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ConQuest VEGAS
April 17 - 19, 2009
Las Vegas, NV
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EventOverview
Registration is now open for the RPGA at Conquest VEGAS.

Welcome to ConQuest VEGAS 

Las Vegas's own gaming convention...now in its second year! You will want to check out the main web site to see all the details about the convention activities...this site is only for registered/paid attendees of ConQuest VEGAS who want to signup for RPGA games prior to the event.

You can register here to see the games being offered, but to be cleared to signup for games you must first pay for your admission to the convention. Go to http://www.conquestvegas.com   to pay for your registration, then send an email directly to rpgavegas@avalongamecon.com  . Within a day, usually much sooner, we will clear you to signup for games here.

ConQuest VEGAS Living Forgotten Realms content:

ADAP1-1 Barrow of the Ogre King (Living Forgotten Realms - D&D 4e)
For many years, goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed band of adventurers to deal with the threat the goblins pose and discover why they’ve attacked the town. An adventure set in Loudwater for characters levels 1-2. This adventure is found in the Forgotten Realms Campaign Guide.

ADAP1-5 Menace of the Icy Spire (Living Forgotten Realms - D&D 4e)


AGLA1-2 At the Foot of the Lighthouse (Living Forgotten Realms - D&D 4e)
The Sea of Fallen Stars is the lifeblood for many who live along the coast of Aglarond. For the men and women who ply their trade over its dangerous depths, the sight of a lighthouse means a welcome return to the relative safety odf the shore. That is of course, unless the lighthouse in question is no longer dedicated to guiding travelers along the safe path. A living forgotten Realms adventure set in Aglarond for characters level 4-7.

DALE1-3 Master and Servant (Living Forgotten Realms - D&D 4e)
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10.

EAST1-4 Darkness in Delzimmer (Living Forgotten Realms - D&D 4e)
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in the East Rift for characters levels 1-4.

MOON1-4 Black Blood (Living Forgotten Realms - D&D 4e)
The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters levels 7-10.

TYMA1-2 Taking Stock of the Situation (Living Forgotten Realms - D&D 4e)
In the outlying village of Ruinspoke, someone or something is taking the livestock. Others have attempted to investigate, but they have not returned. A Living Foregotten Realms adventure set in Tymanther for characters level 4-7.

WATE1-4 Mystery of Deepwater Harbor (Living Forgotten Realms - D&D 4e)
The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in Waterdeep for characters levels 7-10.

             

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