Scenario Descriptions
1960: The Making of the President ,Tournament
By Board Game. In 1960: The Making of the President, you take on the role of one of these great protagonists vying to lead America through an era of turbulent change. The candidates must contend with all the great issues of the day, from the Cold War to civil rights to voters' pocket books. This is an election that will turn on positioning and momentum. The contest is fought on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon's lazy shave, President Eisenhower's late endorsement, and the 'Catholic question' are all specific event cards. The famous televised debates are also an important component of gameplay.

Age of Empires 3
By Board Game. Designed by Glenn Drover, this boardgame version of the PC hit: Age of Empires III® from Microsoft and Ensemble Studios, allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory and riches in the New World. As you proceed through three ages you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capital buildings that give your nation distinct advantages, develop your economy, and if necessary, declare war. Age of Empires III: The Age of Discovery feature beautiful artwork from the PC game

Age of Might and Steel
Armies of Evil march across the border. Can the forces of Good stop them before they destroy the world? Age of Might and Steel rules run by the author!
Rules: Age of Might and Steel

Age of Mythology: The Boardgame
Age of Mythology, the tremendously popular real-time strategy game from Ensemble Studios and Microsoft, gets the Eagle Games treatment! Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay!

Air Baron
By Board Game. This odd game, ostensibly about airlines vying for control of the American skies, comes off as more of a war game. In an effort to control major-city hubs, players pay and roll the dice to take over individual spokes. Income is generated by randomly selecting purchased spokes and controlled hubs. When one player controls a certain percentage of the market and has accumulated a certain amount of money, that player wins.

Airships
By Board Game. By cleverly combining the three-colored dice with the values on the cards you take part in building zeppelins and finally the famous Hindenburg. "Giganten der Luefte (working-title "Zeppelin") is a very tactical dice-game. You need mechanics, engines and workshops.... Only the player with the best combination of those will successfully take part in building the Hindenburg. Giganten der Luefte is not comparable to Lucky Loop or Alhambra - the dice game, but a game of it's own with fantastic mechanics. A "must have"-title at this year's Essen for me."

Arkadia
By Board Game. Die Baumeister von Arkadia is a game about building the city and castle of Arkadia. Players use builders, cards, workers and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal. These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most victory points wins.

Arkham Horror
By Board Game. Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

Attack!
The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period.

Babysitting Blaster Bloodbath Blues, Savage Worlds RPG (RPG)
By Jamison. A cakewalk, well-paying job. So what if the starship Omicron was found with its crew dead and a mysterious (now contained) plague on board? Seven days of nothing but kicking back, playing tri-vid and polishing your sonic disruptor. Set in the Star Frontiers universe. A D-Savages event! Savage World RPGs

Battle Cattle: The Card Game
Like Car Wars: The Card Game, Battle Cattle: The Card Game will be a standalone game, with everything you need in one package. And the two games will be completely compatible, allowing you to take your souped-up hot rods out gunning for Bessie... but this time, Bessie shoots back! Six Cow cards and 112 Moo-ve cards, all full-color, and a rules sheet.

Betrayal at House on the Hill
By Board Game. BETRAYAL AT HOUSE ON THE HILL quickly builds suspense and excitement as players explore a haunted mansion of their own design, encountering spirits and frightening omens that foretell their fate. With an estimated one hour playing time, BETRAYAL AT HOUSE ON THE HILL is ideal for parties, family gatherings or casual fun with friends. BETRAYAL AT HOUSE ON THE HILL is a tile game that allows players to build their own haunted house room by room, tile by tile, creating a new thrilling game board every time. The game is designed for three to six people, each of whom plays one of six possible characters. Secretly, one of the characters betrays the rest of the party, and the innocent members of the party must defeat the traitor in their midst before it’s too late! BETRAYAL AT HOUSE ON THE HILL will appeal to any game player who enjoys a fun, suspenseful, and strategic game.

Big Metal Spaceship
Colby rules modified for 3D fighting in space!

Bob's Board Games 1
By N/A. A Dog’s Life, Ticket to Ride, For Sale, Carcassonne, Formula Motor Racing

Bob's Board Games 2
By N/A. Settlers of Catan, Formula De, Hey! That’s My Fish!, Metro, Ivanhoe

Byzantium
By Board Game. The year is 632 AD. The Byzantine Empire is all that remains of what once was the mighty Roman empire. She herself has only just survived a mighty war against Persia. Both empires now lay exhausted from their long years of struggle. Meanwhile, further south in the deserts of Arabia, the prophet Mohamed has given new meaning to an old religion and sets the peoples of that land on a course of action which will echo down the ages. Under the leadership of a succession of caliphs the Islamic Arabs are about to descend on the prostrate bodies of the Persian and Byzantine empires.

California
By Board Game. Who doesn't dream of owning a large Mansion in the sun-drenched hills of California? But before you can furnish the house according to your wishes the interior must be renovated. Just as you have completed furnishing the first rooms you curious neighbors begin to drop by, some bearing housewarming gifts. A good thing too ... because victory will go to the one with the most beautifully renovated house and the largest collection of gifts.

Canal Mania
By Board Game. It's a game about the great Canal building era of the eighteenth and nineteenth centuries that captures the feel of the period and gives players plenty of decision making in their attempts to complete some of the most famous British canals. Players will engage brilliant engineers such as James Brindley and Thomas Telford in their efforts to create canals linking emerging manufacturing centres, providing the waterways that supplied the goods generated by the Industrial Revolution.

Canvas Eagles
CANVAS EAGLES is available as a free download at: http://www.eaglesmax.com/ - it is a WWI air combat game played using Wings of War miniatures. Moves and damage are plotted on aircraft displays. Game play will be centered on learning the game system with the players divided into 2 sides and engaging in "free for all" combat.

Cash ‘n Guns
By Board Game. In an abandoned warehouse a gangster band is splitting its loot, but they can’t get an agreement on the split! It’s time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! Ca$h 'n Gun$ will make you relive the best scenes of your favorite gangster movies. Fun, bluffing, and tough negotiations are guaranteed, but will you dare to play? It's simply killing!

Check Your Six!
1/285 Aircraft duke it out on the tabletop. A scenario from 1942 Burma will be featured. The Japanese Army Air Force takes on the British and Flying Tigers!

Chez Geek
By Board Game. In this light, humorous, and fast paced card game players are roommates trying to reach their slack goal by inviting over cool friends, buying stuff, and performing activities (like getting tattoos and piercings). Each player has a job which provides free time (actions) and income. 'Whenever' cards are used to hinder your roommates and defend yourself against uninvited 'guests'.

Chrononauts
By Board Game. In Chrononauts, each player becomes a time traveler, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history, doing all those things people have always dreamed of using a time machine to do: Visiting the great moments of the past, peeking into the future, collecting up impossible artifacts and priceless works of art (at the moment just before history records their destruction), coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. How would the timeline be different if Lincoln and JFK had not been assassinated? And is that the version of reality that you came from originally... the one you must return to in order to win? It's all packed into a fast and easy Fluxx-style card game that will take you to the beginning of time and back again.

Clear For Action
"What if the German navy had made a max effort to stop Convoy JW 55B? A modified Battle of the North Cape in Dec. 1943. Clear for Action II rules run by the author!
Rules: Clear for Action II a new update of the old Clear for Action rules.

Conquest of the Empire
By Board Game. This game is a remake of the 1984 classic that was part of Milton Bradley's Gamemaster Series. In this game you are one of many Roman generals vying for power in Imperial Rome, employing legions, cavalry, and catapults to reach your objectives. This version of the game has two sets of rules, one set similar to the original version (except that it has fixed the broken catapult rules) and an original set of rules based on Martin Wallace's Struggle of Empires.

Dino Hunt
By Board Game. The core game comes with everything you need and boosters just add more options. Each player gets 10 action points each turn to go back in time and collect dinosaurs. You start your turn by rolling a die and putting out that many new dinos for hunting. You travel to different time periods and hunt the dinos by rolling a die and comparing the total to a list on the card. A good roll allows you to capture the dino but a bad roll can have other consequences including ending your turn prematurely. Each dino cost variable action points to hunt and moving from one time period to another also costs action points. You also collect various items that can help you and there are action cards that have good and bad effects. When the stack of dinos has been exhausted and all dinos have been captured or have escaped the game is over. Whoever has captured the most dino points wins. The beauty of this game is not in game play but the cards themselves. There is a large picture of the dinosaur and enough info to put a reference book to shame. As a bonus there is also a phonetic spelling of the name. Without the special cards this game can be played by 5 year olds with a little help.

Dirt Track Sprint Car Racing
You've got a 1200 pound car, an 850 horsepower engine, a dirt oval and a need for speed. Set up your car by selecting your gear ratio, wing angle, suspension set up and tire compound. Stand on the gas and turn right to go left. Rubbin' is racin'.
Rules: Dirt Track Saturday Night

Dork Tower
By Board Game. Now you can play John Kovalic's Dork Tower characters . . . as they play their characters . . . in a magical quest for the ultimate prize where no strategy is too low, no player too Munchkiny, and no rule is safe! Adventure through the land of Aurora, smiting monsters and growing in power, until you are strong enough to challenge the evil wizard in his tower. Slay him and you win . . . fail, and be cast from the heights . .

Dos Rios
By Board Game. Players move their workers around the board (which is composed of variable groups of hexes) building houses along the banks of two rivers. Each turn certain hexes along the river pay out, either in money (which you use to build houses) or lumber (used to make dams). The first player to construct all five of their buildings (four houses and one hacienda) or a hacienda and three houses that are all on a riverbank, wins. Players build dams to change the flow of the rivers.

Famine in Far-Go, Savage Worlds RPG (RPG)
By Jamison. Your youthful Rite of Passage is clouded by the famine and disease that has swept over your village. Can your dreamquest unlock answers to this plague? Will your mutant powers and skills overcome bizarre creatures, insane live metal and the deadly environment of Gamma World? A D-Savages event! Savage Worlds RPG

Fields of Flanders 1940
A retreating French infantry force is bumped into by a German advance guard. Fix bayonets, set up the machinegun, prepare to stop the "Boche".
Rules: Arc of Fire Skirmish 1900-2015

Fire & Axe
By Board Game. This is a game that spans the time of the Viking Sagas. The epic journeys that led Norsemen to raid, trade and settle over the known and unknown territories of the northern hemisphere. You command your warriors and map out your strategy - only the strongest, most courageous and luckiest will triumph.

Flower of Chivalry #1
A battle from the War of the Roses will be fought in 15mm using Flower of Chivalry rules. All rules taught. Honorary GM SFC C. Maes serving with the NG in Kuwait.
Rules: Flower of Chivalry

Flower of Chivalry #2
A battle from the War of the Roses will be fought in 15mm using Flower of Chivalry rules. All rules taught. Honorary GM SFC C. Maes serving with the NG in Kuwait. Rules: Flower of Chivalry

Formula De
By Board Game. Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group.

Free Ireland 1916
The Germans have forced the English channel with a force of battlecruisers and transports. Can the Royal Navy catch them?
Rules: Fear God and DreadNought!

Free Trader Tragedy, Traveller RPG (RPG)
By P Ulano. You and your shipmates have just jumped into subsector 1842, heading to meet up with a buyer for your less than legal goods. You were told the items were safe for travel, but then you were told no one knew what you were carrying. It seems you were told alot of things, most of them less than true.

Friedrich
By Board Game. Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience. It is the summer of 1756. On the eve of the Seven Years War, half of Europe has formed an alliance. Frederick the Great is in deep sorrow: Is the annihilation of Prussia planned? Is it Prussia's defeat or is it Prussia's glory? All against one. But only one will reign supreme. On a map of Old Europe, players maneuver their generals from city to city. Frederick must retain a part of each Prussian province, while the attacking powers savagely seek out their objectives. The clever use of tactical cards is decisive to winning. Histogame and Richard Sivél present Friedrich as a novel concept uniting the fascination of board and card games. Accurately based on history while maintaining a slim set of rules, offers wide open spaces for chess-like moves and great depth for decision making. Taken into Frederick's era, you will reflect on tactical finesses, smile about interspersed anecdotes, and be perplexed at how often you are not able to count to three...

Galaxy Trucker
By Board Game. In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first?

Garden Competition
By Board Game. Welcome to the Garden Competition, where you play a neighbourhood student cultivating a garden in the hopes of winning this year’s gardening competition. Compete against the other players for the favour of your neighbours and for limited flowers at the nursery. Each player knows some of the flowers and colours the judge is looking for, but no player knows everything the judge is looking for. Try to guess the parts you don’t know by watching the behaviour of the other players. The judge also has some secret criteria that only she knows, which you can learn about by taking her out for a cup of coffee.

Get the @#$% out of Poland, Twilight 2000 (RPG)
By P Ulano. The War has raged for years. The high-tech ammo is almost gone. High-tech equipment is failing, piece by piece, with no spares to fix it. The front lines are held by a few grim, desperate soldiers. The US 5th Division holds the line in Poland. Now, a Soviet encirclement has cut it off in a province ruled by ambitious warlords, local militias, and bands of marauding deserters. HQ is 200 klicks to the rear and powerless. Your last order sets you free... Good Luck. You're on your own. Your group will be attempting to get to a safe haven, and then decide what course you will take after that Twilight 2000 RPG

Glutton Creeper Games (d20 System)
By Exodus OPS. Exodus OPS is an on going post apocalyptic campaign where you can take your character from OPS adventure to OPS adventure. The campaign is set in the Southwest USA using parodies of the classic Apocalyptic genre and comedy to fuel the adventures. Our library of Exodus OPS adventures will be available during the three slots. To learn more about Exodus OPS or to download the campaign guide, visit www.gluttoncreeper.com

Having a Great Time - Where Am I? (D&D)
By TAZ Guevara. After you spent the day adventuring, and come to the local tavern & inn to rest your weary head, You experience some night terrors as you sleep. When you awake, you are fully dressed, equipped and in a blank, featureless white room. You look around to see you are not alone. Wondering what will happen next, A white blob appears in the middle of the room and begins to rise and form a humanoid shape with a featureless face and glowing eyes. What happens next? (DM rolls dice ... encounter begins.)

Heroes- An Interesting Job Opportunity (RPG)
By D-Savages. Strangers from all walks of life have been recruited to partake in the opportunity of a lifetime. After being interviewed by Mr. Zero, weird things start happening to all of the applicants on a subway ride home. This RPG takes place in the world of the hit television program: Heroes, and uses the phenomenal Savage Worlds gaming system for fast, furious fun. This is a D-Savages event.

Key Harvest
By Board Game. The object of the game in Key Harvest is to score the most points. Players score points by placing tiles on their own country board. Each player has the same board, but there is only one of each tile, so there is competition when two players want the same tile. One point is scored for each field tile in the player’s largest group of connected field tiles and two points for each tile in their second largest connected group.

Killer Bunnies
By Board Game. Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table. The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.

Kingsburg
By Board Game. In Kingsburg, players are governors enlisted by the King to administer his new border provinces. Over the course of five years, players compete to influence the King\'s advisors to gather resources and information, to be used to construct buildings and make other improvements in their province. At the end of each year, the provinces will be attacked by an invading force, so players must also manage their defenses throughout the game. The winner is the player who is the most successful at managing their province, and thus will have amassed the most victory points at the end of the five years.

Kutasov saves the day
The great Russian general Kutasov battles the invading hordes of the Ottoman Empire. Fight with troops not normally seen on the Napoleonic battlefield.
Rules: Empire (mod)

Last Night on Earth
By Board Game. Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting.

Leyte Gulf
Hypothetical Leyte Gulf scenario between Japanese and Allied naval forces. Axis & Allies War at Sea models are used.
Rules: General Quarters 3

Little Italy
By Board Game. Travel back to New York's golden age of gangsters, where you get to take on the role of a crime boss in 1950's Little Italy. Make your rounds about town as you pick up money from different buildings, but watch out for the "heat"! Each crime boss shares control of two cars, each with a different opponent. Drive through the streets, timing it right to collect money and avoid the police. Play strategically, and you'll be able to drive your opponents straight into a stakeout, costing them big money while you collect the big score. If you don't, you'll find yourself sleeping with the fishes!

The Lost Patrol
Roman patrol north of the Wall must escape the hostile Celts. Hadrian’s Wall rules run by the author!
Rules: Hadrian's Wall

Manchurian Mandate: 2085
A pitched OGREverse scenario featuring Chinese, Nihon, and Paneuropean forces.
Rules: OGRE/GEV

Manoeuvre
By Board Game. Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period (France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US) clash. Each country has 8 units and a deck of cards specific to the country. move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy.

Merchant of Venus (GM Variant)
By Board Game. This classic title from Avalon Hill uses many elements which come together to form a very interesting game. Players take on the roles of space traders who move their ships through interconnected systems discovering new alien worlds to trade with. As players start to make money delivering commodities in a very unique supply and demand system, their earnings can be used to purchase better ships and equipment (shields, etc...), or to buy ports and factories (which create better commodities). Variations included in the rule book allow for inter-player combat. Players may select between a series of victory conditions, but in the normal game, the player with the most cash takes the day.

Mississippi Queen
By Board Game. In this light, fun family game, players race their paddleboats down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. Perhaps most interestingly, the twists and turns of the river are unknown at the start of the game, and are only revealed as ships progress downstream.

Mizerian Wars
By Board Game.

Napoleonics - 1809 #1
Brigade size battles (15mm at 30:1 ratio)approx. 150 to 180 miniatures. Rules: Fire & Steel (mod; main difference - no order writing!)

Napoleonics - 1809 #2
Brigade size battles (15mm at 30:1 ratio)approx. 150 to 180 minatures.
Rules: Fire & Steel (mod; main difference - no order writing!)

Notre Dame
By Board Game. Players play as well-off Parisians in the 15th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original but simple card play which players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. Because if one does one thing, then the other can't be done any more. Concentrating on one aspect means automatically ignoring another. Which, above all others, is particularly dangerous in the case of the gradually approaching plague...

Oregon
By Board Game. Oregon is a family/strategy game with a colonization-theme and a card-driven placement mechanism. The aim of the game is to position farmers and point-giving buildings in the best possible locations on the board.

Pandemic
By Board Game. Pandemic is a cooperative game. Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are breaking out fast and time is running out: the team must try to stem the tide of infection in diseased areas while developing cures. If disease spreads uncontrolled, the players all lose. If they find the cures, they win. The board shows earth with some big population centres. On each turn a player can use four actions to travel, cure, discover and build. Cards are used for this but the deck also contains Epidemics... A truly cooperative game where you all win or you all lose.

Portobello Market
By Board Game. London, 1901. At the world famous Portobello Market, the goal in the morning is to secure the best places to build stalls. Try to place your stalls in the most lucrative manner, cut off your opponents, and grab the most profitable alleys for yourself. You can build only where the Bobby stands—but a little cash will make the Bobby stand where you want him to!

Puerto Rico
By Board Game. The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops: Corn, Indigo, Coffee, Sugar and Tobacco, they must try to run their business more efficiently than their close competitors; growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and most importantly, shipping their goods back to Europe for maximum benefit. A novel game system lets players choose the order of the phases in each turn by allowing each player to choose a role from those remaining when it is their turn. No role can be selected twice in the same round. The player who selects the best roles to advance their position during the game will win.

PUFFING BILLY EVENT 1
By Board Game. Iron Dragon(5); 1830(3); Ticket to Ride(1)

PUFFING BILLY EVENT 2
By Board Game. Rail Game Tournaments British Rails/Aussie Rails(6); Silverton(8); 1870(4)

PUFFING BILLY EVENT 3
By Board Game. Rail Game Tournaments Empire Builder/Eurorails(5); Ticket to Ride(1); Express(7)

PUFFING BILLY EVENT 4
By Board Game. Rail Game Tournements Empire Builder/Eurorails(5); 1830(3); Express(7); Union Pacific(2)

PUFFING BILLY EVENT 5
By Board Game. Rail Game Tournaments Aussie Rails/British Rails(6); Metro(2); Silverton(8); Ticket to Ride(1)

PUFFING BILLY EVENT 6
By Board Game. Rail Game Tournaments China Rails/Russian Rails(6); 18XX Pot Luck(4); On the Underground(2); Iron Dragon/Lunar Rails(5)

PUFFING BILLY EVENT 7
By Board Game. Rail Game Tournaments British Rails/India Rails(6); Silverton(8); Union Pacific(2)

PUFFING BILLY EVENT 8
By B. Rail Game Tournaments Aussie Rails/Nippon Rails(6); Express(7); Empire Builder/Eurorails(5); Ticket to Ride(1)

Pulp Nocturne 1930- Evil on the Edge of Dark Justice, Savage Worlds RPG (RPG)
By D-Savages. This adventure is set in the 1930’s and involves dark times during the era of Pulp heroes. Something amazing is on the horizon. Yet a shadow of evil has entered into the picture and has taken steps to alter destiny. Dr. Destiny using his mystical powers has caught wind of this and has taken steps to correct the problem. Summoning the other members of the Justice Society, together they must rescue from the clutches of evil, a ten year old boy, the child of philanthropist Dr. Thomas Wayne. Are they too late? The boy’s parent’s years earlier had been gunned down outside a movie house. The boy has been kidnapped from the Gotham City Finishing School for Young Men. Can the Justice Society save the young man before this mysterious evil alters heroic destiny? This RPG takes place in the world of Pulp Nocturne 1930 and uses the Savage Worlds gaming system for fast, furious fun. This game will feature classic DC comic book heroes with a darker pulp era feel. This is a D-Savages event.

Race for the Galaxy
By Board Game. Explore, Settle, Develop, Trade, Consume, or Produce? Which do you need the most? Which of Earth's former colonies will be most successful at settling the galaxy, now that JumpDrive exists? Who will discover the secrets of the mysteriously vanished Alien Overlords? Your goal: to build the most prosperous and powerful space empire! The players compete to explore the galaxy by settling new worlds and developing new technologies. Each turn each player chooses one action, but the others will share in the actions chosen. In the end, the player with the most points is the winner!

Roborally
By Board Game. Imagine that you're a supercomputer. Now imagine that you're bored. So you dream up a little contest for you and a couple of your supercomputing buddies. Your task is to move one of the stupid little robots out on the factory floor through a series of checkpoints scattered throughout the factory. The wrinkle, however, is that the factory floor is filled with all kinds of inconvenient (if not down-right deadly) obstacles located in various locations: conveyor belts, crushers, flame-throwers, pushers, teleporters, oil slicks, pits, et cetera. But the real fun comes when the robots cross each other's path, and suddenly your perfect route is something less than that...

Saboteur
By Board Game. Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

San Juan
A card game based on Puerto Rico. The pack of 110 cards consists of production buildings (indigo, sugar, tobacco, coffee, and silver) and "violet" buildings that grant special powers or extra victory points. Cards from the hand can be either built or used as money to build something else. Cards from the deck are used to represent goods produced by the production buildings, in which case they are left face-down. A seven-card hand limit is enforced once per round.

Settlers of Catan TOURNAMENT
By Board Game.

Shogun
By Board Game. Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!

Slapshot
By Board Game. Slapshot is a wheeling, dealing game for hockey nuts of all ages. Each participant in Slapshot assumes the role of a team manager. The object is to skillfully manage your team into the playoffs and then win the championship. During the regular season, you will be able to improve your team with trades and drafts. Injuries and luck will play a part, but it is your skill as manager that will guide your team to victory or defeat.

Strange Synergy
Strange synergy is based around 100 different Power Cards. Super Powers, Mutations, skills, gadgets. Each warrior starts with three different powers. You choose the combination! Can you create the unbeatable team? Can you win against superior powers?

Struggle of Empires
By Board Game. Think of Civilization/Age of Renaissance set in the 18th century. Players take the role of one of the major powers of the period and fight in both Europe and the colonies. The twist to the game is that in each war players must form into two alliances. Once allied with a player you cannot fight each other. This means you do not have the backstabbing of Diplomacy to worry about; if he's allied he's with you until the end of the war. This means that a player has to think carefully about who he wants to fight against and who he wants to ally with. Very often he will want to ally with his natural enemy and go to war with the guy who doesn't really want to fight him. On top of this you have lots of improvement tiles that you buy to shape your empire, plus alliances with minor powers, and the possibility of going into revolution. Even though it is a big empire building game it will scale from 3 to 7 players and has pretty simple rules.

Temperance Incident, Heroes Unlimited RPG (RPG)
By Bill Korsak. Odd things are happening in the little town of Temperance, MI. You are part of the next team of heroes sent to investigate. The game is set during World War II are you ready to be a hero? This part 1 of the Temperance Trilogy, you do not need to play all 3 parts, each game is separate but they build upon one another.

Temperance Nightmare, Beyond the Supernatural RPG (RPG)
By Bill Korsak. 50 years ago, strange things happen to the residents of Temperance are they coming back again? This part 2 of the Temperance Trilogy, you do not need to play all 3 parts, each game is separate but they build upon one another.

Temperance Showdown, Rifts RPG (RPG)
By Bill Korsak. The world as you know it is gone, you are now scavenging just to survive, something strange lead you to Temperance, MI will you survive this time? This part 3 of the Temperance Trilogy, you do not need to play all 3 parts, each game is separate but they build upon one another.

Tempest in a Teapot
Spring 1943 on the Russian front. The Russians are breaking through. The Germans are trying to retreat fast enough to regroup and stop the breakout.
Rules: Command Decision (mod)

Thebes
By Board Game. Thebes is a card-driven, archeology-themed game. Players are archeologists who conduct research in Europe on various dig sites, then, travel to those sites to (hopefully) dig up lots of treasure! Players can also put their treasures on exhibition and attend congresses to earn addition victory points. Lots of theme, simple to learn and fun to play.

Thurn & Taxis
By Board Game. "A real challenge for strategists: build a new postal stagecoach operation. But what does the best connection look like? Do you plan a short but difficult route, play it safe instead? With the right strategy, this game lets players build routes and stagecoaches, found offices in cities and expand into new countries. All the while making good use of public departments and having a lucky hand when planning new routes. Thurn und Taxis: The mail's here!"

Tikal
By Board Game. Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way you find temples which require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

TriTac Slugfest
By R. Tucholka. Imagine a full 4 foot by 8 foot HO scale downtown and suburbs. Miniatures players will Face Monsters, Dinosaurs, Aliens and Zombies in this multi Round game of guns and pure fun.

Twilight Struggle TOURNAMENT
By Board Game. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggles' Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

Victory
By Board Game. Victory: The Blocks of War is a Block game published in 1998 by Columbia Games. It is a generic war game played on modular maps with World War II units. The game uses a stripped down Front system, with the whole command control element removed and simplified movement and unit production. Block sets for blue and red players and several maps are included in the base game.

Vikings
By Board Game. Each player is the leader of a band of Vikings. His task is to scout and then settle the islands off the coast of his homeland. As the Vikings uncover the size and shape of the islands, each band seeks to control as much of these new lands as possible. The bands build yards and churches and invite goldsmiths, scouts, fishermen, and nobles to settle on their island to establish the most profitable settlements. But, warriors are also necessary! As, the islands soon attract ships bound to attack them to pillage the new settlements.

White Envelope Games
By Board Game. A full range of Cheap Ass Games. Games like Bitin' Off Hedz, Captain Park's Imaginary Polar Expedition, Captain Treasure Boots, Chief Herman's Holiday Fun Pack, Chief Herman's Next Big Thing, Deadwood, Devil Bunny Hates The Earth, Devil Bunny Needs A Ham, Enemy Chocolatier, Freeloader, Get Out, The Great Brain Robbery, Jacob Marley, Esq., Kill Doctor Lucky (Director's Cut), Landyland, One False Step for Mankind, Save Doctor Lucky, Spree! (Classic Edition), U.S. Patent Number 1, Witch Trial

Players will select from a collection of over 20 games from Cheapass, Placebo Press, Alien Menace and others

Winds of Plunder
By Board Game. Set in the Caribbean at a time when pirates have naught to fear but each other, Winds of Plunder allows 3-5 players to compete for Victory Points (VP) by a variety of means: plundering ports, spreading their fierce reputations in the Caribbean isles, finding buried Treasure, and boarding their opponents. Randomly placed VP tiles dictate the value of each port and the location of Treasure Maps, while a unique tile rotation system helps keep game play fresh. Weapons, Crew, and Provisions may also be found in the various ports, each of which confers its own Advantages during the game and translates to VP's in the end. Action cards enhance a player's ability to gain plunder or to for stall his opponents. Wind Cubes permit players to vie over control over the winds that guide movement and the order of play for each game round. But the clock is ticking on the days of easy piracy! The game lasts 9 rounds, or approximately 60-120 minute

Wings of War
By Board Game. Wings of War is a game series which merges card and board game mechanics to recreate aerial combat. The first series of Wings of War games focus on the "knights of the air" age, World War I, portraying the abilities of the fighting planes of this period.

Wizard Kings
By Board Game. Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time


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