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Registration is now open for the RPGA at Conquest VEGAS.
Welcome to ConQuest VEGAS
Las Vegas's own gaming convention...now in its second year! You will
want to check out the main web site to see all the details about the
convention activities...this site is only for registered/paid attendees
of ConQuest VEGAS who want to signup for RPGA games prior to the event.
You can register here to see the games being offered, but to be cleared
to signup for games you must first pay for your admission to the
convention. Go to http://www.conquestvegas.com to pay for your
registration, then send an email directly to rpgavegas@avalongamecon.com .
Within a day, usually much sooner, we will clear you to signup for
games here.
ConQuest VEGAS Living Forgotten Realms content:
ADAP1-1 Barrow of the Ogre King (Living Forgotten Realms - D&D 4e)
For many years, goblins have laired in a nearby dungeon hidden in the boughs of the Southwood. This
dungeon is known to some as the Barrow of the Ogre King. Recently, the goblins have become bold
enough to leave their dungeon home to raid the nearby town of Loudwater. It is up to your newly-formed
band of adventurers to deal with the threat the goblins pose and discover why they’ve attacked the town.
An adventure set in Loudwater for characters levels 1-2. This adventure is found in the Forgotten Realms
Campaign Guide.
ADAP1-5 Menace of the Icy Spire (Living Forgotten Realms - D&D 4e)
AGLA1-2 At the Foot of the Lighthouse (Living Forgotten Realms - D&D 4e)
The Sea of Fallen Stars is the lifeblood for many who live along the
coast of Aglarond. For the men and women who ply their trade over its
dangerous depths, the sight of a lighthouse means a welcome return to
the relative safety odf the shore. That is of course, unless the
lighthouse in question is no longer dedicated to guiding travelers
along the safe path. A living forgotten Realms adventure set in
Aglarond for characters level 4-7.
DALE1-3 Master and Servant (Living Forgotten Realms - D&D 4e)
A man of importance has disappeared in hostile territory, and may have been captured. Returning him to
safety might not be easy. Sometimes... things are exactly as they seem. A Living Forgotten Realms
adventure set in the Dalelands for characters levels 7-10.
EAST1-4 Darkness in Delzimmer (Living Forgotten Realms - D&D 4e)
A simple caravan run to the free city of Delzimmer takes an unexpected turn. It’s said that there is no
honor among thieves. Unfortunately, their struggles can still cause collateral damage, and the future of
the Crafty Kobold Salvage Company hangs in the balance. A Living Forgotten Realms adventure set in
the East Rift for characters levels 1-4.
MOON1-4 Black Blood (Living Forgotten Realms - D&D 4e)
The Black Blood tribe holds sway over much of the island of Moray. An ambitious young man wants to
break their power and make the island safe again. However, he cannot do it alone. Part 2 of “The
Fisherman” Major Quest. A Living Forgotten Realms adventure set in the Moonshae Isles for characters
levels 7-10.
TYMA1-2 Taking Stock of the Situation (Living Forgotten Realms - D&D 4e)
In the outlying village of Ruinspoke, someone or something is taking
the livestock. Others have attempted to investigate, but they have not
returned. A Living Foregotten Realms adventure set in Tymanther for
characters level 4-7.
WATE1-4 Mystery of Deepwater Harbor (Living Forgotten Realms - D&D 4e)
The Necromancer strikes again at Waterdeep and the brave adventurers must unravel the mystery
behind his revenge. This adventure is Part 2 of a major quest, Quest for the Necromancer and follows the
story in WATE1-3 The Woolmen’s Restless Tomb. A Living Forgotten Realms adventure set in
Waterdeep for characters levels 7-10. |