn of Paper Dreams
Javan River Jaegers
Jayne
Joplin Area Gamers - Game Day
K-Zoo Games
Kalamazoo Gaming Society Games
Killeen/Ft. Hood RPGA Gamedays
Knight Ware Eberron Strikes Back
LA Outland Gameday
LD Online
LFRNashville
LG Louisville
LG OnlineGameDay
LGCS Home Game
Lawful Greyhawk Online Monthly Game Day
Legends Game Day
LincolnDnD
Living Blackmoor
Mo-Ark Gamers
Neilcon
Nyr Year 5 Catch-up
Online Roleplaying Campaigns
OnlineLiving Greyhawk
OpenRPGA
Ord Attacks
Owosso Home Games
Pale in the Planes
Paris LG Games
RK Online Homeplays
RPGA Visalia
RPGA at the Deep
Raleigh Area Games
River City Game Day
Robert's Game Days
Rocklin Roseville RPGA
Roundtable RPGA
Salem RPGA
Shreveport/Bossier Gameday
SolanoRPGA
Stormwatch Game Day
Sunday Scenarios
The Quest RPGA
Third Planet Games Day
Wayan & the Rest Game-days
Wildfire Living Greyhawk
Winnipeg Games Day
Winthrop Gaming Guild
WizardsAlliance
Xen'Drik at Wexford
Ypsilanti Home Game

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Access restored to Australia and SE Asia tag:www.warhorn.net,2007:/blog//1.14 2007-06-29T18:58:20Z 2007-06-29T19:50:56Z For a week or so, some users in Australia and southeast Asia have been unable to access Warhorn. The cause of this problem took a while to track down. It appears that the server Warhorn is hosted on was receiving... Brian Moseley For a week or so, some users in Australia and southeast Asia have been unable to access Warhorn. The cause of this problem took a while to track down. It appears that the server Warhorn is hosted on was receiving large amounts of spam from a particular IP address block in that region, so the server administrator "blackholed" all traffic from that block. He's removed the blackhole route now, so service should be restored to everyone.

I apologize for the outage and wish that it could have been remedied faster. Warhorn is hosted on a friend's server for almost free ($10/month), and I can't expect any better service from him than the 4-day turnaround time we experienced (I wasn't made aware of the outage until Monday, although apparently it began last Thursday). Until we're able to transition Warhorn to a professionally-managed service provider, the potential for outages like this is still relatively high. Luckily there's only been one incident like this since 2001, which gives me hope that another one is not soon forthcoming. We have worked up a preliminary plan for moving the service to a new host, and as that comes together over the next few weeks, I'll post more here.

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Warhorn acquired by Zeitgest Games tag:www.warhorn.net,2007:/blog//1.13 2007-05-11T20:33:34Z 2007-05-11T20:35:22Z For some months now I've been alluding to possible structural changes in the Warhorn "organization". Today i can finally talk about those changes. I am extremely excited to announce that Warhorn has been acquired by Zeitgeist Games. You may know... Brian Moseley For some months now I've been alluding to possible structural changes in the Warhorn "organization". Today i can finally talk about those changes.

I am extremely excited to announce that Warhorn has been acquired by Zeitgeist Games. You may know these folks as the producers and publishers of Dave Arneson's Blackmoor roleplaying products. As RPG'ers, they used Warhorn at various conventions. Eventually Dustin Clingman contacted me to see if ZG's developers could help to get some of the most frequently requested features added to the site, and things snowballed from there.

ZG will be taking over the physical administration of the site and mailing list. The transition will likely happen piecemeal over the next few months. At some point we'll begin to create new sites over there, and those which are in use now or in the past will either be migrated or archived. As we come up with a more solid transition plan we'll fill you in on the details.

Once the transition has begun, you will start to see new features in Warhorn. Things like being able to establish a single Warhorn user account from which you register for any event on the site. Personalization features, the ability to search for events based on criteria like location, games offered, and so on. There's a huge list of requested features, and ZG will be able to dedicate full-time development resources to them.

They also plan to really engage the community who use Warhorn, and especially all of you who organize events with it, in a way that I never really got around to. I'm not the best customer service guy. I'm more of a stereotypical Mr. Crankypants software guy. But these folks are professionals as well as gamers at heart, and I think you're going to see a lot more focus on community.

What does this mean for me personally? Well, as part of the deal I become a partner in Zeitgeist Games. I will continue to be involved with Warhorn, helping with the transition, creating a roadmap for its future development, writing code, and participating in the community. I won't be stepping away from Warhorn, but my role will definitely diminish as others who can focus more fully on it step in to shoulder much of the responsibility.

This is a huge day for Warhorn, and I hope you are all as excited as I am for what will happen in the next several months. Let me know in the comments what you think about all this.

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Long time no see tag:www.warhorn.net,2007:/blog//1.12 2007-02-21T18:11:38Z 2007-02-21T19:26:26Z It's been a long time since my last post. I haven't done any work on Warhorn in eight months. The site has been chugging along fine while I have been away, though you event organizers have had to live with... Brian Moseley It's been a long time since my last post. I haven't done any work on Warhorn in eight months. The site has been chugging along fine while I have been away, though you event organizers have had to live with at least one very annoying bug - you know the one. I have seen a steady stream of donations, for which I'm thankful, and because of which I've felt a little guilty ;)

This morning I received probably the dozenth email to a semi-public warhorn.net address asking a basic question about how to use the site. I realized that somehow I had neglected or been too lazy to actually put information on the front page telling you how to contact me directly with questions. I had pointed you at our discussion list, but of course that's not suitable for questions about passwords and donations. So I went and updated the "Questions?" section to tell you that you can send those sorts of questions to me at help@warhorn.net.

I also noticed that I hadn't updated the sponsors page in several months, so I took care of that as well. Let me know if you think you should be listed on that page but aren't.

Lastly, I finally addressed that extremely annoying bug where when only the name was being saved when you entered scenario info into your event site. You should now also be able to enter the author, blurb, campaign, game system and level range. Sorry that took so long to fix.

I can't make any promises about additional updates in the near future. Life is very full and exciting for me right now, and judging by the number of event sites that are requested every month, Warhorn seems to still be working well for you folks, so unless something major breaks, I will probably just let it alone. Let us know on the discussion list if you're having any problems; there are enough folks using Warhorn that you should be able to get your questions answered even if I don't respond quickly.

Good gaming!

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Campaign, Game System and Skin Updates tag:www.warhorn.net,2006:/blog//1.11 2006-06-14T21:54:55Z 2006-06-14T21:58:58Z just a quick update to add the following data to the system: campaigns: Heroes of Ribhus; Xen'drik Expeditions; Legends of Erde game systems: Big Eyes, Small Mouth; World of Darkness; Shadowrun; Legends of the Five Rings; GURPS; FUDGE; LARP; Custom/Freeform... Brian Moseley just a quick update to add the following data to the system:

campaigns: Heroes of Ribhus; Xen'drik Expeditions; Legends of Erde

game systems: Big Eyes, Small Mouth; World of Darkness; Shadowrun; Legends of the Five Rings; GURPS; FUDGE; LARP; Custom/Freeform

skins: Zeif (LG)

hope to fix some of the most critical outstanding bugs in the next several days.

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Downtime tag:www.warhorn.net,2006:/blog//1.10 2006-03-20T20:49:37Z 2006-03-20T20:52:55Z Warhorn was unavailable from ~1am to 12:45pm today due to an unrelated issue on the host server. Apologies for the downtime. All should be good again - please email info@warhorn.net if you experience further issues. Thanks!... Brian Moseley Warhorn was unavailable from ~1am to 12:45pm today due to an unrelated issue on the host server. Apologies for the downtime. All should be good again - please email info@warhorn.net if you experience further issues. Thanks!

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More Info for Game Administration tag:www.warhorn.net,2006:/blog//1.9 2006-02-26T18:07:27Z 2006-02-26T18:13:02Z A few folks wrote over the last few weeks to ask why I changed the administrative game detail page to no longer sort players and judges by APL. The answer is because I was not giving any information about the... Brian Moseley A few folks wrote over the last few weeks to ask why I changed the administrative game detail page to no longer sort players and judges by APL. The answer is because I was not giving any information about the game's waitlist - I figured it was more important for you to see attendees in the order in which they signed up. However, I didn't actually show you signup dates or otherwise give you any cue what was going on. So to most of you, the change looked completely arbitrary. And it pretty much was.

I just pushed out a very simple update that changes the page to sort players and judges by APL. However, the page now displays the signup date for each attendee, and it tags each waitlisted name with a red question mark. The printable version of the page is similarly updated. Now you can more easily scan these pages for APL groupings and at the same time be sure you know which attendees are guaranteed seats and which are waitlisted.

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Ask and ye shall receive tag:www.warhorn.net,2006:/blog//1.8 2006-02-12T21:34:43Z 2006-02-13T02:56:47Z By popular demand, player and judge info is now on the daily schedule, and clicking the scenario name pops up the window with the scenario details like you're used to. I've also made performance improvements to some of the administrative... Brian Moseley By popular demand, player and judge info is now on the daily schedule, and clicking the scenario name pops up the window with the scenario details like you're used to.

I've also made performance improvements to some of the administrative pages. I think I have picked the last of the low-hanging performance fruit, and any further gains in that area will be dependent on getting new hardware and buckling down on some serious re-architecture. Next couple of months probably.

Other updates made today:

  • The daily schedule now shows the number of tables, judges and players signed up and the full/waitlisted/judges needed/open seats for each game.
  • The only time we don't show the signup link for a game on the daily schedule is when the event organizer has turned off waitlisting and the game is full on both players and judges. Previously if the game was full on players, you couldn't sign up as a judge directly from the schedule.
  • The little popup window where you sign up for an individual game from the daily schedule loads a lot faster now.
  • If you are logged into an event site and your registration is deleted, the next time you visit the event site, you will be logged out and redirected to the event site's home page. Previously you would have gotten an error page whenever you tried to access the site until restarting your browser.
  • Some old URLs from past versions of the site that no longer work are now redirected to the modern pages. Those URLs that don't have modern equivalents return a "gone" response to your browser, which lets you know to delete those bookmarks (and search engines to remove those URLs from their indexes).

-- Brian (who is still recuperating from his Friday night birthday party)

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Most Wanted Feature tag:www.warhorn.net,2006:/blog//1.7 2006-02-10T17:18:21Z 2006-02-10T17:24:24Z Thought I'd take a little survey: what are the features you most want added to Warhorn? I get feature requests pretty frequently, and I have compiled a long list of things that I want to add, but the things I... Brian Moseley Thought I'd take a little survey: what are the features you most want added to Warhorn?

I get feature requests pretty frequently, and I have compiled a long list of things that I want to add, but the things I find most interesting might not necessarily be the ones that the community would find the most useful. So you guys tell me what you want. If a number of you ask for the same thing, it will move up my list.

Leave comments on this entry. One rule: don't ask for player info to be added to the daily schedule. We've discussed that one to death, and it's coming real soon now.

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OMG so slow tag:www.warhorn.net,2006:/blog//1.6 2006-02-10T17:10:06Z 2006-02-10T17:18:07Z In a comment on the previous entry, Stephan Kendall asks why Warhorn was so slow for him the other day. Stephan, you were probably victimized by the antispam/antivirus software that occasionally runs on warhorn's server host. It really crushes the... Brian Moseley In a comment on the previous entry, Stephan Kendall asks why Warhorn was so slow for him the other day.

Stephan, you were probably victimized by the antispam/antivirus software that occasionally runs on warhorn's server host. It really crushes the box now and then.

Sucks, but until I can afford to buy a dedicated machine for Warhorn (which is not out of the realm of possibility, given the donations I've been receiving) and the time to set it up and get everything migrated, we're sort of stuck with it.

If anybody out there is a capable unix systems administrator and wants to volunteer their time to help me do this, y'all would probably see a lot better performance, and more frequent updates too :)

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A few birthday updates tag:www.warhorn.net,2006:/blog//1.5 2006-02-05T08:36:42Z 2006-02-05T09:40:09Z Just a quick update: I worked all day today on performance issues, and I'm happy to say I made a lot of progress. I haven't rolled any of this stuff out yet tho, cos the changes are pretty extensive and... Brian Moseley Just a quick update: I worked all day today on performance issues, and I'm happy to say I made a lot of progress. I haven't rolled any of this stuff out yet tho, cos the changes are pretty extensive and I haven't tested them adequately yet. These changes pave the way for adding player and judge info to the daily schedule, so I hope to have them in play real soon now.

To tide you over til then, I did make a few small updates:

  • Rolled back to the old Nyrond skin now that the Imperium has apparently been crushed
  • Updated the tagline on the front page of the site to remove "RPGA", as Warhorn is not affiliated with any game publisher or organized play association
  • Tweaked the schedule grid page so that the scenario names are no longer linked, making them readable in all skins, and added a link to open the complete scenario list in a new tab or window
  • Added slot dates and times to the schedule grid page
  • Added an "About Warhorn.net" page (look for the link at the bottom of the sidebar on the front page)

I'll be taking tomorrow off to watch the Super Bowl and celebrate my birthday (32 for those who are counting), but I'll be back in the salt mines next week.

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More bug fixes this weekend tag:www.warhorn.net,2006:/blog//1.4 2006-01-31T20:14:22Z 2006-01-31T20:30:02Z Due to some developments at my day job, I'm not going to be able to put much time into Warhorn bug fixes this week. The weekend looks wide open though, so hopefully I'll be able to deal with many of... Brian Moseley Due to some developments at my day job, I'm not going to be able to put much time into Warhorn bug fixes this week. The weekend looks wide open though, so hopefully I'll be able to deal with many of the open issues then.

And for what it's worth, one of the open issues is adding player and judge info to the daily schedules. You have all convinced me that the holistic view of attendance is what's so special about Warhorn.

As well, I'll be looking into ways to make it easier for people to casually browse events (and their attendees) without officially registering for each of them while retaining our new focus on privacy. Clearly it's important for people to be able to "shop for cons" :)

Thanks for all your feedback, both public and private. I don't work on Warhorn for riches or for my ego - I do it so that you guys can have a great tool for facilitating your hobby. If it's not working for you, please always let me know.

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The first 1.5.0.1 fixes are in tag:www.warhorn.net,2006:/blog//1.3 2006-01-24T05:20:56Z 2006-01-24T05:23:48Z I've fixed the attendee ordering bug. Now when you look at the schedule for an individual game (and are logged in), you will see judges and players listed in signup order, not in alphabetical order. People on the waitlist should... Brian Moseley I've fixed the attendee ordering bug. Now when you look at the schedule for an individual game (and are logged in), you will see judges and players listed in signup order, not in alphabetical order. People on the waitlist should be denoted correctly.

Additionally, I've added some text to the day schedule page to make it more obvious that you click the name of a scenario to get to that game's schedule page, and I've removed redundant navigation links from below the grids on the day and game schedule pages.

Let me know if there are any issues with these changes. More fixes are coming over the next few days.

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Bugs in Warhorn 1.5.0 tag:www.warhorn.net,2006:/blog//1.2 2006-01-24T01:05:19Z 2006-01-31T20:13:59Z I'll use this post to record bugs discovered in Warhorn 1.5.0. Fixes are coming soon. On a game's schedule page, players are being sorted in alphabetical order rather than in the order in which they signed up. This causes people... Brian Moseley I'll use this post to record bugs discovered in Warhorn 1.5.0. Fixes are coming soon.

  • On a game's schedule page, players are being sorted in alphabetical order rather than in the order in which they signed up. This causes people to incorrectly be labeled as being on the waitlist. There is no workaround, but the data in the database is correct, so nobody should drop and re-signup. (FIXED)
  • If you have two slots scheduled for the same day that start at the same time, only one of the slots will be displayed in the game schedule. The workaround is to move all games from the hidden slot to the slot that is shown in the schedule and then delete the hidden slot.
  • The links in notification email messages generated by the system point to the old schedule interface which no longer exists. (FIXED)
  • With some skins, the colors on the grid schedule view are unreadable (e.g. Gamestorm 8)
  • Looks like some people have bookmarked old schedule URLs that no longer worked. We need to do something better than giving a generic error page.
  • Adding your 100th slot causes some database corruption. Not fully sure what the problem is or how to work around it yet. Hopefully few people are in the position of having to add their 100th slot ;)
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1.5.0 Update Blues tag:www.warhorn.net,2006:/blog//1.1 2006-01-23T23:31:08Z 2006-01-24T01:14:37Z Well, it seems that Sunday's update of Warhorn to version 1.5.0 has caused a lot of howling. We've gotten a lot of feedback about a couple of changes in particular, and one bug as well. Here is a version of... Brian Moseley Well, it seems that Sunday's update of Warhorn to version 1.5.0 has caused a lot of howling. We've gotten a lot of feedback about a couple of changes in particular, and one bug as well.

Here is a version of the dialogue that I've had with a lot of people over the last day.

]]> There's no way to see who's signed up for a game! How will I know who's playing what scenario when?

For privacy reasons, we don't show attendee information unless you're logged in. This keeps search engines from indexing schedules containing attendee info, making it easy for your mortal enemy to see when you aren't going to be home.

Remember, you aren't forced to pay for an event just because you've registered for it, so if you're evaluating an event to see if you want to attend, go ahead and register. Maybe leave a note in the registration form to that effect so the organizer knows not to hound you for payment too quickly.

I'm logged in, and I'm looking at the schedule, but there's still no attendee info! What do I have to do now?

Assuming you're looking at the schedule for a particular day (you can do that by clicking the "Gaming Schedule" button on any page), you should be looking at a list of games for each slot of the day. Click the name of the scenario for a particular game. This takes you to a page where all of the details for that game are shown, including the attendee info for the game's judges and players.

WTF?

Sorry dude. That ginormous "all-in-one" schedule view was certainly handy, but it was also extremely wasteful of server resources and generally unperformant. I just had to get rid of it. I know how easy it made a lot of different tasks. Those tasks are harder now because you have to click in and out of individual game pages. Again, I'm sorry, but that's how it's going to have to be for a while.

That's crap! Put it back now!

No. I am happy to discuss alternate features that will help with specific tasks like syncing your schedule with that of your SO or finding all of the games that have people signed up for a certain APL range. Please join the discuss@warhorn.net mailing list by emailing discuss-subscribe@warhorn.net and join the conversation about improving Warhorn.

Barring drastic changes on the back end of the site, though, I simply cannot put the "all in one" schedule back up.

Forget you! I'm boycotting Warhorn!

And I'm sorry to see you go, if that's your choice. I'd rather you stick around and help us make things better, though. Go do something else for a while, then come back and join the discuss list after you've cooled off. Thanks.

OK, I'm over it. But now I see that the players for a game are shown in alphabetical order instead of the order in which they signed up. Is that a bug?

Yep, it's just an error in the way the player list is displayed. The data in the database is correct, and as soon as I get this blog entry posted, I'm going to get the bug fixed. Oh and, thanks for being calm and rational instead of freaking out. That's a much more helpful attitude.

No problem. I'm a reasonable person, though sometimes I forget it. By the way, what's the deal with the style on this blog? Why doesn't it look like the rest of Warhorn.net?

Cos I have no CSS skillz. If somebody would like to volunteer to modify the Movable Type templates to use the main Warhorn CSS (not that it's a thing of beauty itself, mind you), leave a comment or email info@warhorn.net.

What else do you need help with?

Interface design! I'm so over the fancy coloredy tables everywhere. I really want to redesign Warhorn so that we can fit a lot more information on each page, in a compact and easy to read fashion. If anybody's an expert with HTML and CSS, I could use your help. Not a dabbler, but an expert. Let me know.

Oh BTW, it would be pretty cool if we could just make one Warhorn account and not have to re-enter our details for every event.

Yeah yeah I know. Believe me, I wish i could whip that out for you. Warhorn was originally designed for a single event, but it got popular very quickly and I chose to apply some spit and duct tape to reuse the code for each new event site, each with its own database, rather than rearchitecting it to use one big database. If only I had a time turner... But yeah. I'm trying to think of ways to get to that point. I'll probably discuss this in more detail in another blog post for the geeks in the audience.

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