Scenario Descriptions
Aggie Con LG Interactive (Living Greyhawk - D&D 3.5)
By Theo Judd. Blurb Pending

BDK4-07 Of Family, Friars, and Foes (Living Greyhawk - D&D 3.5)
By Theo Judd. A mysterious stranger wishes you to investigate the death of a local wizard in Stoink. But apparently, he is not the only one interested in the unfortunate occurrence. A Bandit Kingdoms regional scenario for APLs 4-12. The first part in the Fate of the Avenger series.

BDK5-01 The Body (Living Greyhawk - D&D 3.5)
By Jason Lauer and John Williams. Blurb pending. Part One of Cold Dead Hands.

BDK5-02 Trouble at Dragon Rift (Living Greyhawk - D&D 3.5)
By Keith Symcox. Blurb pending.

BDK5-03 Secret Ingredient (Living Greyhawk - D&D 3.5)


COR4-07 Full Circle to Oblivion (Living Greyhawk - D&D 3.5)
By David Christ. Pride, cowardice, fear, and lack of faith have stripped bare the hearts of many a man of the cloth. Now all that is left is a boy, his broken father, and a village of the once damned on the edge of the Vale of Luna. The journey that started at the Flight of Fiends has come full circle and now all the chess pieces are in place. Powerful forces move in the shadows each with their own agenda on this night of the forsaken. Which has the best interest of the Flanaess in mind and can the heroes find the right path before the shadows step into the light once again ? Part Four and the final chapter in the "To Serve the Greater Good" series. For APLs 8 - 16.

COR4-13 A Wretched Soul (Living Greyhawk - D&D 3.5)
By Mike Hinds. Fresh from a peaceful sea voyage to Hardby your prowess at daring-do is called upon. The far off jungles of Hepmonaland are your destination with their ferocious beasts and wild Olman who sacrifice outlanders to their alien gods. What motivates the jaded adventurer to take on such a mission? The promise of coin? Assisting those with good cause? Or a chance to redeem the unredeemable? Sequel to Through Nature to Eternity. An adventure for characters level 10-16.

COR4-19 That Which Was Not Meant To Be Known (Living Greyhawk - D&D 3.5)
By Greg Marks. A favor takes you from the town of Diamond Lake to the tiny village of Rowanfen on the edge of the Mistmarsh where nothing is quite as it seems. A core adventure in the Domain of Greyhawk for APLs 2 to 6.

COR5-01 The Stone Man's Missive (Living Greyhawk - D&D 3.5)
By Ron Lundeen. Sequel to COR4-02 Stone Man's Puzzle Blurb pending. APLs 6-12.

Cor5-02 Atonement (Living Greyhawk - D&D 3.5)


COR5-03 Voice of Reason Part 1 (Living Greyhawk - D&D 3.5)
By Pierre van Rooden. Blurb pending. Two Rounds, APLs 2-14.

COR5-03 Voice of Reason Part 2 (Living Greyhawk - D&D 3.5)


EMH-1 Reflections of the Multiverse (D&D 3.5)
Mark of Heros/ Can bring your own character also.

EMH-2 Pirate's Bounty and the Isle of Fire (Living Greyhawk - D&D 3.5)
Mark of Heros

IUZ4-01 Dorakaa (Living Greyhawk - D&D 3.5)
By Rick Brill. Brave words have brought forth a dire request from those seeking the demise of the Lord of Pain. Now is a hero's chance to do what they have many times claimed they would ... bring the fight to the doorstep of Iuz himself. It is strongly recommended that this adventure be played after all previous Machinations plot Iuz metaregionals. An adventure for very foolish or very skilled adventurers (APLs 8 through 16). Characters below 8th level play at their own peril. Warning! Portions of this adventure are not tiered.

IUZ4-02 Madness Falls (Living Greyhawk - D&D 3.5)
By Jeff Dobberpuhl. A search for a missing judge leads to dark dangers. An Iuz Meta- Regional adventure for brave characters at APLs 6 to 14.

IUZ4-03 Chasing Trouble (Living Greyhawk - D&D 3.5)
By Lee Sharp and Michelle Sharp. Why is it good news must always be tainted with a bit of darkness? No one is ever surprised to find trouble in Crockport, you are just amazed it took this long. This time, trouble saw you coming so you'll need to give chase. This module is the second in the Purification Cycle. This is an Iuz metaregional adventure for characters of level 7 to 15 (APL 8 to 14).

IUZ4-04 Walking in his Shoes (Living Greyhawk - D&D 3.5)
By Rob Little. The search is on! The Old One's agents are on the trail of a missing paladin and it is up to you to find him before it is too late. This module is the third in the Purification Cycle. An adventure for APL's 8-16.

Late Night Madness (Living Greyhawk - D&D 3.5)
If you welling to play anything late, here were you can preset your tables. The Judges will have to volunteer to run them will not be asked to stay.

LG Intros (Living Greyhawk - D&D 3.5)
For first level players only.


Warhorn.net
v 1.6.0

Become a Warhorn.net sponsor!