Scenario Descriptions
COR7-17: Rivalry and Treachery (Living Greyhawk - D&D)
By Rene Ayala. In the City of Greyhawk, the Royal Opera House and the Grand Theatre are well-known rivals and, on occasion, scathing accusations are followed by open-street brawls. In continued disrepair, the opera house anticipates a new production will keep its doors open permanently. That is, until the Royal begins to experience a series of unfortunate events. The cause is none other than its rival bent on treachery. As the curtain rises and Act One set in motion - insults, street fights and a dagger in the back is just the beginning. A one-round core adventure set in the Garden Quarter in the City of Greyhawk for characters level 1-11 (APLs 2-8).

COR7-18: Into the Mists (Living Greyhawk - D&D)
By Sampo Haarlaa. A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name. A one-round core adventure set in Domain of Greyhawk for characters level 1-11 (APLs 2-8).

CORS7-02: Rise of the Spider Queen (Living Greyhawk - D&D)
By Breighton Broadhurst and Colleen Simpson. Sterich is once more in need of heroes to stand between it and the rising tide of darkness. Humanoid and giant raids boiling out of the Crystalmist Mountains are again increasing in frequency and boldness. Rumors swirling thickly through Istivins shadowed streets speak of the malevolent Spider Queen and her resurgent interest in the sunlit lands of the Flanaess. This adventure is divided into low (APLs 2-8) and high (APLs 10-14) levels of play; a player may only play one of them. A one-round core special Living Greyhawk adventure for characters levels 1-15 (APLs 2-14).

LKoK-S3 Symphony of Destruction (Living Kingdoms of Kalamar - d20 System)


LKoK 57: Sons of Pekal (Living Kingdoms of Kalamar - d20 System)
An old enemy revealed. A new threat discovered. A new challenge to be faced. New legends to be forged. We few, we happy few.

LKoK 59: C is for Civilization (Living Kingdoms of Kalamar - d20 System)
A frantic briefing and revelation of the true purpose behind the quests of General P'Mare send the PCs away from known lands and into the wilderness. Surviving the journey will be half the challenge as critical information regarding Kalamaran history may be discovered and perhaps acted upon.

LKoK 60: To Shake the Pillars of the World (Living Kingdoms of Kalamar - d20 System)
Deep in the Kalamaran Empire, and oppressed people reach for freedom. But risking the safety of the next generation is unthinkable, and only a group of adventurers can tip the odds toward a new beginning.

NMR7-02: The Wake of the Tempest (Living Greyhawk - D&D)
By James Dempsey. The good ship Kalandra lies wrecked, victim to the furious storm that cast it onto rocky cliffs, its cargo looted and its secrets revealed. But is that truly the case? What more is to be found in the shattered belly of the sunken ship? Visionary messages would have it that mysteries are yet to be found. A one-round Nyrond and Environs meta-regional adventure set in Ratik for characters level 1-13 (APLs 2-10). Part 2 of Terrors of the Deep. (Not for those who hear 'run away' in the sea's song.).

NMR7-05 Raking Leaves (Living Greyhawk - D&D)
By Matt Tompson. With primeval darkness gaining power, a set of ancient heretical tomes, long since forgotten, may bring salvation. One set is believed to exist somewhere in the Rakers. It is up to the heroes of the area to find them, retrieve them, and make sure they are not used for evil ends. A one-round Nyrond and Her Environs Meta-regional adventure set in The Rakers for characters level 2-14 (APLs 4-12).

NMR7-06: Eye of the Tempest Part 1 (Living Greyhawk - D&D)
By Mark Somers and Renout van Rijn. For months rumors have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumors have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest? A two-round Nyrond and her Environs meta-region adventure set on the Solnor Ocean for characters level 4-16 (APLs 6-14). Part 3 of Terrors of the Deep [Not for those with a dislike for the ocean.]

NMR7-06: Eye of the Tempest Part 2 (Living Greyhawk - D&D)
By Mark Somers and Renout van Rijn. For months rumors have said that an evil fleet sails the Solnor Ocean, preying on ships of all nations and leaving few survivors. The rumors have now been confirmed, and a storm gathers in the form of an armada of the undead. Can a band of brave adventurers sail to a mysterious location and recover a hidden treasure that might avert the coming tempest? A two-round Nyrond and her Environs meta-region adventure set on the Solnor Ocean for characters level 4-16 (APLs 6-14). Part 3 of Terrors of the Deep [Not for those with a dislike for the ocean.]

NMR8-01: Draconic Schemes (Living Greyhawk - D&D)
By JP Chapleau. Special thanks for this adventure to Derek Schubert and Matt Thompson Four years ago, a woodsman of the Gamboge told the tale of how he escaped a green dragon to anyone who would listen. Now, folks from a number of regions are interested in the fate of that dragon. Why are Urnstians so interested in the beast and Nyrondese interested in giving it to them? Schemes are afoot. A one-round meta-regional adventure set in the Northern Gamboge forest for characters level 2-15 (APLs 4-14). This adventure has a particular interest for members of House Duncombe, the Pale Diplomatic corps and anyone with an interest in the Gamboge Forest.

NYR7-03: Requiem to Maglubiyet (Living Greyhawk - D&D)
By Bryan Bagnas. Curtulenn, a town along the County of Urnst and the Kingdom of Nyrond, is boiling over with gossip and tall tales. You can scarcely eat Palins fine spiced meats without hearing fantastic stories of evil goblins, wandering ghosts, and missing villagers. The recent trouble caused by a band of goblins uncovered a dark secret near Curtulenn. And your old friend Kelwyn may have a clue to the mystery. Part Two of the Kelwyn Series. A one-round Regional adventure set in the Kingdom of Nyrond for characters level 1-10 (APLs 2-8).

NYR7-06: Forgotten Temple of Shumhanrhu (Living Greyhawk - D&D)
By Bryan Bagnas. In the wild marshland of the Gnatmarsh, dark places become lost, decayed, and forgotten. For resolute treasure hunters and mystery seekers, its a nagging call and a ripe lure. One such seeker, Kelwyn, now has mysterious keys that fit a lost door as well as a map to that door. The route leads to a long forgotten temple ruin in the depths of the Gnatmarsh. Legends say only a fool would use the keys to open that dark door. Kelwyn is looking for such fools. Part Three of the Kelwyn Series (Part One is NYR6-04 Kelwyn's Keys and Part Two is NYR7-03 Requiem to Maglubiyet). A one-round Regional adventure set in the Kingdom of Nyrond for characters level 1-10 (APLs 2-8).

NYR7-09: To Mourn with Entrell (Living Greyhawk - D&D)
By Rene Ayala. Captain Daedre's tears flows freely. The wounds of battle did not compare to the pain he felt for his missing granddaughter. 'I have failed you, Ruessa' he whispers. Aelise grips his captain's shoulder reassuringly. 'All is not lost, sire'. A blast from elf horns breaks through their sorrow. 'Captain, it is the horns signaling our friends leaving this world to recover Fisanuhesti ile Tahlnis.' 'Yes,' Daedre sadly replies 'I have searched my heart for that comfort yet it is my granddaughter you speak of.' Aelise counters, 'The howling must not return to the hills. She is blessed by the Protector for this charge.' Daedre clasps the hilt of La'elimsha. 'Come, in honor of Ruessa we will lead our people to victory.' Recommended for elven-friendly PCs. A one-round regional adventure set on the plane of Ysgard, the demi-plane of Tathyl, and in the Kingdom of Nyrond for characters level 1-15 (APLs 2-12).

NYR7-M03: Davben's Book (Living Greyhawk - D&D)
By Don Kenneth Brown. Foreign marauders threaten a gnomish enclave in Nyrond's Flinty Hill border region. A gnome courier needs the assistance of adventurers to deliver an item the gnomes believe can help them defend their burrows. A Living Greyhawk Mini-Mission set in the Kingdom of Nyrond for characters level 1 to 10 (APLs 2-8).

NYR7-M04: Crossroads (Living Greyhawk - D&D)
By Torry Steed. Travel in Womtham has gotten so dangerous that people are afraid to venture out and the god of travel is not pleased. His priests are determined to discover the cause before it disrupts the upcoming Horizon Festival. Hopefully this ancient crypt holds the clues you need to unravel the mystery A one-round Regional adventure set in Kingdom of Nyrond for characters level 1-10 (APLs 2-8).

NYR7-S03: Heroic Blues (Living Greyhawk - D&D)
By Josh Kaufman. A priest of Pelor is missing, foul creatures are roaming the Flinty Hills, and there are no adventurers around except for you. Nobody said adventuring would be easy. Players who are not into character development should not play this adventure. A one-round character-developing Introductory adventure set in the Kingdom of Nyrond for 1st level characters only (APL 2).

NYR7-S04: Fueling the Fires (Living Greyhawk - D&D)
By Gordon Smith. "Anger is red, she got that right. But despair is green? Why did that mystic keep saying green? Oh well, off to Mistwatch we go. We have a letter to deliver." A one-round Introductory adventure set in the Kingdom of Nyrond for 1st level characters only (APL 2).

NYR8-01: Beneath Abyssal Seas (Living Greyhawk - D&D)
By Art Severance. Once more, the Rel Mord Wizardıs Guild and the Abbey of the Ice seek the assistance of heroic adventurers. Will you plunge into the icy depths of the Abyss to save a soul? A one-round Regional adventure set in the Kingdom of Nyrond for characters level 1-14 (APLs 2-12). This adventure is a sequel to NYR6-02 A Trip to the Glacier, NYR7-02 The Abbey of the Ice, and NYR7-I03 Trumpeter.

NYR8-03: Children of Malice (Living Greyhawk - D&D)
By Bryan Bagnas. A host of strange goblins is terrorizing the local villages in what is now called Maglubiyet's Triangle. The villagers moons-lit nights are filled with bloodshed and misery. Those able to flee the destruction report that the very minions of evil are upon them. The enemy is stronger, faster, and more resilient than before. Where are they coming from? Who will finally put an end to this horrible nightmare? (Combined Finale to the Kelwyn Series: NYR6-04 Kelwyns Keys, NYR7-03 Requiem to Maglubiyet, and NYR7-06 Forgotten Temple of Shumhanrhu, and the Swan Bore Series: NYR5-S03 Swans of the Duntide, NYR5-M02 Releash the Dogs of War, and NYR7-01 Faith and Conviction). A one-round Regional adventure set in Kingdom of Nyrond for characters level 1-14 (APLs 2-12).

NYR8-M01: The Last Traitor (Living Greyhawk - D&D)
By Don Kenneth Brown. Desperate commoners reveal that something wicked still lingers inside of Castle von Flessern. Whatever it is, and nobody in the vicinity seems to know, it has remained hidden for nearly three years. Now is the time for brave souls to at long last reclaim a vital keep on the Kingdoms eastern border. A one-round Regional Mini-Mission set in the Kingdom of Nyrond for characters level 1-14 (APLs 2-12).


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